attemps to speed up wxToolBar::MapBitmap() - failed

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13264 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2001-12-31 02:41:49 +00:00
parent 251244a020
commit 566fb29935
2 changed files with 138 additions and 97 deletions

View File

@@ -66,6 +66,8 @@ public:
void OnMouseEvent(wxMouseEvent& event);
void OnSysColourChanged(wxSysColourChangedEvent& event);
static WXHBITMAP MapBitmap(WXHBITMAP bitmap, int width, int height);
protected:
// common part of all ctors
void Init();
@@ -105,13 +107,6 @@ protected:
private:
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxToolBar)
static bool sm_coloursInit; // Have we initialized the colour table yet?
static long sm_stdColours[6]; // The RGB values of the standard 6 colours
public:
void MapBitmap(WXHBITMAP bitmap, int width, int height);
};
#endif // wxUSE_TOOLBAR

View File

@@ -115,13 +115,6 @@
#define DEFAULTBUTTONY 24
#define DEFAULTBARHEIGHT 27
// ----------------------------------------------------------------------------
// private function prototypes
// ----------------------------------------------------------------------------
// adjust toolbar bitmap colours
// static void wxMapBitmap(HBITMAP hBitmap, int width, int height);
// ----------------------------------------------------------------------------
// wxWin macros
// ----------------------------------------------------------------------------
@@ -490,7 +483,8 @@ bool wxToolBar::Realize()
#endif // USE_BITMAP_MASKS/!USE_BITMAP_MASKS
// Map to system colours
MapBitmap((WXHBITMAP) hBitmap, totalBitmapWidth, totalBitmapHeight);
hBitmap = (HBITMAP)MapBitmap((WXHBITMAP) hBitmap,
totalBitmapWidth, totalBitmapHeight);
int bitmapId = 0;
@@ -1108,122 +1102,174 @@ long wxToolBar::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
// private functions
// ----------------------------------------------------------------------------
bool wxToolBar::sm_coloursInit = FALSE;
long wxToolBar::sm_stdColours[6];
void wxToolBar::MapBitmap(WXHBITMAP bitmap, int width, int height)
WXHBITMAP wxToolBar::MapBitmap(WXHBITMAP bitmap, int width, int height)
{
if (!sm_coloursInit)
// number of the colours we map: if you change this, update
// wxBITMAP_STD_COLOURS in the resources as well: it must have the same number
// of pixels
static const size_t NUM_OF_MAPPED_COLOURS = 4;
static bool s_coloursInit = FALSE;
long s_stdColours[NUM_OF_MAPPED_COLOURS];
if (!s_coloursInit)
{
// When a bitmap is loaded, the RGB values can change. So we need to have a
// When a bitmap is loaded, the RGB values can change (apparently
// because Windows adjusts them to care for the old programs always
// using 0xc0c0c0 while the transparent colour for the new Windows
// versions is different). But we do this adjustment ourselves so we
// want to avoid Windows' "help" and for this we need to have a
// reference bitmap which can tell us what the RGB values change to.
wxBitmap stdColourBitmap("wxBITMAP_STD_COLOURS", wxBITMAP_TYPE_RESOURCE);
wxBitmap stdColourBitmap(_T("wxBITMAP_STD_COLOURS"));
if (stdColourBitmap.Ok())
{
wxMemoryDC memDC;
memDC.SelectObject(stdColourBitmap);
int i = 0;
wxColour colour;
for (i = 0; i < 6; i++)
for ( size_t i = 0; i < WXSIZEOF(s_stdColours); i++ )
{
memDC.GetPixel(i, 0, & colour);
sm_stdColours[i] = RGB(colour.Red(), colour.Green(), colour.Blue());
memDC.GetPixel(i, 0, &colour);
s_stdColours[i] = wxColourToRGB(colour);
}
sm_coloursInit = TRUE;
memDC.SelectObject(wxNullBitmap);
}
else
{
sm_stdColours[0] = RGB(000,000,000) ;
sm_stdColours[1] = RGB(128,128,128) ;
sm_stdColours[2] = RGB(192,192,192) ;
sm_stdColours[3] = RGB(255,255,255) ;
sm_stdColours[4] = RGB(000,000,255) ;
sm_stdColours[5] = RGB(255,000,255) ;
sm_coloursInit = TRUE;
s_stdColours[0] = RGB(000,000,000) ;
s_stdColours[1] = RGB(128,128,128) ;
s_stdColours[2] = RGB(192,192,192) ;
s_stdColours[3] = RGB(255,255,255) ;
//s_stdColours[4] = RGB(000,000,255) ;
//s_stdColours[5] = RGB(255,000,255) ;
}
s_coloursInit = TRUE;
}
HBITMAP hBitmap = (HBITMAP) bitmap;
COLORMAP ColorMap[NUM_OF_MAPPED_COLOURS];
COLORMAP ColorMap[5];
// black (0, 0 0)
ColorMap[0].from = s_stdColours[0];
ColorMap[0].to = COLOR_BTNTEXT;
// dark grey (128, 128, 128)
ColorMap[1].from = s_stdColours[1];
ColorMap[1].to = COLOR_BTNSHADOW;
// bright grey (192, 192, 192)
ColorMap[2].from = s_stdColours[2];
ColorMap[2].to = COLOR_BTNFACE;
// white (255, 255, 255)
ColorMap[3].from = s_stdColours[3];
ColorMap[3].to = COLOR_BTNHIGHLIGHT;
// blue (0, 0, 255)
// ColorMap[4].from = s_stdColours[4];
// ColorMap[4].to = COLOR_HIGHLIGHT;
// magenta (255, 0, 255)
// ColorMap[4].from = s_stdColours[5];
// ColorMap[4].to = COLOR_WINDOW;
ColorMap[0].from = sm_stdColours[0]; ColorMap[0].to = COLOR_BTNTEXT; // black (0, 0 0)
ColorMap[1].from = sm_stdColours[1]; ColorMap[1].to = COLOR_BTNSHADOW; // dark grey (128, 128, 128)
ColorMap[2].from = sm_stdColours[2]; ColorMap[2].to = COLOR_BTNFACE; // bright grey (192, 192, 192)
ColorMap[3].from = sm_stdColours[3]; ColorMap[3].to = COLOR_BTNHIGHLIGHT; // white (255, 255, 255)
// ColorMap[4].from = sm_stdColours[4]; ColorMap[4].to = COLOR_HIGHLIGHT; // blue (0, 0, 255)
ColorMap[4].from = sm_stdColours[5]; ColorMap[4].to = COLOR_WINDOW; // magenta (255, 0, 255)
for ( size_t n = 0; n < WXSIZEOF(ColorMap); n++)
for ( size_t n = 0; n < WXSIZEOF(ColorMap); n++ )
{
ColorMap[n].to = ::GetSysColor(ColorMap[n].to);
}
HBITMAP hbmOld;
HDC hdcMem = CreateCompatibleDC(NULL);
MemoryHDC hdcMem;
if (hdcMem)
if ( !hdcMem )
{
hbmOld = (HBITMAP) SelectObject(hdcMem, hBitmap);
wxLogLastError(_T("CreateCompatibleDC"));
for ( int i = 0; i < width; i++ )
return bitmap;
}
SelectInHDC bmpInHDC(hdcMem, (HBITMAP)bitmap);
if ( !bmpInHDC )
{
wxLogLastError(_T("SelectObject"));
return bitmap;
}
// VZ: I leave here my attempts to map the bitmap to the system colours
// faster by using BitBlt() even though it's broken currently - but
// maybe someone else can finish it? It should be faster than iterating
// over all pixels...
#if 1
for ( int i = 0; i < width; i++ )
{
for ( int j = 0; j < height; j++ )
{
for ( int j = 0; j < height; j++ )
{
COLORREF pixel = ::GetPixel(hdcMem, i, j);
COLORREF pixel = ::GetPixel(hdcMem, i, j);
for ( size_t k = 0; k < WXSIZEOF(ColorMap); k++ )
for ( size_t k = 0; k < WXSIZEOF(ColorMap); k++ )
{
if ( pixel == ColorMap[k].from )
{
int distance = abs( GetRValue( pixel ) - GetRValue( ColorMap[k].from )) ;
distance = max( distance , abs(GetGValue(pixel ) - GetGValue( ColorMap[k].from ))) ;
distance = max( distance , abs(GetBValue(pixel ) - GetBValue( ColorMap[k].from ))) ;
if ( distance < 0x10 )
{
::SetPixel(hdcMem, i, j, ColorMap[k].to);
break;
}
::SetPixel(hdcMem, i, j, ColorMap[k].to);
break;
}
}
}
SelectObject(hdcMem, hbmOld);
DeleteObject(hdcMem);
}
return bitmap;
#else // 1
MemoryHDC hdcMask, hdcDst;
if ( !hdcMask || !hdcDst )
{
wxLogLastError(_T("CreateCompatibleDC"));
return bitmap;
}
// create the target bitmap
HBITMAP hbmpDst = ::CreateCompatibleBitmap(hdcDst, width, height);
if ( !hbmpDst )
{
wxLogLastError(_T("CreateCompatibleBitmap"));
return bitmap;
}
// create the monochrome mask bitmap
HBITMAP hbmpMask = ::CreateBitmap(width, height, 1, 1, 0);
if ( !hbmpMask )
{
wxLogLastError(_T("CreateBitmap(mono)"));
::DeleteObject(hbmpDst);
return bitmap;
}
SelectInHDC bmpInDst(hdcDst, hbmpDst),
bmpInMask(hdcMask, hbmpMask);
// for each colour:
for ( n = 0; n < NUM_OF_MAPPED_COLOURS; n++ )
{
// create the mask for this colour
::SetBkColor(hdcMem, ColorMap[n].from);
::BitBlt(hdcMask, 0, 0, width, height, hdcMem, 0, 0, SRCCOPY);
// replace this colour with the target one in the dst bitmap
HBRUSH hbr = ::CreateSolidBrush(ColorMap[n].to);
HGDIOBJ hbrOld = ::SelectObject(hdcDst, hbr);
::MaskBlt(hdcDst, 0, 0, width, height,
hdcMem, 0, 0,
hbmpMask, 0, 0,
MAKEROP4(PATCOPY, SRCCOPY));
(void)::SelectObject(hdcDst, hbrOld);
::DeleteObject(hbr);
}
::DeleteObject((HBITMAP)bitmap);
return (WXHBITMAP)hbmpDst;
#endif // 0/1
}
// Some experiments...
#if 0
// What we want to do is create another bitmap which has a depth of 4,
// and set the bits. So probably we want to convert this HBITMAP into a
// DIB, then call SetDIBits.
// AAAGH. The stupid thing is that if newBitmap has a depth of 4 (less than that of
// the screen), then SetDIBits fails.
HBITMAP newBitmap = ::CreateBitmap(totalBitmapWidth, totalBitmapHeight, 1, 4, NULL);
HANDLE newDIB = ::BitmapToDIB((HBITMAP) m_hBitmap, NULL);
LPBITMAPINFOHEADER lpbmi = (LPBITMAPINFOHEADER) GlobalLock(newDIB);
dc = ::GetDC(NULL);
// LPBITMAPINFOHEADER lpbmi = (LPBITMAPINFOHEADER) newDIB;
int result = ::SetDIBits(dc, newBitmap, 0, lpbmi->biHeight, FindDIBBits((LPSTR)lpbmi), (LPBITMAPINFO)lpbmi,
DIB_PAL_COLORS);
DWORD err = GetLastError();
::ReleaseDC(NULL, dc);
// Delete the DIB
GlobalUnlock (newDIB);
GlobalFree (newDIB);
// WXHBITMAP hBitmap2 = wxCreateMappedBitmap((WXHINSTANCE) wxGetInstance(), (WXHBITMAP) m_hBitmap);
// Substitute our new bitmap for the old one
::DeleteObject((HBITMAP) m_hBitmap);
m_hBitmap = (WXHBITMAP) newBitmap;
#endif
#endif // wxUSE_TOOLBAR && Win95