Make wxWinCE buildable (workaround eVC++ limitations).
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@37733 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -492,7 +492,7 @@ void wxHVScrolledWindow::Init()
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// we're initially empty
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m_rowsMax =
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m_columnsMax =
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m_rowsFirst =
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m_rowsFirst =
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m_columnsFirst = 0;
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// these should always be strictly positive
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@@ -769,17 +769,17 @@ void wxHVScrolledWindow::SetRowColumnCounts(size_t rowCount, size_t columnCount)
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// and our estimate for their total height and width
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m_heightTotal = EstimateTotalHeight();
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m_widthTotal = EstimateTotalWidth();
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// recalculate the scrollbars parameters
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if(m_rowsFirst >= rowCount)
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m_rowsFirst = rowCount-1;
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if(m_columnsFirst >= columnCount)
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m_columnsFirst = columnCount-1;
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if(m_rowsFirst < 0)
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m_rowsFirst = 0;
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if(m_columnsFirst < 0)
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m_columnsFirst = 0;
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@@ -844,12 +844,14 @@ void wxHVScrolledWindow::RefreshRowColumn(size_t row, size_t column)
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rect.height = OnGetRowHeight(row);
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rect.width = OnGetColumnWidth(column);
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for ( size_t n = GetVisibleRowsBegin(); n < row; n++ )
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size_t n;
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for ( n = GetVisibleRowsBegin(); n < row; n++ )
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{
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rect.y += OnGetRowHeight(n);
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}
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for ( size_t n = GetVisibleColumnsBegin(); n < column; n++ )
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for ( n = GetVisibleColumnsBegin(); n < column; n++ )
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{
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rect.x += OnGetColumnWidth(n);
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}
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@@ -942,26 +944,28 @@ void wxHVScrolledWindow::RefreshRowsColumns(size_t fromRow, size_t toRow,
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// calculate the rect occupied by these lines on screen
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wxRect rect;
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for ( size_t nBefore = GetVisibleRowsBegin();
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size_t nBefore, nBetween;
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for ( nBefore = GetVisibleRowsBegin();
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nBefore < fromRow;
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nBefore++ )
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{
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rect.y += OnGetRowHeight(nBefore);
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}
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for ( size_t nBetween = fromRow; nBetween <= toRow; nBetween++ )
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for ( nBetween = fromRow; nBetween <= toRow; nBetween++ )
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{
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rect.height += OnGetRowHeight(nBetween);
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}
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for ( size_t nBefore = GetVisibleColumnsBegin();
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for ( nBefore = GetVisibleColumnsBegin();
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nBefore < fromColumn;
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nBefore++ )
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{
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rect.x += OnGetColumnWidth(nBefore);
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}
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for ( size_t nBetween = fromColumn; nBetween <= toColumn; nBetween++ )
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for ( nBetween = fromColumn; nBetween <= toColumn; nBetween++ )
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{
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rect.width += OnGetColumnWidth(nBetween);
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}
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@@ -985,7 +989,7 @@ bool wxHVScrolledWindow::Layout()
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// virtual size and scrolled position of the window.
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int x, y, w, h;
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y = -GetRowsHeight(0, GetVisibleRowsBegin());
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x = -GetColumnsWidth(0, GetVisibleColumnsBegin());
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GetVirtualSize(&w, &h);
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@@ -1011,7 +1015,7 @@ wxPoint wxHVScrolledWindow::HitTest(wxCoord x, wxCoord y) const
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if ( y < 0 )
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hit.y = row;
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}
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for ( size_t column = GetVisibleColumnsBegin();
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column <= columnMax;
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column++ )
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@@ -1056,7 +1060,7 @@ bool wxHVScrolledWindow::ScrollToRow(size_t row)
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size_t lineFirstLast = FindFirstFromBottom(m_rowsMax - 1, true);
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if ( row > lineFirstLast )
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row = lineFirstLast;
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// anything to do?
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if ( row == m_rowsFirst )
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{
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@@ -1078,7 +1082,7 @@ bool wxHVScrolledWindow::ScrollToRow(size_t row)
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// finally, scroll the actual window contents vertically
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if(m_physicalScrolling)
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ScrollWindow(0, GetRowsHeight(GetVisibleRowsBegin(), lineFirstOld));
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return true;
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}
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@@ -1358,7 +1362,7 @@ void wxHVScrolledWindow::OnScroll(wxScrollWinEvent& event)
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ScrollToRow(rowsFirstNew);
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}
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#ifdef __WXMAC__
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Update();
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@@ -1387,4 +1391,3 @@ void wxHVScrolledWindow::OnMouseWheel(wxMouseEvent& event)
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}
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#endif
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