tons of changes:

1. wxListBox class added
2. wxInputHandler rewritten (Map() -> Handle())
3. wxScrollBar redrawing completely changed


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8228 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-09-01 12:58:36 +00:00
parent 06be91840a
commit 5096d88d2f
32 changed files with 2682 additions and 1388 deletions

View File

@@ -30,6 +30,8 @@
#if wxUSE_SCROLLBAR
#ifndef WX_PRECOMP
#include "wx/timer.h"
#include "wx/dcclient.h"
#include "wx/scrolbar.h"
#include "wx/validate.h"
@@ -39,12 +41,37 @@
#include "wx/univ/inphand.h"
#include "wx/univ/theme.h"
// ----------------------------------------------------------------------------
// wxScrollBarTimer: this class is used to repeatedly scroll the scrollbar
// when the mouse is help pressed on the arrow or on the bar. It generates the
// given scroll action command periodically.
// ----------------------------------------------------------------------------
class wxScrollBarTimer : public wxTimer
{
public:
wxScrollBarTimer(wxStdScrollBarInputHandler *handler,
const wxControlAction& action,
wxScrollBar *control);
virtual void Notify();
private:
wxStdScrollBarInputHandler *m_handler;
wxControlAction m_action;
wxScrollBar *m_control;
};
// ============================================================================
// implementation
// ============================================================================
IMPLEMENT_DYNAMIC_CLASS(wxScrollBar, wxControl)
BEGIN_EVENT_TABLE(wxScrollBar, wxScrollBarBase)
EVT_IDLE(wxScrollBar::OnIdle)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// creation
// ----------------------------------------------------------------------------
@@ -56,10 +83,14 @@ void wxScrollBar::Init()
m_thumbPos =
m_pageSize = 0;
m_thumbPosOld = -1;
for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ )
{
m_elementsState[n] = 0;
}
m_dirty = FALSE;
}
bool wxScrollBar::Create(wxWindow *parent,
@@ -102,7 +133,20 @@ void wxScrollBar::DoSetThumb(int pos)
pos = m_range - m_thumbSize;
}
if ( m_thumbPosOld == -1 )
{
// remember the old thumb position
m_thumbPosOld = m_thumbPos;
}
m_thumbPos = pos;
// we have to refresh the part of the bar which was under the thumb and the
// thumb itself
m_elementsState[Element_Thumb] |= wxCONTROL_DIRTY;
m_elementsState[m_thumbPos > m_thumbPosOld
? Element_Bar_1 : Element_Bar_2] |= wxCONTROL_DIRTY;
m_dirty = TRUE;
}
int wxScrollBar::GetThumbPosition() const
@@ -130,8 +174,6 @@ void wxScrollBar::SetThumbPosition(int pos)
wxCHECK_RET( pos >= 0 && pos <= m_range, _T("thumb position out of range") );
DoSetThumb(pos);
Refresh();
}
void wxScrollBar::SetScrollbar(int position, int thumbSize,
@@ -155,34 +197,67 @@ void wxScrollBar::SetScrollbar(int position, int thumbSize,
// size management
// ----------------------------------------------------------------------------
wxSize wxScrollBar::DoGetBestSize() const
wxSize wxScrollBar::DoGetBestClientSize() const
{
// completely arbitrary
return AdjustSize(wxSize(140, 140));
return wxSize(140, 140);
}
// ----------------------------------------------------------------------------
// drawing
// ----------------------------------------------------------------------------
void wxScrollBar::OnIdle(wxIdleEvent& event)
{
if ( m_dirty )
{
for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ )
{
if ( m_elementsState[n] & wxCONTROL_DIRTY )
{
wxRect rect = GetRenderer()->GetScrollbarRect(this, (Element)n);
if ( rect.width && rect.height )
{
// don't refresh the background when refreshing the shaft
Refresh(TRUE, //(n != Element_Bar_1) && (n != Element_Bar_2)
&rect);
}
m_elementsState[n] &= ~wxCONTROL_DIRTY;
}
}
m_dirty = FALSE;
}
}
void wxScrollBar::DoDraw(wxControlRenderer *renderer)
{
renderer->DrawScrollbar(this);
renderer->DrawScrollbar(this, m_thumbPosOld);
// clear all dirty flags
m_dirty = FALSE;
m_thumbPosOld = -1;
}
// ----------------------------------------------------------------------------
// input processing
// ----------------------------------------------------------------------------
wxCoord wxScrollBar::GetMouseCoord(const wxEvent& eventOrig) const
void wxScrollBar::SetState(Element which, int flags)
{
const wxMouseEvent& event = (const wxMouseEvent&)eventOrig;
wxPoint pt = event.GetPosition();
return GetWindowStyle() & wxVERTICAL ? pt.y : pt.x;
if ( (m_elementsState[which] & ~wxCONTROL_DIRTY) != flags )
{
m_elementsState[which] = flags | wxCONTROL_DIRTY;
m_dirty = TRUE;
}
}
bool wxScrollBar::PerformAction(const wxControlAction& action,
const wxEvent& event)
long numArg,
const wxString& strArg)
{
int thumbOld = m_thumbPos;
@@ -193,10 +268,7 @@ bool wxScrollBar::PerformAction(const wxControlAction& action,
// test for thumb move first as these events happen in quick succession
if ( action == wxACTION_SCROLL_THUMB_MOVE )
{
// make the thumb follow the mouse by keeping the same offset between
// the mouse position and the top/left of the thumb
int thumbPos = GetMouseCoord(event) - m_ofsMouse;
DoSetThumb(GetRenderer()->PixelToScrollbar(this, thumbPos));
DoSetThumb(numArg);
scrollType = wxEVT_SCROLLWIN_THUMBTRACK;
}
@@ -232,8 +304,10 @@ bool wxScrollBar::PerformAction(const wxControlAction& action,
}
else if ( action == wxACTION_SCROLL_THUMB_DRAG )
{
m_ofsMouse = GetMouseCoord(event) -
GetRenderer()->ScrollbarToPixel(this);
// we won't use it but this line suppresses the compiler
// warning about "variable may be used without having been
// initialized"
scrollType = wxEVT_NULL;
}
else if ( action == wxACTION_SCROLL_THUMB_RELEASE )
{
@@ -242,7 +316,7 @@ bool wxScrollBar::PerformAction(const wxControlAction& action,
scrollType = wxEVT_SCROLLWIN_THUMBRELEASE;
}
else
return wxControl::PerformAction(action, event);
return wxControl::PerformAction(action, numArg, strArg);
// has scrollbar position changed?
bool changed = m_thumbPos != thumbOld;
@@ -254,8 +328,7 @@ bool wxScrollBar::PerformAction(const wxControlAction& action,
GetParent()->GetEventHandler()->ProcessEvent(event);
}
// refresh if something changed
return changed;
return TRUE;
}
void wxScrollBar::ScrollToStart()
@@ -278,5 +351,333 @@ void wxScrollBar::ScrollPages(int nPages)
DoSetThumb(m_thumbPos + nPages*m_pageSize);
}
// ============================================================================
// scroll bar input handler
// ============================================================================
// ----------------------------------------------------------------------------
// wxScrollBarTimer
// ----------------------------------------------------------------------------
wxScrollBarTimer::wxScrollBarTimer(wxStdScrollBarInputHandler *handler,
const wxControlAction& action,
wxScrollBar *control)
{
m_handler = handler;
m_action = action;
m_control = control;
}
void wxScrollBarTimer::Notify()
{
m_handler->OnScrollTimer(m_control, m_action);
}
// ----------------------------------------------------------------------------
// wxStdScrollBarInputHandler
// ----------------------------------------------------------------------------
wxStdScrollBarInputHandler::wxStdScrollBarInputHandler(wxRenderer *renderer,
wxInputHandler *handler)
: wxStdInputHandler(handler)
{
m_renderer = renderer;
m_winCapture = NULL;
m_htLast = wxHT_NOWHERE;
m_timerScroll = NULL;
}
wxStdScrollBarInputHandler::~wxStdScrollBarInputHandler()
{
// normally, it's NULL by now but just in case the user somehow managed to
// keep the mouse captured until now...
delete m_timerScroll;
}
void wxStdScrollBarInputHandler::SetElementState(wxScrollBar *control,
int flag,
bool doIt)
{
if ( m_htLast > wxHT_SCROLLBAR_FIRST && m_htLast < wxHT_SCROLLBAR_LAST )
{
wxScrollBar::Element
elem = (wxScrollBar::Element)(m_htLast - wxHT_SCROLLBAR_FIRST - 1);
int flags = control->GetState(elem);
if ( doIt )
flags |= flag;
else
flags &= ~flag;
control->SetState(elem, flags);
}
}
bool wxStdScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
const wxControlAction& action)
{
int oldThumbPos = scrollbar->GetThumbPosition();
scrollbar->PerformAction(action);
if ( scrollbar->GetThumbPosition() != oldThumbPos )
return TRUE;
// we scrolled till the end
m_timerScroll->Stop();
return FALSE;
}
void wxStdScrollBarInputHandler::StopScrolling(wxScrollBar *control)
{
// return everything to the normal state
if ( m_winCapture )
{
m_winCapture->ReleaseMouse();
m_winCapture = NULL;
}
m_btnCapture = -1;
if ( m_timerScroll )
{
delete m_timerScroll;
m_timerScroll = NULL;
}
// unpress the arrow and highlight the current element
Press(control, FALSE);
}
wxCoord
wxStdScrollBarInputHandler::GetMouseCoord(const wxScrollBar *scrollbar,
const wxMouseEvent& event) const
{
wxPoint pt = event.GetPosition();
return scrollbar->GetWindowStyle() & wxVERTICAL ? pt.y : pt.x;
}
void wxStdScrollBarInputHandler::HandleThumbMove(wxScrollBar *scrollbar,
const wxMouseEvent& event)
{
int thumbPos = GetMouseCoord(scrollbar, event) - m_ofsMouse;
thumbPos = m_renderer->PixelToScrollbar(scrollbar, thumbPos);
scrollbar->PerformAction(wxACTION_SCROLL_THUMB_MOVE, thumbPos);
}
bool wxStdScrollBarInputHandler::HandleKey(wxControl *control,
const wxKeyEvent& event,
bool pressed)
{
// we only react to the key presses here
if ( pressed )
{
wxControlAction action;
switch ( event.GetKeyCode() )
{
case WXK_DOWN:
case WXK_RIGHT: action = wxACTION_SCROLL_LINE_DOWN; break;
case WXK_UP:
case WXK_LEFT: action = wxACTION_SCROLL_LINE_UP; break;
case WXK_HOME: action = wxACTION_SCROLL_START; break;
case WXK_END: action = wxACTION_SCROLL_END; break;
case WXK_PRIOR: action = wxACTION_SCROLL_PAGE_UP; break;
case WXK_NEXT: action = wxACTION_SCROLL_PAGE_DOWN; break;
}
if ( !!action )
{
control->PerformAction(action);
return TRUE;
}
}
return wxStdInputHandler::HandleKey(control, event, pressed);
}
bool wxStdScrollBarInputHandler::HandleMouse(wxControl *control,
const wxMouseEvent& event)
{
// is this a click event from an acceptable button?
int btn = -1;
if ( event.IsButton() )
{
for ( int i = 1; i <= 3; i++ )
{
if ( event.Button(i) )
{
btn = i;
break;
}
}
wxASSERT_MSG( btn != -1, _T("unknown mouse button") );
}
if ( (btn != -1) && IsAllowedButton(btn) )
{
// determine which part of the window mouse is in
wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
wxHitTest ht = m_renderer->HitTestScrollbar
(
scrollbar,
event.GetPosition()
);
// when the mouse is pressed on any scrollbar element, we capture it
// and hold capture until the same mouse button is released
if ( event.ButtonDown() || event.ButtonDClick() )
{
if ( !m_winCapture )
{
m_btnCapture = btn;
m_winCapture = control;
m_winCapture->CaptureMouse();
// generate the command
bool hasAction = TRUE;
wxControlAction action;
switch ( ht )
{
case wxHT_SCROLLBAR_ARROW_LINE_1:
action = wxACTION_SCROLL_LINE_UP;
break;
case wxHT_SCROLLBAR_ARROW_LINE_2:
action = wxACTION_SCROLL_LINE_DOWN;
break;
case wxHT_SCROLLBAR_BAR_1:
action = wxACTION_SCROLL_PAGE_UP;
m_ptStartScrolling = event.GetPosition();
break;
case wxHT_SCROLLBAR_BAR_2:
action = wxACTION_SCROLL_PAGE_DOWN;
m_ptStartScrolling = event.GetPosition();
break;
case wxHT_SCROLLBAR_THUMB:
control->PerformAction(wxACTION_SCROLL_THUMB_DRAG);
m_ofsMouse = GetMouseCoord(scrollbar, event) -
m_renderer->ScrollbarToPixel(scrollbar);
// fall through: there is no immediate action
default:
hasAction = FALSE;
}
// remove highlighting
Highlight(scrollbar, FALSE);
m_htLast = ht;
// and press the arrow or highlight thumb now instead
if ( m_htLast == wxHT_SCROLLBAR_THUMB )
Highlight(scrollbar, TRUE);
else
Press(scrollbar, TRUE);
// start dragging
if ( hasAction )
{
m_timerScroll = new wxScrollBarTimer(this,
action,
scrollbar);
// start scrolling immediately
m_timerScroll->Notify();
// and continue it later
m_timerScroll->Start(50); // FIXME hardcoded delay
}
//else: no (immediate) action
}
//else: mouse already captured, nothing to do
}
// release mouse if the *same* button went up
else if ( btn == m_btnCapture )
{
if ( m_winCapture )
{
StopScrolling(scrollbar);
// if we were dragging the thumb, send the last event
if ( m_htLast == wxHT_SCROLLBAR_THUMB )
{
scrollbar->PerformAction(wxACTION_SCROLL_THUMB_RELEASE);
}
m_htLast = ht;
Highlight(scrollbar, TRUE);
}
else
{
// this is not supposed to happen as the button can't go up
// without going down previously and then we'd have
// m_winCapture by now
wxFAIL_MSG( _T("logic error in mouse capturing code") );
}
}
}
return wxStdInputHandler::HandleMouse(control, event);
}
bool wxStdScrollBarInputHandler::HandleMouseMove(wxControl *control,
const wxMouseEvent& event)
{
wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
if ( m_winCapture )
{
if ( (m_htLast == wxHT_SCROLLBAR_THUMB) && event.Moving() )
{
// make the thumb follow the mouse by keeping the same offset
// between the mouse position and the top/left of the thumb
HandleThumbMove(scrollbar, event);
return TRUE;
}
// no other changes are possible while the mouse is captured
return FALSE;
}
if ( event.Moving() )
{
wxHitTest ht = m_renderer->HitTestScrollbar
(
scrollbar,
event.GetPosition()
);
if ( ht == m_htLast )
{
// nothing changed
return FALSE;
}
#ifdef DEBUG_MOUSE
wxLogDebug("Scrollbar::OnMouseMove: ht = %d", ht);
#endif // DEBUG_MOUSE
Highlight(scrollbar, FALSE);
m_htLast = ht;
Highlight(scrollbar, TRUE);
}
else if ( event.Leaving() )
{
Highlight(scrollbar, FALSE);
m_htLast = wxHT_NOWHERE;
}
else
{
// we don't process this event
return FALSE;
}
// we did something
return TRUE;
}
#endif // wxUSE_SCROLLBAR