1. wxListBox class added 2. wxInputHandler rewritten (Map() -> Handle()) 3. wxScrollBar redrawing completely changed git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8228 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
684 lines
19 KiB
C++
684 lines
19 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: univ/scrolbar.cpp
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// Purpose: wxScrollBar implementation
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 20.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "univscrolbar.h"
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#endif
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_SCROLLBAR
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#ifndef WX_PRECOMP
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#include "wx/timer.h"
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#include "wx/dcclient.h"
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#include "wx/scrolbar.h"
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#include "wx/validate.h"
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#endif
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#include "wx/univ/renderer.h"
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#include "wx/univ/inphand.h"
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#include "wx/univ/theme.h"
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// ----------------------------------------------------------------------------
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// wxScrollBarTimer: this class is used to repeatedly scroll the scrollbar
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// when the mouse is help pressed on the arrow or on the bar. It generates the
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// given scroll action command periodically.
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// ----------------------------------------------------------------------------
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class wxScrollBarTimer : public wxTimer
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{
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public:
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wxScrollBarTimer(wxStdScrollBarInputHandler *handler,
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const wxControlAction& action,
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wxScrollBar *control);
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virtual void Notify();
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private:
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wxStdScrollBarInputHandler *m_handler;
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wxControlAction m_action;
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wxScrollBar *m_control;
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};
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// ============================================================================
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// implementation
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// ============================================================================
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IMPLEMENT_DYNAMIC_CLASS(wxScrollBar, wxControl)
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BEGIN_EVENT_TABLE(wxScrollBar, wxScrollBarBase)
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EVT_IDLE(wxScrollBar::OnIdle)
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END_EVENT_TABLE()
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// ----------------------------------------------------------------------------
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// creation
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// ----------------------------------------------------------------------------
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void wxScrollBar::Init()
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{
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m_range =
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m_thumbSize =
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m_thumbPos =
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m_pageSize = 0;
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m_thumbPosOld = -1;
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for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ )
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{
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m_elementsState[n] = 0;
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}
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m_dirty = FALSE;
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}
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bool wxScrollBar::Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint &pos,
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const wxSize &size,
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long style,
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const wxValidator& validator,
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const wxString &name)
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{
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// the scrollbars always have the standard border so far
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style &= ~wxBORDER_MASK;
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style |= wxBORDER_SUNKEN;
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if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) )
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return FALSE;
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SetBestSize(size);
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return TRUE;
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}
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wxScrollBar::~wxScrollBar()
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{
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}
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// ----------------------------------------------------------------------------
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// scrollbar API
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// ----------------------------------------------------------------------------
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void wxScrollBar::DoSetThumb(int pos)
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{
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// don't do checks here, we're a private function
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if ( pos < 0 )
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{
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pos = 0;
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}
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else if ( pos > m_range - m_thumbSize )
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{
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pos = m_range - m_thumbSize;
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}
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if ( m_thumbPosOld == -1 )
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{
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// remember the old thumb position
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m_thumbPosOld = m_thumbPos;
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}
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m_thumbPos = pos;
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// we have to refresh the part of the bar which was under the thumb and the
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// thumb itself
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m_elementsState[Element_Thumb] |= wxCONTROL_DIRTY;
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m_elementsState[m_thumbPos > m_thumbPosOld
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? Element_Bar_1 : Element_Bar_2] |= wxCONTROL_DIRTY;
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m_dirty = TRUE;
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}
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int wxScrollBar::GetThumbPosition() const
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{
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return m_thumbPos;
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}
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int wxScrollBar::GetThumbSize() const
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{
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return m_thumbSize;
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}
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int wxScrollBar::GetPageSize() const
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{
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return m_pageSize;
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}
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int wxScrollBar::GetRange() const
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{
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return m_range;
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}
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void wxScrollBar::SetThumbPosition(int pos)
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{
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wxCHECK_RET( pos >= 0 && pos <= m_range, _T("thumb position out of range") );
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DoSetThumb(pos);
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}
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void wxScrollBar::SetScrollbar(int position, int thumbSize,
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int range, int pageSize,
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bool refresh)
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{
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// set all parameters
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m_range = range;
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m_thumbSize = thumbSize;
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SetThumbPosition(position);
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m_pageSize = pageSize;
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if ( refresh )
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{
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// and update the window
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Refresh();
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}
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}
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// ----------------------------------------------------------------------------
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// size management
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// ----------------------------------------------------------------------------
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wxSize wxScrollBar::DoGetBestClientSize() const
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{
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// completely arbitrary
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return wxSize(140, 140);
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}
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// ----------------------------------------------------------------------------
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// drawing
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// ----------------------------------------------------------------------------
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void wxScrollBar::OnIdle(wxIdleEvent& event)
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{
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if ( m_dirty )
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{
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for ( size_t n = 0; n < WXSIZEOF(m_elementsState); n++ )
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{
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if ( m_elementsState[n] & wxCONTROL_DIRTY )
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{
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wxRect rect = GetRenderer()->GetScrollbarRect(this, (Element)n);
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if ( rect.width && rect.height )
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{
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// don't refresh the background when refreshing the shaft
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Refresh(TRUE, //(n != Element_Bar_1) && (n != Element_Bar_2)
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&rect);
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}
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m_elementsState[n] &= ~wxCONTROL_DIRTY;
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}
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}
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m_dirty = FALSE;
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}
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}
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void wxScrollBar::DoDraw(wxControlRenderer *renderer)
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{
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renderer->DrawScrollbar(this, m_thumbPosOld);
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// clear all dirty flags
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m_dirty = FALSE;
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m_thumbPosOld = -1;
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}
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// ----------------------------------------------------------------------------
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// input processing
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// ----------------------------------------------------------------------------
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void wxScrollBar::SetState(Element which, int flags)
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{
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if ( (m_elementsState[which] & ~wxCONTROL_DIRTY) != flags )
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{
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m_elementsState[which] = flags | wxCONTROL_DIRTY;
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m_dirty = TRUE;
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}
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}
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bool wxScrollBar::PerformAction(const wxControlAction& action,
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long numArg,
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const wxString& strArg)
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{
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int thumbOld = m_thumbPos;
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bool notify = FALSE; // send an event about the change?
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wxEventType scrollType;
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// test for thumb move first as these events happen in quick succession
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if ( action == wxACTION_SCROLL_THUMB_MOVE )
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{
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DoSetThumb(numArg);
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scrollType = wxEVT_SCROLLWIN_THUMBTRACK;
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}
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else if ( action == wxACTION_SCROLL_LINE_UP )
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{
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scrollType = wxEVT_SCROLLWIN_LINEUP;
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ScrollLines(-1);
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}
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else if ( action == wxACTION_SCROLL_LINE_DOWN )
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{
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scrollType = wxEVT_SCROLLWIN_LINEDOWN;
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ScrollLines(1);
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}
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else if ( action == wxACTION_SCROLL_PAGE_UP )
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{
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scrollType = wxEVT_SCROLLWIN_PAGEUP;
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ScrollPages(-1);
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}
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else if ( action == wxACTION_SCROLL_PAGE_DOWN )
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{
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scrollType = wxEVT_SCROLLWIN_PAGEDOWN;
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ScrollPages(1);
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}
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else if ( action == wxACTION_SCROLL_START )
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{
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scrollType = wxEVT_SCROLLWIN_THUMBRELEASE; // anything better?
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ScrollToStart();
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}
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else if ( action == wxACTION_SCROLL_END )
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{
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scrollType = wxEVT_SCROLLWIN_THUMBRELEASE; // anything better?
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ScrollToEnd();
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}
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else if ( action == wxACTION_SCROLL_THUMB_DRAG )
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{
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// we won't use it but this line suppresses the compiler
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// warning about "variable may be used without having been
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// initialized"
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scrollType = wxEVT_NULL;
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}
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else if ( action == wxACTION_SCROLL_THUMB_RELEASE )
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{
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// always notify about this
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notify = TRUE;
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scrollType = wxEVT_SCROLLWIN_THUMBRELEASE;
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}
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else
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return wxControl::PerformAction(action, numArg, strArg);
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// has scrollbar position changed?
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bool changed = m_thumbPos != thumbOld;
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if ( notify || changed )
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{
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wxScrollWinEvent event(scrollType, m_thumbPos,
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IsVertical() ? wxVERTICAL : wxHORIZONTAL);
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event.SetEventObject(this);
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GetParent()->GetEventHandler()->ProcessEvent(event);
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}
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return TRUE;
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}
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void wxScrollBar::ScrollToStart()
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{
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DoSetThumb(0);
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}
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void wxScrollBar::ScrollToEnd()
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{
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DoSetThumb(m_range - m_thumbSize);
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}
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void wxScrollBar::ScrollLines(int nLines)
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{
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DoSetThumb(m_thumbPos + nLines);
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}
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void wxScrollBar::ScrollPages(int nPages)
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{
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DoSetThumb(m_thumbPos + nPages*m_pageSize);
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}
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// ============================================================================
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// scroll bar input handler
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxScrollBarTimer
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// ----------------------------------------------------------------------------
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wxScrollBarTimer::wxScrollBarTimer(wxStdScrollBarInputHandler *handler,
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const wxControlAction& action,
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wxScrollBar *control)
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{
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m_handler = handler;
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m_action = action;
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m_control = control;
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}
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void wxScrollBarTimer::Notify()
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{
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m_handler->OnScrollTimer(m_control, m_action);
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}
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// ----------------------------------------------------------------------------
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// wxStdScrollBarInputHandler
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// ----------------------------------------------------------------------------
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wxStdScrollBarInputHandler::wxStdScrollBarInputHandler(wxRenderer *renderer,
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wxInputHandler *handler)
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: wxStdInputHandler(handler)
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{
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m_renderer = renderer;
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m_winCapture = NULL;
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m_htLast = wxHT_NOWHERE;
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m_timerScroll = NULL;
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}
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wxStdScrollBarInputHandler::~wxStdScrollBarInputHandler()
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{
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// normally, it's NULL by now but just in case the user somehow managed to
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// keep the mouse captured until now...
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delete m_timerScroll;
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}
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void wxStdScrollBarInputHandler::SetElementState(wxScrollBar *control,
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int flag,
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bool doIt)
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{
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if ( m_htLast > wxHT_SCROLLBAR_FIRST && m_htLast < wxHT_SCROLLBAR_LAST )
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{
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wxScrollBar::Element
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elem = (wxScrollBar::Element)(m_htLast - wxHT_SCROLLBAR_FIRST - 1);
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int flags = control->GetState(elem);
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if ( doIt )
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flags |= flag;
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else
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flags &= ~flag;
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control->SetState(elem, flags);
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}
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}
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bool wxStdScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
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const wxControlAction& action)
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{
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int oldThumbPos = scrollbar->GetThumbPosition();
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scrollbar->PerformAction(action);
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if ( scrollbar->GetThumbPosition() != oldThumbPos )
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return TRUE;
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// we scrolled till the end
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m_timerScroll->Stop();
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return FALSE;
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}
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void wxStdScrollBarInputHandler::StopScrolling(wxScrollBar *control)
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{
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// return everything to the normal state
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if ( m_winCapture )
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{
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m_winCapture->ReleaseMouse();
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m_winCapture = NULL;
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}
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m_btnCapture = -1;
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if ( m_timerScroll )
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{
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delete m_timerScroll;
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m_timerScroll = NULL;
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}
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// unpress the arrow and highlight the current element
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Press(control, FALSE);
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}
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wxCoord
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wxStdScrollBarInputHandler::GetMouseCoord(const wxScrollBar *scrollbar,
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const wxMouseEvent& event) const
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{
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wxPoint pt = event.GetPosition();
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return scrollbar->GetWindowStyle() & wxVERTICAL ? pt.y : pt.x;
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}
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void wxStdScrollBarInputHandler::HandleThumbMove(wxScrollBar *scrollbar,
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const wxMouseEvent& event)
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{
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int thumbPos = GetMouseCoord(scrollbar, event) - m_ofsMouse;
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thumbPos = m_renderer->PixelToScrollbar(scrollbar, thumbPos);
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scrollbar->PerformAction(wxACTION_SCROLL_THUMB_MOVE, thumbPos);
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}
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bool wxStdScrollBarInputHandler::HandleKey(wxControl *control,
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const wxKeyEvent& event,
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bool pressed)
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{
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// we only react to the key presses here
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if ( pressed )
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{
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wxControlAction action;
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switch ( event.GetKeyCode() )
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{
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case WXK_DOWN:
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case WXK_RIGHT: action = wxACTION_SCROLL_LINE_DOWN; break;
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case WXK_UP:
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case WXK_LEFT: action = wxACTION_SCROLL_LINE_UP; break;
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case WXK_HOME: action = wxACTION_SCROLL_START; break;
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case WXK_END: action = wxACTION_SCROLL_END; break;
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case WXK_PRIOR: action = wxACTION_SCROLL_PAGE_UP; break;
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case WXK_NEXT: action = wxACTION_SCROLL_PAGE_DOWN; break;
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}
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if ( !!action )
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{
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control->PerformAction(action);
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return TRUE;
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}
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}
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return wxStdInputHandler::HandleKey(control, event, pressed);
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}
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bool wxStdScrollBarInputHandler::HandleMouse(wxControl *control,
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const wxMouseEvent& event)
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{
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// is this a click event from an acceptable button?
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int btn = -1;
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if ( event.IsButton() )
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{
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for ( int i = 1; i <= 3; i++ )
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{
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if ( event.Button(i) )
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{
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btn = i;
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break;
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}
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}
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wxASSERT_MSG( btn != -1, _T("unknown mouse button") );
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}
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if ( (btn != -1) && IsAllowedButton(btn) )
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{
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// determine which part of the window mouse is in
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wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
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wxHitTest ht = m_renderer->HitTestScrollbar
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(
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scrollbar,
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event.GetPosition()
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);
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// when the mouse is pressed on any scrollbar element, we capture it
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// and hold capture until the same mouse button is released
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if ( event.ButtonDown() || event.ButtonDClick() )
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{
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if ( !m_winCapture )
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{
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m_btnCapture = btn;
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m_winCapture = control;
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m_winCapture->CaptureMouse();
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// generate the command
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bool hasAction = TRUE;
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wxControlAction action;
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switch ( ht )
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{
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case wxHT_SCROLLBAR_ARROW_LINE_1:
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action = wxACTION_SCROLL_LINE_UP;
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break;
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case wxHT_SCROLLBAR_ARROW_LINE_2:
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action = wxACTION_SCROLL_LINE_DOWN;
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break;
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case wxHT_SCROLLBAR_BAR_1:
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action = wxACTION_SCROLL_PAGE_UP;
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m_ptStartScrolling = event.GetPosition();
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break;
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case wxHT_SCROLLBAR_BAR_2:
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action = wxACTION_SCROLL_PAGE_DOWN;
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m_ptStartScrolling = event.GetPosition();
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break;
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case wxHT_SCROLLBAR_THUMB:
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control->PerformAction(wxACTION_SCROLL_THUMB_DRAG);
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m_ofsMouse = GetMouseCoord(scrollbar, event) -
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m_renderer->ScrollbarToPixel(scrollbar);
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// fall through: there is no immediate action
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default:
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hasAction = FALSE;
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}
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// remove highlighting
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Highlight(scrollbar, FALSE);
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m_htLast = ht;
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// and press the arrow or highlight thumb now instead
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if ( m_htLast == wxHT_SCROLLBAR_THUMB )
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Highlight(scrollbar, TRUE);
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else
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Press(scrollbar, TRUE);
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// start dragging
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if ( hasAction )
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{
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m_timerScroll = new wxScrollBarTimer(this,
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action,
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scrollbar);
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// start scrolling immediately
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m_timerScroll->Notify();
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// and continue it later
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m_timerScroll->Start(50); // FIXME hardcoded delay
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}
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//else: no (immediate) action
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|
|
}
|
|
//else: mouse already captured, nothing to do
|
|
}
|
|
// release mouse if the *same* button went up
|
|
else if ( btn == m_btnCapture )
|
|
{
|
|
if ( m_winCapture )
|
|
{
|
|
StopScrolling(scrollbar);
|
|
|
|
// if we were dragging the thumb, send the last event
|
|
if ( m_htLast == wxHT_SCROLLBAR_THUMB )
|
|
{
|
|
scrollbar->PerformAction(wxACTION_SCROLL_THUMB_RELEASE);
|
|
}
|
|
|
|
m_htLast = ht;
|
|
Highlight(scrollbar, TRUE);
|
|
}
|
|
else
|
|
{
|
|
// this is not supposed to happen as the button can't go up
|
|
// without going down previously and then we'd have
|
|
// m_winCapture by now
|
|
wxFAIL_MSG( _T("logic error in mouse capturing code") );
|
|
}
|
|
}
|
|
}
|
|
|
|
return wxStdInputHandler::HandleMouse(control, event);
|
|
}
|
|
|
|
bool wxStdScrollBarInputHandler::HandleMouseMove(wxControl *control,
|
|
const wxMouseEvent& event)
|
|
{
|
|
wxScrollBar *scrollbar = wxStaticCast(control, wxScrollBar);
|
|
|
|
if ( m_winCapture )
|
|
{
|
|
if ( (m_htLast == wxHT_SCROLLBAR_THUMB) && event.Moving() )
|
|
{
|
|
// make the thumb follow the mouse by keeping the same offset
|
|
// between the mouse position and the top/left of the thumb
|
|
HandleThumbMove(scrollbar, event);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// no other changes are possible while the mouse is captured
|
|
return FALSE;
|
|
}
|
|
|
|
if ( event.Moving() )
|
|
{
|
|
wxHitTest ht = m_renderer->HitTestScrollbar
|
|
(
|
|
scrollbar,
|
|
event.GetPosition()
|
|
);
|
|
if ( ht == m_htLast )
|
|
{
|
|
// nothing changed
|
|
return FALSE;
|
|
}
|
|
|
|
#ifdef DEBUG_MOUSE
|
|
wxLogDebug("Scrollbar::OnMouseMove: ht = %d", ht);
|
|
#endif // DEBUG_MOUSE
|
|
|
|
Highlight(scrollbar, FALSE);
|
|
m_htLast = ht;
|
|
Highlight(scrollbar, TRUE);
|
|
}
|
|
else if ( event.Leaving() )
|
|
{
|
|
Highlight(scrollbar, FALSE);
|
|
m_htLast = wxHT_NOWHERE;
|
|
}
|
|
else
|
|
{
|
|
// we don't process this event
|
|
return FALSE;
|
|
}
|
|
|
|
// we did something
|
|
return TRUE;
|
|
}
|
|
|
|
#endif // wxUSE_SCROLLBAR
|
|
|