create lib\...\setup.h from setup.h, not setup0.h which is not meant to be edited

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12047 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2001-10-18 00:43:52 +00:00
parent 251b80c4b5
commit 4fcf087dda
4 changed files with 68 additions and 68 deletions

View File

@@ -317,64 +317,64 @@ SOURCE=.\msw\dummy.cpp
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\include\wx\msw\setup0.h
SOURCE=..\include\wx\msw\setup.h
!IF "$(CFG)" == "wxBase - Win32 Release Unicode DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/basedllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\basedllu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Debug Unicode DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/basedllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\basedllud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Release Unicode"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/baseu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\baseu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Debug Unicode"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/baseud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\baseud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Release DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/basedll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\basedll\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Debug DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/basedlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\basedlld\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Release"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/base/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\base\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Debug"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/based/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\based\wx\setup.h

View File

@@ -353,66 +353,66 @@ SOURCE=.\msw\dummy.cpp
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\include\wx\msw\setup0.h
SOURCE=..\include\wx\msw\setup.h
!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswdllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdllu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswdllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdllud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release Unicode"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswdll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdll\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswdlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdlld\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/msw/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\msw\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswd\wx\setup.h

View File

@@ -573,64 +573,64 @@ SOURCE=.\msw\gsockmsw.c
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\include\wx\msw\setup0.h
SOURCE=..\include\wx\msw\setup.h
!IF "$(CFG)" == "wxBase - Win32 Release Unicode DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/basedllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\basedllu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Debug Unicode DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/basedllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\basedllud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Release Unicode"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/baseu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\baseu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Debug Unicode"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/baseud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\baseud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Release DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/basedll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\basedll\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Debug DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/basedlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\basedlld\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Release"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/base/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\base\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxBase - Win32 Debug"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/based/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\based\wx\setup.h

View File

@@ -1397,66 +1397,66 @@ SOURCE=.\msw\ole\uuid.cpp
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\include\wx\msw\setup0.h
SOURCE=..\include\wx\msw\setup.h
!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswdllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdllu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswdllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdllud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release Unicode"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswu\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswud\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswdll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdll\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug DLL"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswdlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswdlld\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/msw/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\msw\wx\setup.h
# End Custom Build
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug"
# Begin Custom Build - Creating wx/setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup0.h
# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
InputPath=..\include\wx\msw\setup.h
"../lib/mswd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(InputPath) ..\lib\mswd\wx\setup.h