create lib\...\setup.h from setup.h, not setup0.h which is not meant to be edited
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12047 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -317,64 +317,64 @@ SOURCE=.\msw\dummy.cpp
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\include\wx\msw\setup0.h
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SOURCE=..\include\wx\msw\setup.h
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!IF "$(CFG)" == "wxBase - Win32 Release Unicode DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/basedllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\basedllu\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Debug Unicode DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/basedllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\basedllud\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Release Unicode"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/baseu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\baseu\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Debug Unicode"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/baseud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\baseud\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Release DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/basedll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\basedll\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Debug DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/basedlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\basedlld\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Release"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/base/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\base\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Debug"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/based/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\based\wx\setup.h
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@@ -353,66 +353,66 @@ SOURCE=.\msw\dummy.cpp
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\include\wx\msw\setup0.h
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SOURCE=..\include\wx\msw\setup.h
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!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswdllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswdllu\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswdllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswdllud\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Release Unicode"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswu\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswud\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Release DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswdll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswdll\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswdlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswdlld\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/msw/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\msw\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswd\wx\setup.h
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@@ -573,64 +573,64 @@ SOURCE=.\msw\gsockmsw.c
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\include\wx\msw\setup0.h
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SOURCE=..\include\wx\msw\setup.h
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!IF "$(CFG)" == "wxBase - Win32 Release Unicode DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/basedllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\basedllu\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Debug Unicode DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/basedllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\basedllud\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Release Unicode"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/baseu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\baseu\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Debug Unicode"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/baseud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\baseud\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Release DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/basedll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\basedll\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Debug DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/basedlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\basedlld\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Release"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/base/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\base\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxBase - Win32 Debug"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/based/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\based\wx\setup.h
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@@ -1397,66 +1397,66 @@ SOURCE=.\msw\ole\uuid.cpp
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\include\wx\msw\setup0.h
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SOURCE=..\include\wx\msw\setup.h
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!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswdllu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswdllu\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswdllud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswdllud\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Release Unicode"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswu\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswud\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Release DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswdll/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswdll\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug DLL"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswdlld/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswdlld\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/msw/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\msw\wx\setup.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug"
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# Begin Custom Build - Creating wx/setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup0.h
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# Begin Custom Build - Creating $(TargetPath) from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/mswd/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) ..\lib\mswd\wx\setup.h
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Reference in New Issue
Block a user