Fix SurfaceImpl::MeasureWidths on OS X to do whole string measurments
rather than a running total of indiviual widths. This is to get around "fractional pixel" widths when using AA. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@18796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -430,9 +430,11 @@ int SurfaceImpl::WidthText(Font &font, const char *s, int len) {
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void SurfaceImpl::MeasureWidths(Font &font, const char *s, int len, int *positions) {
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wxString str = stc2wx(s, len);
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SetFont(font);
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#ifndef __WXMAC__
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// Calculate the position of each character based on the widths of
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// the previous characters
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int* tpos = new int[len];
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@@ -444,9 +446,26 @@ void SurfaceImpl::MeasureWidths(Font &font, const char *s, int len, int *positio
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totalWidth += w;
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tpos[i] = totalWidth;
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}
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#else
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// Instead of a running total, remeasure from the begining of the
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// text for each character's position. This is because with AA fonts
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// on OS X widths can be fractions of pixels wide when more than one
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// are drawn together, so the sum of all character widths is not necessariy
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// (and probably not) the same as the whole string width.
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int* tpos = new int[len];
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size_t i;
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for (i=0; i<str.Length(); i++) {
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int w, h;
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hdc->GetTextExtent(str.Left(i+1), &w, &h);
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tpos[i] = w;
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}
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#endif
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#if wxUSE_UNICODE
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// Map the widths for UCS-2 characters back to the UTF-8 input string
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// NOTE: I don't think this is right for when sizeof(wxChar) > 2, ie wxGTK2
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// so figure it out and fix it!
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i = 0;
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size_t ui = 0;
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while (i < len) {
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