Name the base animation class wxGenericAnimation with a wxAnimation shim class
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@@ -34,6 +34,7 @@ const char wxAnimationCtrlNameStr[] = "animationctrl";
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// global object
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wxAnimation wxNullAnimation;
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wxIMPLEMENT_DYNAMIC_CLASS(wxAnimation, wxGenericAnimation);
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wxIMPLEMENT_ABSTRACT_CLASS(wxAnimationCtrlBase, wxControl);
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wxIMPLEMENT_DYNAMIC_CLASS(wxAnimationCtrl, wxAnimationCtrlBase);
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