adding scroll wheel support
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58756 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -182,12 +182,15 @@ bool g_lastButtonWasFakeRight = false ;
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void SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEvent )
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{
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int eventType = [nsEvent type];
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UInt32 modifiers = [nsEvent modifierFlags] ;
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wxPoint screenMouseLocation = wxFromNSPoint( NULL, [nsEvent locationInWindow]);
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// these parameters are not given for all events
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UInt32 button = [nsEvent buttonNumber];
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UInt32 clickCount = [nsEvent clickCount];
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UInt32 clickCount = 0;
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if ( eventType != NSScrollWheel )
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[nsEvent clickCount];
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wxevent.m_x = screenMouseLocation.x;
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wxevent.m_y = screenMouseLocation.y;
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@@ -199,7 +202,6 @@ void SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEvent )
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wxevent.SetTimestamp( [nsEvent timestamp] * 1000.0 ) ;
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UInt32 mouseChord = 0;
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int eventType = [nsEvent type];
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switch (eventType)
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{
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@@ -313,15 +315,17 @@ void SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEvent )
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case NSScrollWheel :
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{
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wxevent.SetEventType( wxEVT_MOUSEWHEEL ) ;
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/*
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EventMouseWheelAxis axis = cEvent.GetParameter<EventMouseWheelAxis>(kEventParamMouseWheelAxis, typeMouseWheelAxis) ;
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SInt32 delta = cEvent.GetParameter<SInt32>(kEventParamMouseWheelDelta, typeSInt32) ;
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*/
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wxevent.m_wheelRotation = 10; // delta;
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wxevent.m_wheelDelta = 1;
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wxevent.m_linesPerAction = 1;
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if ( 0 /* axis == kEventMouseWheelAxisX*/ )
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if ( abs([nsEvent deltaX]) > abs([nsEvent deltaY]) )
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{
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wxevent.m_wheelAxis = 1;
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wxevent.m_wheelRotation = [nsEvent deltaX] > 0.0 ? 1 : -1;
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}
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else
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{
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wxevent.m_wheelRotation = [nsEvent deltaY] > 0.0 ? 1 : -1;
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}
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}
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break ;
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