Use correct bitmap size on Mac
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@@ -734,7 +734,7 @@ wxSize wxWizard::GetPageSize() const
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if ( m_statbmp )
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if ( m_statbmp )
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{
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{
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// make the page at least as tall as the bitmap
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// make the page at least as tall as the bitmap
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pageSize.IncTo(wxSize(0, m_bitmap.GetHeight()));
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pageSize.IncTo(wxSize(0, m_bitmap.GetScaledHeight()));
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}
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}
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if ( m_usingSizer )
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if ( m_usingSizer )
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@@ -948,10 +948,10 @@ bool wxWizard::ResizeBitmap(wxBitmap& bmp)
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wxSize pageSize = m_sizerPage->GetSize();
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wxSize pageSize = m_sizerPage->GetSize();
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if (pageSize == wxSize(0,0))
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if (pageSize == wxSize(0,0))
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pageSize = GetPageSize();
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pageSize = GetPageSize();
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int bitmapWidth = wxMax(bmp.GetWidth(), GetMinimumBitmapWidth());
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int bitmapWidth = wxMax(bmp.GetScaledWidth(), GetMinimumBitmapWidth());
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int bitmapHeight = pageSize.y;
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int bitmapHeight = pageSize.y;
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if (!m_statbmp->GetBitmap().IsOk() || m_statbmp->GetBitmap().GetHeight() != bitmapHeight)
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if (!m_statbmp->GetBitmap().IsOk() || m_statbmp->GetBitmap().GetScaledHeight() != bitmapHeight)
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{
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{
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wxBitmap bitmap(bitmapWidth, bitmapHeight);
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wxBitmap bitmap(bitmapWidth, bitmapHeight);
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{
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{
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@@ -971,16 +971,16 @@ bool wxWizard::ResizeBitmap(wxBitmap& bmp)
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if (GetBitmapPlacement() & wxWIZARD_HALIGN_LEFT)
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if (GetBitmapPlacement() & wxWIZARD_HALIGN_LEFT)
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x = 0;
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x = 0;
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else if (GetBitmapPlacement() & wxWIZARD_HALIGN_RIGHT)
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else if (GetBitmapPlacement() & wxWIZARD_HALIGN_RIGHT)
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x = bitmapWidth - bmp.GetWidth();
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x = bitmapWidth - bmp.GetScaledWidth();
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else
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else
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x = (bitmapWidth - bmp.GetWidth())/2;
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x = (bitmapWidth - bmp.GetScaledWidth())/2;
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if (GetBitmapPlacement() & wxWIZARD_VALIGN_TOP)
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if (GetBitmapPlacement() & wxWIZARD_VALIGN_TOP)
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y = 0;
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y = 0;
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else if (GetBitmapPlacement() & wxWIZARD_VALIGN_BOTTOM)
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else if (GetBitmapPlacement() & wxWIZARD_VALIGN_BOTTOM)
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y = bitmapHeight - bmp.GetHeight();
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y = bitmapHeight - bmp.GetScaledHeight();
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else
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else
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y = (bitmapHeight - bmp.GetHeight())/2;
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y = (bitmapHeight - bmp.GetScaledHeight())/2;
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dc.DrawBitmap(bmp, x, y, true);
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dc.DrawBitmap(bmp, x, y, true);
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dc.SelectObject(wxNullBitmap);
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dc.SelectObject(wxNullBitmap);
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@@ -996,8 +996,8 @@ bool wxWizard::ResizeBitmap(wxBitmap& bmp)
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bool wxWizard::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
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bool wxWizard::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
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{
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{
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int w = bitmap.GetWidth();
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int w = bitmap.GetScaledWidth();
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int h = bitmap.GetHeight();
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int h = bitmap.GetScaledHeight();
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wxMemoryDC dcMem;
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wxMemoryDC dcMem;
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@@ -1007,7 +1007,7 @@ bool wxWizard::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
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for (i = rect.x; i < rect.x + rect.width; i += w)
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for (i = rect.x; i < rect.x + rect.width; i += w)
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{
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{
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for (j = rect.y; j < rect.y + rect.height; j+= h)
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for (j = rect.y; j < rect.y + rect.height; j+= h)
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dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
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dc.Blit(i, j, bitmap.GetScaledWidth(), bitmap.GetScaledHeight(), & dcMem, 0, 0);
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}
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}
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dcMem.SelectObject(wxNullBitmap);
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dcMem.SelectObject(wxNullBitmap);
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