Use correct bitmap size on Mac

This commit is contained in:
JulianSmart
2017-05-20 14:52:22 +01:00
parent 89927282fe
commit 47db6e9d5e

View File

@@ -734,7 +734,7 @@ wxSize wxWizard::GetPageSize() const
if ( m_statbmp )
{
// make the page at least as tall as the bitmap
pageSize.IncTo(wxSize(0, m_bitmap.GetHeight()));
pageSize.IncTo(wxSize(0, m_bitmap.GetScaledHeight()));
}
if ( m_usingSizer )
@@ -948,10 +948,10 @@ bool wxWizard::ResizeBitmap(wxBitmap& bmp)
wxSize pageSize = m_sizerPage->GetSize();
if (pageSize == wxSize(0,0))
pageSize = GetPageSize();
int bitmapWidth = wxMax(bmp.GetWidth(), GetMinimumBitmapWidth());
int bitmapWidth = wxMax(bmp.GetScaledWidth(), GetMinimumBitmapWidth());
int bitmapHeight = pageSize.y;
if (!m_statbmp->GetBitmap().IsOk() || m_statbmp->GetBitmap().GetHeight() != bitmapHeight)
if (!m_statbmp->GetBitmap().IsOk() || m_statbmp->GetBitmap().GetScaledHeight() != bitmapHeight)
{
wxBitmap bitmap(bitmapWidth, bitmapHeight);
{
@@ -971,16 +971,16 @@ bool wxWizard::ResizeBitmap(wxBitmap& bmp)
if (GetBitmapPlacement() & wxWIZARD_HALIGN_LEFT)
x = 0;
else if (GetBitmapPlacement() & wxWIZARD_HALIGN_RIGHT)
x = bitmapWidth - bmp.GetWidth();
x = bitmapWidth - bmp.GetScaledWidth();
else
x = (bitmapWidth - bmp.GetWidth())/2;
x = (bitmapWidth - bmp.GetScaledWidth())/2;
if (GetBitmapPlacement() & wxWIZARD_VALIGN_TOP)
y = 0;
else if (GetBitmapPlacement() & wxWIZARD_VALIGN_BOTTOM)
y = bitmapHeight - bmp.GetHeight();
y = bitmapHeight - bmp.GetScaledHeight();
else
y = (bitmapHeight - bmp.GetHeight())/2;
y = (bitmapHeight - bmp.GetScaledHeight())/2;
dc.DrawBitmap(bmp, x, y, true);
dc.SelectObject(wxNullBitmap);
@@ -996,8 +996,8 @@ bool wxWizard::ResizeBitmap(wxBitmap& bmp)
bool wxWizard::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
{
int w = bitmap.GetWidth();
int h = bitmap.GetHeight();
int w = bitmap.GetScaledWidth();
int h = bitmap.GetScaledHeight();
wxMemoryDC dcMem;
@@ -1007,7 +1007,7 @@ bool wxWizard::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
for (i = rect.x; i < rect.x + rect.width; i += w)
{
for (j = rect.y; j < rect.y + rect.height; j+= h)
dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
dc.Blit(i, j, bitmap.GetScaledWidth(), bitmap.GetScaledHeight(), & dcMem, 0, 0);
}
dcMem.SelectObject(wxNullBitmap);