got rid of (unused since a long time) wxNO_3D and wxUSER_COLOURS
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21780 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -967,19 +967,10 @@ enum wxBorder
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#define wxSTATIC_BORDER wxBORDER_STATIC
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#define wxNO_BORDER wxBORDER_NONE
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// Override CTL3D etc. control colour processing to allow own background
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// colour.
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// Override CTL3D or native 3D styles for children
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#define wxNO_3D 0x00800000
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// OBSOLETE - use wxNO_3D instead
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#define wxUSER_COLOURS wxNO_3D
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// wxALWAYS_SHOW_SB: instead of hiding the scrollbar when it is not needed,
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// disable it - but still show (see also wxLB_ALWAYS_SB style)
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//
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// NB: as this style is only supported by wxUniversal so far as it doesn't use
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// wxUSER_COLOURS/wxNO_3D, we reuse the same style value
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// NB: as this style is only supported by wxUniversal and wxMSW so far
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#define wxALWAYS_SHOW_SB 0x00800000
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// Clip children when painting, which reduces flicker in e.g. frames and
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@@ -1075,7 +1066,10 @@ enum wxBorder
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// obsolete styles, unused any more
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#define wxDIALOG_MODAL 0x0020 // free flag value 0x0020
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#define wxDIALOG_MODELESS 0x0000
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#define wxDIALOG_MODELESS 0
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#define wxNO_3D 0
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#define wxUSER_COLOURS 0
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/*
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* MDI parent frame style flags
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@@ -1399,40 +1399,9 @@ void wxDC::SetBackground(const wxBrush& brush)
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m_backgroundBrush = brush;
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if (!m_backgroundBrush.Ok())
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return;
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if (m_canvas)
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if ( m_backgroundBrush.Ok() )
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{
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bool customColours = TRUE;
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// If we haven't specified wxUSER_COLOURS, don't allow the panel/dialog box to
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// change background colours from the control-panel specified colours.
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if (m_canvas->IsKindOf(CLASSINFO(wxWindow)) && ((m_canvas->GetWindowStyleFlag() & wxUSER_COLOURS) != wxUSER_COLOURS))
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customColours = FALSE;
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if (customColours)
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{
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if (m_backgroundBrush.GetStyle()==wxTRANSPARENT)
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{
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m_canvas->SetTransparent(TRUE);
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}
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else
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{
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// New behaviour, 10/2/99: setting the background brush of a DC
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// doesn't affect the window background colour. However,
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// I'm leaving in the transparency setting because it's needed by
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// various controls (e.g. wxStaticText) to determine whether to draw
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// transparently or not. TODO: maybe this should be a new function
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// wxWindow::SetTransparency(). Should that apply to the child itself, or the
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// parent?
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// m_canvas->SetBackgroundColour(m_backgroundBrush.GetColour());
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m_canvas->SetTransparent(FALSE);
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}
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}
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}
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COLORREF new_color = m_backgroundBrush.GetColour().GetPixel();
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{
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(void)SetBkColor(GetHdc(), new_color);
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(void)SetBkColor(GetHdc(), m_backgroundBrush.GetColour().GetPixel());
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}
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}
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