fixes to wxHTML selection code: corrected mouse navigation
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21779 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -184,10 +184,10 @@ wxHtmlCell *wxHtmlCell::FindCellByPos(wxCoord x, wxCoord y,
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else
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{
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if ((flags & wxHTML_FIND_NEAREST_AFTER) &&
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(y < 0 || (y == 0 && x <= 0)))
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(y < 0 || (y < 0+m_Height && x < 0+m_Width)))
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return wxConstCast(this, wxHtmlCell);
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else if ((flags & wxHTML_FIND_NEAREST_BEFORE) &&
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(y > m_Height-1 || (y == m_Height-1 && x >= m_Width)))
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(y >= 0+m_Height || (y >= 0 && x >= 0)))
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return wxConstCast(this, wxHtmlCell);
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else
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return NULL;
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@@ -284,6 +284,13 @@ void wxHtmlWordCell::Split(wxDC& dc,
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unsigned i = 0;
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pos1 = 0;
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// adjust for cases when the start/end position is completely
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// outside the cell:
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if ( pt1.y < 0 )
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pt1.x = 0;
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if ( pt2.y >= m_Height )
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pt2.x = m_Width;
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// before selection:
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while ( pt1.x > 0 && i < len )
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{
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@@ -971,14 +978,16 @@ wxHtmlCell *wxHtmlContainerCell::FindCellByPos(wxCoord x, wxCoord y,
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else if ( flags & wxHTML_FIND_NEAREST_AFTER )
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{
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wxHtmlCell *c;
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int y2;
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for ( const wxHtmlCell *cell = m_Cells; cell; cell = cell->GetNext() )
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{
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y2 = cell->GetPosY() + cell->GetHeight() - 1;
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if (y2 < y || (y2 == y && cell->GetPosX()+cell->GetWidth()-1 < x))
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if ( cell->IsFormattingCell() )
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continue;
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c = cell->FindCellByPos(x - cell->GetPosX(), y - cell->GetPosY(),
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flags);
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int cellY = cell->GetPosY();
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if (!( y < cellY || (y < cellY + cell->GetHeight() &&
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x < cell->GetPosX() + cell->GetWidth()) ))
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continue;
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c = cell->FindCellByPos(x - cell->GetPosX(), y - cellY, flags);
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if (c) return c;
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}
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}
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@@ -987,11 +996,13 @@ wxHtmlCell *wxHtmlContainerCell::FindCellByPos(wxCoord x, wxCoord y,
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wxHtmlCell *c2, *c = NULL;
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for ( const wxHtmlCell *cell = m_Cells; cell; cell = cell->GetNext() )
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{
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if (cell->GetPosY() > y ||
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(cell->GetPosY() == y && cell->GetPosX() > x))
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if ( cell->IsFormattingCell() )
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continue;
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int cellY = cell->GetPosY();
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if (!( cellY + cell->GetHeight() <= y ||
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(y >= cellY && x >= cell->GetPosX()) ))
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break;
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c2 = cell->FindCellByPos(x - cell->GetPosX(), y - cell->GetPosY(),
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flags);
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c2 = cell->FindCellByPos(x - cell->GetPosX(), y - cellY, flags);
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if (c2)
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c = c2;
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}
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@@ -834,6 +834,35 @@ void wxHtmlWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
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y * wxHTML_SCROLL_STEP + rect.GetTop(),
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y * wxHTML_SCROLL_STEP + rect.GetBottom(),
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rinfo);
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//#define DEBUG_HTML_SELECTION
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#ifdef DEBUG_HTML_SELECTION
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{
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int xc, yc, x, y;
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wxGetMousePosition(&xc, &yc);
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ScreenToClient(&xc, &yc);
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CalcUnscrolledPosition(xc, yc, &x, &y);
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wxHtmlCell *at = m_Cell->FindCellByPos(x, y);
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wxHtmlCell *before =
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m_Cell->FindCellByPos(x, y, wxHTML_FIND_NEAREST_BEFORE);
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wxHtmlCell *after =
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m_Cell->FindCellByPos(x, y, wxHTML_FIND_NEAREST_AFTER);
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dcm.SetBrush(*wxTRANSPARENT_BRUSH);
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dcm.SetPen(*wxBLACK_PEN);
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if (at)
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dcm.DrawRectangle(at->GetAbsPos(),
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wxSize(at->GetWidth(),at->GetHeight()));
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dcm.SetPen(*wxGREEN_PEN);
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if (before)
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dcm.DrawRectangle(before->GetAbsPos().x+1, before->GetAbsPos().y+1,
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before->GetWidth()-2,before->GetHeight()-2);
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dcm.SetPen(*wxRED_PEN);
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if (after)
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dcm.DrawRectangle(after->GetAbsPos().x+2, after->GetAbsPos().y+2,
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after->GetWidth()-4,after->GetHeight()-4);
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}
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#endif
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dcm.SetDeviceOrigin(0,0);
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dc.Blit(0, rect.GetTop(),
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@@ -939,6 +968,9 @@ void wxHtmlWindow::OnIdle(wxIdleEvent& WXUNUSED(event))
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{
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if (m_tmpMouseMoved && (m_Cell != NULL))
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{
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#ifdef DEBUG_HTML_SELECTION
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Refresh();
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#endif
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int xc, yc, x, y;
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wxGetMousePosition(&xc, &yc);
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ScreenToClient(&xc, &yc);
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@@ -949,12 +981,35 @@ void wxHtmlWindow::OnIdle(wxIdleEvent& WXUNUSED(event))
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// handle selection update:
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if ( m_makingSelection )
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{
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bool goingDown = m_tmpSelFromPos.y < y ||
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m_tmpSelFromPos.y == y && m_tmpSelFromPos.x < x;
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if ( !m_tmpSelFromCell )
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m_tmpSelFromCell = m_Cell->FindCellByPos(
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m_tmpSelFromPos.x,m_tmpSelFromPos.y);
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// NB: a trick - we adjust selFromPos to be upper left or bottom
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// right corner of the first cell of the selection depending
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// on whether the mouse is moving to the right or to the left.
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// This gives us more "natural" behaviour when selecting
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// a line (specifically, first cell of the next line is not
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// included if you drag selection from left to right over
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// entire line):
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wxPoint dirFromPos;
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if ( !m_tmpSelFromCell )
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{
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dirFromPos = m_tmpSelFromPos;
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}
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else
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{
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dirFromPos = m_tmpSelFromCell->GetAbsPos();
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if ( x < m_tmpSelFromPos.x )
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{
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dirFromPos.x += m_tmpSelFromCell->GetWidth();
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dirFromPos.y += m_tmpSelFromCell->GetHeight();
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}
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}
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bool goingDown = dirFromPos.y < y ||
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(dirFromPos.y == y && dirFromPos.x < x);
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// determine selection span:
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if ( /*still*/ !m_tmpSelFromCell )
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{
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if (goingDown)
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@@ -981,14 +1036,14 @@ void wxHtmlWindow::OnIdle(wxIdleEvent& WXUNUSED(event))
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if (goingDown)
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{
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selcell = m_Cell->FindCellByPos(x, y,
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wxHTML_FIND_NEAREST_AFTER);
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wxHTML_FIND_NEAREST_BEFORE);
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if (!selcell)
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selcell = m_Cell->GetLastTerminal();
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}
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else
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{
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selcell = m_Cell->FindCellByPos(x, y,
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wxHTML_FIND_NEAREST_BEFORE);
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wxHTML_FIND_NEAREST_AFTER);
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if (!selcell)
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selcell = m_Cell->GetFirstTerminal();
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}
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