got rid of (unused since a long time) wxNO_3D and wxUSER_COLOURS

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21780 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2003-07-08 22:23:54 +00:00
parent 036933194c
commit 44383ef7c6
2 changed files with 7 additions and 44 deletions

View File

@@ -967,19 +967,10 @@ enum wxBorder
#define wxSTATIC_BORDER wxBORDER_STATIC #define wxSTATIC_BORDER wxBORDER_STATIC
#define wxNO_BORDER wxBORDER_NONE #define wxNO_BORDER wxBORDER_NONE
// Override CTL3D etc. control colour processing to allow own background
// colour.
// Override CTL3D or native 3D styles for children
#define wxNO_3D 0x00800000
// OBSOLETE - use wxNO_3D instead
#define wxUSER_COLOURS wxNO_3D
// wxALWAYS_SHOW_SB: instead of hiding the scrollbar when it is not needed, // wxALWAYS_SHOW_SB: instead of hiding the scrollbar when it is not needed,
// disable it - but still show (see also wxLB_ALWAYS_SB style) // disable it - but still show (see also wxLB_ALWAYS_SB style)
// //
// NB: as this style is only supported by wxUniversal so far as it doesn't use // NB: as this style is only supported by wxUniversal and wxMSW so far
// wxUSER_COLOURS/wxNO_3D, we reuse the same style value
#define wxALWAYS_SHOW_SB 0x00800000 #define wxALWAYS_SHOW_SB 0x00800000
// Clip children when painting, which reduces flicker in e.g. frames and // Clip children when painting, which reduces flicker in e.g. frames and
@@ -1075,7 +1066,10 @@ enum wxBorder
// obsolete styles, unused any more // obsolete styles, unused any more
#define wxDIALOG_MODAL 0x0020 // free flag value 0x0020 #define wxDIALOG_MODAL 0x0020 // free flag value 0x0020
#define wxDIALOG_MODELESS 0x0000 #define wxDIALOG_MODELESS 0
#define wxNO_3D 0
#define wxUSER_COLOURS 0
/* /*
* MDI parent frame style flags * MDI parent frame style flags

View File

@@ -1399,40 +1399,9 @@ void wxDC::SetBackground(const wxBrush& brush)
m_backgroundBrush = brush; m_backgroundBrush = brush;
if (!m_backgroundBrush.Ok()) if ( m_backgroundBrush.Ok() )
return;
if (m_canvas)
{ {
bool customColours = TRUE; (void)SetBkColor(GetHdc(), m_backgroundBrush.GetColour().GetPixel());
// If we haven't specified wxUSER_COLOURS, don't allow the panel/dialog box to
// change background colours from the control-panel specified colours.
if (m_canvas->IsKindOf(CLASSINFO(wxWindow)) && ((m_canvas->GetWindowStyleFlag() & wxUSER_COLOURS) != wxUSER_COLOURS))
customColours = FALSE;
if (customColours)
{
if (m_backgroundBrush.GetStyle()==wxTRANSPARENT)
{
m_canvas->SetTransparent(TRUE);
}
else
{
// New behaviour, 10/2/99: setting the background brush of a DC
// doesn't affect the window background colour. However,
// I'm leaving in the transparency setting because it's needed by
// various controls (e.g. wxStaticText) to determine whether to draw
// transparently or not. TODO: maybe this should be a new function
// wxWindow::SetTransparency(). Should that apply to the child itself, or the
// parent?
// m_canvas->SetBackgroundColour(m_backgroundBrush.GetColour());
m_canvas->SetTransparent(FALSE);
}
}
}
COLORREF new_color = m_backgroundBrush.GetColour().GetPixel();
{
(void)SetBkColor(GetHdc(), new_color);
} }
} }