When freezing a top-level window freeze its top children instead.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@49475 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2007-10-26 22:35:54 +00:00
parent 3aca1743e7
commit 3655aa7616

View File

@@ -1516,7 +1516,29 @@ void wxWindowMSW::Freeze()
if ( !m_frozenness++ )
{
if ( IsShown() )
SendSetRedraw(GetHwnd(), false);
{
if ( IsTopLevel() )
{
// If this is a TLW, then freeze it's non-TLW children
// instead. This is needed because on Windows a frozen TLW
// lets window paint and mouse events pass through to other
// Windows below this one in z-order.
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
wxWindow *child = node->GetData();
if ( child->IsTopLevel() )
continue;
else
child->Freeze();
}
}
else // This is not a TLW, so just freeze it.
{
SendSetRedraw(GetHwnd(), false);
}
}
}
}
@@ -1528,8 +1550,26 @@ void wxWindowMSW::Thaw()
{
if ( IsShown() )
{
SendSetRedraw(GetHwnd(), true);
if ( IsTopLevel() )
{
// If this is a TLW, then Thaw it's non-TLW children
// instead. See Freeze.
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )
{
wxWindow *child = node->GetData();
if ( child->IsTopLevel() )
continue;
else
child->Thaw();
}
}
else // This is not a TLW, so just thaw it.
{
SendSetRedraw(GetHwnd(), true);
}
// we need to refresh everything or otherwise the invalidated area
// is not going to be repainted
Refresh();