Get rid of common "locale" variable in wxLocale::Init()
Try to make code less confusing by avoiding defining a variable in platform-independent part of the code and then actually using it only in platform-specific code.
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@@ -420,11 +420,10 @@ bool wxLocale::Init(int language, int flags)
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wxString name = info->Description;
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wxString canonical = info->CanonicalName;
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wxString locale;
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// Set the locale:
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#if defined(__UNIX__) && !defined(__WXMAC__)
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locale = info->CanonicalName;
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const wxString& locale = info->CanonicalName;
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const char *retloc = wxSetlocaleTryUTF8(LC_ALL, locale);
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@@ -522,7 +521,7 @@ bool wxLocale::Init(int language, int flags)
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}
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// and also call setlocale() to change locale used by the CRT
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locale = info->GetLocaleName();
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const wxString locale = info->GetLocaleName();
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if ( locale.empty() )
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{
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ret = false;
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@@ -551,7 +550,7 @@ bool wxLocale::Init(int language, int flags)
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if ( !retloc )
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ret = false;
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#elif defined(__WXMAC__)
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locale = info->CanonicalName;
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const wxString& locale = info->CanonicalName;
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const char *retloc = wxSetlocale(LC_ALL, locale);
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