1. wxInputHandler now knows about wxRenderer and uses it

2. wxInputHandler::OnMouseMove() added
3. wxGTKRenderer (almost) draws scrollbars
4. scrollbar mouse handling starts to work


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8160 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2000-08-22 17:02:00 +00:00
parent efe51556de
commit 2c0eba5f88
14 changed files with 716 additions and 226 deletions

View File

@@ -31,9 +31,6 @@ class WXDLLEXPORT wxInputHandler;
// wxButton: a push button
// ----------------------------------------------------------------------------
// class name
#define wxCONTROL_BUTTON _T("button")
class WXDLLEXPORT wxButton : public wxButtonBase
{
public:
@@ -75,7 +72,6 @@ public:
void Click();
protected:
virtual wxInputHandler *CreateInputHandler() const;
virtual bool PerformAction(const wxControlAction& action,
const wxEvent& event);
virtual wxSize DoGetBestSize() const;