1. wxInputHandler now knows about wxRenderer and uses it
2. wxInputHandler::OnMouseMove() added 3. wxGTKRenderer (almost) draws scrollbars 4. scrollbar mouse handling starts to work git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8160 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -31,9 +31,6 @@ class WXDLLEXPORT wxInputHandler;
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// wxButton: a push button
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// ----------------------------------------------------------------------------
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// class name
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#define wxCONTROL_BUTTON _T("button")
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class WXDLLEXPORT wxButton : public wxButtonBase
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{
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public:
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@@ -75,7 +72,6 @@ public:
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void Click();
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protected:
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virtual wxInputHandler *CreateInputHandler() const;
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virtual bool PerformAction(const wxControlAction& action,
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const wxEvent& event);
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virtual wxSize DoGetBestSize() const;
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