2. wxInputHandler::OnMouseMove() added 3. wxGTKRenderer (almost) draws scrollbars 4. scrollbar mouse handling starts to work git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8160 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/button.h
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// Purpose: wxButton for wxUniversal
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 15.08.00
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_BUTTON_H_
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#define _WX_UNIV_BUTTON_H_
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#ifdef __GNUG__
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#pragma interface "univbutton.h"
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#endif
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class WXDLLEXPORT wxInputHandler;
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// ----------------------------------------------------------------------------
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// the actions supported by this control
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// ----------------------------------------------------------------------------
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#define wxACTION_BUTTON_TOGGLE _T("toggle") // press/release the button
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#define wxACTION_BUTTON_PRESS _T("press") // press the button
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#define wxACTION_BUTTON_RELEASE _T("release") // release the button
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#define wxACTION_BUTTON_CLICK _T("click") // generate button click event
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// ----------------------------------------------------------------------------
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// wxButton: a push button
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxButton : public wxButtonBase
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{
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public:
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wxButton() { Init(); }
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wxButton(wxWindow *parent,
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wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr)
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{
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Init();
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Create(parent, id, label, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& label,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxButtonNameStr);
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virtual ~wxButton();
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virtual void SetDefault();
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virtual bool IsPressed() const { return m_isPressed; }
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virtual bool IsDefault() const { return m_isDefault; }
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// wxButton actions
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void Press();
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void Release();
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void Toggle();
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void Click();
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protected:
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virtual bool PerformAction(const wxControlAction& action,
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const wxEvent& event);
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virtual wxSize DoGetBestSize() const;
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virtual void DoDraw(wxControlRenderer *renderer);
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// common part of all ctors
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void Init();
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bool m_isPressed,
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m_isDefault;
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private:
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DECLARE_DYNAMIC_CLASS(wxButton)
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};
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#endif // _WX_UNIV_BUTTON_H_
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