Improved keypress handling
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2537 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -26,8 +26,8 @@ class TestGLCanvas;
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class MyFrame: public wxFrame
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class MyFrame: public wxFrame
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{
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{
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public:
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public:
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MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size,
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MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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long style = wxDEFAULT_FRAME_STYLE);
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const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
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void OnExit(wxCommandEvent& event);
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void OnExit(wxCommandEvent& event);
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void OnNewWindow();
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void OnNewWindow();
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@@ -43,10 +43,10 @@ DECLARE_EVENT_TABLE()
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class TestGLCanvas: public wxGLCanvas
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class TestGLCanvas: public wxGLCanvas
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{
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{
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friend class MyFrame;
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friend class MyFrame;
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public:
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public:
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TestGLCanvas(wxWindow *parent, const wxWindowID id = -1,
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TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
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const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "TestGLCanvas");
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long style = 0, const wxString& name = "TestGLCanvas");
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TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
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TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
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const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxSize& size = wxDefaultSize, long style = 0,
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@@ -59,15 +59,33 @@ class TestGLCanvas: public wxGLCanvas
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void OnEraseBackground(wxEraseEvent& event);
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void OnEraseBackground(wxEraseEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnKeyDown(wxKeyEvent& event);
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void OnKeyUp(wxKeyEvent& event);
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void OnKeyUp(wxKeyEvent& event);
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void InitGL(void);
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void OnEnterWindow( wxMouseEvent& event );
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void Rotate( double deg );
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private:
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void Render( void );
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void InitGL(void);
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void Rotate( GLfloat deg );
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static GLfloat CalcRotateSpeed( unsigned long acceltime );
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static GLfloat CalcRotateAngle( unsigned long lasttime,
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unsigned long acceltime );
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void Action( long code, unsigned long lasttime,
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unsigned long acceltime );
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private:
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bool m_init;
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bool m_init;
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GLuint m_gllist;
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GLuint m_gllist;
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long m_rleft;
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long m_rleft;
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long m_rright;
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long m_rright;
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static unsigned long m_secbase;
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static int m_TimeInitialized;
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static unsigned long m_xsynct;
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static unsigned long m_gsynct;
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long m_Key;
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unsigned long m_StartTime;
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unsigned long m_LastTime;
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unsigned long m_LastRedraw;
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DECLARE_EVENT_TABLE()
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DECLARE_EVENT_TABLE()
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};
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};
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