Improved keypress handling

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2537 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Unknown (NI)
1999-05-22 03:01:45 +00:00
parent f3c65ce6a7
commit 286cb97fcf

View File

@@ -26,8 +26,8 @@ class TestGLCanvas;
class MyFrame: public wxFrame
{
public:
MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size,
long style = wxDEFAULT_FRAME_STYLE);
MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
const wxSize& size, long style = wxDEFAULT_FRAME_STYLE);
void OnExit(wxCommandEvent& event);
void OnNewWindow();
@@ -42,31 +42,49 @@ DECLARE_EVENT_TABLE()
class TestGLCanvas: public wxGLCanvas
{
friend class MyFrame;
public:
TestGLCanvas(wxWindow *parent, const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "TestGLCanvas");
TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
friend class MyFrame;
public:
TestGLCanvas(wxWindow *parent, const wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = "TestGLCanvas");
TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
const wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxString& name = "TestGLCanvas" );
~TestGLCanvas(void);
~TestGLCanvas(void);
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
void InitGL(void);
void Rotate( double deg );
void OnPaint(wxPaintEvent& event);
void OnSize(wxSizeEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
void OnEnterWindow( wxMouseEvent& event );
void Render( void );
void InitGL(void);
void Rotate( GLfloat deg );
static GLfloat CalcRotateSpeed( unsigned long acceltime );
static GLfloat CalcRotateAngle( unsigned long lasttime,
unsigned long acceltime );
void Action( long code, unsigned long lasttime,
unsigned long acceltime );
private:
bool m_init;
GLuint m_gllist;
long m_rleft;
long m_rright;
private:
bool m_init;
GLuint m_gllist;
long m_rleft;
long m_rright;
static unsigned long m_secbase;
static int m_TimeInitialized;
static unsigned long m_xsynct;
static unsigned long m_gsynct;
long m_Key;
unsigned long m_StartTime;
unsigned long m_LastTime;
unsigned long m_LastRedraw;
DECLARE_EVENT_TABLE()
};