Attempt to clarify the wxMac install doc
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@18031 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,26 +1,45 @@
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Installing and compiling wxMac
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============================================================
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On MacOS X, you can download Apple's free developer tools (gcc
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and associated headers and libraries, such as the Carbon API).
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You can then use configure in a similar way to compiling
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wxWindows on Linux, (or on Windows using MinGW or Cygwin). See
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'Apple Developers Tools' below for more details on using
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configure.
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To target on MacOS 8 or 9, you need to buy Metrowerks
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CodeWarrior. You can then compile Mac Classic or MacOS X
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applications on Mac OS X, or compile Mac Classic or MacOS X
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applications on Mac Classic. However you can only run and debug
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each type of application on the target operating system.
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Installing latest headers (and Carbon Support)
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Installing latest headers (and Carbon Support)
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----------------------------------------------
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----------------------------------------------
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NOTE : these steps are not necessary for Pro 6, only for Pro 5.3
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NOTE: these steps are not necessary for CW Pro 6 and above,
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only for CW Pro 5.3.
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the latest build for carbon support lead to a few changes you will have to
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The latest build for carbon support leads to a few changes you will have to
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follow, in order to successfully compile the code (also necessary if you don't
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follow, in order to successfully compile the code (also necessary if you don't
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want to build the carbon targets)
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want to build the carbon targets).
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1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades
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1. You need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades.
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2. you have to download the 3.4.0 (or greater) universal interfaces from
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2. You have to download the 3.4.0 (or greater) universal interfaces from
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ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin
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ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin.
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3. put the Interfaces and Libraries Folder into the MacOS Support folder and replace older versions
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3. put the Interfaces and Libraries Folder into the MacOS Support folder and
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4. remove from the MacOS Support folder the separate OpenTransport folder
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replace older versions.
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4. remove from the MacOS Support folder the separate OpenTransport folder.
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5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
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5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
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#include <ControlDefinitions.h>
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#include <ControlDefinitions.h>
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after the
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after the
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#include <Controls.h>
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#include <Controls.h>
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6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder
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6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder.
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if you want to build the carbon targets, you will also need the latest
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If you want to build the carbon targets, you will also need the latest
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carbonized version of MSL from Metrowerks, at the time of writing, this meant
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carbonized version of MSL from Metrowerks, at the time of writing, this meant
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applying the changes from the folders
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applying the changes from the folders:
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
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CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
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(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
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(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
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@@ -43,8 +62,9 @@ libraries and headers from http://developer.apple.com/opengl/index.html
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If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
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If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
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include/wx/setup.h
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include/wx/setup.h
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If you don't want OpenGl support, remove the file "glcanvas.cpp" from the
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If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the
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project before compilation and leave the setting at 0
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default) and remove the file OpenGLLibraryStub from the project
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before compilation.
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If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
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If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
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--with-opengl to the arguments of configure when configuring wxMac.
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--with-opengl to the arguments of configure when configuring wxMac.
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@@ -56,16 +76,22 @@ The project files are stored as xml text files and converted to binary
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CodeWarrior projects in the distribution (see AppleScript Files below):
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CodeWarrior projects in the distribution (see AppleScript Files below):
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- *M5.xml -> *M5.mcp for CodeWarrior 5.3
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- *M5.xml -> *M5.mcp for CodeWarrior 5.3
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- *M6.xml -> *M6.mcp for CodeWarrior 6
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- *M6.xml -> *M6.mcp for CodeWarrior 6
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- *M7.xml -> *M7.mcp for CodeWarrior 7
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- *M7.xml -> *M7.mcp for CodeWarrior 7 and above.
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In order to build the library (and then the samples) you need to make the
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In order to build the library (and then the samples) you need to make the
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following projects (for 5.3)
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following projects (for CW 5.3, similar process for CW 7):
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:src:wxxindowsM5.mcp
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:src:wxwindowsM5.mcp
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:src:png:pngM5.mcp
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:src:png:pngM5.mcp
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:src:tiff:tiffM5.mcp
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:src:tiff:tiffM5.mcp
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:src:jpeg:jpegM5.mcp
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:src:jpeg:jpegM5.mcp
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:src:zlib:zlibM5.mcp
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:src:zlib:zlibM5.mcp
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Note that if using CW 8 and above, when compiling the samples
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you may need to edit the target settings, click on Language
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Settings, C/++ Language and remove the forward slash at the
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start of /wx/wx_cw_d.h (or similar filename).
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AppleScript Files
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AppleScript Files
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-----------------
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-----------------
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@@ -125,3 +151,4 @@ Missing PLStringFuncsLib
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------------------------
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------------------------
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You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
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You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
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@@ -4,7 +4,7 @@ More Information is available from the wxWindows project home page at
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http://www.wxwindows.org
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http://www.wxwindows.org
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For more information, please see changes.txt, todo.txt, and the
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For more information, please see install.txt, todo.txt, and the
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manuals.
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manuals.
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Please send problems concerning installation, feature requests,
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Please send problems concerning installation, feature requests,
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@@ -12,7 +12,7 @@ bug reports or comments to the wxWindows users list. Information
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on how to subscribe is available from the wxWindows.org homepage.
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on how to subscribe is available from the wxWindows.org homepage.
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Questions/Problems related directly to the mac port can be sent directly
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Questions/Problems related directly to the mac port can be sent directly
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csomor@advancedconcepts.ch
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csomor@advancedconcepts.ch.
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wxWindows/Mac doesn't come with any guarantee whatsoever. It
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wxWindows/Mac doesn't come with any guarantee whatsoever. It
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might crash your harddisk or destroy your monitor. It doesn't
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might crash your harddisk or destroy your monitor. It doesn't
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