Attempt to clarify the wxMac install doc

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@18031 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2002-12-03 14:25:22 +00:00
parent 21905d7265
commit 27e208b84d
2 changed files with 46 additions and 19 deletions

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@@ -1,26 +1,45 @@
Installing and compiling wxMac
============================================================
On MacOS X, you can download Apple's free developer tools (gcc
and associated headers and libraries, such as the Carbon API).
You can then use configure in a similar way to compiling
wxWindows on Linux, (or on Windows using MinGW or Cygwin). See
'Apple Developers Tools' below for more details on using
configure.
To target on MacOS 8 or 9, you need to buy Metrowerks
CodeWarrior. You can then compile Mac Classic or MacOS X
applications on Mac OS X, or compile Mac Classic or MacOS X
applications on Mac Classic. However you can only run and debug
each type of application on the target operating system.
Installing latest headers (and Carbon Support)
----------------------------------------------
NOTE : these steps are not necessary for Pro 6, only for Pro 5.3
NOTE: these steps are not necessary for CW Pro 6 and above,
only for CW Pro 5.3.
the latest build for carbon support lead to a few changes you will have to
The latest build for carbon support leads to a few changes you will have to
follow, in order to successfully compile the code (also necessary if you don't
want to build the carbon targets)
want to build the carbon targets).
1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades
2. you have to download the 3.4.0 (or greater) universal interfaces from
ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin
3. put the Interfaces and Libraries Folder into the MacOS Support folder and replace older versions
4. remove from the MacOS Support folder the separate OpenTransport folder
1. You need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades.
2. You have to download the 3.4.0 (or greater) universal interfaces from
ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin.
3. put the Interfaces and Libraries Folder into the MacOS Support folder and
replace older versions.
4. remove from the MacOS Support folder the separate OpenTransport folder.
5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
#include <ControlDefinitions.h>
after the
#include <Controls.h>
6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder
6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder.
if you want to build the carbon targets, you will also need the latest
If you want to build the carbon targets, you will also need the latest
carbonized version of MSL from Metrowerks, at the time of writing, this meant
applying the changes from the folders
applying the changes from the folders:
CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
@@ -43,8 +62,9 @@ libraries and headers from http://developer.apple.com/opengl/index.html
If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
include/wx/setup.h
If you don't want OpenGl support, remove the file "glcanvas.cpp" from the
project before compilation and leave the setting at 0
If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the
default) and remove the file OpenGLLibraryStub from the project
before compilation.
If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
--with-opengl to the arguments of configure when configuring wxMac.
@@ -56,16 +76,22 @@ The project files are stored as xml text files and converted to binary
CodeWarrior projects in the distribution (see AppleScript Files below):
- *M5.xml -> *M5.mcp for CodeWarrior 5.3
- *M6.xml -> *M6.mcp for CodeWarrior 6
- *M7.xml -> *M7.mcp for CodeWarrior 7
- *M7.xml -> *M7.mcp for CodeWarrior 7 and above.
In order to build the library (and then the samples) you need to make the
following projects (for 5.3)
:src:wxxindowsM5.mcp
following projects (for CW 5.3, similar process for CW 7):
:src:wxwindowsM5.mcp
:src:png:pngM5.mcp
:src:tiff:tiffM5.mcp
:src:jpeg:jpegM5.mcp
:src:zlib:zlibM5.mcp
Note that if using CW 8 and above, when compiling the samples
you may need to edit the target settings, click on Language
Settings, C/++ Language and remove the forward slash at the
start of /wx/wx_cw_d.h (or similar filename).
AppleScript Files
-----------------
@@ -125,3 +151,4 @@ Missing PLStringFuncsLib
------------------------
You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp

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@@ -4,7 +4,7 @@ More Information is available from the wxWindows project home page at
http://www.wxwindows.org
For more information, please see changes.txt, todo.txt, and the
For more information, please see install.txt, todo.txt, and the
manuals.
Please send problems concerning installation, feature requests,
@@ -12,7 +12,7 @@ bug reports or comments to the wxWindows users list. Information
on how to subscribe is available from the wxWindows.org homepage.
Questions/Problems related directly to the mac port can be sent directly
csomor@advancedconcepts.ch
csomor@advancedconcepts.ch.
wxWindows/Mac doesn't come with any guarantee whatsoever. It
might crash your harddisk or destroy your monitor. It doesn't
@@ -20,4 +20,4 @@ claim to be suitable for any special or general purpose.
Regards,
Stefan Csomor
Stefan Csomor