Added dummy OnIdle to wxWindow in wxGTK; doc tweaks

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1837 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
1999-03-01 13:06:15 +00:00
parent 4218848890
commit 20e85460c4
24 changed files with 303 additions and 138 deletions

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@@ -1,8 +1,8 @@
wxWindows 2 Change Log
----------------------
Beta 6 (release), February 28th 1999
------------------------------------
2.0.1 (release), March 1st 1999
-------------------------------
wxGTK:
@@ -13,14 +13,19 @@ wxMSW:
- Fixed problems with <return> in dialogs/panels.
- Fixed window cursor setting.
- Some makefile fixes.
wxMotif:
- None.
General:
- Added wxUSE_SOCKETS.
- More topic overviews.
- Put wxPrintPaperType, wxPrintPaperDatabase into
prntbase.h/cpp for use in non-PostScript situations
(e.g. Win16 wxPageSetupDialog).
Beta 5, February 18th 1999

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@@ -40,13 +40,10 @@ how you can modify your application to be 2.0-compliant.
You may be worrying that porting to 2.0 will be a lot of work,
particularly if you have only recently started using 1.xx. In fact,
the wxWindows 2.0 API has far more in common with 1.xx than it has differences.
With backward compatibility mode on, much of the conversion can be
done gradually. The main challenges are doing without the default
The main challenges are using the new event system, doing without the default
panel item layout, and the lack of automatic labels in some controls.
However, if you already use resource files (.wxr), or application-specific positioning,
or constraints, then even this will be quite painless.
So please don't be freaked out by the jump to 2.0! For one thing, 1.xx is still available
Please don't be freaked out by the jump to 2.0! For one thing, 1.xx is still available
and will be supported by the user community for some time. And when you have
changed to 2.0, we hope that you will appreciate the benefits in terms
of greater flexibility, better user interface aesthetics, improved C++ conformance,
@@ -100,7 +97,7 @@ void MyFrame::OnOK(wxCommandEvent& event)
You may find that writing the extra code to call a member function isn't worth it at this stage,
but the option is there.
\item {\bf Use wxString wherever possible.} 2.0 will replace char * with wxString
\item {\bf Use wxString wherever possible.} 2.0 replaces char * with wxString
in most cases, and if you use wxString to receive strings returned from
wxWindows functions (except when you need to save the pointer if deallocation is required), there should
be no conversion problems later on.
@@ -112,7 +109,7 @@ Windows and X under wxWindows 1.66. Yes, this is not easy... but I think it's be
standards of each platform, and currently the size difference makes it difficult to
conform to Windows UI standards. You may eventually wish to build in a global 'fudge-factor' to compensate
for size differences. The old font sizing will still be available via wx\_setup.h, so do not panic...
\item {\bf Consider dropping wxForm usage}: an alternative is to be found in utils/wxprop.
\item {\bf Consider dropping wxForm usage}:
wxPropertyFormView can be used in a wxForm-like way, except that you specify a pre-constructed panel
or dialog; or you can use a wxPropertyListView to show attributes in a scrolling list - you don't even need
to lay panel items out.
@@ -180,7 +177,8 @@ See \helpref{Device contexts and painting}{dc}.
These objects - instances of classes such as wxPen, wxBrush, wxBitmap (but not wxColour) -
are now implemented with reference-counting. This makes assignment a very cheap operation,
and also means that management of the resource is largely automatic. You now pass {\it references} to
objects to functions such as wxDC::SetPen. The device context does not store a copy of the pen
objects to functions such as wxDC::SetPen, not pointers, so you will need to derefence your pointers.
The device context does not store a copy of the pen
itself, but takes a copy of it (via reference counting), and the object's data gets freed up
when the reference count goes to zero. The application does not have to worry so much about
who the object belongs to: it can pass the reference, then destroy the object without
@@ -191,11 +189,8 @@ pointers to GDI objects, and using the FindOrCreate... functions. However, it is
keep this explicit management to a minimum, instead creating objects on the fly as needed, on the stack,
unless this causes too much of an overhead in your application.
At a minimum, you will have to make sure that calls to SetPen, SetBrush etc. work. Some compilers
will do the conversion from pointer to reference automatically (via a constructor in the GDI
class) but you cannot rely on this being true for all compilers. Also, where you pass NULL to these
functions, you will need to either cast to the appropriate reference type, or instead
use an identifier such as wxNullPen or wxNullBrush.
At a minimum, you will have to make sure that calls to SetPen, SetBrush etc. work. Also, where you pass NULL to these
functions, you will need to use an identifier such as wxNullPen or wxNullBrush.
\chapter{Dialogs and controls}\label{dialogscontrols}
@@ -213,8 +208,7 @@ properties.
All window constructors have two main changes, apart from the label issue mentioned above.
Windows now have integer identifiers; and position and size are now passed as wxPoint and
wxSize objects. In addition, some windows have a wxValidator argument. wxWindows 2.0 may provide
old-style constructors in WXWIN\_COMPATIBILITY mode for limited backward compatibility.
wxSize objects. In addition, some windows have a wxValidator argument.
\wxheading{Show versus ShowModal}
@@ -253,7 +247,7 @@ wxGroupBox is renamed wxStaticBox.
\wxheading{wxForm}
Note that wxForm is no longer supported in wxWindows 2.0. Consider using the wxPropertyForm class
Note that wxForm is no longer supported in wxWindows 2.0. Consider using the wxPropertyFormView class
instead, which takes standard dialogs and panels and associates controls with property objects.
You may also find that the new validation method, combined with dialog resources, is easier
and more flexible than using wxForm.
@@ -327,7 +321,7 @@ Try to use the {\bf const} keyword in your own code where possible.
\chapter{Backward compatibility}\label{compat}
Some wxWindows 1.xx functionality has been left to ease the transition to 2.0. This functionality
(usually) only works if you compile with WXWIN\_COMPATIBILITY set to 1.
(usually) only works if you compile with WXWIN\_COMPATIBILITY set to 1 in setup.h.
Mostly this defines old names to be the new names (e.g. wxRectangle is defined to be wxRect).
@@ -336,50 +330,169 @@ Mostly this defines old names to be the new names (e.g. wxRectangle is defined t
This section allows you to quickly find features that
need to be converted.
TODO
\section{Include files}
Use the form:
\begin{verbatim}
#include <wx/wx.h>
#include <wx/button.h>
\end{verbatim}
For precompiled header support, use this form:
\begin{verbatim}
// For compilers that support precompilation, includes "wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// Any files you want to include if not precompiling by including
// the whole of <wx/wx.h>
#ifndef WX_PRECOMP
#include <stdio.h>
#include <wx/setup.h>
#include <wx/bitmap.h>
#include <wx/brush.h>
#endif
// Any files you want to include regardless of precompiled headers
#include <wx/toolbar.h>
\end{verbatim}
\section{IPC classes}
These are now separated out into wxDDEServer/Client/Connection (Windows only) and wxTCPServer/Client/Connection
(Windows and Unix). Take care to use wxString for your overridden function arguments, instead of char*, as per
the documentation.
\section{MDI style frames}
MDI is now implemented as a family of separate classes, so you can't switch to MDI just by
using a different frame style. Please see the documentation for the MDI frame classes, and the MDI
sample may be helpful too.
\section{OnActivate}
Rename to OldOnActivate, or replace arguments with one wxActivateEvent\& argument.
Replace the arguments with one wxActivateEvent\& argument, make sure the function isn't virtual,
and add an EVT\_ACTIVATE event table entry.
\wxheading{See also}
\section{OnChar}
\helpref{Backward compatibility}{compat}
This is now a non-virtual function, with the same wxKeyEvent\& argument as before.
Add an EVT\_CHAR macro to the event table
for your window, and the implementation of your function will need very few changes.
\section{OnClose}
This can either remain the same as before, or you can add an OnCloseWindow event
handler using an EVT\_CLOSE event table entry.
The old virtual function OnClose is now obsolete.
Add an OnCloseWindow event handler using an EVT\_CLOSE event table entry. For details
about window destruction, see the Windows Deletion Overview in the manual. This is a subtle
topic so please read it very carefully. Basically, OnCloseWindow is now responsible for
destroying a window with Destroy(), but the default implementation (for example for wxDialog) may not
destroy the window, so to be sure, always provide this event handler so it's obvious what's going on.
\wxheading{See also}
\section{OnEvent}
\helpref{Backward compatibility}{compat}
This is now a non-virtual function, with the same wxMouseEvent\& argument as before. However
you may wish to rename it OnMouseEvent. Add an EVT\_MOUSE\_EVENTS macro to the event table
for your window, and the implementation of your function will need very few changes.
However, if you wish to intercept different events using different functions, you can
specify specific events in your event table, such as EVT\_LEFT\_DOWN.
Your OnEvent function is likely to have references to GetDC(), so make sure you create
a wxClientDC instead. See \helpref{Device contexts}{dc}.
If you are using a wxScrolledWindow (formerly wxCanvas), you should call
PrepareDC(dc) to set the correct translation for the current scroll position.
\section{OnMenuCommand}
Rename to OldOnMenuCommand, or replace with a series of functions, one for
each case of your old switch statement. Create an event table for your frame
containing EVT\_MENU macros, and insert DECLARE\_EVENT\_TABLE() in your frame class.
You need to replace this virtual function with a series of non-virtual functions, one for
each case of your old switch statement. Each function takes a wxCommandEvent\& argument.
Create an event table for your frame
containing EVT\_MENU macros, and insert DECLARE\_EVENT\_TABLE() in your frame class, as
per the samples.
\wxheading{See also}
\section{OnPaint}
\helpref{Backward compatibility}{compat}
This is now a non-virtual function, with a wxPaintEvent\& argument.
Add an EVT\_PAINT macro to the event table
for your window.
Your function {\it must} create a wxPaintDC object, instead of using GetDC to
obtain the device context.
If you are using a wxScrolledWindow (formerly wxCanvas), you should call
PrepareDC(dc) to set the correct translation for the current scroll position.
\section{OnSize}
Rename to OldOnSize, or replace arguments with one wxSizeEvent\& argument.
Replace the arguments with one wxSizeEvent\& argument, make it non-virtual, and add to your
event table using EVT\_SIZE.
\wxheading{See also}
\section{wxApp definition}
\helpref{Backward compatibility}{compat}
The definition of OnInit has changed. Return a bool value, not a wxFrame.
Also, do {\it not} declare a global application object. Instead, use the macros
DECLARE\_APP and IMPLEMENT\_APP as per the samples. Remove any occurrences of IMPLEMENT\_WXWIN\_MAIN:
this is subsumed in IMPLEMENT\_APP.
\section{wxButton}
For bitmap buttons, use wxBitmapButton.
\section{wxCanvas}
Change the name to wxScrolledWindow.
\section{wxDialogBox}
Change the name to wxDialog, and for modal dialogs, use ShowModal instead of Show.
\section{wxDialog::Show}
If you used {\bf Show} to show a modal dialog, or to override the standard
If you used {\bf Show} to show a modal dialog or to override the standard
modal dialog {\bf Show}, use {\bf ShowModal} instead.
\wxheading{See also}
\helpref{Dialogs and controls}{dialogscontrols}
\section{wxForm}
Sorry, this class is no longer available. Try using the wxPropertyListView or wxPropertyFormView class
instead, or use .wxr files and validators.
\section{wxPoint}
The old wxPoint is called wxRealPoint, and wxPoint now uses integers.
\section{wxRectangle}
This is now called wxRect.
\section{wxScrollBar}
The function names have changed for this class: please refer to the documentation for wxScrollBar. Instead
of setting properties individually, you will call SetScrollbar with several parameters.
\section{wxText, wxMultiText, wxTextWindow}
Change all these to wxTextCtrl. Add the window style wxTE\_MULTILINE if you
wish to have a multi-line text control.
\section{wxToolBar}
This name is an alias for the most popular form of toolbar for your platform. There is now a family
of toolbar classes, with for example wxToolBar95, wxToolBarMSW and wxToolBarSimple classes existing
under Windows 95.
Toolbar management is supported by frames, so calling wxFrame::CreateToolBar and adding tools is usually
enough, and the SDI or MDI frame will manage the positioning for you. The client area of the frame is the space
left over when the menu bar, toolbar and status bar have been taken into account.
\end{document}

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@@ -9,7 +9,7 @@ footerRule = yes
useHeadingStyles = yes
contentsDepth = 2
listItemIndent=40
generateHPJ = no
generateHPJ = yes
htmlBrowseButtons = bitmap
winHelpVersion = 3
winHelpContents = yes

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@@ -14,6 +14,12 @@ either monochrome or colour.
<wx/bitmap.h>
\wxheading{Predefined objects}
Objects:
{\bf wxNullBitmap}
\wxheading{See also}
\helpref{wxBitmap overview}{wxbitmapoverview},

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@@ -13,6 +13,25 @@ style.
<wx/brush.h>
\wxheading{Predefined objects}
Objects:
{\bf wxNullBrush}
Pointers:
{\bf wxBLUE\_BRUSH\\
wxGREEN\_BRUSH\\
wxWHITE\_BRUSH\\
wxBLACK\_BRUSH\\
wxGREY\_BRUSH\\
wxMEDIUM\_GREY\_BRUSH\\
wxLIGHT\_GREY\_BRUSH\\
wxTRANSPARENT\_BRUSH\\
wxCYAN\_BRUSH\\
wxRED\_BRUSH}
\wxheading{Remarks}
On a monochrome display, wxWindows shows

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@@ -15,6 +15,22 @@ Valid RGB values are in the range 0 to 255.
<wx/colour.h>
\wxheading{Predefined objects}
Objects:
{\bf wxNullColour}
Pointers:
{\bf wxBLACK\\
wxWHITE\\
wxRED\\
wxBLUE\\
wxGREEN\\
wxCYAN\\
wxLIGHT\_GREY}
\wxheading{See also}
\helpref{wxColourDatabase}{wxcolourdatabase}, \helpref{wxPen}{wxpen}, \helpref{wxBrush}{wxbrush},\rtfsp

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@@ -24,6 +24,18 @@ global \helpref{::wxSetCursor}{wxsetcursor} is also available for MS Windows use
<wx/cursor.h>
\wxheading{Predefined objects}
Objects:
{\bf wxNullCursor}
Pointers:
{\bf wxSTANDARD\_CURSOR\\
wxHOURGLASS\_CURSOR\\
wxCROSS\_CURSOR}
\wxheading{See also}
\helpref{wxBitmap}{wxbitmap}, \helpref{wxIcon}{wxicon}, \helpref{wxWindow::SetCursor}{wxwindowsetcursor},\rtfsp

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@@ -13,6 +13,19 @@ a window's text.
<wx/font.h>
\wxheading{Predefined objects}
Objects:
{\bf wxNullFont}
Pointers:
{\bf wxNORMAL\_FONT\\
wxSMALL\_FONT\\
wxITALIC\_FONT\\
wxSWISS\_FONT}
\wxheading{See also}
\helpref{wxFont overview}{wxfontoverview}, \helpref{wxDC::SetFont}{wxdcsetfont},\rtfsp

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@@ -9,6 +9,22 @@ some platforms (X-based applications usually standardize on XPMs for small bitma
and icons). However, some platforms (such as Windows) make the distinction, so
a separate class is provided.
\wxheading{Derived from}
\helpref{wxBitmap}{wxbitmap}\\
\helpref{wxGDIObject}{wxgdiobject}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/icon.h>
\wxheading{Predefined objects}
Objects:
{\bf wxNullIcon}
\wxheading{Remarks}
It is usually desirable to associate a pertinent icon with a frame. Icons
@@ -28,16 +44,6 @@ be deleted when the frame is deleted.
For more information please see \helpref{Bitmap and icon overview}{wxbitmapoverview}.
\wxheading{Derived from}
\helpref{wxBitmap}{wxbitmap}\\
\helpref{wxGDIObject}{wxgdiobject}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/icon.h>
\wxheading{See also}
\helpref{Bitmap and icon overview}{wxbitmapoverview}, \helpref{supported bitmap file formats}{supportedbitmapformats},

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@@ -13,6 +13,12 @@ of a low-depth bitmap, for example, to be mapped to the available colours in a d
<wx/palette.h>
\wxheading{Predefined objects}
Objects:
{\bf wxNullPalette}
\wxheading{See also}
\helpref{wxDC::SetPalette}{wxdcsetpalette}, \helpref{wxBitmap}{wxbitmap}

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@@ -13,6 +13,25 @@ colour, a width and a style.
<wx/pen.h>
\wxheading{Predefined objects}
Objects:
{\bf wxNullPen}
Pointers:
{\bf wxRED\_PEN\\
wxCYAN\_PEN\\
wxGREEN\_PEN\\
wxBLACK\_PEN\\
wxWHITE\_PEN\\
wxTRANSPARENT\_PEN\\
wxBLACK\_DASHED\_PEN\\
wxGREY\_PEN\\
wxMEDIUM\_GREY\_PEN\\
wxLIGHT\_GREY\_PEN}
\wxheading{Remarks}
On a monochrome display, wxWindows shows all non-white pens as black.

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@@ -40,3 +40,4 @@ facilities for communicating between the threads. However, the usual
thread communication too - but you should provide your own synchronisation
mechanism if you use it (e.g. just use a critical section before sending a
message) because there is no built-in synchronisation.

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@@ -1,5 +1,5 @@
[OPTIONS]
BMROOT=d:\wx2\wxwind~1\docs/latex/wx ; Assume that bitmaps are where the source is
BMROOT=d:\wx2\wxWind~1\docs/latex/wx ; Assume that bitmaps are where the source is
TITLE=wxWindows Manual
CONTENTS=Contents
COMPRESS=HIGH

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@@ -16,6 +16,12 @@ None
<wx/string.h>
\wxheading{Predefined objects}
Objects:
{\bf wxEmptyString}
\wxheading{See also}
\overview{Overview}{wxstringoverview}

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@@ -7,22 +7,6 @@ HIGH PRIORITY
Add further controls and properties to Dialog Editor.
Update manual.
wxMsgCatalog etc.
wxRegKey
wxStatusBar95 and wxFrame status bar functions
wxListBox changes (for ownerdraw functionality)
wxThread DONE (except for topic overview)
wxString PARTLY DONE
Document the include file for each class
wxSocket topic overview
Functions
Makefiles and/or IDE files for other compilers: Symantec C++,
Salford C++.
Check TODO entries in source and manual.
Add centring, right justify styles to wxStaticText.
Extend wxSystemSettings to get symbols for current nationality,
@@ -30,8 +14,6 @@ e.g. ',' instead of '.' for decimal points.
Supply correct ctl3d/odbc lib files for BC++, Watcom (corrupt?)
Implement new wxClipboard and DnD (Vadim)
wxToolTip::Enable should be static for wxGTK compatibility (VZ)
LOW PRIORITY (MEDIUM TERM)

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@@ -1,5 +1,5 @@
wxWindows 2.0
-------------
wxWindows 2.0.1
---------------
Welcome to wxWindows 2, a sophisticated cross-platform C++
framework for writing advanced GUI applications using (where

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@@ -420,6 +420,9 @@ public:
virtual void OnInternalIdle();
// For compatibility across platforms (not in event table)
void OnIdle(wxIdleEvent& WXUNUSED(event)) {};
/* used by all classes in the widget creation process */
void PreCreation( wxWindow *parent, wxWindowID id, const wxPoint &pos,

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@@ -420,6 +420,9 @@ public:
virtual void OnInternalIdle();
// For compatibility across platforms (not in event table)
void OnIdle(wxIdleEvent& WXUNUSED(event)) {};
/* used by all classes in the widget creation process */
void PreCreation( wxWindow *parent, wxWindowID id, const wxPoint &pos,

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@@ -169,7 +169,7 @@ public:
inline size_t LastCount() const { return m_lcount; }
inline int LastError() const { return m_error; }
inline void SetFlags(wxSockFlags _flags);
void SetFlags(wxSockFlags _flags);
inline void SetTimeout(unsigned long sec) { m_timeout = sec; }
// seconds = -1 means infinite wait

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@@ -75,7 +75,7 @@ wxToolBarSimple::~wxToolBarSimple ()
{
}
void wxToolBarSimple::OnPaint (wxPaintEvent& event)
void wxToolBarSimple::OnPaint (wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
PrepareDC(dc);
@@ -103,7 +103,7 @@ void wxToolBarSimple::OnSize ( wxSizeEvent& event )
wxToolBarBase::OnSize(event);
}
void wxToolBarSimple::OnKillFocus (wxFocusEvent& event)
void wxToolBarSimple::OnKillFocus (wxFocusEvent& WXUNUSED(event))
{
OnMouseEnter(m_pressedTool = m_currentTool = -1);
}
@@ -212,8 +212,10 @@ void wxToolBarSimple::DrawTool(wxDC& dc, wxMemoryDC& memDC, wxToolBarTool *tool)
if (bitmap && bitmap->Ok())
{
#ifndef __WXGTK__
if (bitmap->GetPalette())
memDC.SetPalette(*bitmap->GetPalette());
#endif
int ax = (int)tool->m_x,
ay = (int)tool->m_y,
@@ -246,17 +248,19 @@ void wxToolBarSimple::DrawTool(wxDC& dc, wxMemoryDC& memDC, wxToolBarTool *tool)
&memDC, 0, 0);
}
memDC.SelectObject(wxNullBitmap);
#ifndef __WXGTK__
memDC.SetPalette(wxNullPalette);
#endif
}
// No second bitmap, so draw a thick line around bitmap, or invert if mono
else if (tool->m_toggleState)
{
bool drawBorder = FALSE;
#ifdef __X__ // X doesn't invert properly on colour
#ifdef __X__ // X doesn't invert properly on colour
drawBorder = wxColourDisplay();
#else // Inversion works fine under Windows
#else // Inversion works fine under Windows
drawBorder = FALSE;
#endif
#endif
if (!drawBorder)
{

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@@ -455,26 +455,21 @@ cleanall: clean
# Making documents
docs: allhlp allhtml allpdfrtf
alldocs: docs
hlp: wxhlp portinghlp # faqhlp
hlp: wxhlp portinghlp
wxhlp: $(DOCDIR)/winhelp/wx.hlp
prophlp: $(DOCDIR)/winhelp/prop.hlp
faqhlp: $(DOCDIR)/winhelp/faq.hlp
refhlp: $(DOCDIR)/winhelp/techref.hlp
rtf: $(DOCDIR)/winhelp/wx.rtf
faqrtf: $(DOCDIR)/winhelp/faq.rtf
proprtf: $(DOCDIR)/winhelp/prop.rtf
pdfrtf: $(DOCDIR)/pdf/wx.rtf
faqpdfrtf: $(DOCDIR)/pdf/faq.rtf
proppdfrtf: $(DOCDIR)/pdf/prop.rtf
refpdfrtf: $(DOCDIR)/pdf/techref.rtf
html: wxhtml # faqhtml
html: wxhtml portinghtml
wxhtml: $(DOCDIR)\html\wx\wx.htm
faqhtml: $(DOCDIR)\html\faq\faq.htm
prophtml: $(DOCDIR)\html\proplist\prop.htm
ps: wxps referencps # faqps
ps: wxps referencps
wxps: $(WXDIR)\docs\ps\wx.ps
propps: $(WXDIR)\docs\ps\prop.ps
faqps: $(WXDIR)\docs\ps\faq.ps
referencps: $(WXDIR)\docs\ps\referenc.ps
portinghtml: $(DOCDIR)\html\porting\port.htm
@@ -483,7 +478,7 @@ portinghlp: $(DOCDIR)/winhelp/porting.hlp
portingpdfrtf: $(DOCDIR)/pdf/porting.rtf
portingps: $(WXDIR)\docs\ps\porting.ps
allhlp: wxhlp portinghlp prop # faqhlp
allhlp: wxhlp portinghlp prophlp
cd $(WXDIR)\utils\dialoged\src
nmake -f makefile.vc hlp
cd $(THISDIR)
@@ -503,7 +498,7 @@ allhlp: wxhlp portinghlp prop # faqhlp
# cd $(WXDIR)\utils\wxgrid\src
# nmake -f makefile.vc hlp
allhtml: wxhtml portinghtml prophtml # faqhtml
allhtml: wxhtml portinghtml prophtml
cd $(WXDIR)\utils\dialoged\src
nmake -f makefile.vc html
cd $(THISDIR)
@@ -524,12 +519,12 @@ allhtml: wxhtml portinghtml prophtml # faqhtml
# cd $(WXDIR)\utils\wxtree\src
# nmake -f makefile.vc html
allps: wxps referencps portingps propps # faqps
allps: wxps referencps portingps propps
cd $(WXDIR)\utils\dialoged\src
nmake -f makefile.vc ps
cd $(THISDIR)
allpdfrtf: pdfrtf portingpdfrtf proppdfrtf # faqpdfrtf
allpdfrtf: pdfrtf portingpdfrtf proppdfrtf
cd $(WXDIR)\utils\dialoged\src
nmake -f makefile.vc pdfrtf
cd $(THISDIR)
@@ -562,14 +557,6 @@ $(DOCDIR)/winhelp/porting.hlp: $(DOCDIR)/latex/porting/porting.rtf $(DOC
move porting.cnt $(DOCDIR)\winhelp\porting.cnt
cd $(THISDIR)
$(DOCDIR)/winhelp/faq.hlp: $(DOCDIR)/latex/faq/faq.rtf $(DOCDIR)/latex/faq/faq.hpj
cd $(DOCDIR)/latex/faq
-erase faq.ph
hc faq
move faq.hlp $(DOCDIR)\winhelp\faq.hlp
move faq.cnt $(DOCDIR)\winhelp\faq.cnt
cd $(THISDIR)
$(DOCDIR)/winhelp/prop.hlp: $(DOCDIR)/latex/proplist/prop.rtf $(DOCDIR)/latex/proplist/prop.hpj
cd $(DOCDIR)/latex/proplist
-erase prop.ph
@@ -596,11 +583,6 @@ $(DOCDIR)/latex/porting/porting.rtf: $(DOCDIR)/latex/porting/porting.tex
-start /w tex2rtf $(DOCDIR)/latex/porting/porting.tex $(DOCDIR)/latex/porting/porting.rtf -twice -winhelp
cd $(THISDIR)
$(DOCDIR)/latex/faq/faq.rtf: $(DOCDIR)/latex/faq/faq.tex
cd $(DOCDIR)\latex\faq
-start /w tex2rtf $(DOCDIR)/latex/faq/faq.tex $(DOCDIR)/latex/faq/faq.rtf -twice -winhelp
cd $(THISDIR)
$(DOCDIR)/latex/proplist/prop.rtf: $(DOCDIR)/latex/proplist/prop.tex $(DOCDIR)/latex/proplist/body.tex $(DOCDIR)/latex/proplist/classes.tex $(DOCDIR)/latex/proplist/changes.tex
cd $(DOCDIR)\latex\proplist
-start /w tex2rtf $(DOCDIR)/latex/proplist/prop.tex $(DOCDIR)/latex/proplist/prop.rtf -twice -winhelp
@@ -623,13 +605,7 @@ $(DOCDIR)/pdf/porting.rtf: $(DOCDIR)/latex/porting/porting.tex
-start /w tex2rtf $(DOCDIR)/latex/porting/porting.tex $(DOCDIR)/pdf/porting.rtf -twice -rtf
cd $(THISDIR)
$(DOCDIR)/pdf/faq.rtf: $(DOCDIR)/latex/faq/faq.tex
cd $(DOCDIR)\latex\faq
-copy *.bmp *.wmf $(DOCDIR)\pdf
-start /w tex2rtf $(DOCDIR)/latex/faq/faq.tex $(DOCDIR)/pdf/faq.rtf -twice -rtf
cd $(THISDIR)
$(DOCDIR)/pdf/prop.rtf: $(DOCDIR)/latex/proplist/proplist.tex $(DOCDIR)/latex/proplist/body.tex $(DOCDIR)/latex/proplist/classes.tex $(DOCDIR)/latex/proplist/changes.tex
$(DOCDIR)/pdf/prop.rtf: $(DOCDIR)/latex/proplist/prop.tex $(DOCDIR)/latex/proplist/body.tex $(DOCDIR)/latex/proplist/classes.tex $(DOCDIR)/latex/proplist/changes.tex
cd $(DOCDIR)\latex\proplist
-copy *.bmp *.wmf $(DOCDIR)\pdf
-start /w tex2rtf $(DOCDIR)/latex/proplist/prop.tex $(DOCDIR)/pdf/prop.rtf -twice -rtf
@@ -661,16 +637,6 @@ $(DOCDIR)\html\porting\port.htm: $(DOCDIR)\latex\porting\porting.tex
-erase $(DOCDIR)\latex\porting\*.ref
cd $(THISDIR)
$(DOCDIR)\html\faq\faq.htm: $(DOCDIR)\latex\faq\faq.tex
cd $(DOCDIR)\latex\faq
-mkdir $(DOCDIR)\html\faq
-start /w tex2rtf $(DOCDIR)\latex\faq\faq.tex $(DOCDIR)\html\faq\faq.htm -twice -html
-erase $(DOCDIR)\html\faq\*.con
-erase $(DOCDIR)\html\faq\*.ref
-erase $(DOCDIR)\latex\faq\*.con
-erase $(DOCDIR)\latex\faq\*.ref
cd $(THISDIR)
$(DOCDIR)\html\proplist\prop.htm: $(DOCDIR)\latex\proplist\prop.tex $(DOCDIR)\latex\proplist\body.tex $(DOCDIR)\latex\proplist\classes.tex $(DOCDIR)\latex\proplist\changes.tex
cd $(DOCDIR)\latex\proplist
-mkdir $(DOCDIR)\html\proplist
@@ -729,21 +695,6 @@ $(WXDIR)\docs\ps\referenc.ps: $(WXDIR)\docs\latex\wx\referenc.dvi
move referenc.ps $(WXDIR)\docs\ps\referenc.ps
cd $(THISDIR)
$(WXDIR)\docs\latex\faq\faq.dvi: $(DOCDIR)/latex/faq/faq.tex
cd $(WXDIR)\docs\latex\faq
-latex faq
-latex faq
-makeindx faq
-latex faq
-latex faq
cd $(THISDIR)
$(WXDIR)\docs\ps\faq.ps: $(WXDIR)\docs\latex\faq\faq.dvi
cd $(WXDIR)\docs\latex\faq
-dvips32 -o faq.ps faq
move faq.ps $(WXDIR)\docs\ps\faq.ps
cd $(THISDIR)
# In order to force document reprocessing
touchmanual:
-touch $(WXDIR)\docs\latex\wx\manual.tex

View File

@@ -66,7 +66,8 @@ LRESULT APIENTRY _EXPORT wxRadioBtnWndProc(HWND hWnd,
// ---------------------------------------------------------------------------
// the pointer to standard radio button wnd proc
static WNDPROC s_wndprocRadioBtn = (WNDPROC)NULL;
// static WNDPROC s_wndprocRadioBtn = (WNDPROC)NULL;
static WXFARPROC s_wndprocRadioBtn = (WXFARPROC)NULL;
// ===========================================================================
// implementation
@@ -706,7 +707,8 @@ void wxRadioBox::SubclassRadioButton(WXHWND hWndBtn)
HWND hwndBtn = (HWND)hWndBtn;
if ( !s_wndprocRadioBtn )
s_wndprocRadioBtn = (WNDPROC)::GetWindowLong(hwndBtn, GWL_WNDPROC);
s_wndprocRadioBtn = (WXFARPROC)::GetWindowLong(hwndBtn, GWL_WNDPROC);
// s_wndprocRadioBtn = (WNDPROC)::GetWindowLong(hwndBtn, GWL_WNDPROC);
// No GWL_USERDATA in Win16, so omit this subclassing.
#ifdef __WIN32__
@@ -780,7 +782,7 @@ LRESULT APIENTRY _EXPORT wxRadioBtnWndProc(HWND hwnd,
}
if ( !processed )
return ::CallWindowProc((WNDPROC) s_wndprocRadioBtn, hwnd, msg, wParam, lParam);
return ::CallWindowProc(CASTWNDPROC s_wndprocRadioBtn, hwnd, msg, wParam, lParam);
else
return 0;
}

View File

@@ -55,7 +55,7 @@ EditorToolPalette::EditorToolPalette(wxWindow* parent, const wxPoint& pos, const
{
currentlySelected = -1;
#ifndef __WXGTK__
#if 1 // ndef __WXGTK__
SetMaxRowsCols(1000, 1);
#endif
}

View File

@@ -150,10 +150,8 @@ void csFrame::OnSize(wxSizeEvent& event)
// Make sure the correct toolbars are showing for the active view
void csFrame::OnIdle(wxIdleEvent& event)
{
/* HH: gtk's wxFrame nor wxWindow have an OnIdle method. Is this a bug? */
#ifndef __WXGTK__
wxDocMDIParentFrame::OnIdle(event);
#endif
wxSashLayoutWindow* paletteWin = wxGetApp().GetDiagramPaletteSashWindow();
wxSashLayoutWindow* diagramToolBarWin = wxGetApp().GetDiagramToolBarSashWindow();
if (!paletteWin || !diagramToolBarWin)