adding correct behavior for move events as the are issued under OSX
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@71032 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -216,6 +216,9 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
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return;
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}
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// as on OSX moving windows are not getting all move events, only sporadically, this difference
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// is almost always big on OSX, so avoid this early exit opportunity
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#ifndef __WXOSX__
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// skip if moving too fast to avoid massive redraws and
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// jumping hint windows
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if ((abs(winRect.x - m_lastRect.x) > 3) ||
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@@ -235,6 +238,7 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
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return;
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}
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#endif
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// prevent frame redocking during resize
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if (m_lastRect.GetSize() != winRect.GetSize())
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@@ -281,7 +285,10 @@ void wxAuiFloatingFrame::OnMoveEvent(wxMoveEvent& event)
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if (m_last3Rect.IsEmpty())
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return;
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OnMoving(event.GetRect(), dir);
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if ( event.GetEventType() == wxEVT_MOVING )
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OnMoving(event.GetRect(), dir);
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else
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OnMoving(wxRect(event.GetPosition(),GetSize()), dir);
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}
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void wxAuiFloatingFrame::OnIdle(wxIdleEvent& event)
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