Added X11 wxEventLoop implementation; rearranged event processing

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14064 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2002-02-08 12:00:11 +00:00
parent b95edd4708
commit 1b0fb34be8
7 changed files with 626 additions and 1658 deletions

View File

@@ -30,6 +30,7 @@
#include "wx/memory.h"
#include "wx/log.h"
#include "wx/intl.h"
#include "wx/evtloop.h"
#if wxUSE_THREADS
#include "wx/thread.h"
@@ -68,15 +69,15 @@ BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
END_EVENT_TABLE()
#ifdef __WXDEBUG__
typedef int (*XErrorHandlerFunc)(Display *, XErrorEvent *);
typedef int (*XErrorHandlerFunc)(Display *, XErrorEvent *);
XErrorHandlerFunc gs_pfnXErrorHandler = 0;
XErrorHandlerFunc gs_pfnXErrorHandler = 0;
static int wxXErrorHandler(Display *dpy, XErrorEvent *xevent)
{
// just forward to the default handler for now
return gs_pfnXErrorHandler(dpy, xevent);
}
static int wxXErrorHandler(Display *dpy, XErrorEvent *xevent)
{
// just forward to the default handler for now
return gs_pfnXErrorHandler(dpy, xevent);
}
#endif // __WXDEBUG__
long wxApp::sm_lastMessageTime = 0;
@@ -259,6 +260,7 @@ wxApp::wxApp()
m_topLevelWidget = (WXWindow) NULL;
m_maxRequestSize = 0;
m_initialDisplay = (WXDisplay*) 0;
m_mainLoop = NULL;
}
bool wxApp::Initialized()
@@ -271,131 +273,168 @@ bool wxApp::Initialized()
int wxApp::MainLoop()
{
m_keepGoing = TRUE;
int rt;
m_mainLoop = new wxEventLoop;
/*
* Sit around forever waiting to process X-events. Property Change
* event are handled special, because they have to refer to
* the root window rather than to a widget. therefore we can't
* use an Xt-eventhandler.
*/
rt = m_mainLoop->Run();
XSelectInput(wxGetDisplay(),
XDefaultRootWindow(wxGetDisplay()),
PropertyChangeMask);
XEvent event;
// Use this flag to allow breaking the loop via wxApp::ExitMainLoop()
while (m_keepGoing)
{
XNextEvent(wxGetDisplay(), & event);
ProcessXEvent((WXEvent*) & event);
if (XtPending(wxGetDisplay()) == 0)
{
if (!ProcessIdle())
{
#if wxUSE_THREADS
// leave the main loop to give other threads a chance to
// perform their GUI work
wxMutexGuiLeave();
wxUsleep(20);
wxMutexGuiEnter();
#endif
}
}
}
return 0;
delete m_mainLoop;
m_mainLoop = NULL;
return rt;
}
// Processes an X event.
void wxApp::ProcessXEvent(WXEvent* _event)
{
XEvent* event = (XEvent*) _event;
if (event->type == KeyPress)
wxWindow* win = NULL;
Window window = event->xany.window;
Window actualWindow = window;
// Find the first wxWindow that corresponds to this event window
// TODO: may need to translate coordinates from actualWindow
// to window, if the receiving window != wxWindow window
while (window && !(win = wxGetWindowFromTable(window)))
window = XGetParent(window);
// TODO: shouldn't all the ProcessEvents below
// be win->GetEventHandler()->ProcessEvent?
switch (event->type)
{
if (CheckForAccelerator(_event))
case KeyPress:
{
// Do nothing! We intercepted and processed the event as an
// accelerator.
return;
}
#if 1
// It seemed before that this hack was redundant and
// key down events were being generated by wxCanvasInputEvent.
// But no longer - why ???
//
else if (CheckForKeyDown(_event))
{
// We intercepted and processed the key down event
return;
}
#endif
else
{
// TODO for X11 implementation -- the equivalent of XtDispatchEvent.
// Presumably, we need to form the wxEvents and
// and send them to the appropriate windows.
// XtDispatchEvent(event);
return;
}
}
else if (event->type == KeyRelease)
{
// TODO: work out why we still need this ! -michael
//
if (CheckForKeyUp(_event))
{
// We intercepted and processed the key up event
return;
}
else
{
// TODO: The X equivalent of XtDispatchEvent
// (see above)
// XtDispatchEvent(event);
return;
}
}
else if (event->type == PropertyNotify)
{
HandlePropertyChange(_event);
return;
}
else if (event->type == ResizeRequest)
{
/* Terry Gitnick <terryg@scientech.com> - 1/21/98
* If resize event, don't resize until the last resize event for this
* window is recieved. Prevents flicker as windows are resized.
*/
if (CheckForAccelerator(_event))
{
// Do nothing! We intercepted and processed the event as an
// accelerator.
return;
}
else
{
if (win)
{
wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
wxTranslateKeyEvent(keyEvent, win, window, xEvent);
Display *disp = wxGetDisplay();
Window win = event->xany.window;
XEvent report;
// We didn't process wxEVT_KEY_DOWN, so send
// wxEVT_KEY_CHAR
if (!win->ProcessEvent( keyEvent ))
{
keyEvent.SetEventType(wxEVT_KEY_CHAR);
win->ProcessEvent( keyEvent );
}
// We intercepted and processed the key down event
return;
}
}
return;
}
case KeyRelease:
{
if (win)
{
wxKeyEvent keyEvent(wxEVT_KEY_UP);
wxTranslateKeyEvent(keyEvent, win, window, event);
// to avoid flicker
report = * event;
while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
win->ProcessEvent( keyEvent );
}
return;
}
case PropertyNotify:
{
HandlePropertyChange(_event);
return;
}
case ResizeRequest:
{
/* Terry Gitnick <terryg@scientech.com> - 1/21/98
* If resize event, don't resize until the last resize event for this
* window is recieved. Prevents flicker as windows are resized.
*/
// TODO: when implementing refresh optimization, we can use
// XtAddExposureToRegion to expand the window's paint region.
// TODO: generate resize event
// XtDispatchEvent(event);
}
else
{
// TODO: generate all other events
// XtDispatchEvent(event);
Display *disp = wxGetDisplay();
XEvent report;
// to avoid flicker
report = * event;
while( XCheckTypedWindowEvent (disp, actualWindow, ResizeRequest, &report));
// TODO: when implementing refresh optimization, we can use
// XtAddExposureToRegion to expand the window's paint region.
if (win)
{
wxSize sz = win->GetSize();
wxSizeEvent sizeEvent(sz, win->GetId());
sizeEvent.SetEventObject(win);
win->ProcessEvent( wxevent );
}
return;
}
case Expose:
{
if (win)
{
win->AddUpdateRect(event->xexpose.x, event->xexpose.y,
event->xexpose.width, event->xexpose.height);
if (event -> xexpose.count == 0)
{
win->DoPaint();
win->ClearUpdateRects();
}
}
return;
}
case EnterNotify:
case LeaveNotify:
case ButtonPress:
case ButtonRelease:
case MotionNotify:
{
if (win)
{
wxMouseEvent wxevent;
wxTranslateMouseEvent(wxevent, win, window, event);
win->ProcessEvent( wxevent );
}
return;
}
case FocusIn:
{
if (win && event->xfocus.detail != NotifyPointer)
{
wxFocusEvent focusEvent(wxEVT_SET_FOCUS, win->GetId());
focusEvent.SetEventObject(win);
win->ProcessEvent(focusEvent);
}
break;
}
case FocusOut:
{
if (win && event->xfocus.detail != NotifyPointer)
{
wxFocusEvent focusEvent(wxEVT_KILL_FOCUS, win->GetId());
focusEvent.SetEventObject(win);
win->ProcessEvent(focusEvent);
}
break;
}
default:
{
break;
}
}
}
// Returns TRUE if more time is needed.
// Note that this duplicates wxEventLoopImpl::SendIdleEvent
// but ProcessIdle may be needed by apps, so is kept.
bool wxApp::ProcessIdle()
{
wxIdleEvent event;
@@ -407,23 +446,20 @@ bool wxApp::ProcessIdle()
void wxApp::ExitMainLoop()
{
m_keepGoing = FALSE;
if (m_mainLoop)
m_mainLoop->Exit(0);
}
// Is a message/event pending?
bool wxApp::Pending()
{
XFlush(wxGetDisplay());
return (XPending(wxGetDisplay()) > 0);
return wxEventLoop::GetActive()->Pending();
}
// Dispatch a message.
void wxApp::Dispatch()
{
XEvent event;
XNextEvent(wxGetDisplay(), & event);
ProcessXEvent((WXEvent*) & event);
wxEventLoop::GetActive()->Dispatch();
}
// This should be redefined in a derived class for
@@ -553,19 +589,15 @@ bool wxApp::OnInitGui()
(const char*) className);
exit(-1);
}
XSelectInput(m_initialDisplay,
XDefaultRootWindow(m_initialDisplay),
PropertyChangeMask);
#ifdef __WXDEBUG__
// install the X error handler
gs_pfnXErrorHandler = XSetErrorHandler(wxXErrorHandler);
#endif // __WXDEBUG__
// Do we need to create the top-level window initially?
#if 0
wxTheApp->m_topLevelWidget = (WXWidget) XtAppCreateShell((String)NULL, (const char*) wxTheApp->GetClassName(),
applicationShellWidgetClass,dpy,
NULL,0) ;
#endif
GetMainColormap(dpy);
m_maxRequestSize = XMaxRequestSize((Display*) dpy);
@@ -634,54 +666,6 @@ bool wxApp::CheckForAccelerator(WXEvent* event)
return FALSE;
}
bool wxApp::CheckForKeyDown(WXEvent* event)
{
XEvent* xEvent = (XEvent*) event;
if (xEvent->xany.type == KeyPress)
{
Window window = xEvent->xany.window;
wxWindow* win = NULL;
// Find the first wxWindow that corresponds to this event window
while (window && !(win = wxGetWindowFromTable(window)))
window = XGetParent(window);
if (!window || !win)
return FALSE;
wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
wxTranslateKeyEvent(keyEvent, win, (Window) 0, xEvent);
return win->ProcessEvent( keyEvent );
}
return FALSE;
}
bool wxApp::CheckForKeyUp(WXEvent* event)
{
XEvent* xEvent = (XEvent*) event;
if (xEvent->xany.type == KeyRelease)
{
Window window = xEvent->xany.window;
wxWindow* win = NULL;
// Find the first wxWindow that corresponds to this event window
while (window && !(win = wxGetWindowFromTable(window)))
window = XGetParent(window);
if (!window || !win)
return FALSE;
wxKeyEvent keyEvent(wxEVT_KEY_UP);
wxTranslateKeyEvent(keyEvent, win, (Window) 0, xEvent);
return win->ProcessEvent( keyEvent );
}
return FALSE;
}
void wxExit()
{
int retValue = 0;