git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14064 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
753 lines
18 KiB
C++
753 lines
18 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: app.cpp
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// Purpose: wxApp
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// Author: Julian Smart
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// Modified by:
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// Created: 17/09/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "app.h"
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#endif
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#include "wx/frame.h"
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#include "wx/app.h"
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#include "wx/utils.h"
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#include "wx/gdicmn.h"
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#include "wx/pen.h"
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#include "wx/brush.h"
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#include "wx/cursor.h"
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#include "wx/icon.h"
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#include "wx/palette.h"
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#include "wx/dc.h"
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#include "wx/dialog.h"
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#include "wx/msgdlg.h"
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#include "wx/log.h"
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#include "wx/module.h"
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#include "wx/memory.h"
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#include "wx/log.h"
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#include "wx/intl.h"
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#include "wx/evtloop.h"
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#if wxUSE_THREADS
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#include "wx/thread.h"
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#endif
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#if wxUSE_WX_RESOURCES
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#include "wx/resource.h"
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#endif
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#ifdef __VMS__
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#pragma message disable nosimpint
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#endif
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xresource.h>
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#include <X11/Xatom.h>
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#ifdef __VMS__
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#pragma message enable nosimpint
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#endif
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#include "wx/x11/private.h"
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#include <string.h>
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extern char *wxBuffer;
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extern wxList wxPendingDelete;
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wxApp *wxTheApp = NULL;
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wxHashTable *wxWidgetHashTable = NULL;
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IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
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BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
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EVT_IDLE(wxApp::OnIdle)
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END_EVENT_TABLE()
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#ifdef __WXDEBUG__
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typedef int (*XErrorHandlerFunc)(Display *, XErrorEvent *);
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XErrorHandlerFunc gs_pfnXErrorHandler = 0;
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static int wxXErrorHandler(Display *dpy, XErrorEvent *xevent)
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{
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// just forward to the default handler for now
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return gs_pfnXErrorHandler(dpy, xevent);
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}
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#endif // __WXDEBUG__
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long wxApp::sm_lastMessageTime = 0;
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bool wxApp::Initialize()
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{
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wxBuffer = new char[BUFSIZ + 512];
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wxClassInfo::InitializeClasses();
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// GL: I'm annoyed ... I don't know where to put this and I don't want to
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// create a module for that as it's part of the core.
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#if wxUSE_THREADS
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wxPendingEventsLocker = new wxCriticalSection();
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#endif
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wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
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wxTheColourDatabase->Initialize();
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wxInitializeStockLists();
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wxInitializeStockObjects();
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#if wxUSE_WX_RESOURCES
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wxInitializeResourceSystem();
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#endif
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wxBitmap::InitStandardHandlers();
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wxWidgetHashTable = new wxHashTable(wxKEY_INTEGER);
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wxModule::RegisterModules();
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if (!wxModule::InitializeModules()) return FALSE;
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return TRUE;
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}
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void wxApp::CleanUp()
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{
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delete wxWidgetHashTable;
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wxWidgetHashTable = NULL;
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wxModule::CleanUpModules();
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#if wxUSE_WX_RESOURCES
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wxCleanUpResourceSystem();
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#endif
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wxDeleteStockObjects() ;
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// Destroy all GDI lists, etc.
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wxDeleteStockLists();
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delete wxTheColourDatabase;
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wxTheColourDatabase = NULL;
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wxBitmap::CleanUpHandlers();
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delete[] wxBuffer;
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wxBuffer = NULL;
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wxClassInfo::CleanUpClasses();
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delete wxTheApp;
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wxTheApp = NULL;
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// GL: I'm annoyed ... I don't know where to put this and I don't want to
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// create a module for that as it's part of the core.
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#if wxUSE_THREADS
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delete wxPendingEvents;
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delete wxPendingEventsLocker;
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#endif
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#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
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// At this point we want to check if there are any memory
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// blocks that aren't part of the wxDebugContext itself,
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// as a special case. Then when dumping we need to ignore
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// wxDebugContext, too.
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if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
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{
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wxLogDebug("There were memory leaks.\n");
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wxDebugContext::Dump();
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wxDebugContext::PrintStatistics();
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}
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#endif
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// do it as the very last thing because everything else can log messages
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wxLog::DontCreateOnDemand();
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// do it as the very last thing because everything else can log messages
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delete wxLog::SetActiveTarget(NULL);
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}
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int wxEntry( int argc, char *argv[] )
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{
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#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
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// This seems to be necessary since there are 'rogue'
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// objects present at this point (perhaps global objects?)
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// Setting a checkpoint will ignore them as far as the
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// memory checking facility is concerned.
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// Of course you may argue that memory allocated in globals should be
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// checked, but this is a reasonable compromise.
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wxDebugContext::SetCheckpoint();
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#endif
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if (!wxApp::Initialize())
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return FALSE;
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if (!wxTheApp)
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{
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if (!wxApp::GetInitializerFunction())
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{
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printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" );
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return 0;
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};
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wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) ();
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};
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if (!wxTheApp)
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{
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printf( "wxWindows error: wxTheApp == NULL\n" );
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return 0;
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};
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wxTheApp->SetClassName(wxFileNameFromPath(argv[0]));
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wxTheApp->SetAppName(wxFileNameFromPath(argv[0]));
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wxTheApp->argc = argc;
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wxTheApp->argv = argv;
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// GUI-specific initialization, such as creating an app context.
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wxTheApp->OnInitGui();
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// Here frames insert themselves automatically into wxTopLevelWindows by
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// getting created in OnInit().
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int retValue = 0;
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if (wxTheApp->OnInit())
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{
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if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
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}
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// flush the logged messages if any
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wxLog *pLog = wxLog::GetActiveTarget();
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if ( pLog != NULL && pLog->HasPendingMessages() )
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pLog->Flush();
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delete wxLog::SetActiveTarget(new wxLogStderr); // So dialog boxes aren't used
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// for further messages
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if (wxTheApp->GetTopWindow())
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{
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delete wxTheApp->GetTopWindow();
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wxTheApp->SetTopWindow(NULL);
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}
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wxTheApp->DeletePendingObjects();
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wxTheApp->OnExit();
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wxApp::CleanUp();
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return retValue;
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};
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// Static member initialization
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wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
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wxApp::wxApp()
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{
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m_topWindow = NULL;
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wxTheApp = this;
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m_className = "";
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m_wantDebugOutput = TRUE ;
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m_appName = "";
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argc = 0;
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argv = NULL;
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m_exitOnFrameDelete = TRUE;
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m_mainColormap = (WXColormap) NULL;
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m_topLevelWidget = (WXWindow) NULL;
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m_maxRequestSize = 0;
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m_initialDisplay = (WXDisplay*) 0;
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m_mainLoop = NULL;
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}
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bool wxApp::Initialized()
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{
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if (GetTopWindow())
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return TRUE;
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else
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return FALSE;
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}
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int wxApp::MainLoop()
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{
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int rt;
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m_mainLoop = new wxEventLoop;
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rt = m_mainLoop->Run();
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delete m_mainLoop;
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m_mainLoop = NULL;
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return rt;
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}
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// Processes an X event.
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void wxApp::ProcessXEvent(WXEvent* _event)
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{
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XEvent* event = (XEvent*) _event;
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wxWindow* win = NULL;
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Window window = event->xany.window;
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Window actualWindow = window;
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// Find the first wxWindow that corresponds to this event window
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// TODO: may need to translate coordinates from actualWindow
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// to window, if the receiving window != wxWindow window
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while (window && !(win = wxGetWindowFromTable(window)))
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window = XGetParent(window);
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// TODO: shouldn't all the ProcessEvents below
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// be win->GetEventHandler()->ProcessEvent?
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switch (event->type)
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{
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case KeyPress:
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{
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if (CheckForAccelerator(_event))
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{
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// Do nothing! We intercepted and processed the event as an
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// accelerator.
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return;
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}
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else
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{
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if (win)
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{
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wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
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wxTranslateKeyEvent(keyEvent, win, window, xEvent);
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// We didn't process wxEVT_KEY_DOWN, so send
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// wxEVT_KEY_CHAR
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if (!win->ProcessEvent( keyEvent ))
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{
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keyEvent.SetEventType(wxEVT_KEY_CHAR);
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win->ProcessEvent( keyEvent );
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}
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// We intercepted and processed the key down event
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return;
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}
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}
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return;
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}
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case KeyRelease:
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{
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if (win)
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{
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wxKeyEvent keyEvent(wxEVT_KEY_UP);
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wxTranslateKeyEvent(keyEvent, win, window, event);
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win->ProcessEvent( keyEvent );
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}
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return;
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}
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case PropertyNotify:
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{
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HandlePropertyChange(_event);
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return;
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}
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case ResizeRequest:
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{
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/* Terry Gitnick <terryg@scientech.com> - 1/21/98
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* If resize event, don't resize until the last resize event for this
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* window is recieved. Prevents flicker as windows are resized.
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*/
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Display *disp = wxGetDisplay();
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XEvent report;
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// to avoid flicker
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report = * event;
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while( XCheckTypedWindowEvent (disp, actualWindow, ResizeRequest, &report));
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// TODO: when implementing refresh optimization, we can use
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// XtAddExposureToRegion to expand the window's paint region.
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if (win)
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{
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wxSize sz = win->GetSize();
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wxSizeEvent sizeEvent(sz, win->GetId());
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sizeEvent.SetEventObject(win);
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win->ProcessEvent( wxevent );
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}
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return;
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}
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case Expose:
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{
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if (win)
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{
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win->AddUpdateRect(event->xexpose.x, event->xexpose.y,
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event->xexpose.width, event->xexpose.height);
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if (event -> xexpose.count == 0)
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{
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win->DoPaint();
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win->ClearUpdateRects();
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}
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}
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return;
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}
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case EnterNotify:
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case LeaveNotify:
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case ButtonPress:
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case ButtonRelease:
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case MotionNotify:
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{
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if (win)
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{
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wxMouseEvent wxevent;
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wxTranslateMouseEvent(wxevent, win, window, event);
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win->ProcessEvent( wxevent );
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}
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return;
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}
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case FocusIn:
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{
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if (win && event->xfocus.detail != NotifyPointer)
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{
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wxFocusEvent focusEvent(wxEVT_SET_FOCUS, win->GetId());
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focusEvent.SetEventObject(win);
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win->ProcessEvent(focusEvent);
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}
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break;
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}
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case FocusOut:
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{
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if (win && event->xfocus.detail != NotifyPointer)
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{
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wxFocusEvent focusEvent(wxEVT_KILL_FOCUS, win->GetId());
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focusEvent.SetEventObject(win);
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win->ProcessEvent(focusEvent);
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}
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break;
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}
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default:
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{
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break;
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}
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}
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}
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// Returns TRUE if more time is needed.
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// Note that this duplicates wxEventLoopImpl::SendIdleEvent
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// but ProcessIdle may be needed by apps, so is kept.
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bool wxApp::ProcessIdle()
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{
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wxIdleEvent event;
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event.SetEventObject(this);
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ProcessEvent(event);
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return event.MoreRequested();
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}
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void wxApp::ExitMainLoop()
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{
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if (m_mainLoop)
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m_mainLoop->Exit(0);
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}
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// Is a message/event pending?
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bool wxApp::Pending()
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{
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return wxEventLoop::GetActive()->Pending();
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}
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// Dispatch a message.
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void wxApp::Dispatch()
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{
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wxEventLoop::GetActive()->Dispatch();
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}
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// This should be redefined in a derived class for
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// handling property change events for XAtom IPC.
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void wxApp::HandlePropertyChange(WXEvent *event)
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{
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// by default do nothing special
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// TODO: what to do for X11
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// XtDispatchEvent((XEvent*) event); /* let Motif do the work */
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}
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void wxApp::OnIdle(wxIdleEvent& event)
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{
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static bool inOnIdle = FALSE;
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// Avoid recursion (via ProcessEvent default case)
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if (inOnIdle)
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return;
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inOnIdle = TRUE;
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// If there are pending events, we must process them: pending events
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// are either events to the threads other than main or events posted
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// with wxPostEvent() functions
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// GRG: I have moved this here so that all pending events are processed
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// before starting to delete any objects. This behaves better (in
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// particular, wrt wxPostEvent) and is coherent with wxGTK's current
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// behaviour. Also removed the '#if wxUSE_THREADS' around it.
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// Changed Mar/2000 before 2.1.14
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// Flush pending events.
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ProcessPendingEvents();
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// 'Garbage' collection of windows deleted with Close().
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DeletePendingObjects();
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// flush the logged messages if any
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wxLog *pLog = wxLog::GetActiveTarget();
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if ( pLog != NULL && pLog->HasPendingMessages() )
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pLog->Flush();
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// Send OnIdle events to all windows
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bool needMore = SendIdleEvents();
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if (needMore)
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event.RequestMore(TRUE);
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inOnIdle = FALSE;
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}
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void wxWakeUpIdle()
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{
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// **** please implement me! ****
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// Wake up the idle handler processor, even if it is in another thread...
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}
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// Send idle event to all top-level windows
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bool wxApp::SendIdleEvents()
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{
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bool needMore = FALSE;
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wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
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while (node)
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{
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wxWindow* win = node->GetData();
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if (SendIdleEvents(win))
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needMore = TRUE;
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node = node->GetNext();
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}
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return needMore;
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}
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// Send idle event to window and all subwindows
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bool wxApp::SendIdleEvents(wxWindow* win)
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{
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bool needMore = FALSE;
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wxIdleEvent event;
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event.SetEventObject(win);
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win->ProcessEvent(event);
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if (event.MoreRequested())
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needMore = TRUE;
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wxNode* node = win->GetChildren().First();
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while (node)
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{
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wxWindow* win = (wxWindow*) node->Data();
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if (SendIdleEvents(win))
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needMore = TRUE;
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node = node->Next();
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}
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return needMore ;
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}
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void wxApp::DeletePendingObjects()
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{
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wxNode *node = wxPendingDelete.First();
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while (node)
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{
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wxObject *obj = (wxObject *)node->Data();
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delete obj;
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if (wxPendingDelete.Member(obj))
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delete node;
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// Deleting one object may have deleted other pending
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// objects, so start from beginning of list again.
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node = wxPendingDelete.First();
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}
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}
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// Create an application context
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bool wxApp::OnInitGui()
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{
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// TODO: parse argv and get display to pass to XOpenDisplay
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Display* dpy = XOpenDisplay(NULL);
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m_initialDisplay = (WXDisplay*) dpy;
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if (!dpy) {
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wxString className(wxTheApp->GetClassName());
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wxLogError(_("wxWindows could not open display for '%s': exiting."),
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(const char*) className);
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exit(-1);
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}
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XSelectInput(m_initialDisplay,
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XDefaultRootWindow(m_initialDisplay),
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PropertyChangeMask);
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#ifdef __WXDEBUG__
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// install the X error handler
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gs_pfnXErrorHandler = XSetErrorHandler(wxXErrorHandler);
|
|
#endif // __WXDEBUG__
|
|
|
|
GetMainColormap(dpy);
|
|
m_maxRequestSize = XMaxRequestSize((Display*) dpy);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
WXColormap wxApp::GetMainColormap(WXDisplay* display)
|
|
{
|
|
if (!display) /* Must be called first with non-NULL display */
|
|
return m_mainColormap;
|
|
|
|
int defaultScreen = DefaultScreen((Display*) display);
|
|
Screen* screen = XScreenOfDisplay((Display*) display, defaultScreen);
|
|
|
|
Colormap c = DefaultColormapOfScreen(screen);
|
|
|
|
if (!m_mainColormap)
|
|
m_mainColormap = (WXColormap) c;
|
|
|
|
return (WXColormap) c;
|
|
}
|
|
|
|
static Window XGetParent(Window window)
|
|
{
|
|
Window parent, root = 0;
|
|
unsigned int noChildren = 0;
|
|
if (XQueryTree(wxGetDisplay(), window, & root, & parent,
|
|
NULL, & noChildren))
|
|
return parent;
|
|
else
|
|
return (Window) 0;
|
|
}
|
|
|
|
// Returns TRUE if an accelerator has been processed
|
|
bool wxApp::CheckForAccelerator(WXEvent* event)
|
|
{
|
|
XEvent* xEvent = (XEvent*) event;
|
|
if (xEvent->xany.type == KeyPress)
|
|
{
|
|
// Find a wxWindow for this window
|
|
// TODO: should get display for the window, not the current display
|
|
Window window = xEvent->xany.window;
|
|
wxWindow* win = NULL;
|
|
|
|
// Find the first wxWindow that corresponds to this event window
|
|
while (window && !(win = wxGetWindowFromTable(window)))
|
|
window = XGetParent(window);
|
|
|
|
if (!window || !win)
|
|
return FALSE;
|
|
|
|
wxKeyEvent keyEvent(wxEVT_CHAR);
|
|
wxTranslateKeyEvent(keyEvent, win, (Window) 0, xEvent);
|
|
|
|
// Now we have a wxKeyEvent and we have a wxWindow.
|
|
// Go up the hierarchy until we find a matching accelerator,
|
|
// or we get to the top.
|
|
while (win)
|
|
{
|
|
if (win->ProcessAccelerator(keyEvent))
|
|
return TRUE;
|
|
win = win->GetParent();
|
|
}
|
|
return FALSE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void wxExit()
|
|
{
|
|
int retValue = 0;
|
|
if (wxTheApp)
|
|
retValue = wxTheApp->OnExit();
|
|
|
|
wxApp::CleanUp();
|
|
/*
|
|
* Exit in some platform-specific way. Not recommended that the app calls this:
|
|
* only for emergencies.
|
|
*/
|
|
exit(retValue);
|
|
}
|
|
|
|
// Yield to other processes
|
|
|
|
bool wxApp::Yield(bool onlyIfNeeded)
|
|
{
|
|
bool s_inYield = FALSE;
|
|
|
|
if ( s_inYield )
|
|
{
|
|
if ( !onlyIfNeeded )
|
|
{
|
|
wxFAIL_MSG( wxT("wxYield called recursively" ) );
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
s_inYield = TRUE;
|
|
|
|
while (wxTheApp && wxTheApp->Pending())
|
|
wxTheApp->Dispatch();
|
|
|
|
s_inYield = FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
// TODO use XmGetPixmap (?) to get the really standard icons!
|
|
|
|
// XPM hack: make the arrays const
|
|
#define static static const
|
|
|
|
#include "wx/generic/info.xpm"
|
|
#include "wx/generic/error.xpm"
|
|
#include "wx/generic/question.xpm"
|
|
#include "wx/generic/warning.xpm"
|
|
|
|
#undef static
|
|
|
|
wxIcon
|
|
wxApp::GetStdIcon(int which) const
|
|
{
|
|
switch(which)
|
|
{
|
|
case wxICON_INFORMATION:
|
|
return wxIcon(info_xpm);
|
|
|
|
case wxICON_QUESTION:
|
|
return wxIcon(question_xpm);
|
|
|
|
case wxICON_EXCLAMATION:
|
|
return wxIcon(warning_xpm);
|
|
|
|
default:
|
|
wxFAIL_MSG("requested non existent standard icon");
|
|
// still fall through
|
|
|
|
case wxICON_HAND:
|
|
return wxIcon(error_xpm);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// accessors for C modules
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if 0
|
|
extern "C" XtAppContext wxGetAppContext()
|
|
{
|
|
return (XtAppContext)wxTheApp->GetAppContext();
|
|
}
|
|
#endif
|