Add wxWindow::BeginRepositioningChildren() and EndRepositioningChildren().
This is just a refactoring of wxMSW code to make it possible to use deferred window positioning from other places in subsequent commits. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74066 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -666,6 +666,7 @@ All (GUI):
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- Allow associating a validator with wxGridCellTextEditor (derEine).
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- Add more convenient wxFont(wxFontInfo) ctor.
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- Pass menu events to the handler in the associated wxMenuBar.
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- Add wxWindow::BeginRepositioningChildren() and EndRepositioningChildren().
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wxGTK:
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@@ -67,6 +67,9 @@ public:
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virtual void Raise();
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virtual void Lower();
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virtual bool BeginRepositioningChildren();
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virtual void EndRepositioningChildren();
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virtual bool Show(bool show = true);
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virtual bool ShowWithEffect(wxShowEffect effect,
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unsigned timeout = 0)
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@@ -555,6 +555,43 @@ public:
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// this is the same as SendSizeEventToParent() but using PostSizeEvent()
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void PostSizeEventToParent() { SendSizeEventToParent(wxSEND_EVENT_POST); }
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// These functions should be used before repositioning the children of
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// this window to reduce flicker or, in MSW case, even avoid display
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// corruption in some situations (so they're more than just optimization).
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//
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// EndRepositioningChildren() should be called if and only if
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// BeginRepositioningChildren() returns true. To ensure that this is always
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// done automatically, use ChildrenRepositioningGuard class below.
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virtual bool BeginRepositioningChildren() { return false; }
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virtual void EndRepositioningChildren() { }
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// A simple helper which ensures that EndRepositioningChildren() is called
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// from its dtor if and only if calling BeginRepositioningChildren() from
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// the ctor returned true.
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class ChildrenRepositioningGuard
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{
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public:
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// Notice that window can be NULL here, for convenience. In this case
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// this class simply doesn't do anything.
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wxEXPLICIT ChildrenRepositioningGuard(wxWindowBase* win)
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: m_win(win),
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m_callEnd(win && win->BeginRepositioningChildren())
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{
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}
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~ChildrenRepositioningGuard()
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{
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if ( m_callEnd )
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m_win->EndRepositioningChildren();
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}
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private:
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wxWindowBase* const m_win;
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const bool m_callEnd;
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wxDECLARE_NO_COPY_CLASS(ChildrenRepositioningGuard);
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};
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// window state
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// ------------
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@@ -766,6 +766,70 @@ public:
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*/
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//@{
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/**
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Helper for ensuring EndRepositioningChildren() is called correctly.
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This class wraps the calls to BeginRepositioningChildren() and
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EndRepositioningChildren() by performing the former in its constructor
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and the latter in its destructor if, and only if, the first call
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returned @true. This is the simplest way to call these methods and if
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this class is created as a local variable, it also ensures that
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EndRepositioningChildren() is correctly called (or not) on scope exit,
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so its use instead of calling these methods manually is highly
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recommended.
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@since 2.9.5
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*/
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class ChildrenRepositioningGuard
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{
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public:
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/**
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Constructor calls wxWindow::BeginRepositioningChildren().
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@param win The window to call BeginRepositioningChildren() on. If
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it is @NULL, nothing is done.
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*/
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explicit ChildrenRepositioningGuard(wxWindow* win);
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/**
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Destructor calls wxWindow::EndRepositioningChildren() if necessary.
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EndRepositioningChildren() is called only if a valid window was
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passed to the constructor and if BeginRepositioningChildren()
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returned @true.
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*/
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~ChildrenRepositioningGuard();
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};
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/**
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Prepare for changing positions of multiple child windows.
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This method should be called before changing positions of multiple
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child windows to reduce flicker and, in MSW case, even avoid display
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corruption in some cases. It is used internally by wxWidgets and called
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automatically when the window size changes but it can also be useful to
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call it from outside of the library if a repositioning involving
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multiple children is done without changing the window size.
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If this method returns @true, then EndRepositioningChildren() must be
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called after setting all children positions. Use
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ChildrenRepositioningGuard class to ensure that this requirement is
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satisfied.
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@since 2.9.5
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*/
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bool BeginRepositioningChildren();
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/**
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Fix child window positions after setting all of them at once.
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This method must be called if and only if the previous call to
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BeginRepositioningChildren() returned @true.
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@since 2.9.5
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*/
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void EndRepositioningChildren();
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/**
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Sets the cached best size value.
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@@ -5109,11 +5109,9 @@ bool wxWindowMSW::HandleExitSizeMove()
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return HandleWindowEvent(event);
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}
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bool wxWindowMSW::HandleSize(int WXUNUSED(w), int WXUNUSED(h), WXUINT wParam)
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bool wxWindowMSW::BeginRepositioningChildren()
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{
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#if wxUSE_DEFERRED_SIZING
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// when we resize this window, its children are probably going to be
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// repositioned as well, prepare to use DeferWindowPos() for them
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int numChildren = 0;
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for ( HWND child = ::GetWindow(GetHwndOf(this), GW_CHILD);
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child;
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@@ -5122,23 +5120,60 @@ bool wxWindowMSW::HandleSize(int WXUNUSED(w), int WXUNUSED(h), WXUINT wParam)
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numChildren ++;
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}
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// Protect against valid m_hDWP being overwritten
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bool useDefer = false;
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// Nothing is gained by deferring the repositioning of a single child.
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if ( numChildren < 2 )
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return false;
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if ( numChildren > 1 )
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// Protect against valid m_hDWP being overwritten
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if ( m_hDWP )
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return false;
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m_hDWP = (WXHANDLE)::BeginDeferWindowPos(numChildren);
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if ( !m_hDWP )
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{
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if (!m_hDWP)
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{
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m_hDWP = (WXHANDLE)::BeginDeferWindowPos(numChildren);
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if ( !m_hDWP )
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{
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wxLogLastError(wxT("BeginDeferWindowPos"));
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}
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if (m_hDWP)
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useDefer = true;
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}
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wxLogLastError(wxT("BeginDeferWindowPos"));
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return false;
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}
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// Return true to indicate that EndDeferWindowPos() should be called.
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return true;
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#endif // wxUSE_DEFERRED_SIZING
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}
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void wxWindowMSW::EndRepositioningChildren()
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{
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#if wxUSE_DEFERRED_SIZING
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wxASSERT_MSG( m_hDWP, wxS("Shouldn't be called") );
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// reset m_hDWP to NULL so that child windows don't try to use our
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// m_hDWP after we call EndDeferWindowPos() on it (this shouldn't
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// happen anyhow normally but who knows what weird flow of control we
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// may have depending on what the users EVT_SIZE handler does...)
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HDWP hDWP = (HDWP)m_hDWP;
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m_hDWP = NULL;
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// do put all child controls in place at once
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if ( !::EndDeferWindowPos(hDWP) )
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{
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wxLogLastError(wxT("EndDeferWindowPos"));
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}
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// Reset our children's pending pos/size values.
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for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
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node;
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node = node->GetNext() )
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{
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wxWindowMSW * const child = node->GetData();
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child->MSWEndDeferWindowPos();
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}
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#endif // wxUSE_DEFERRED_SIZING
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}
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bool wxWindowMSW::HandleSize(int WXUNUSED(w), int WXUNUSED(h), WXUINT wParam)
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{
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// when we resize this window, its children are probably going to be
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// repositioned as well, prepare to use DeferWindowPos() for them
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ChildrenRepositioningGuard repositionGuard(this);
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// update this window size
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bool processed = false;
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@@ -5171,34 +5206,6 @@ bool wxWindowMSW::HandleSize(int WXUNUSED(w), int WXUNUSED(h), WXUINT wParam)
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processed = HandleWindowEvent(event);
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}
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#if wxUSE_DEFERRED_SIZING
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// and finally change the positions of all child windows at once
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if ( useDefer && m_hDWP )
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{
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// reset m_hDWP to NULL so that child windows don't try to use our
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// m_hDWP after we call EndDeferWindowPos() on it (this shouldn't
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// happen anyhow normally but who knows what weird flow of control we
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// may have depending on what the users EVT_SIZE handler does...)
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HDWP hDWP = (HDWP)m_hDWP;
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m_hDWP = NULL;
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// do put all child controls in place at once
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if ( !::EndDeferWindowPos(hDWP) )
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{
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wxLogLastError(wxT("EndDeferWindowPos"));
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}
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// Reset our children's pending pos/size values.
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for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
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node;
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node = node->GetNext() )
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{
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wxWindowMSW * const child = node->GetData();
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child->MSWEndDeferWindowPos();
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}
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}
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#endif // wxUSE_DEFERRED_SIZING
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return processed;
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}
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