don't crash in wx(Flex)GridSizer with division by 0, assert instead; also factored out a lot of duplicated code in a single function
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16854 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -244,6 +244,9 @@ protected:
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int m_vgap;
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int m_hgap;
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// return the number of total items and the number of columns and rows
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int CalcRowsCols(int& rows, int& cols) const;
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void SetItemBounds( wxSizerItem *item, int x, int y, int w, int h );
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private:
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@@ -568,10 +568,10 @@ bool wxSizer::DoSetItemMinSize( wxWindow *window, int width, int height )
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wxSizerItem *item = (wxSizerItem*)node->Data();
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if (item->GetSizer())
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{
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/* It's a sizer, so lets search recursively. */
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// It's a sizer, so lets search recursively.
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if (item->GetSizer()->DoSetItemMinSize( window, width, height ))
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{
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/* A child sizer found the requested windw, exit. */
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// A child sizer found the requested windw, exit.
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return TRUE;
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}
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}
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@@ -603,10 +603,10 @@ bool wxSizer::DoSetItemMinSize( wxSizer *sizer, int width, int height )
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wxSizerItem *item = (wxSizerItem*)node->Data();
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if (item->GetSizer())
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{
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/* It's a sizer, so lets search recursively. */
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// It's a sizer, so lets search recursively.
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if (item->GetSizer()->DoSetItemMinSize( sizer, width, height ))
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{
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/* A child sizer found the requested windw, exit. */
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// A child sizer found the requested windw, exit.
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return TRUE;
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}
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}
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@@ -624,13 +624,12 @@ bool wxSizer::DoSetItemMinSize( int pos, int width, int height )
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wxSizerItem *item = (wxSizerItem*) node->Data();
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if (item->GetSizer())
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{
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/* Sizers contains the minimal size in them, if not calculated ... */
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// Sizers contains the minimal size in them, if not calculated ...
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item->GetSizer()->DoSetMinSize( width, height );
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}
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else
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{
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/* ... whereas the minimal size of spacers and windows in stored
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in the item */
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// ... but the minimal size of spacers and windows in stored in them
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item->SetInitSize( width, height );
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}
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@@ -657,20 +656,38 @@ wxGridSizer::wxGridSizer( int cols, int vgap, int hgap )
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m_hgap = hgap;
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}
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int wxGridSizer::CalcRowsCols(int& nrows, int& ncols) const
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{
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int nitems = m_children.GetCount();
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if ( nitems)
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{
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if ( m_cols )
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{
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ncols = m_cols;
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nrows = (nitems + m_cols - 1) / m_cols;
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}
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else if ( m_rows )
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{
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ncols = (nitems + m_rows - 1) / m_rows;
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nrows = m_rows;
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}
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else // 0 columns, 0 rows?
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{
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wxFAIL_MSG( _T("grid sizer must have either rows or columns fixed") );
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nrows = ncols = 0;
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}
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}
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return nitems;
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}
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void wxGridSizer::RecalcSizes()
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{
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if (m_children.GetCount() == 0)
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int nitems, nrows, ncols;
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if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
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return;
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int nitems = m_children.GetCount();
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int nrows = m_rows;
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int ncols = m_cols;
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if (ncols > 0)
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nrows = (nitems + ncols-1) / ncols;
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else
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ncols = (nitems + nrows-1) / nrows;
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wxSize sz( GetSize() );
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wxPoint pt( GetPosition() );
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@@ -699,17 +716,9 @@ void wxGridSizer::RecalcSizes()
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wxSize wxGridSizer::CalcMin()
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{
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if (m_children.GetCount() == 0)
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return wxSize(10,10);
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int nitems = m_children.GetCount();
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int nrows = m_rows;
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int ncols = m_cols;
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if (ncols > 0)
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nrows = (nitems + ncols-1) / ncols;
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else
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ncols = (nitems + nrows-1) / nrows;
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int nitems, nrows, ncols;
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if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
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return wxSize(10, 10);
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// Find the max width and height for any component
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int w = 0;
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@@ -797,21 +806,16 @@ void wxFlexGridSizer::CreateArrays()
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if (m_colWidths)
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delete[] m_colWidths;
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if (m_children.GetCount() == 0)
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return;
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int nitems = m_children.GetCount();
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int nrows = m_rows;
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int ncols = m_cols;
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if (ncols > 0)
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nrows = (nitems + ncols-1) / ncols;
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else
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ncols = (nitems + nrows-1) / nrows;
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int nitems, nrows, ncols;
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if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
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{
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m_rowHeights =
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m_colWidths = NULL;
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}
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m_rowHeights = new int[nrows];
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m_colWidths = new int[ncols];
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for (int col = 0; col < ncols; col++)
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m_colWidths[ col ] = 0;
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for (int row = 0; row < nrows; row++)
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@@ -820,25 +824,17 @@ void wxFlexGridSizer::CreateArrays()
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void wxFlexGridSizer::RecalcSizes()
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{
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if (m_children.GetCount() == 0)
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int nitems, nrows, ncols;
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if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
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return;
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int nitems = m_children.GetCount();
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int nrows = m_rows;
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int ncols = m_cols;
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if (ncols > 0)
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nrows = (nitems + ncols-1) / ncols;
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else
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ncols = (nitems + nrows-1) / nrows;
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wxSize sz( GetSize() );
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wxSize minsz( CalcMin() );
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wxPoint pt( GetPosition() );
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int delta;
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size_t idx,num;
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wxArrayInt temp;
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// Transfer only those rows into temp which exist in the sizer
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// ignoring the superflouus ones. This prevents a segfault when
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// calling AddGrowableRow( 3 ) if the sizer only has 2 rows.
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@@ -855,12 +851,12 @@ void wxFlexGridSizer::RecalcSizes()
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}
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temp.Empty();
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// See above
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// See above
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for (idx = 0; idx < m_growableCols.GetCount(); idx++)
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if (m_growableCols[idx] < ncols)
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temp.Add( m_growableCols[idx] );
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num = temp.GetCount();
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if ((num > 0) && (sz.x > minsz.x))
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{
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delta = (sz.x - minsz.x) / num;
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@@ -895,31 +891,20 @@ void wxFlexGridSizer::RecalcSizes()
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wxSize wxFlexGridSizer::CalcMin()
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{
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if (m_children.GetCount() == 0)
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int nitems, nrows, ncols;
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if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
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return wxSize(10,10);
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int nitems = m_children.GetCount();
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int nrows = m_rows;
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int ncols = m_cols;
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if (ncols > 0)
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nrows = (nitems + ncols-1) / ncols;
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else
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ncols = (nitems + nrows-1) / nrows;
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CreateArrays();
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int col;
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int row;
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int i = 0;
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wxNode *node = m_children.First();
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while (node)
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{
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wxSizerItem *item = (wxSizerItem*)node->Data();
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wxSize sz( item->CalcMin() );
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row = i / ncols;
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col = i % ncols;
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int row = i / ncols;
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int col = i % ncols;
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m_rowHeights[ row ] = wxMax( sz.y, m_rowHeights[ row ] );
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m_colWidths[ col ] = wxMax( sz.x, m_colWidths[ col ] );
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@@ -928,11 +913,11 @@ wxSize wxFlexGridSizer::CalcMin()
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}
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int width = 0;
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for (col = 0; col < ncols; col++)
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for (int col = 0; col < ncols; col++)
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width += m_colWidths[ col ];
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int height = 0;
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for (row = 0; row < nrows; row++)
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for (int row = 0; row < nrows; row++)
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height += m_rowHeights[ row ];
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return wxSize( width + (ncols-1) * m_hgap,
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