add wxUSE_IMAGE to setup.h and GetHFONT to wxFont.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9861 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Webster
2001-04-23 18:33:05 +00:00
parent 5fd2b2c6ae
commit 08399e45e7
3 changed files with 31 additions and 22 deletions

View File

@@ -107,6 +107,7 @@ public:
virtual WXHANDLE GetResourceHandle(void);
virtual bool FreeResource(bool bForce = FALSE);
WXHFONT GetHFONT(void) const;
protected:
//
// Common part of all ctors

View File

@@ -15,12 +15,6 @@
// ----------------------------------------------------------------------------
// global settings
// ----------------------------------------------------------------------------
// use TCPV40 from toolkit - EK
#define TCPV40HDRS
// use double mode + PM GUI and Window text window,
// to use it you must link your app as "Window"
#define wxUSE_CONSOLEDEBUG 1
// define this to 1 if you want icons to behave as bitmaps
#define wxICON_IS_BITMAP 0
@@ -34,12 +28,6 @@
#define wxUSE_FILESYSTEM 1 // better have this is you want to compile wxHTML
#define wxUSE_PCX 1 // Utilize PCX images
#define wxUSE_PNM 1 // Utilize PNM images
#define wxUSE_GIF 1 // Utilize GIF images
#if defined(__VISAGECPP__) && (__IBMCPP__ < 400 || __IBMC__ < 400 )
#define wxUSE_LONGLONG 1
#endif
@@ -219,10 +207,23 @@
// and make the library thread safe
#define wxUSE_ZLIB 1
// Use zlib for compression in streams and PNG code
#define wxUSE_IMAGE 1
// Set to 1 for wxImage support (recommended).
#define wxUSE_LIBPNG 1
// Use PNG bitmap code
// Set to 1 for PNG format support
#define wxUSE_LIBJPEG 1
// Use JPEG bitmap code
// Set to 1 for JPEG format support
#define wxUSE_LIBTIFF 1
// Set to 1 for TIFF format support
#define wxUSE_GIF 1
// Set to 1 for GIF format support
#define wxUSE_PNM 1
// Set to 1 for PNM format support
#define wxUSE_PCX 1
// Set to 1 for PCX format support
#define wxUSE_XPM 1
// Set to 1 for XPM format support
#define wxUSE_SERIAL 1
// Use serialization (requires utils/serialize)
#define wxUSE_DYNLIB_CLASS 1

View File

@@ -28,12 +28,6 @@
#define wxUSE_FILESYSTEM 1 // better have this is you want to compile wxHTML
#define wxUSE_PCX 1 // Utilize PCX images
#define wxUSE_PNM 1 // Utilize PNM images
#define wxUSE_GIF 1 // Utilize GIF images
#if defined(__VISAGECPP__) && (__IBMCPP__ < 400 || __IBMC__ < 400 )
#define wxUSE_LONGLONG 1
#endif
@@ -213,10 +207,23 @@
// and make the library thread safe
#define wxUSE_ZLIB 1
// Use zlib for compression in streams and PNG code
#define wxUSE_IMAGE 1
// Set to 1 for wxImage support (recommended).
#define wxUSE_LIBPNG 1
// Use PNG bitmap code
// Set to 1 for PNG format support
#define wxUSE_LIBJPEG 1
// Use JPEG bitmap code
// Set to 1 for JPEG format support
#define wxUSE_LIBTIFF 1
// Set to 1 for TIFF format support
#define wxUSE_GIF 1
// Set to 1 for GIF format support
#define wxUSE_PNM 1
// Set to 1 for PNM format support
#define wxUSE_PCX 1
// Set to 1 for PCX format support
#define wxUSE_XPM 1
// Set to 1 for XPM format support
#define wxUSE_SERIAL 1
// Use serialization (requires utils/serialize)
#define wxUSE_DYNLIB_CLASS 1