Fix part of [ 1570325 ] wxAnimationCtrl for wxAdv library

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
2006-10-11 16:09:39 +00:00
parent a51cb1e67b
commit 05a98b6d5d
9 changed files with 103 additions and 25 deletions

View File

@@ -49,6 +49,7 @@ public:
virtual wxPoint GetFramePosition(size_t frame) const;
virtual wxAnimationDisposal GetDisposalMethod(size_t frame) const;
virtual long GetDelay(size_t frame) const;
virtual wxColour GetTransparentColour(size_t frame) const;
public:
// constructor, destructor, etc.

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@@ -112,6 +112,9 @@ public: // frame specific data getters
// if returns -1 then the frame must be displayed forever.
virtual long GetDelay(size_t frame) const = 0;
// the transparent colour for this frame if any or wxNullColour.
virtual wxColour GetTransparentColour(size_t frame) const = 0;
// get global data
wxSize GetAnimationSize() const { return m_szAnimation; }
wxColour GetBackgroundColour() const { return m_background; }

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@@ -42,7 +42,9 @@ public:
public: // extended interface used by the generic implementation of wxAnimationCtrl
wxPoint GetFramePosition(size_t frame) const;
wxSize GetFrameSize(size_t frame) const;
wxAnimationDisposal GetDisposalMethod(size_t frame) const;
wxColour GetTransparentColour(size_t frame) const;
wxColour GetBackgroundColour() const;
protected:
@@ -68,7 +70,7 @@ public:
class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
{
public:
wxAnimationCtrl();
wxAnimationCtrl() { Init(); }
wxAnimationCtrl(wxWindow *parent,
wxWindowID id,
const wxAnimation& anim = wxNullAnimation,
@@ -77,9 +79,13 @@ public:
long style = wxAC_DEFAULT_STYLE,
const wxString& name = wxAnimationCtrlNameStr)
{
Init();
Create(parent, id, anim, pos, size, style, name);
}
void Init();
bool Create(wxWindow *parent, wxWindowID id,
const wxAnimation& anim = wxNullAnimation,
const wxPoint& pos = wxDefaultPosition,
@@ -135,9 +141,10 @@ protected: // internal utilities
// Draw the background; use this when e.g. previous frame had wxANIM_TOBACKGROUND disposal.
void DisposeToBackground(wxDC& dc);
void DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz);
void IncrementalUpdateBackingStore();
void RebuildBackingStoreUpToFrame(size_t);
bool RebuildBackingStoreUpToFrame(size_t);
void DrawFrame(wxDC &dc, size_t);
virtual wxSize DoGetBestSize() const;

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@@ -71,7 +71,8 @@ public:
unsigned char* GetData(size_t frame) const;
unsigned char* GetPalette(size_t frame) const;
unsigned int GetNcolours(size_t frame) const;
int GetTransparentColour(size_t frame) const;
int GetTransparentColourIndex(size_t frame) const;
wxColour GetTransparentColour(size_t frame) const;
virtual wxSize GetFrameSize(size_t frame) const;
virtual wxPoint GetFramePosition(size_t frame) const;

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@@ -89,7 +89,7 @@ private:
class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
{
public:
wxAnimationCtrl();
wxAnimationCtrl() { Init(); }
wxAnimationCtrl(wxWindow *parent,
wxWindowID id,
const wxAnimation& anim = wxNullAnimation,
@@ -98,9 +98,13 @@ public:
long style = wxAC_DEFAULT_STYLE,
const wxString& name = wxAnimationCtrlNameStr)
{
Init();
Create(parent, id, anim, pos, size, style, name);
}
void Init();
bool Create(wxWindow *parent, wxWindowID id,
const wxAnimation& anim = wxNullAnimation,
const wxPoint& pos = wxDefaultPosition,

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@@ -96,6 +96,18 @@ long wxANIDecoder::GetDelay(size_t frame) const
return m_info[frame].m_delay;
}
wxColour wxANIDecoder::GetTransparentColour(size_t frame) const
{
size_t idx = m_info[frame].m_imageIndex;
if (!m_images[idx].HasMask())
return wxNullColour;
return wxColour(m_images[idx].GetMaskRed(),
m_images[idx].GetMaskGreen(),
m_images[idx].GetMaskBlue());
}
//---------------------------------------------------------------------------
// ANI reading and decoding

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@@ -125,7 +125,7 @@ bool wxGIFDecoder::ConvertToImage(size_t frame, wxImage *image) const
pal = GetPalette(frame);
src = GetData(frame);
dst = image->GetData();
transparent = GetTransparentColour(frame);
transparent = GetTransparentColourIndex(frame);
/* set transparent colour mask */
if (transparent != -1)
@@ -206,10 +206,22 @@ long wxGIFDecoder::GetDelay(size_t frame) const
return GetFrame(frame)->delay;
}
wxColour wxGIFDecoder::GetTransparentColour(size_t frame) const
{
unsigned char *pal = GetFrame(frame)->pal;
int n = GetFrame(frame)->transparent;
if (n == -1)
return wxNullColour;
return wxColour(pal[n*3 + 0],
pal[n*3 + 1],
pal[n*3 + 2]);
}
unsigned char* wxGIFDecoder::GetData(size_t frame) const { return (GetFrame(frame)->p); }
unsigned char* wxGIFDecoder::GetPalette(size_t frame) const { return (GetFrame(frame)->pal); }
unsigned int wxGIFDecoder::GetNcolours(size_t frame) const { return (GetFrame(frame)->ncolours); }
int wxGIFDecoder::GetTransparentColour(size_t frame) const { return (GetFrame(frame)->transparent); }
int wxGIFDecoder::GetTransparentColourIndex(size_t frame) const { return (GetFrame(frame)->transparent); }

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@@ -82,6 +82,13 @@ wxPoint wxAnimation::GetFramePosition(size_t frame) const
return M_ANIMDATA->GetFramePosition(frame);
}
wxSize wxAnimation::GetFrameSize(size_t frame) const
{
wxCHECK_MSG( IsOk(), wxDefaultSize, wxT("invalid animation") );
return M_ANIMDATA->GetFrameSize(frame);
}
wxAnimationDisposal wxAnimation::GetDisposalMethod(size_t frame) const
{
wxCHECK_MSG( IsOk(), wxANIM_UNSPECIFIED, wxT("invalid animation") );
@@ -89,6 +96,13 @@ wxAnimationDisposal wxAnimation::GetDisposalMethod(size_t frame) const
return M_ANIMDATA->GetDisposalMethod(frame);
}
wxColour wxAnimation::GetTransparentColour(size_t frame) const
{
wxCHECK_MSG( IsOk(), wxNullColour, wxT("invalid animation") );
return M_ANIMDATA->GetTransparentColour(frame);
}
wxColour wxAnimation::GetBackgroundColour() const
{
wxCHECK_MSG( IsOk(), wxNullColour, wxT("invalid animation") );
@@ -259,12 +273,15 @@ BEGIN_EVENT_TABLE(wxAnimationCtrl, wxAnimationCtrlBase)
EVT_TIMER(wxID_ANY, wxAnimationCtrl::OnTimer)
END_EVENT_TABLE()
wxAnimationCtrl::wxAnimationCtrl()
void wxAnimationCtrl::Init()
{
m_currentFrame = 0;
m_looped = false;
m_isPlaying = false;
m_useWinBackgroundColour = false;
// use the window background colour by default to be consistent
// with the GTK+ native version
m_useWinBackgroundColour = true;
}
bool wxAnimationCtrl::Create(wxWindow *parent, wxWindowID id,
@@ -272,10 +289,6 @@ bool wxAnimationCtrl::Create(wxWindow *parent, wxWindowID id,
const wxSize& size, long style, const wxString& name)
{
m_animation = animation;
m_currentFrame = 0;
m_looped = true;
m_isPlaying = false;
m_useWinBackgroundColour = false;
m_timer.SetOwner(this);
if (!base_type::Create(parent, id, pos, size, style, wxDefaultValidator, name))
@@ -325,7 +338,13 @@ void wxAnimationCtrl::SetAnimation(const wxAnimation& animation)
// display first frame
m_currentFrame = 0;
if (m_animation.IsOk())
RebuildBackingStoreUpToFrame(0);
{
if (!RebuildBackingStoreUpToFrame(0))
{
m_animation = wxNullAnimation;
return;
}
}
else
{
// clear to
@@ -364,12 +383,14 @@ bool wxAnimationCtrl::Play(bool looped)
int oldframe = m_currentFrame;
m_looped = looped;
m_currentFrame = 0;
m_isPlaying = true;
// small optimization: if the back store was already updated to the
// first frame, don't rebuild it
if (oldframe != 0)
RebuildBackingStoreUpToFrame(0);
if (!RebuildBackingStoreUpToFrame(0))
return false;
m_isPlaying = true;
// DrawCurrentFrame() will use our updated backing store
wxClientDC clientDC(this);
@@ -390,7 +411,7 @@ bool wxAnimationCtrl::Play(bool looped)
// wxAnimationCtrl - rendering methods
// ----------------------------------------------------------------------------
void wxAnimationCtrl::RebuildBackingStoreUpToFrame(size_t frame)
bool wxAnimationCtrl::RebuildBackingStoreUpToFrame(size_t frame)
{
// if we've not created the backing store yet or it's too
// small, then recreate it
@@ -402,7 +423,8 @@ void wxAnimationCtrl::RebuildBackingStoreUpToFrame(size_t frame)
if ( !m_backingStore.IsOk() ||
m_backingStore.GetWidth() < w || m_backingStore.GetHeight() < h )
{
m_backingStore.Create(w, h);
if (!m_backingStore.Create(w, h))
return false;
}
wxMemoryDC dc;
@@ -419,11 +441,16 @@ void wxAnimationCtrl::RebuildBackingStoreUpToFrame(size_t frame)
{
DrawFrame(dc, i);
}
else if (m_animation.GetDisposalMethod(i) == wxANIM_TOBACKGROUND)
DisposeToBackground(dc, m_animation.GetFramePosition(i),
m_animation.GetFrameSize(i));
}
// finally draw this frame
DrawFrame(dc, frame);
dc.SelectObject(wxNullBitmap);
return true;
}
void wxAnimationCtrl::IncrementalUpdateBackingStore()
@@ -447,7 +474,8 @@ void wxAnimationCtrl::IncrementalUpdateBackingStore()
switch (m_animation.GetDisposalMethod(m_currentFrame-1))
{
case wxANIM_TOBACKGROUND:
DisposeToBackground(dc);
DisposeToBackground(dc, m_animation.GetFramePosition(m_currentFrame-1),
m_animation.GetFrameSize(m_currentFrame-1));
break;
case wxANIM_TOPREVIOUS:
@@ -462,7 +490,8 @@ void wxAnimationCtrl::IncrementalUpdateBackingStore()
DisposeToBackground(dc);
}
else
RebuildBackingStoreUpToFrame(m_currentFrame-2);
if (!RebuildBackingStoreUpToFrame(m_currentFrame-2))
Stop();
break;
case wxANIM_DONOTREMOVE:
@@ -501,12 +530,23 @@ void wxAnimationCtrl::DisposeToBackground(wxDC& dc)
{
wxColour col = IsUsingWindowBackgroundColour()
? GetBackgroundColour()
: m_animation.GetBackgroundColour() ;
: m_animation.GetBackgroundColour();
wxBrush brush(col);
dc.SetBackground(brush);
dc.Clear();
}
void wxAnimationCtrl::DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz)
{
wxColour col = IsUsingWindowBackgroundColour()
? GetBackgroundColour()
: m_animation.GetBackgroundColour();
wxBrush brush(col);
dc.SetBrush(brush); // SetBrush and not SetBackground !!
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(pos, sz);
}
// ----------------------------------------------------------------------------
// wxAnimationCtrl - event handlers
// ----------------------------------------------------------------------------
@@ -561,7 +601,8 @@ void wxAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event))
// for big animations as the backing store must be
// extended and rebuilt. Try to avoid it!!
if (m_animation.IsOk())
RebuildBackingStoreUpToFrame(m_currentFrame);
if (!RebuildBackingStoreUpToFrame(m_currentFrame))
Stop(); // in case we are playing
}
#endif // wxUSE_ANIMATIONCTRL

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@@ -180,7 +180,7 @@ BEGIN_EVENT_TABLE(wxAnimationCtrl, wxAnimationCtrlBase)
EVT_TIMER(wxID_ANY, wxAnimationCtrl::OnTimer)
END_EVENT_TABLE()
wxAnimationCtrl::wxAnimationCtrl()
void wxAnimationCtrl::Init()
{
m_anim = NULL;
m_iter = NULL;
@@ -215,9 +215,6 @@ bool wxAnimationCtrl::Create( wxWindow *parent, wxWindowID id,
PostCreation(size);
SetBestSize(size);
m_anim = NULL;
m_iter = NULL;
m_bPlaying = false;
if (anim != wxNullAnimation)
SetAnimation(anim);