Partial fix to bug #1040607: support for vertical orientation in win32 renderer of wxUniv notebook.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30539 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -745,8 +745,16 @@ wxRect wxNotebook::GetTabsPart() const
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const wxSize indent = GetRenderer()->GetTabIndent();
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if ( IsVertical() )
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{
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rect.x += indent.y;
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rect.y += indent.x;
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if ( dir == wxLEFT )
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{
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rect.x += indent.y;
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rect.width -= indent.y;
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}
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else // wxRIGHT
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{
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rect.width -= indent.y;
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}
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}
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else // horz
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{
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@@ -1,3 +1,4 @@
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///////////////////////////////////////////////////////////////////////////////
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// Name: univ/themes/win32.cpp
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// Purpose: wxUniversal theme implementing Win32-like LNF
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// Author: Vadim Zeitlin
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@@ -54,6 +55,7 @@
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#include "wx/menu.h"
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#include "wx/artprov.h"
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#include "wx/toplevel.h"
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#include "wx/image.h"
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#include "wx/univ/scrtimer.h"
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#include "wx/univ/renderer.h"
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@@ -625,7 +627,7 @@ public:
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const wxMouseEvent& event);
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virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
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void PopupSystemMenu(wxTopLevelWindow *window, const wxPoint& pos) const;
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private:
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@@ -678,7 +680,7 @@ private:
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wxInputHandler *GetDefaultInputHandler();
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wxWin32Renderer *m_renderer;
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wxWin32ArtProvider *m_artProvider;
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// the names of the already created handlers and the handlers themselves
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@@ -1337,11 +1339,11 @@ wxColour wxWin32ColourScheme::GetBackground(wxWindow *win) const
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wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
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#if wxUSE_LISTBOX
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wxListBox* listBox = wxDynamicCast(win, wxListBox);
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#endif
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#endif
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if ( text
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#if wxUSE_LISTBOX
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|| listBox
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#endif
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#endif
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)
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{
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if ( !win->IsEnabled() ) // not IsEditable()
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@@ -1355,7 +1357,7 @@ wxColour wxWin32ColourScheme::GetBackground(wxWindow *win) const
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}
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}
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}
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if (!col.Ok())
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col = Get(CONTROL); // Most controls should be this colour, not WINDOW
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}
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@@ -1893,7 +1895,7 @@ wxRect wxWin32Renderer::GetBorderDimensions(wxBorder border) const
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break;
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default:
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{
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{
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// char *crash = NULL;
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// *crash = 0;
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wxFAIL_MSG(_T("unknown border type"));
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@@ -2486,13 +2488,24 @@ void wxWin32Renderer::DrawTab(wxDC& dc,
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int flags,
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int indexAccel)
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{
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#define SELECT_FOR_VERTICAL(X,Y) ( isVertical ? Y : X )
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#define REVERSE_FOR_VERTICAL(X,Y) \
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SELECT_FOR_VERTICAL(X,Y) \
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, \
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SELECT_FOR_VERTICAL(Y,X)
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wxRect rect = rectOrig;
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bool isVertical = ( dir == wxLEFT ) || ( dir == wxRIGHT );
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// the current tab is drawn indented (to the top for default case) and
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// bigger than the other ones
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const wxSize indent = GetTabIndent();
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if ( flags & wxCONTROL_SELECTED )
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{
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rect.Inflate( isVertical ? 0 : indent.x,
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isVertical ? indent.y : 0
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);
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switch ( dir )
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{
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default:
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@@ -2500,100 +2513,146 @@ void wxWin32Renderer::DrawTab(wxDC& dc,
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// fall through
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case wxTOP:
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rect.Inflate(indent.x, 0);
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rect.y -= indent.y;
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rect.height += indent.y;
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break;
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// fall through
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case wxBOTTOM:
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rect.Inflate(indent.x, 0);
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rect.height += indent.y;
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break;
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case wxLEFT:
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rect.x -= indent.x;
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// fall through
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case wxRIGHT:
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wxFAIL_MSG(_T("TODO"));
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rect.width += indent.x;
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break;
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}
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}
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// draw the text, image and the focus around them (if necessary)
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wxRect rectLabel = rect;
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wxRect rectLabel( REVERSE_FOR_VERTICAL(rect.x,rect.y),
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REVERSE_FOR_VERTICAL(rect.width,rect.height)
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);
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rectLabel.Deflate(1, 1);
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DrawButtonLabel(dc, label, bitmap, rectLabel,
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flags, wxALIGN_CENTRE, indexAccel);
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if ( isVertical )
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{
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// draw it horizontally into memory and rotate for screen
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wxMemoryDC dcMem;
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wxBitmap bitmapRotated,
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bitmapMem( rectLabel.x + rectLabel.width,
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rectLabel.y + rectLabel.height );
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dcMem.SelectObject(bitmapMem);
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dcMem.SetBackground(dc.GetBackground());
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dcMem.SetFont(dc.GetFont());
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dcMem.SetTextForeground(dc.GetTextForeground());
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dcMem.Clear();
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bitmapRotated = wxBitmap( wxImage( bitmap.ConvertToImage() ).Rotate90(dir==wxLEFT) );
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DrawButtonLabel(dcMem, label, bitmapRotated, rectLabel,
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flags, wxALIGN_CENTRE, indexAccel);
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dcMem.SelectObject(wxNullBitmap);
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bitmapMem = bitmapMem.GetSubBitmap(rectLabel);
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bitmapMem = wxBitmap(wxImage(bitmapMem.ConvertToImage()).Rotate90(dir==wxRIGHT));
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dc.DrawBitmap(bitmapMem, rectLabel.y, rectLabel.x, false);
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}
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else
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{
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DrawButtonLabel(dc, label, bitmap, rectLabel,
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flags, wxALIGN_CENTRE, indexAccel);
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}
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// now draw the tab border itself (maybe use DrawRoundedRectangle()?)
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static const wxCoord CUTOFF = 2; // radius of the rounded corner
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wxCoord x = rect.x,
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y = rect.y,
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x2 = rect.GetRight(),
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y2 = rect.GetBottom();
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wxCoord x = SELECT_FOR_VERTICAL(rect.x,rect.y),
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y = SELECT_FOR_VERTICAL(rect.y,rect.x),
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x2 = SELECT_FOR_VERTICAL(rect.GetRight(),rect.GetBottom()),
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y2 = SELECT_FOR_VERTICAL(rect.GetBottom(),rect.GetRight());
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// FIXME: all this code will break if the tab indent or the border width,
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// it is tied to the fact that both of them are equal to 2
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switch ( dir )
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{
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default:
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// default is top
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case wxLEFT:
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// left orientation looks like top but IsVertical makes x and y reversed
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case wxTOP:
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// top is not vertical so use coordinates in written order
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dc.SetPen(m_penHighlight);
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dc.DrawLine(x, y2, x, y + CUTOFF);
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dc.DrawLine(x, y + CUTOFF, x + CUTOFF, y);
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dc.DrawLine(x + CUTOFF, y, x2 - CUTOFF + 1, y);
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dc.DrawLine(REVERSE_FOR_VERTICAL(x, y2),
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REVERSE_FOR_VERTICAL(x, y + CUTOFF));
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dc.DrawLine(REVERSE_FOR_VERTICAL(x, y + CUTOFF),
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REVERSE_FOR_VERTICAL(x + CUTOFF, y));
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dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y),
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REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y));
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dc.SetPen(m_penBlack);
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dc.DrawLine(x2, y2, x2, y + CUTOFF);
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dc.DrawLine(x2, y + CUTOFF, x2 - CUTOFF, y);
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dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y2),
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REVERSE_FOR_VERTICAL(x2, y + CUTOFF));
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dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y + CUTOFF),
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REVERSE_FOR_VERTICAL(x2 - CUTOFF, y));
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dc.SetPen(m_penDarkGrey);
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dc.DrawLine(x2 - 1, y2, x2 - 1, y + CUTOFF - 1);
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dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y2),
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REVERSE_FOR_VERTICAL(x2 - 1, y + CUTOFF - 1));
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if ( flags & wxCONTROL_SELECTED )
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{
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dc.SetPen(m_penLightGrey);
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// overwrite the part of the border below this tab
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dc.DrawLine(x + 1, y2 + 1, x2 - 1, y2 + 1);
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dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 + 1),
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REVERSE_FOR_VERTICAL(x2 - 1, y2 + 1));
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// and the shadow of the tab to the left of us
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dc.DrawLine(x + 1, y + CUTOFF + 1, x + 1, y2 + 1);
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dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y + CUTOFF + 1),
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REVERSE_FOR_VERTICAL(x + 1, y2 + 1));
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}
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break;
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case wxRIGHT:
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// right orientation looks like bottom but IsVertical makes x and y reversed
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case wxBOTTOM:
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// bottom is not vertical so use coordinates in written order
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dc.SetPen(m_penHighlight);
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// we need to continue one pixel further to overwrite the corner of
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// the border for the selected tab
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dc.DrawLine(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0),
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x, y2 - CUTOFF);
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dc.DrawLine(x, y2 - CUTOFF, x + CUTOFF, y2);
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dc.DrawLine(REVERSE_FOR_VERTICAL(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0)),
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REVERSE_FOR_VERTICAL(x, y2 - CUTOFF));
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dc.DrawLine(REVERSE_FOR_VERTICAL(x, y2 - CUTOFF),
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REVERSE_FOR_VERTICAL(x + CUTOFF, y2));
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dc.SetPen(m_penBlack);
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dc.DrawLine(x + CUTOFF, y2, x2 - CUTOFF + 1, y2);
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dc.DrawLine(x2, y, x2, y2 - CUTOFF);
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dc.DrawLine(x2, y2 - CUTOFF, x2 - CUTOFF, y2);
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dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y2),
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REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y2));
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dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y),
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REVERSE_FOR_VERTICAL(x2, y2 - CUTOFF));
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dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y2 - CUTOFF),
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REVERSE_FOR_VERTICAL(x2 - CUTOFF, y2));
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dc.SetPen(m_penDarkGrey);
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dc.DrawLine(x + CUTOFF, y2 - 1, x2 - CUTOFF + 1, y2 - 1);
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dc.DrawLine(x2 - 1, y, x2 - 1, y2 - CUTOFF + 1);
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dc.DrawLine(REVERSE_FOR_VERTICAL(x + CUTOFF, y2 - 1),
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REVERSE_FOR_VERTICAL(x2 - CUTOFF + 1, y2 - 1));
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dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y),
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REVERSE_FOR_VERTICAL(x2 - 1, y2 - CUTOFF + 1));
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if ( flags & wxCONTROL_SELECTED )
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{
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dc.SetPen(m_penLightGrey);
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// overwrite the part of the (double!) border above this tab
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dc.DrawLine(x + 1, y - 1, x2 - 1, y - 1);
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dc.DrawLine(x + 1, y - 2, x2 - 1, y - 2);
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dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 1),
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REVERSE_FOR_VERTICAL(x2 - 1, y - 1));
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dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 2),
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REVERSE_FOR_VERTICAL(x2 - 1, y - 2));
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// and the shadow of the tab to the left of us
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dc.DrawLine(x + 1, y2 - CUTOFF, x + 1, y - 1);
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dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 - CUTOFF),
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REVERSE_FOR_VERTICAL(x + 1, y - 1));
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}
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break;
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case wxLEFT:
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case wxRIGHT:
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wxFAIL_MSG(_T("TODO"));
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}
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#undef SELECT_FOR_VERTICAL
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#undef REVERSE_FOR_VERTICAL
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}
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// ----------------------------------------------------------------------------
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@@ -2609,7 +2668,7 @@ wxWin32Renderer::GetSliderThumbSize(const wxRect& WXUNUSED(rect),
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wxCoord width = wxMax (lenThumb, SLIDER_THUMB_LENGTH) / 2;
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wxCoord height = wxMax (lenThumb, SLIDER_THUMB_LENGTH);
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if (orient == wxHORIZONTAL)
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if (orient == wxHORIZONTAL)
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{
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size.x = width;
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size.y = height;
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@@ -2644,11 +2703,11 @@ wxRect wxWin32Renderer::GetSliderShaftRect(const wxRect& rectOrig,
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if (orient == wxHORIZONTAL) {
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rect.x += SLIDER_MARGIN;
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if (left & right)
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if (left & right)
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{
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rect.y += wxMax ((rect.height - 2*BORDER_THICKNESS) / 2, sizeThumb.y/2);
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}
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else if (left)
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else if (left)
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{
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rect.y += wxMax ((rect.height - 2*BORDER_THICKNESS - sizeThumb.y/2), sizeThumb.y/2);
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}
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@@ -2662,11 +2721,11 @@ wxRect wxWin32Renderer::GetSliderShaftRect(const wxRect& rectOrig,
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else
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{ // == wxVERTICAL
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rect.y += SLIDER_MARGIN;
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if (left & right)
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if (left & right)
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{
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rect.x += wxMax ((rect.width - 2*BORDER_THICKNESS) / 2, sizeThumb.x/2);
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}
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else if (left)
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else if (left)
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{
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rect.x += wxMax ((rect.width - 2*BORDER_THICKNESS - sizeThumb.x/2), sizeThumb.x/2);
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}
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@@ -2780,7 +2839,7 @@ void wxWin32Renderer::DrawSliderThumb(wxDC& dc,
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DrawLine(dc, x3+1-c, y1, x2, y3, transpose);
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}
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DrawLine(dc, x2, y3, x2, y4, transpose);
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if (right)
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if (right)
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{
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DrawLine(dc, x3+1-c, y2, x2, y4, transpose);
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}
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@@ -2800,7 +2859,7 @@ void wxWin32Renderer::DrawSliderThumb(wxDC& dc,
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}
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dc.SetPen(m_penHighlight);
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if (left)
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if (left)
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{
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DrawLine(dc, x1, y3, x3, y1, transpose);
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DrawLine(dc, x3+1-c, y1+1, x2-1, y3, transpose);
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@@ -2810,7 +2869,7 @@ void wxWin32Renderer::DrawSliderThumb(wxDC& dc,
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DrawLine(dc, x1, y1, x2, y1, transpose);
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}
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DrawLine(dc, x1, y3, x1, y4, transpose);
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if (right)
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if (right)
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{
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DrawLine(dc, x1, y4, x3+c, y2+c, transpose);
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}
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@@ -2818,7 +2877,7 @@ void wxWin32Renderer::DrawSliderThumb(wxDC& dc,
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if (flags & wxCONTROL_PRESSED) {
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// TODO: MSW fills the entire area inside, not just the rect
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wxRect rectInt = rect;
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if ( transpose )
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if ( transpose )
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{
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rectInt.SetLeft(y3);
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rectInt.SetRight(y4);
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@@ -4548,16 +4607,16 @@ class wxWin32SystemMenuEvtHandler : public wxEvtHandler
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{
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public:
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wxWin32SystemMenuEvtHandler(wxWin32FrameInputHandler *handler);
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void Attach(wxInputConsumer *consumer);
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void Detach();
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private:
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DECLARE_EVENT_TABLE()
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void OnSystemMenu(wxCommandEvent &event);
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void OnCloseFrame(wxCommandEvent &event);
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void OnClose(wxCloseEvent &event);
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wxWin32FrameInputHandler *m_inputHnd;
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wxTopLevelWindow *m_wnd;
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#if wxUSE_ACCEL
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@@ -4578,9 +4637,9 @@ void wxWin32SystemMenuEvtHandler::Attach(wxInputConsumer *consumer)
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m_wnd = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
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m_wnd->PushEventHandler(this);
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#if wxUSE_ACCEL
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// VS: This code relies on using generic implementation of
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// VS: This code relies on using generic implementation of
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// wxAcceleratorTable in wxUniv!
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wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
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m_oldAccelTable = table;
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@@ -4597,7 +4656,7 @@ void wxWin32SystemMenuEvtHandler::Detach()
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#if wxUSE_ACCEL
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m_wnd->SetAcceleratorTable(m_oldAccelTable);
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#endif
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m_wnd->RemoveEventHandler(this);
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m_wnd->RemoveEventHandler(this);
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m_wnd = NULL;
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}
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}
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@@ -4678,8 +4737,8 @@ bool wxWin32FrameInputHandler::HandleMouse(wxInputConsumer *consumer,
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else if ( tlw->GetWindowStyle() & wxSYSTEM_MENU )
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{
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if ( (event.LeftDown() && hit == wxHT_TOPLEVEL_ICON) ||
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(event.RightDown() &&
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(hit == wxHT_TOPLEVEL_TITLEBAR ||
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(event.RightDown() &&
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(hit == wxHT_TOPLEVEL_TITLEBAR ||
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hit == wxHT_TOPLEVEL_ICON)) )
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{
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PopupSystemMenu(tlw, event.GetPosition());
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@@ -4691,7 +4750,7 @@ bool wxWin32FrameInputHandler::HandleMouse(wxInputConsumer *consumer,
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return wxStdFrameInputHandler::HandleMouse(consumer, event);
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}
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void wxWin32FrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window,
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void wxWin32FrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window,
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const wxPoint& pos) const
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{
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wxMenu *menu = new wxMenu;
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@@ -4707,7 +4766,7 @@ void wxWin32FrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window,
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menu->Append(wxID_MAXIMIZE_FRAME , _("Ma&ximize"));
|
||||
menu->AppendSeparator();
|
||||
menu->Append(wxID_CLOSE_FRAME, _("Close\tAlt-F4"));
|
||||
|
||||
|
||||
if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
|
||||
{
|
||||
if ( window->IsMaximized() )
|
||||
@@ -4725,7 +4784,7 @@ void wxWin32FrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window,
|
||||
delete menu;
|
||||
}
|
||||
|
||||
bool wxWin32FrameInputHandler::HandleActivation(wxInputConsumer *consumer,
|
||||
bool wxWin32FrameInputHandler::HandleActivation(wxInputConsumer *consumer,
|
||||
bool activated)
|
||||
{
|
||||
if ( consumer->GetInputWindow()->GetWindowStyle() & wxSYSTEM_MENU )
|
||||
|
Reference in New Issue
Block a user