minor tab theme touch-ups

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43246 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Benjamin Williams
2006-11-09 22:14:31 +00:00
parent c5e2ca7c52
commit 003cf4efd2
2 changed files with 70 additions and 41 deletions

View File

@@ -265,6 +265,7 @@ protected:
wxFont m_measuring_font; wxFont m_measuring_font;
wxColour m_base_colour; wxColour m_base_colour;
wxPen m_base_colour_pen; wxPen m_base_colour_pen;
wxPen m_border_pen;
wxBrush m_base_colour_brush; wxBrush m_base_colour_brush;
wxBitmap m_active_close_bmp; wxBitmap m_active_close_bmp;
wxBitmap m_disabled_close_bmp; wxBitmap m_disabled_close_bmp;

View File

@@ -223,7 +223,18 @@ wxAuiDefaultTabArt::wxAuiDefaultTabArt()
m_fixed_tab_width = 100; m_fixed_tab_width = 100;
m_tab_ctrl_height = 0; m_tab_ctrl_height = 0;
m_base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE); #ifdef __WXMAC__
wxBrush toolbarbrush;
toolbarbrush.MacSetTheme( kThemeBrushToolbarBackground );
wxColor base_colour = toolbarbrush.GetColour();
#else
wxColor base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
#endif
m_base_colour = base_colour;
wxColor darker2_colour = StepColour(base_colour, 70);
m_border_pen = wxPen(darker2_colour);
m_base_colour_pen = wxPen(m_base_colour); m_base_colour_pen = wxPen(m_base_colour);
m_base_colour_brush = wxBrush(m_base_colour); m_base_colour_brush = wxBrush(m_base_colour);
@@ -286,20 +297,20 @@ void wxAuiDefaultTabArt::DrawBackground(wxDC& dc,
const wxRect& rect) const wxRect& rect)
{ {
// draw background // draw background
wxRect r(rect.x, rect.y, rect.width+2, rect.height-2); wxRect r(rect.x, rect.y, rect.width+2, rect.height-3);
//wxColor start_colour = m_base_colour;
//wxColor end_colour = StepColour(start_colour, 110);
wxColor start_colour = StepColour(m_base_colour, 90); wxColor start_colour = StepColour(m_base_colour, 90);
wxColor end_colour = StepColour(m_base_colour, 110); wxColor end_colour = StepColour(m_base_colour, 110);
dc.GradientFillLinear(r, start_colour, end_colour, wxSOUTH); dc.GradientFillLinear(r, start_colour, end_colour, wxSOUTH);
// draw base lines // draw base lines
dc.SetPen(*wxGREY_PEN); int y = rect.GetHeight();
dc.DrawLine(0, rect.GetHeight()-4, rect.GetWidth(), rect.GetHeight()-4); int w = rect.GetWidth();
dc.DrawLine(0, rect.GetHeight()-1, rect.GetWidth(), rect.GetHeight()-1); dc.SetPen(m_border_pen);
dc.DrawLine(0, y-4, w, y-4);
dc.DrawLine(0, y-1, w, y-1);
dc.SetPen(wxPen(start_colour)); dc.SetPen(wxPen(start_colour));
dc.DrawLine(0, rect.GetHeight()-3, rect.GetWidth(), rect.GetHeight()-3); dc.DrawLine(0, y-3, w, y-3);
dc.DrawLine(0, rect.GetHeight()-2, rect.GetWidth(), rect.GetHeight()-2); dc.DrawLine(0, y-2, w, y-2);
} }
@@ -355,9 +366,6 @@ void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
caption = caption_text; caption = caption_text;
dc.SetClippingRegion(in_rect);
// select pen, brush and font for the tab to be drawn // select pen, brush and font for the tab to be drawn
@@ -377,56 +385,72 @@ void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
// create points that will make the tab outline // create points that will make the tab outline
wxPoint points[6]; wxPoint clip_points[6];
points[0].x = tab_x; clip_points[0] = wxPoint(tab_x, tab_y+tab_height-3);
points[0].y = tab_y + tab_height - 4; clip_points[1] = wxPoint(tab_x, tab_y+2);
points[1].x = tab_x; clip_points[2] = wxPoint(tab_x+2, tab_y);
points[1].y = tab_y + 2; clip_points[3] = wxPoint(tab_x+tab_width-1, tab_y);
points[2].x = tab_x + 2; clip_points[4] = wxPoint(tab_x+tab_width+1, tab_y+2);
points[2].y = tab_y; clip_points[5] = wxPoint(tab_x+tab_width+1, tab_y+tab_height-3);
points[3].x = tab_x + tab_width - 2;
points[3].y = tab_y; // set the clipping region for the tab --
points[4].x = tab_x + tab_width; wxRegion clipping_region(6, clip_points);
points[4].y = tab_y + 2; dc.SetClippingRegion(clipping_region);
points[5].x = tab_x + tab_width;
points[5].y = tab_y + tab_height - 4; wxPoint border_points[6];
border_points[0] = wxPoint(tab_x, tab_y+tab_height-4);
border_points[1] = wxPoint(tab_x, tab_y+2);
border_points[2] = wxPoint(tab_x+2, tab_y);
border_points[3] = wxPoint(tab_x+tab_width-2, tab_y);
border_points[4] = wxPoint(tab_x+tab_width, tab_y+2);
border_points[5] = wxPoint(tab_x+tab_width, tab_y+tab_height-4);
int drawn_tab_yoff = border_points[1].y;
int drawn_tab_height = border_points[0].y - border_points[1].y;
int drawn_tab_yoff = points[1].y;
int drawn_tab_height = points[0].y - points[1].y;
if (active) if (active)
{ {
// draw active tab // draw active tab
// move rectangle in a bit so that the inside border has
// a bevelled look
wxRect r(tab_x, tab_y+1, tab_width, tab_height-3);
r.x += 2;
r.width -= 2;
// draw base background color // draw base background color
wxRect r(tab_x, tab_y, tab_width, tab_height);
dc.SetPen(m_base_colour_pen);
dc.SetBrush(m_base_colour_brush);
dc.DrawRectangle(r.x, r.y, r.width, r.height);
// this white helps fill out the gradient at the top of the tab
dc.SetPen(*wxWHITE_PEN); dc.SetPen(*wxWHITE_PEN);
dc.SetBrush(*wxWHITE_BRUSH); dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(r.x, r.y, r.width-1, r.height-1); dc.DrawRectangle(r.x+2, r.y+2, r.width-3, r.height);
// these two points help the rounded corners appear more antialiased
dc.SetPen(m_base_colour_pen);
dc.DrawPoint(r.x+2, r.y+2);
dc.DrawPoint(r.x+r.width-2, r.y+2);
// set rectangle down a bit for gradient drawing // set rectangle down a bit for gradient drawing
r.SetHeight(r.GetHeight()/2); r.SetHeight(r.GetHeight()/2);
r.x += 2;
r.width -= 2;
r.y += r.height; r.y += r.height;
// draw gradient background // draw gradient background
wxColor start_color = m_base_colour; wxColor start_color = StepColour(m_base_colour, 95);
wxColor end_color = *wxWHITE; wxColor end_color = *wxWHITE;
dc.GradientFillLinear(r, start_color, end_color, wxNORTH); dc.GradientFillLinear(r, start_color, end_color, wxNORTH);
} }
else else
{ {
// draw inactive tab // draw inactive tab
wxRect r(tab_x, tab_y+1, tab_width, tab_height-3); wxRect r(tab_x, tab_y+1, tab_width, tab_height-3);
// draw base background color for inactive tabs // draw base background color for inactive tabs
dc.SetPen(m_base_colour_pen); dc.SetPen(m_base_colour_pen);
dc.SetBrush(m_base_colour_brush); dc.SetBrush(m_base_colour_brush);
dc.DrawRectangle(r.x, r.y, r.width-1, r.height-1); dc.DrawRectangle(r.x, r.y, r.width, r.height);
// start the gradent up a bit and leave the inside border inset // start the gradent up a bit and leave the inside border inset
// by a pixel for a 3D look. Only the top half of the inactive // by a pixel for a 3D look. Only the top half of the inactive
@@ -442,16 +466,20 @@ void wxAuiDefaultTabArt::DrawTab(wxDC& dc,
} }
// draw tab outline // draw tab outline
dc.SetPen(*wxGREY_PEN); dc.SetPen(m_border_pen);
dc.SetBrush(*wxTRANSPARENT_BRUSH); dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawPolygon(6, points); dc.DrawPolygon(6, border_points);
// there are two horizontal grey lines at the bottom of the tab control, // there are two horizontal grey lines at the bottom of the tab control,
// this gets rid of the top one of those lines in the tab control // this gets rid of the top one of those lines in the tab control
if (active) if (active)
{ {
dc.SetPen(m_base_colour_pen); wxColor start_color = StepColour(m_base_colour, 93);
dc.DrawLine(points[0].x, points[0].y, points[5].x+1, points[5].y); dc.SetPen(wxPen(start_color));
dc.DrawLine(border_points[0].x,
border_points[0].y,
border_points[5].x+1,
border_points[5].y);
} }