git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10795 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			131 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/univ/control.h
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| // Purpose:     universal wxControl: adds handling of mnemonics
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| // Author:      Vadim Zeitlin
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| // Modified by:
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| // Created:     14.08.00
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
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| // Licence:     wxWindows license
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_UNIV_CONTROL_H_
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| #define _WX_UNIV_CONTROL_H_
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| 
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| #ifdef __GNUG__
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|     #pragma interface "control.h"
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| #endif
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| 
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| class WXDLLEXPORT wxControlRenderer;
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| class WXDLLEXPORT wxInputHandler;
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| class WXDLLEXPORT wxRenderer;
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| 
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| // we must include it as most/all control classes derive their handlers from
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| // it
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| #include "wx/univ/inphand.h"
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| 
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| // ----------------------------------------------------------------------------
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| // wxControlAction: the action is currently just a string which identifies it,
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| // later it might become an atom (i.e. an opaque handler to string).
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| // ----------------------------------------------------------------------------
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| 
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| typedef wxString wxControlAction;
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| 
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| // the list of actions which apply to all controls (other actions are defined
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| // in the controls headers)
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| 
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| #define wxACTION_NONE    _T("")           // no action to perform
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| 
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| // ----------------------------------------------------------------------------
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| // wxControl: the base class for all GUI controls
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLEXPORT wxControl : public wxControlBase
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| {
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| public:
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|     wxControl() { Init(); }
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| 
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|     wxControl(wxWindow *parent,
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|               wxWindowID id,
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|               const wxPoint& pos = wxDefaultPosition,
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|               const wxSize& size = wxDefaultSize, long style = 0,
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|               const wxValidator& validator = wxDefaultValidator,
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|               const wxString& name = wxControlNameStr)
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|     {
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|         Init();
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| 
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|         Create(parent, id, pos, size, style, validator, name);
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|     }
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| 
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|     bool Create(wxWindow *parent,
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|                 wxWindowID id,
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|                 const wxPoint& pos = wxDefaultPosition,
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|                 const wxSize& size = wxDefaultSize, long style = 0,
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|                 const wxValidator& validator = wxDefaultValidator,
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|                 const wxString& name = wxControlNameStr);
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| 
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|     // this function will filter out '&' characters and will put the
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|     // accelerator char (the one immediately after '&') into m_chAccel
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|     virtual void SetLabel(const wxString &label);
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|     virtual wxString GetLabel() const;
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| 
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|     // wxUniversal-specific methods
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| 
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|     // return the accel index in the string or -1 if none and puts the modified
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|     // string intosecond parameter if non NULL
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|     static int FindAccelIndex(const wxString& label,
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|                               wxString *labelOnly = NULL);
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| 
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|     // return the index of the accel char in the label or -1 if none
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|     int GetAccelIndex() const { return m_indexAccel; }
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| 
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|     // return the accel char itself or 0 if none
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|     wxChar GetAccelChar() const
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|     {
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|         return m_indexAccel == -1 ? _T('\0') : m_label[m_indexAccel];
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|     }
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| 
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|     // get the input handler of this control
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|     wxInputHandler *GetInputHandler() const { return m_handler; }
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| 
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|     // perform a control-dependent action: an action may have an optional
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|     // numeric and another (also optional) string argument whose interpretation
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|     // depends on the action
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|     //
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|     // NB: we might use ellipsis in PerformAction() declaration but this
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|     //     wouldn't be more efficient than always passing 2 unused parameters
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|     //     but would be more difficult. Another solution would be to have
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|     //     several overloaded versions but this will expose the problem of
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|     //     virtual function hiding we don't have here.
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|     virtual bool PerformAction(const wxControlAction& action,
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|                                long numArg = -1l,
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|                                const wxString& strArg = wxEmptyString);
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| 
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| protected:
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|     // event handlers
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|     void OnMouse(wxMouseEvent& event);
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|     void OnKeyDown(wxKeyEvent& event);
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|     void OnKeyUp(wxKeyEvent& event);
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|     void OnFocus(wxFocusEvent& event);
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|     void OnActivate(wxActivateEvent& event);
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| 
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|     // common part of all ctors
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|     void Init();
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| 
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|     // create input handler by name
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|     void CreateInputHandler(const wxString& inphandler);
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| 
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|     // input processor (never deleted, the theme deletes it itself)
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|     wxInputHandler *m_handler;
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| 
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| private:
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|     // label and accel info
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|     wxString   m_label;
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|     int        m_indexAccel;
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| 
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|     DECLARE_DYNAMIC_CLASS(wxControl)
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|     DECLARE_EVENT_TABLE()
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| };
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| 
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| #endif // _WX_UNIV_CONTROL_H_
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