Files
wxWidgets/src/common/socket.cpp
Guilhem Lavaux 062c486171 * wxThread fixes
* wxStream fix (Read(wxStreamBase))
* wxEvent: GTK idle loop waking up was actually good, reenabled.
* wxSocket: all features working on Linux/RH6 (including high-level protocols)
       Needs testing on other platforms now.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2563 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-05-25 17:14:56 +00:00

1193 lines
27 KiB
C++

////////////////////////////////////////////////////////////////////////////////
// Name: socket.cpp
// Purpose: Socket handler classes
// Authors: Guilhem Lavaux (completely rewritten from a basic API of Andrew
// Davidson(1995) in wxWeb)
// Created: April 1997
// Updated: April 1999
// Copyright: (C) 1999 1998, 1997, Guilhem Lavaux
// RCS_ID: $Id$
// License: see wxWindows license
////////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "socket.h"
#endif
#ifdef __MWERKS__
typedef int socklen_t ;
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_SOCKETS
/////////////////////////////////////////////////////////////////////////////
// wxWindows headers
/////////////////////////////////////////////////////////////////////////////
#include <wx/defs.h>
#include <wx/object.h>
#include <wx/string.h>
#include <wx/timer.h>
#include <wx/utils.h>
// Not enough OS behaviour defined for wxStubs
#ifndef __WXSTUBS__
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
/////////////////////////////////////////////////////////////////////////////
// System specific headers
/////////////////////////////////////////////////////////////////////////////
#ifdef __WXMAC__
// in order to avoid problems with our c library and double definitions
#define close closesocket
#define ioctl ioctlsocket
#include <wx/mac/macsock.h>
#endif
#if defined(__WINDOWS__)
#include <winsock.h>
#endif // __WINDOWS__
#if defined(__UNIX__)
#ifdef VMS
#include <socket.h>
#else
#include <sys/socket.h>
#endif
#include <sys/ioctl.h>
#include <sys/time.h>
#include <unistd.h>
#ifdef sun
#include <sys/filio.h>
#endif
#endif // __UNIX__
#include <signal.h>
#include <errno.h>
#ifdef __VISUALC__
#include <io.h>
#endif
/////////////////////////////////////////////////////////////////////////////
// wxSocket headers
/////////////////////////////////////////////////////////////////////////////
#include <wx/module.h>
#define WXSOCK_INTERNAL
#include <wx/sckaddr.h>
#include <wx/socket.h>
#include <wx/sckint.h>
// ----------------------
// Some patch ----- BEGIN
// ----------------------
#ifdef __WINDOWS__
#define close closesocket
#define ioctl ioctlsocket
#ifdef errno
#undef errno
#endif
#define errno WSAGetLastError()
#ifdef EWOULDBLOCK
#undef EWOULDBLOCK
#endif
#define EWOULDBLOCK WSAEWOULDBLOCK
#define ETIMEDOUT WSAETIMEDOUT
#undef EINTR
#define EINTR WSAEINTR
#endif
#ifndef __WINDOWS__
#define INVALID_SOCKET -1
#endif
#ifdef __WINDOWS__
// This is an MS TCP/IP routine and is not needed here. Some WinSock
// implementations (such as PC-NFS) will require you to include this
// or a similar routine (see appendix in WinSock doc or help file).
#if defined( NEED_WSAFDIsSet ) || defined( __VISUALC__ )
int PASCAL FAR __WSAFDIsSet(SOCKET fd, fd_set FAR *set)
{
int i = set->fd_count;
while (i--)
{
if (set->fd_array[i] == fd)
return 1;
}
return 0;
}
#endif
#endif
// -------------------
// Some patch ---- END
// -------------------
#ifdef GetClassInfo
#undef GetClassInfo
#endif
// --------------------------------------------------------------
// Module
// --------------------------------------------------------------
class wxSocketModule: public wxModule
{
DECLARE_DYNAMIC_CLASS(wxSocketModule)
public:
wxSocketModule() {}
bool OnInit();
void OnExit();
};
// --------------------------------------------------------------
// ClassInfos
// --------------------------------------------------------------
#if !USE_SHARED_LIBRARY
IMPLEMENT_CLASS(wxSocketBase, wxObject)
IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
IMPLEMENT_CLASS(wxSocketHandler, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
#endif
// --------------------------------------------------------------
// --------- wxSocketBase CONSTRUCTOR ---------------------------
// --------------------------------------------------------------
wxSocketBase::wxSocketBase(wxSocketBase::wxSockFlags _flags,
wxSocketBase::wxSockType _type) :
wxEvtHandler(),
m_flags(_flags), m_type(_type), m_connected(FALSE), m_connecting(FALSE),
m_fd(INVALID_SOCKET), m_id(-1),
m_handler(0),
m_neededreq((wxRequestNotify)(REQ_READ | REQ_LOST)),
m_timeout(3600),
m_unread(NULL), m_unrd_size(0),
m_cbk(NULL), m_cdata(NULL),
m_notify_state(FALSE)
{
m_internal = new wxSocketInternal(this);
}
wxSocketBase::wxSocketBase() :
wxEvtHandler(),
m_flags(WAITALL), m_type(SOCK_UNINIT), m_connected(FALSE),
m_connecting(FALSE), m_fd(INVALID_SOCKET),
m_id(-1), m_handler(0),
m_neededreq((wxRequestNotify)(REQ_READ | REQ_LOST)),
m_timeout(3600),
m_unread(NULL), m_unrd_size(0),
m_cbk(NULL), m_cdata(NULL),
m_notify_state(FALSE)
{
m_internal = new wxSocketInternal(this);
}
// --------------------------------------------------------------
// wxSocketBase
// --------------------------------------------------------------
wxSocketBase::~wxSocketBase()
{
// First, close the file descriptor.
Close();
if (m_unread)
free(m_unread);
// Unregister from the handler database.
if (m_handler)
m_handler->UnRegister(this);
// Destroy all saved states.
m_states.DeleteContents(TRUE);
// Destroy the socket manager.
delete m_internal;
}
bool wxSocketBase::Close()
{
if (m_fd != INVALID_SOCKET)
{
if (m_notify_state == TRUE)
Notify(FALSE);
// Shutdown the connection.
shutdown(m_fd, 2);
close(m_fd);
m_fd = INVALID_SOCKET;
m_connected = FALSE;
}
return TRUE;
}
// --------------------------------------------------------------
// wxSocketBase base IO function
// --------------------------------------------------------------
wxSocketBase& wxSocketBase::Read(char* buffer, size_t nbytes)
{
m_lcount = GetPushback(buffer, nbytes, FALSE);
nbytes -= m_lcount;
buffer += m_lcount;
// If we have got the whole needed buffer or if we don't want to
// wait then it returns immediately.
if (!nbytes || (m_lcount && !(m_flags & WAITALL)) ) {
return *this;
}
WantBuffer(buffer, nbytes, EVT_READ);
return *this;
}
wxSocketBase& wxSocketBase::ReadMsg(char* buffer, size_t nbytes)
{
unsigned long len, len2, sig;
struct {
char sig[4];
char len[4];
} msg;
// sig should be an explicit 32-bit unsigned integer; I've seen
// compilers in which size_t was actually a 16-bit unsigned integer
Read((char *)&msg, sizeof(msg));
if (m_lcount != sizeof(msg))
return *this;
sig = msg.sig[0] & 0xff;
sig |= (size_t)(msg.sig[1] & 0xff) << 8;
sig |= (size_t)(msg.sig[2] & 0xff) << 16;
sig |= (size_t)(msg.sig[3] & 0xff) << 24;
if (sig != 0xfeeddead)
return *this;
len = msg.len[0] & 0xff;
len |= (size_t)(msg.len[1] & 0xff) << 8;
len |= (size_t)(msg.len[2] & 0xff) << 16;
len |= (size_t)(msg.len[3] & 0xff) << 24;
// len2 is incorrectly computed in the original; this sequence is
// the fix
if (len > nbytes) {
len2 = len - nbytes;
len = nbytes;
}
else
len2 = 0;
// the "len &&" in the following statement is necessary so that
// we don't attempt to read (and possibly hang the system)
// if the message was zero bytes long
if (len && Read(buffer, len).LastCount() != len)
return *this;
if (len2 && (Read(NULL, len2).LastCount() != len2))
return *this;
if (Read((char *)&msg, sizeof(msg)).LastCount() != sizeof(msg))
return *this;
sig = msg.sig[0] & 0xff;
sig |= (size_t)(msg.sig[1] & 0xff) << 8;
sig |= (size_t)(msg.sig[2] & 0xff) << 16;
sig |= (size_t)(msg.sig[3] & 0xff) << 24;
// ERROR
// we return *this either way, so a smart optimizer will
// optimize the following sequence out; I'm leaving it in anyway
if (sig != 0xdeadfeed)
return *this;
return *this;
}
wxSocketBase& wxSocketBase::Peek(char* buffer, size_t nbytes)
{
m_lcount = GetPushback(buffer, nbytes, TRUE);
if (nbytes-m_lcount == 0)
{
return *this;
}
buffer += m_lcount;
nbytes -= m_lcount;
WantBuffer(buffer, nbytes, EVT_PEEK);
return *this;
}
wxSocketBase& wxSocketBase::Write(const char *buffer, size_t nbytes)
{
m_lcount = 0;
WantBuffer((char *)buffer, nbytes, EVT_WRITE);
return *this;
}
wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, size_t nbytes)
{
struct {
char sig[4];
char len[4];
} msg;
// warning about 'cast truncates constant value'
#ifdef __VISUALC__
#pragma warning(disable: 4310)
#endif // __VISUALC__
msg.sig[0] = (char) 0xad;
msg.sig[1] = (char) 0xde;
msg.sig[2] = (char) 0xed;
msg.sig[3] = (char) 0xfe;
msg.len[0] = (char) nbytes & 0xff;
msg.len[1] = (char) (nbytes >> 8) & 0xff;
msg.len[2] = (char) (nbytes >> 16) & 0xff;
msg.len[3] = (char) (nbytes >> 24) & 0xff;
if (Write((char *)&msg, sizeof(msg)).LastCount() < sizeof(msg))
return *this;
if (Write(buffer, nbytes).LastCount() < nbytes)
return *this;
msg.sig[0] = (char) 0xed;
msg.sig[1] = (char) 0xfe;
msg.sig[2] = (char) 0xad;
msg.sig[3] = (char) 0xde;
msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0;
Write((char *)&msg, sizeof(msg));
return *this;
#ifdef __VISUALC__
#pragma warning(default: 4310)
#endif // __VISUALC__
}
wxSocketBase& wxSocketBase::Unread(const char *buffer, size_t nbytes)
{
m_lcount = 0;
if (nbytes != 0) {
CreatePushbackAfter(buffer, nbytes);
m_lcount = nbytes;
}
return *this;
}
bool wxSocketBase::IsData() const
{
struct timeval tv;
fd_set sock_set;
if (m_fd < 0)
return FALSE;
if (m_unrd_size > 0)
return TRUE;
m_internal->AcquireFD();
tv.tv_sec = 0;
tv.tv_usec = 0;
FD_ZERO(&sock_set);
FD_SET(m_fd, &sock_set);
select(m_fd+1, &sock_set, NULL, NULL, &tv);
m_internal->ReleaseFD();
return (FD_ISSET(m_fd, &sock_set) != 0);
}
// ---------------------------------------------------------------------
// --------- wxSocketBase Discard(): deletes all byte in the input queue
// ---------------------------------------------------------------------
void wxSocketBase::Discard()
{
#define MAX_BUFSIZE (10*1024)
char *my_data = new char[MAX_BUFSIZE];
size_t recv_size = MAX_BUFSIZE;
SaveState();
SetFlags((wxSockFlags)(NOWAIT | SPEED));
while (recv_size == MAX_BUFSIZE)
{
recv_size = Read(my_data, MAX_BUFSIZE).LastCount();
}
RestoreState();
delete [] my_data;
#undef MAX_BUFSIZE
}
// If what? Who seems to need unsigned int?
// BTW uint isn't even defined on wxMSW for VC++ for some reason. Even if it
// were, getpeername/getsockname don't take unsigned int*, they take int*.
//
// Under glibc 2.0.7, socketbits.h declares socklen_t to be unsigned int
// and it uses *socklen_t as the 3rd parameter. Robert.
// JACS - How can we detect this?
// Meanwhile, if your compiler complains about socklen_t,
// switch lines below.
#if wxHAVE_GLIBC2
# define wxSOCKET_INT socklen_t
#else
# define wxSOCKET_INT int
#endif
// --------------------------------------------------------------
// wxSocketBase socket info functions
// --------------------------------------------------------------
bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const
{
struct sockaddr my_addr;
wxSOCKET_INT len_addr = sizeof(my_addr);
if (m_fd < 0)
return FALSE;
m_internal->AcquireFD();
if (getpeername(m_fd, (struct sockaddr *)&my_addr, &len_addr) < 0) {
m_internal->ReleaseFD();
return FALSE;
}
m_internal->ReleaseFD();
addr_man.Disassemble(&my_addr, len_addr);
return TRUE;
}
bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const
{
struct sockaddr my_addr;
wxSOCKET_INT len_addr = sizeof(my_addr);
if (m_fd < 0)
return FALSE;
m_internal->AcquireFD();
if (getsockname(m_fd, (struct sockaddr *)&my_addr, &len_addr) < 0) {
m_internal->ReleaseFD();
return FALSE;
}
m_internal->ReleaseFD();
addr_man.Disassemble(&my_addr, len_addr);
return TRUE;
}
// --------------------------------------------------------------
// wxSocketBase wait functions
// --------------------------------------------------------------
void wxSocketBase::SaveState()
{
SocketState *state = new SocketState;
state->notify_state = m_notify_state;
state->evt_notify_state = m_neededreq;
state->socket_flags = m_flags;
state->c_callback = m_cbk;
state->c_callback_data = m_cdata;
m_states.Append((wxObject *)state);
}
void wxSocketBase::RestoreState()
{
wxNode *node;
SocketState *state;
node = m_states.Last();
if (!node)
return;
state = (SocketState *)node->Data();
SetFlags(state->socket_flags);
m_internal->AcquireData();
m_neededreq = state->evt_notify_state;
m_internal->ReleaseData();
m_cbk = state->c_callback;
m_cdata = state->c_callback_data;
Notify(state->notify_state);
delete node;
delete state;
}
// --------------------------------------------------------------
// --------- wxSocketBase callback functions --------------------
// --------------------------------------------------------------
wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_)
{
wxSockCbk old_cbk = cbk_;
m_cbk = cbk_;
return old_cbk;
}
char *wxSocketBase::CallbackData(char *data)
{
char *old_data = m_cdata;
m_cdata = data;
return old_data;
}
// --------------------------------------------------------------
// --------- wxSocketBase wait functions ------------------------
// --------------------------------------------------------------
bool wxSocketBase::_Wait(long seconds, long milliseconds, int type)
{
SockRequest *req;
if ((!m_connected && !m_connecting) || m_fd < 0)
return FALSE;
req = new SockRequest;
req->type = REQ_WAIT | type;
req->timeout = seconds * 1000 + milliseconds;
req->done = FALSE;
req->buffer = NULL;
req->size = 0;
req->error = 0;
req->wait = TRUE;
m_internal->QueueRequest(req, TRUE);
return (req->io_nbytes != 0);
}
bool wxSocketBase::Wait(long seconds, long milliseconds)
{
return _Wait(seconds, milliseconds, REQ_ACCEPT | REQ_CONNECT |
REQ_READ | REQ_WRITE | REQ_LOST);
}
bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
{
return _Wait(seconds, milliseconds, REQ_READ | REQ_LOST);
}
bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
{
return _Wait(seconds, milliseconds, REQ_WRITE);
}
bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
{
return _Wait(seconds, milliseconds, REQ_LOST);
}
// --------------------------------------------------------------
// --------- wxSocketBase callback management -------------------
// --------------------------------------------------------------
wxSocketBase::wxRequestNotify wxSocketBase::EventToNotify(wxRequestEvent evt)
{
switch (evt)
{
case EVT_READ:
return REQ_READ;
case EVT_PEEK:
return REQ_PEEK;
case EVT_WRITE:
return REQ_WRITE;
case EVT_LOST:
return REQ_LOST;
case EVT_ACCEPT:
return REQ_ACCEPT;
case EVT_CONNECT:
return REQ_CONNECT;
}
return 0;
}
void wxSocketBase::SetFlags(wxSockFlags _flags)
{
m_flags = _flags;
if (_flags & SPEED) {
// SPEED and WAITALL are antagonists.
m_flags = (wxSockFlags)(m_flags & ~WAITALL);
}
}
wxSocketBase::wxSockFlags wxSocketBase::GetFlags() const
{
return m_flags;
}
void wxSocketBase::SetNotify(wxRequestNotify flags)
{
/* Check if server */
if (m_type != SOCK_SERVER)
flags &= ~REQ_ACCEPT;
m_internal->AcquireData();
m_neededreq = flags;
m_internal->ReleaseData();
if (m_neededreq == 0)
m_internal->StopWaiter();
else
Notify(m_notify_state);
}
void wxSocketBase::Notify(bool notify)
{
m_notify_state = notify;
if (m_fd == INVALID_SOCKET)
return;
if (notify)
m_internal->ResumeWaiter();
else
m_internal->StopWaiter();
}
void wxSocketBase::OnRequest(wxRequestEvent req_evt)
{
wxSocketEvent event(m_id);
wxRequestNotify notify = EventToNotify(req_evt);
if ((m_neededreq & notify) == notify) {
event.m_socket = this;
event.m_skevt = req_evt;
ProcessEvent(event);
// TODOTODO
// OldOnNotify(req_evt);
// We disable the event reporting.
m_neededreq &= ~notify;
}
}
wxSocketEvent::wxSocketEvent(int id)
: wxEvent(id)
{
wxEventType type = (wxEventType)wxEVT_SOCKET;
SetEventType(type);
}
void wxSocketEvent::CopyObject(wxObject& obj_d) const
{
wxSocketEvent *event = (wxSocketEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
event->m_skevt = m_skevt;
event->m_socket = m_socket;
}
void wxSocketBase::OldOnNotify(wxRequestEvent evt)
{
}
// --------------------------------------------------------------
// --------- wxSocketBase functions [Callback, CallbackData] ----
// --------------------------------------------------------------
void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id)
{
SetNextHandler(&h_evt);
m_id = id;
}
// --------------------------------------------------------------
// --------- wxSocketBase pushback library ----------------------
// --------------------------------------------------------------
void wxSocketBase::CreatePushbackAfter(const char *buffer, size_t size)
{
char *curr_pos;
if (m_unread != NULL)
m_unread = (char *) realloc(m_unread, m_unrd_size+size);
else
m_unread = (char *) malloc(size);
curr_pos = m_unread + m_unrd_size;
memcpy(curr_pos, buffer, size);
m_unrd_size += size;
}
void wxSocketBase::CreatePushbackBefore(const char *buffer, size_t size)
{
char *curr_pos, *new_buf;
new_buf = (char *) malloc(m_unrd_size+size);
curr_pos = new_buf + size;
memcpy(new_buf, buffer, size);
if (m_unrd_size != 0) {
memcpy(curr_pos, m_unread, m_unrd_size);
free(m_unread);
}
m_unread = new_buf;
m_unrd_size += size;
}
size_t wxSocketBase::GetPushback(char *buffer, size_t size, bool peek)
{
if (!m_unrd_size)
return 0;
if (size > m_unrd_size)
size = m_unrd_size;
memcpy(buffer, m_unread, size);
if (!peek) {
m_unrd_size -= size;
if (m_unrd_size == 0) {
free(m_unread);
m_unread = NULL;
}
}
return size;
}
// --------------------------------------------------------------
// --------- wxSocketBase buffer core requester -----------------
// --------------------------------------------------------------
void wxSocketBase::WantBuffer(char *buffer, size_t nbytes,
wxRequestEvent evt)
{
bool buf_timed_out;
if (m_fd == INVALID_SOCKET || !m_handler || !m_connected)
return;
SockRequest *buf = new SockRequest;
SaveState();
buf->buffer = buffer;
buf->size = nbytes;
buf->done = FALSE;
buf->type = EventToNotify(evt);
buf->io_nbytes = 0;
buf->error = 0;
buf->wait = TRUE;
buf->timeout = 1000;
buf_timed_out = FALSE;
if ((m_flags & SPEED) != 0)
m_internal->QueueRequest(buf, FALSE);
else
if ((m_flags & NOWAIT) != 0)
m_internal->QueueRequest(buf, TRUE);
else
m_internal->QueueRequest(buf, TRUE);
m_lcount += buf->io_nbytes;
if (buf_timed_out)
m_error = ETIMEDOUT;
else
m_error = buf->error;
delete buf;
RestoreState();
}
// --------------------------------------------------------------
// wxSocketServer
// --------------------------------------------------------------
wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
wxSockFlags flags) :
wxSocketBase(flags, SOCK_SERVER)
{
m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0);
if (m_fd == INVALID_SOCKET)
return;
int flag = 1;
setsockopt(m_fd, SOL_SOCKET, SO_REUSEADDR, (char*)&flag, sizeof(int));
struct sockaddr *myaddr;
size_t len;
addr_man.Build(myaddr, len);
if (bind(m_fd, myaddr, addr_man.SockAddrLen()) < 0)
return;
if (listen(m_fd, 5) < 0) {
m_fd = INVALID_SOCKET;
return;
}
m_internal->SetFD(m_fd);
Notify(TRUE);
}
// --------------------------------------------------------------
// wxSocketServer Accept
// --------------------------------------------------------------
bool wxSocketServer::AcceptWith(wxSocketBase& sock)
{
int fd2;
m_internal->AcquireFD();
if ((fd2 = accept(m_fd, 0, 0)) < 0) {
m_internal->ReleaseFD();
return FALSE;
}
m_internal->ReleaseFD();
struct linger linger;
linger.l_onoff = 0;
linger.l_linger = 1;
setsockopt(fd2, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger));
int flag = 0;
setsockopt(fd2, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int));
sock.m_type = SOCK_INTERNAL;
sock.m_fd = fd2;
sock.m_connected = TRUE;
sock.m_internal->SetFD(fd2);
sock.m_internal->ResumeWaiter();
return TRUE;
}
wxSocketBase *wxSocketServer::Accept()
{
wxSocketBase* sock = new wxSocketBase();
sock->SetFlags((wxSockFlags)m_flags);
if (!AcceptWith(*sock))
return NULL;
if (m_handler)
m_handler->Register(sock);
return sock;
}
// --------------------------------------------------------------
// wxSocketClient
// --------------------------------------------------------------
// --------- wxSocketClient CONSTRUCTOR -------------------------
// --------------------------------------------------------------
wxSocketClient::wxSocketClient(wxSockFlags _flags) :
wxSocketBase(_flags, SOCK_CLIENT)
{
}
// --------------------------------------------------------------
// --------- wxSocketClient DESTRUCTOR --------------------------
// --------------------------------------------------------------
wxSocketClient::~wxSocketClient()
{
}
// --------------------------------------------------------------
// --------- wxSocketClient Connect functions -------------------
// --------------------------------------------------------------
bool wxSocketClient::Connect(wxSockAddress& addr_man, bool WXUNUSED(wait) )
{
struct linger linger;
if (IsConnected())
Close();
// Initializes all socket stuff ...
// --------------------------------
m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0);
if (m_fd < 0)
return FALSE;
m_connected = FALSE;
linger.l_onoff = 1;
linger.l_linger = 5;
setsockopt(m_fd, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger));
// Stay in touch with the state of things...
unsigned long flag = 1;
setsockopt(m_fd, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int));
// Disable the nagle algorithm, which delays sends till the
// buffer is full (or a certain time period has passed?)...
#if defined(__WINDOWS__) || (defined(IPPROTO_TCP) && defined(TCP_NODELAY))
flag = 1;
setsockopt(m_fd, IPPROTO_TCP, TCP_NODELAY, (char*)&flag, sizeof(int));
#endif
struct sockaddr *remote;
size_t len;
addr_man.Build(remote, len);
if (connect(m_fd, remote, len) != 0)
return FALSE;
m_internal->SetFD(m_fd);
// Enables bg events.
// ------------------
Notify(TRUE);
m_connected = TRUE;
return TRUE;
}
bool wxSocketClient::WaitOnConnect(long seconds, long microseconds)
{
int ret = _Wait(seconds, microseconds, REQ_CONNECT | REQ_LOST);
if (ret)
m_connected = TRUE;
return m_connected;
}
void wxSocketClient::OnRequest(wxRequestEvent evt)
{
if (evt == EVT_CONNECT)
{
if (m_connected)
{
m_neededreq &= ~REQ_CONNECT;
return;
}
m_connected = TRUE;
return;
}
wxSocketBase::OnRequest(evt);
}
/////////////////////////////////////////////////////////////////
// wxSocketHandler ///////////////////////////////////////////////
/////////////////////////////////////////////////////////////////
wxSocketHandler *wxSocketHandler::master = NULL;
#if defined(__WINDOWS__)
static int win_initialized = 0;
#endif
// --------------------------------------------------------------
// --------- wxSocketHandler CONSTRUCTOR ------------------------
// --------------------------------------------------------------
wxSocketHandler::wxSocketHandler()
{
#if defined(__WINDOWS__)
if (!win_initialized)
{
WSADATA wsaData;
WSAStartup((1 << 8) | 1, &wsaData);
win_initialized = 1;
}
#endif
socks = new wxList;
#ifndef __WINDOWS__
signal(SIGPIPE, SIG_IGN);
#endif
}
// --------------------------------------------------------------
// --------- wxSocketHandler DESTRUCTOR -------------------------
// --------------------------------------------------------------
wxSocketHandler::~wxSocketHandler()
{
wxNode *next_node, *node = socks->First();
while (node)
{
wxSocketBase* sock = (wxSocketBase*)node->Data();
delete sock;
next_node = node->Next();
delete node;
node = next_node;
}
delete socks;
#ifdef __WINDOWS__
WSACleanup();
win_initialized = 0;
#endif
}
// --------------------------------------------------------------
// --------- wxSocketHandler registering functions --------------
// --------------------------------------------------------------
void wxSocketHandler::Register(wxSocketBase* sock)
{
wxNode *node;
for (node = socks->First(); node != NULL; node = node->Next())
{
wxSocketBase* s = (wxSocketBase*)node->Data();
if (s == sock)
return;
}
if (sock)
{
socks->Append(sock);
sock->SetHandler(this);
}
}
void wxSocketHandler::UnRegister(wxSocketBase* sock)
{
wxNode *node;
for (node = socks->First(); node; node = node->Next())
{
wxSocketBase* s = (wxSocketBase*)node->Data();
if (s == sock)
{
delete node;
sock->SetHandler(NULL);
return;
}
}
}
unsigned long wxSocketHandler::Count() const
{
return socks->Number();
}
// --------------------------------------------------------------
// --------- wxSocketHandler "big" wait functions ---------------
// --------------------------------------------------------------
int wxSocketHandler::Wait(long seconds, long microseconds)
{
// TODO Needs the completely asynchronous notifier.
/*
int i;
int on_wait;
wxNode *node;
for (node = socks->First(), i=0; node; node = node->Next(), i++)
{
wxSocketBase *sock = (wxSocketBase *)node->Data();
sock->SaveState();
sock->SetupCallbacks();
sock->Callback(handler_cbk);
sock->CallbackData((char *)&on_wait);
}
on_wait = 0;
if (seconds != -1)
s_wake.Start((seconds*1000) + (microseconds/1000), TRUE);
while (!on_wait)
PROCESS_EVENTS();
for (node = socks->First(), i=0; node; node = node->Next(), i++)
{
wxSocketBase *sock = (wxSocketBase *)node->Data();
sock->RestoreState();
}
if (on_wait == -2)
return 0;
return on_wait;
*/
return 0;
}
void wxSocketHandler::YieldSock()
{
wxNode *node;
// Nothing to do anymore here except waiting for the queue emptying.
for (node = socks->First(); node; node=node->Next()) {
wxSocketBase *sock = (wxSocketBase *)node->Data();
sock->m_internal->WaitForEnd(NULL);
}
}
// --------------------------------------------------------------
// --------- wxSocketHandler: create and register the socket ----
// --------------------------------------------------------------
wxSocketServer *wxSocketHandler::CreateServer(wxSockAddress& addr,
wxSocketBase::wxSockFlags flags)
{
wxSocketServer *serv = new wxSocketServer(addr, flags);
Register(serv);
return serv;
}
wxSocketClient *wxSocketHandler::CreateClient(wxSocketBase::wxSockFlags flags)
{
wxSocketClient *client = new wxSocketClient(flags);
Register(client);
return client;
}
bool wxSocketModule::OnInit()
{
wxSocketHandler::master = new wxSocketHandler();
return TRUE;
}
void wxSocketModule::OnExit()
{
delete wxSocketHandler::master;
wxSocketHandler::master = NULL;
}
#endif
// __WXSTUBS__
#endif
// wxUSE_SOCKETS