* wxStream fix (Read(wxStreamBase))
* wxEvent: GTK idle loop waking up was actually good, reenabled.
* wxSocket: all features working on Linux/RH6 (including high-level protocols)
Needs testing on other platforms now.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2563 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1193 lines
27 KiB
C++
1193 lines
27 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// Name: socket.cpp
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// Purpose: Socket handler classes
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// Authors: Guilhem Lavaux (completely rewritten from a basic API of Andrew
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// Davidson(1995) in wxWeb)
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// Created: April 1997
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// Updated: April 1999
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// Copyright: (C) 1999 1998, 1997, Guilhem Lavaux
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// RCS_ID: $Id$
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// License: see wxWindows license
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////////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "socket.h"
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#endif
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#ifdef __MWERKS__
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typedef int socklen_t ;
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_SOCKETS
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/////////////////////////////////////////////////////////////////////////////
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// wxWindows headers
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/////////////////////////////////////////////////////////////////////////////
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#include <wx/defs.h>
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#include <wx/object.h>
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#include <wx/string.h>
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#include <wx/timer.h>
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#include <wx/utils.h>
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// Not enough OS behaviour defined for wxStubs
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#ifndef __WXSTUBS__
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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/////////////////////////////////////////////////////////////////////////////
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// System specific headers
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __WXMAC__
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// in order to avoid problems with our c library and double definitions
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#define close closesocket
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#define ioctl ioctlsocket
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#include <wx/mac/macsock.h>
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#endif
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#if defined(__WINDOWS__)
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#include <winsock.h>
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#endif // __WINDOWS__
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#if defined(__UNIX__)
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#ifdef VMS
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#include <socket.h>
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#else
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#include <sys/socket.h>
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#endif
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#include <sys/ioctl.h>
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#include <sys/time.h>
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#include <unistd.h>
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#ifdef sun
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#include <sys/filio.h>
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#endif
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#endif // __UNIX__
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#include <signal.h>
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#include <errno.h>
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#ifdef __VISUALC__
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#include <io.h>
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// wxSocket headers
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/////////////////////////////////////////////////////////////////////////////
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#include <wx/module.h>
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#define WXSOCK_INTERNAL
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#include <wx/sckaddr.h>
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#include <wx/socket.h>
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#include <wx/sckint.h>
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// ----------------------
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// Some patch ----- BEGIN
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// ----------------------
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#ifdef __WINDOWS__
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#define close closesocket
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#define ioctl ioctlsocket
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#ifdef errno
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#undef errno
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#endif
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#define errno WSAGetLastError()
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#ifdef EWOULDBLOCK
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#undef EWOULDBLOCK
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#endif
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#define EWOULDBLOCK WSAEWOULDBLOCK
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#define ETIMEDOUT WSAETIMEDOUT
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#undef EINTR
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#define EINTR WSAEINTR
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#endif
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#ifndef __WINDOWS__
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#define INVALID_SOCKET -1
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#endif
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#ifdef __WINDOWS__
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// This is an MS TCP/IP routine and is not needed here. Some WinSock
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// implementations (such as PC-NFS) will require you to include this
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// or a similar routine (see appendix in WinSock doc or help file).
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#if defined( NEED_WSAFDIsSet ) || defined( __VISUALC__ )
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int PASCAL FAR __WSAFDIsSet(SOCKET fd, fd_set FAR *set)
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{
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int i = set->fd_count;
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while (i--)
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{
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if (set->fd_array[i] == fd)
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return 1;
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}
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return 0;
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}
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#endif
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#endif
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// -------------------
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// Some patch ---- END
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// -------------------
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#ifdef GetClassInfo
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#undef GetClassInfo
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#endif
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// --------------------------------------------------------------
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// Module
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// --------------------------------------------------------------
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class wxSocketModule: public wxModule
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{
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DECLARE_DYNAMIC_CLASS(wxSocketModule)
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public:
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wxSocketModule() {}
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bool OnInit();
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void OnExit();
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};
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// --------------------------------------------------------------
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// ClassInfos
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// --------------------------------------------------------------
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_CLASS(wxSocketBase, wxObject)
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IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
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IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
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IMPLEMENT_CLASS(wxSocketHandler, wxObject)
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IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
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#endif
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// --------------------------------------------------------------
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// --------- wxSocketBase CONSTRUCTOR ---------------------------
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// --------------------------------------------------------------
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wxSocketBase::wxSocketBase(wxSocketBase::wxSockFlags _flags,
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wxSocketBase::wxSockType _type) :
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wxEvtHandler(),
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m_flags(_flags), m_type(_type), m_connected(FALSE), m_connecting(FALSE),
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m_fd(INVALID_SOCKET), m_id(-1),
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m_handler(0),
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m_neededreq((wxRequestNotify)(REQ_READ | REQ_LOST)),
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m_timeout(3600),
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m_unread(NULL), m_unrd_size(0),
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m_cbk(NULL), m_cdata(NULL),
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m_notify_state(FALSE)
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{
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m_internal = new wxSocketInternal(this);
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}
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wxSocketBase::wxSocketBase() :
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wxEvtHandler(),
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m_flags(WAITALL), m_type(SOCK_UNINIT), m_connected(FALSE),
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m_connecting(FALSE), m_fd(INVALID_SOCKET),
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m_id(-1), m_handler(0),
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m_neededreq((wxRequestNotify)(REQ_READ | REQ_LOST)),
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m_timeout(3600),
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m_unread(NULL), m_unrd_size(0),
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m_cbk(NULL), m_cdata(NULL),
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m_notify_state(FALSE)
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{
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m_internal = new wxSocketInternal(this);
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}
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// --------------------------------------------------------------
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// wxSocketBase
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// --------------------------------------------------------------
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wxSocketBase::~wxSocketBase()
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{
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// First, close the file descriptor.
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Close();
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if (m_unread)
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free(m_unread);
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// Unregister from the handler database.
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if (m_handler)
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m_handler->UnRegister(this);
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// Destroy all saved states.
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m_states.DeleteContents(TRUE);
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// Destroy the socket manager.
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delete m_internal;
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}
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bool wxSocketBase::Close()
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{
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if (m_fd != INVALID_SOCKET)
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{
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if (m_notify_state == TRUE)
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Notify(FALSE);
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// Shutdown the connection.
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shutdown(m_fd, 2);
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close(m_fd);
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m_fd = INVALID_SOCKET;
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m_connected = FALSE;
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}
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return TRUE;
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}
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// --------------------------------------------------------------
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// wxSocketBase base IO function
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// --------------------------------------------------------------
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wxSocketBase& wxSocketBase::Read(char* buffer, size_t nbytes)
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{
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m_lcount = GetPushback(buffer, nbytes, FALSE);
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nbytes -= m_lcount;
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buffer += m_lcount;
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// If we have got the whole needed buffer or if we don't want to
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// wait then it returns immediately.
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if (!nbytes || (m_lcount && !(m_flags & WAITALL)) ) {
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return *this;
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}
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WantBuffer(buffer, nbytes, EVT_READ);
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return *this;
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}
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wxSocketBase& wxSocketBase::ReadMsg(char* buffer, size_t nbytes)
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{
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unsigned long len, len2, sig;
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struct {
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char sig[4];
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char len[4];
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} msg;
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// sig should be an explicit 32-bit unsigned integer; I've seen
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// compilers in which size_t was actually a 16-bit unsigned integer
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Read((char *)&msg, sizeof(msg));
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if (m_lcount != sizeof(msg))
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return *this;
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sig = msg.sig[0] & 0xff;
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sig |= (size_t)(msg.sig[1] & 0xff) << 8;
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sig |= (size_t)(msg.sig[2] & 0xff) << 16;
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sig |= (size_t)(msg.sig[3] & 0xff) << 24;
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if (sig != 0xfeeddead)
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return *this;
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len = msg.len[0] & 0xff;
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len |= (size_t)(msg.len[1] & 0xff) << 8;
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len |= (size_t)(msg.len[2] & 0xff) << 16;
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len |= (size_t)(msg.len[3] & 0xff) << 24;
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// len2 is incorrectly computed in the original; this sequence is
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// the fix
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if (len > nbytes) {
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len2 = len - nbytes;
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len = nbytes;
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}
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else
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len2 = 0;
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// the "len &&" in the following statement is necessary so that
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// we don't attempt to read (and possibly hang the system)
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// if the message was zero bytes long
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if (len && Read(buffer, len).LastCount() != len)
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return *this;
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if (len2 && (Read(NULL, len2).LastCount() != len2))
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return *this;
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if (Read((char *)&msg, sizeof(msg)).LastCount() != sizeof(msg))
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return *this;
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sig = msg.sig[0] & 0xff;
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sig |= (size_t)(msg.sig[1] & 0xff) << 8;
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sig |= (size_t)(msg.sig[2] & 0xff) << 16;
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sig |= (size_t)(msg.sig[3] & 0xff) << 24;
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// ERROR
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// we return *this either way, so a smart optimizer will
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// optimize the following sequence out; I'm leaving it in anyway
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if (sig != 0xdeadfeed)
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return *this;
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return *this;
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}
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wxSocketBase& wxSocketBase::Peek(char* buffer, size_t nbytes)
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{
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m_lcount = GetPushback(buffer, nbytes, TRUE);
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if (nbytes-m_lcount == 0)
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{
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return *this;
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}
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buffer += m_lcount;
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nbytes -= m_lcount;
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WantBuffer(buffer, nbytes, EVT_PEEK);
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return *this;
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}
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wxSocketBase& wxSocketBase::Write(const char *buffer, size_t nbytes)
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{
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m_lcount = 0;
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WantBuffer((char *)buffer, nbytes, EVT_WRITE);
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return *this;
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}
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wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, size_t nbytes)
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{
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struct {
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char sig[4];
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char len[4];
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} msg;
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// warning about 'cast truncates constant value'
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#ifdef __VISUALC__
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#pragma warning(disable: 4310)
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#endif // __VISUALC__
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msg.sig[0] = (char) 0xad;
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msg.sig[1] = (char) 0xde;
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msg.sig[2] = (char) 0xed;
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msg.sig[3] = (char) 0xfe;
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msg.len[0] = (char) nbytes & 0xff;
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msg.len[1] = (char) (nbytes >> 8) & 0xff;
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msg.len[2] = (char) (nbytes >> 16) & 0xff;
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msg.len[3] = (char) (nbytes >> 24) & 0xff;
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if (Write((char *)&msg, sizeof(msg)).LastCount() < sizeof(msg))
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return *this;
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if (Write(buffer, nbytes).LastCount() < nbytes)
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return *this;
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msg.sig[0] = (char) 0xed;
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msg.sig[1] = (char) 0xfe;
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msg.sig[2] = (char) 0xad;
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msg.sig[3] = (char) 0xde;
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msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0;
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Write((char *)&msg, sizeof(msg));
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return *this;
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#ifdef __VISUALC__
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#pragma warning(default: 4310)
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#endif // __VISUALC__
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}
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wxSocketBase& wxSocketBase::Unread(const char *buffer, size_t nbytes)
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{
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m_lcount = 0;
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if (nbytes != 0) {
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CreatePushbackAfter(buffer, nbytes);
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m_lcount = nbytes;
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}
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return *this;
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}
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bool wxSocketBase::IsData() const
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{
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struct timeval tv;
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fd_set sock_set;
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if (m_fd < 0)
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return FALSE;
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if (m_unrd_size > 0)
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return TRUE;
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m_internal->AcquireFD();
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tv.tv_sec = 0;
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tv.tv_usec = 0;
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FD_ZERO(&sock_set);
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FD_SET(m_fd, &sock_set);
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select(m_fd+1, &sock_set, NULL, NULL, &tv);
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m_internal->ReleaseFD();
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return (FD_ISSET(m_fd, &sock_set) != 0);
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}
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// ---------------------------------------------------------------------
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// --------- wxSocketBase Discard(): deletes all byte in the input queue
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// ---------------------------------------------------------------------
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void wxSocketBase::Discard()
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{
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#define MAX_BUFSIZE (10*1024)
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char *my_data = new char[MAX_BUFSIZE];
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size_t recv_size = MAX_BUFSIZE;
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SaveState();
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SetFlags((wxSockFlags)(NOWAIT | SPEED));
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while (recv_size == MAX_BUFSIZE)
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{
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recv_size = Read(my_data, MAX_BUFSIZE).LastCount();
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}
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RestoreState();
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delete [] my_data;
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#undef MAX_BUFSIZE
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}
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// If what? Who seems to need unsigned int?
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// BTW uint isn't even defined on wxMSW for VC++ for some reason. Even if it
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// were, getpeername/getsockname don't take unsigned int*, they take int*.
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//
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// Under glibc 2.0.7, socketbits.h declares socklen_t to be unsigned int
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// and it uses *socklen_t as the 3rd parameter. Robert.
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|
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// JACS - How can we detect this?
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// Meanwhile, if your compiler complains about socklen_t,
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// switch lines below.
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#if wxHAVE_GLIBC2
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# define wxSOCKET_INT socklen_t
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#else
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# define wxSOCKET_INT int
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#endif
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// --------------------------------------------------------------
|
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// wxSocketBase socket info functions
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// --------------------------------------------------------------
|
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bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const
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{
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struct sockaddr my_addr;
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wxSOCKET_INT len_addr = sizeof(my_addr);
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|
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if (m_fd < 0)
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return FALSE;
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m_internal->AcquireFD();
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|
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if (getpeername(m_fd, (struct sockaddr *)&my_addr, &len_addr) < 0) {
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m_internal->ReleaseFD();
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return FALSE;
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}
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|
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m_internal->ReleaseFD();
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addr_man.Disassemble(&my_addr, len_addr);
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return TRUE;
|
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}
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|
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bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const
|
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{
|
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struct sockaddr my_addr;
|
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wxSOCKET_INT len_addr = sizeof(my_addr);
|
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|
|
if (m_fd < 0)
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return FALSE;
|
|
|
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m_internal->AcquireFD();
|
|
|
|
if (getsockname(m_fd, (struct sockaddr *)&my_addr, &len_addr) < 0) {
|
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m_internal->ReleaseFD();
|
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return FALSE;
|
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}
|
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m_internal->ReleaseFD();
|
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|
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addr_man.Disassemble(&my_addr, len_addr);
|
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return TRUE;
|
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}
|
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|
|
// --------------------------------------------------------------
|
|
// wxSocketBase wait functions
|
|
// --------------------------------------------------------------
|
|
|
|
void wxSocketBase::SaveState()
|
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{
|
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SocketState *state = new SocketState;
|
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|
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state->notify_state = m_notify_state;
|
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state->evt_notify_state = m_neededreq;
|
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state->socket_flags = m_flags;
|
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state->c_callback = m_cbk;
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state->c_callback_data = m_cdata;
|
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|
|
m_states.Append((wxObject *)state);
|
|
}
|
|
|
|
void wxSocketBase::RestoreState()
|
|
{
|
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wxNode *node;
|
|
SocketState *state;
|
|
|
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node = m_states.Last();
|
|
if (!node)
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return;
|
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|
|
state = (SocketState *)node->Data();
|
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|
|
SetFlags(state->socket_flags);
|
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m_internal->AcquireData();
|
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m_neededreq = state->evt_notify_state;
|
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m_internal->ReleaseData();
|
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m_cbk = state->c_callback;
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m_cdata = state->c_callback_data;
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Notify(state->notify_state);
|
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|
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delete node;
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delete state;
|
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}
|
|
|
|
// --------------------------------------------------------------
|
|
// --------- wxSocketBase callback functions --------------------
|
|
// --------------------------------------------------------------
|
|
|
|
wxSocketBase::wxSockCbk wxSocketBase::Callback(wxSockCbk cbk_)
|
|
{
|
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wxSockCbk old_cbk = cbk_;
|
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|
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m_cbk = cbk_;
|
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return old_cbk;
|
|
}
|
|
|
|
char *wxSocketBase::CallbackData(char *data)
|
|
{
|
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char *old_data = m_cdata;
|
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|
|
m_cdata = data;
|
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return old_data;
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// --------- wxSocketBase wait functions ------------------------
|
|
// --------------------------------------------------------------
|
|
|
|
bool wxSocketBase::_Wait(long seconds, long milliseconds, int type)
|
|
{
|
|
SockRequest *req;
|
|
|
|
if ((!m_connected && !m_connecting) || m_fd < 0)
|
|
return FALSE;
|
|
|
|
req = new SockRequest;
|
|
|
|
req->type = REQ_WAIT | type;
|
|
req->timeout = seconds * 1000 + milliseconds;
|
|
req->done = FALSE;
|
|
req->buffer = NULL;
|
|
req->size = 0;
|
|
req->error = 0;
|
|
req->wait = TRUE;
|
|
m_internal->QueueRequest(req, TRUE);
|
|
|
|
return (req->io_nbytes != 0);
|
|
}
|
|
|
|
bool wxSocketBase::Wait(long seconds, long milliseconds)
|
|
{
|
|
return _Wait(seconds, milliseconds, REQ_ACCEPT | REQ_CONNECT |
|
|
REQ_READ | REQ_WRITE | REQ_LOST);
|
|
}
|
|
|
|
bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
|
|
{
|
|
return _Wait(seconds, milliseconds, REQ_READ | REQ_LOST);
|
|
}
|
|
|
|
bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
|
|
{
|
|
return _Wait(seconds, milliseconds, REQ_WRITE);
|
|
}
|
|
|
|
bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
|
|
{
|
|
return _Wait(seconds, milliseconds, REQ_LOST);
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// --------- wxSocketBase callback management -------------------
|
|
// --------------------------------------------------------------
|
|
|
|
wxSocketBase::wxRequestNotify wxSocketBase::EventToNotify(wxRequestEvent evt)
|
|
{
|
|
switch (evt)
|
|
{
|
|
case EVT_READ:
|
|
return REQ_READ;
|
|
case EVT_PEEK:
|
|
return REQ_PEEK;
|
|
case EVT_WRITE:
|
|
return REQ_WRITE;
|
|
case EVT_LOST:
|
|
return REQ_LOST;
|
|
case EVT_ACCEPT:
|
|
return REQ_ACCEPT;
|
|
case EVT_CONNECT:
|
|
return REQ_CONNECT;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void wxSocketBase::SetFlags(wxSockFlags _flags)
|
|
{
|
|
m_flags = _flags;
|
|
if (_flags & SPEED) {
|
|
// SPEED and WAITALL are antagonists.
|
|
m_flags = (wxSockFlags)(m_flags & ~WAITALL);
|
|
}
|
|
}
|
|
|
|
wxSocketBase::wxSockFlags wxSocketBase::GetFlags() const
|
|
{
|
|
return m_flags;
|
|
}
|
|
|
|
void wxSocketBase::SetNotify(wxRequestNotify flags)
|
|
{
|
|
/* Check if server */
|
|
if (m_type != SOCK_SERVER)
|
|
flags &= ~REQ_ACCEPT;
|
|
|
|
m_internal->AcquireData();
|
|
m_neededreq = flags;
|
|
m_internal->ReleaseData();
|
|
if (m_neededreq == 0)
|
|
m_internal->StopWaiter();
|
|
else
|
|
Notify(m_notify_state);
|
|
}
|
|
|
|
void wxSocketBase::Notify(bool notify)
|
|
{
|
|
m_notify_state = notify;
|
|
if (m_fd == INVALID_SOCKET)
|
|
return;
|
|
|
|
if (notify)
|
|
m_internal->ResumeWaiter();
|
|
else
|
|
m_internal->StopWaiter();
|
|
}
|
|
|
|
void wxSocketBase::OnRequest(wxRequestEvent req_evt)
|
|
{
|
|
wxSocketEvent event(m_id);
|
|
wxRequestNotify notify = EventToNotify(req_evt);
|
|
|
|
if ((m_neededreq & notify) == notify) {
|
|
event.m_socket = this;
|
|
event.m_skevt = req_evt;
|
|
ProcessEvent(event);
|
|
// TODOTODO
|
|
// OldOnNotify(req_evt);
|
|
|
|
// We disable the event reporting.
|
|
m_neededreq &= ~notify;
|
|
}
|
|
}
|
|
|
|
wxSocketEvent::wxSocketEvent(int id)
|
|
: wxEvent(id)
|
|
{
|
|
wxEventType type = (wxEventType)wxEVT_SOCKET;
|
|
|
|
SetEventType(type);
|
|
}
|
|
|
|
void wxSocketEvent::CopyObject(wxObject& obj_d) const
|
|
{
|
|
wxSocketEvent *event = (wxSocketEvent *)&obj_d;
|
|
|
|
wxEvent::CopyObject(obj_d);
|
|
|
|
event->m_skevt = m_skevt;
|
|
event->m_socket = m_socket;
|
|
}
|
|
|
|
void wxSocketBase::OldOnNotify(wxRequestEvent evt)
|
|
{
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// --------- wxSocketBase functions [Callback, CallbackData] ----
|
|
// --------------------------------------------------------------
|
|
|
|
void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id)
|
|
{
|
|
SetNextHandler(&h_evt);
|
|
m_id = id;
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// --------- wxSocketBase pushback library ----------------------
|
|
// --------------------------------------------------------------
|
|
|
|
void wxSocketBase::CreatePushbackAfter(const char *buffer, size_t size)
|
|
{
|
|
char *curr_pos;
|
|
|
|
if (m_unread != NULL)
|
|
m_unread = (char *) realloc(m_unread, m_unrd_size+size);
|
|
else
|
|
m_unread = (char *) malloc(size);
|
|
curr_pos = m_unread + m_unrd_size;
|
|
|
|
memcpy(curr_pos, buffer, size);
|
|
m_unrd_size += size;
|
|
}
|
|
|
|
void wxSocketBase::CreatePushbackBefore(const char *buffer, size_t size)
|
|
{
|
|
char *curr_pos, *new_buf;
|
|
|
|
new_buf = (char *) malloc(m_unrd_size+size);
|
|
curr_pos = new_buf + size;
|
|
|
|
memcpy(new_buf, buffer, size);
|
|
if (m_unrd_size != 0) {
|
|
memcpy(curr_pos, m_unread, m_unrd_size);
|
|
free(m_unread);
|
|
}
|
|
m_unread = new_buf;
|
|
m_unrd_size += size;
|
|
}
|
|
|
|
size_t wxSocketBase::GetPushback(char *buffer, size_t size, bool peek)
|
|
{
|
|
if (!m_unrd_size)
|
|
return 0;
|
|
|
|
if (size > m_unrd_size)
|
|
size = m_unrd_size;
|
|
memcpy(buffer, m_unread, size);
|
|
|
|
if (!peek) {
|
|
m_unrd_size -= size;
|
|
if (m_unrd_size == 0) {
|
|
free(m_unread);
|
|
m_unread = NULL;
|
|
}
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// --------- wxSocketBase buffer core requester -----------------
|
|
// --------------------------------------------------------------
|
|
|
|
void wxSocketBase::WantBuffer(char *buffer, size_t nbytes,
|
|
wxRequestEvent evt)
|
|
{
|
|
bool buf_timed_out;
|
|
|
|
if (m_fd == INVALID_SOCKET || !m_handler || !m_connected)
|
|
return;
|
|
|
|
SockRequest *buf = new SockRequest;
|
|
|
|
SaveState();
|
|
buf->buffer = buffer;
|
|
buf->size = nbytes;
|
|
buf->done = FALSE;
|
|
buf->type = EventToNotify(evt);
|
|
buf->io_nbytes = 0;
|
|
buf->error = 0;
|
|
buf->wait = TRUE;
|
|
buf->timeout = 1000;
|
|
buf_timed_out = FALSE;
|
|
|
|
if ((m_flags & SPEED) != 0)
|
|
m_internal->QueueRequest(buf, FALSE);
|
|
else
|
|
if ((m_flags & NOWAIT) != 0)
|
|
m_internal->QueueRequest(buf, TRUE);
|
|
else
|
|
m_internal->QueueRequest(buf, TRUE);
|
|
m_lcount += buf->io_nbytes;
|
|
if (buf_timed_out)
|
|
m_error = ETIMEDOUT;
|
|
else
|
|
m_error = buf->error;
|
|
|
|
delete buf;
|
|
RestoreState();
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketServer
|
|
// --------------------------------------------------------------
|
|
|
|
wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
|
|
wxSockFlags flags) :
|
|
wxSocketBase(flags, SOCK_SERVER)
|
|
{
|
|
m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0);
|
|
|
|
if (m_fd == INVALID_SOCKET)
|
|
return;
|
|
|
|
int flag = 1;
|
|
setsockopt(m_fd, SOL_SOCKET, SO_REUSEADDR, (char*)&flag, sizeof(int));
|
|
|
|
struct sockaddr *myaddr;
|
|
size_t len;
|
|
|
|
addr_man.Build(myaddr, len);
|
|
if (bind(m_fd, myaddr, addr_man.SockAddrLen()) < 0)
|
|
return;
|
|
|
|
if (listen(m_fd, 5) < 0) {
|
|
m_fd = INVALID_SOCKET;
|
|
return;
|
|
}
|
|
|
|
m_internal->SetFD(m_fd);
|
|
|
|
Notify(TRUE);
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketServer Accept
|
|
// --------------------------------------------------------------
|
|
|
|
bool wxSocketServer::AcceptWith(wxSocketBase& sock)
|
|
{
|
|
int fd2;
|
|
|
|
m_internal->AcquireFD();
|
|
if ((fd2 = accept(m_fd, 0, 0)) < 0) {
|
|
m_internal->ReleaseFD();
|
|
return FALSE;
|
|
}
|
|
m_internal->ReleaseFD();
|
|
|
|
struct linger linger;
|
|
linger.l_onoff = 0;
|
|
linger.l_linger = 1;
|
|
|
|
setsockopt(fd2, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger));
|
|
|
|
int flag = 0;
|
|
setsockopt(fd2, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int));
|
|
|
|
sock.m_type = SOCK_INTERNAL;
|
|
sock.m_fd = fd2;
|
|
sock.m_connected = TRUE;
|
|
|
|
sock.m_internal->SetFD(fd2);
|
|
|
|
sock.m_internal->ResumeWaiter();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
wxSocketBase *wxSocketServer::Accept()
|
|
{
|
|
wxSocketBase* sock = new wxSocketBase();
|
|
|
|
sock->SetFlags((wxSockFlags)m_flags);
|
|
|
|
if (!AcceptWith(*sock))
|
|
return NULL;
|
|
|
|
if (m_handler)
|
|
m_handler->Register(sock);
|
|
|
|
return sock;
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// wxSocketClient
|
|
// --------------------------------------------------------------
|
|
|
|
// --------- wxSocketClient CONSTRUCTOR -------------------------
|
|
// --------------------------------------------------------------
|
|
wxSocketClient::wxSocketClient(wxSockFlags _flags) :
|
|
wxSocketBase(_flags, SOCK_CLIENT)
|
|
{
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// --------- wxSocketClient DESTRUCTOR --------------------------
|
|
// --------------------------------------------------------------
|
|
wxSocketClient::~wxSocketClient()
|
|
{
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// --------- wxSocketClient Connect functions -------------------
|
|
// --------------------------------------------------------------
|
|
bool wxSocketClient::Connect(wxSockAddress& addr_man, bool WXUNUSED(wait) )
|
|
{
|
|
struct linger linger;
|
|
|
|
if (IsConnected())
|
|
Close();
|
|
|
|
// Initializes all socket stuff ...
|
|
// --------------------------------
|
|
m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0);
|
|
|
|
if (m_fd < 0)
|
|
return FALSE;
|
|
|
|
m_connected = FALSE;
|
|
|
|
linger.l_onoff = 1;
|
|
linger.l_linger = 5;
|
|
setsockopt(m_fd, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger));
|
|
|
|
// Stay in touch with the state of things...
|
|
|
|
unsigned long flag = 1;
|
|
setsockopt(m_fd, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int));
|
|
|
|
// Disable the nagle algorithm, which delays sends till the
|
|
// buffer is full (or a certain time period has passed?)...
|
|
|
|
#if defined(__WINDOWS__) || (defined(IPPROTO_TCP) && defined(TCP_NODELAY))
|
|
flag = 1;
|
|
setsockopt(m_fd, IPPROTO_TCP, TCP_NODELAY, (char*)&flag, sizeof(int));
|
|
#endif
|
|
|
|
struct sockaddr *remote;
|
|
size_t len;
|
|
|
|
addr_man.Build(remote, len);
|
|
|
|
if (connect(m_fd, remote, len) != 0)
|
|
return FALSE;
|
|
|
|
m_internal->SetFD(m_fd);
|
|
|
|
// Enables bg events.
|
|
// ------------------
|
|
Notify(TRUE);
|
|
|
|
m_connected = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bool wxSocketClient::WaitOnConnect(long seconds, long microseconds)
|
|
{
|
|
int ret = _Wait(seconds, microseconds, REQ_CONNECT | REQ_LOST);
|
|
|
|
if (ret)
|
|
m_connected = TRUE;
|
|
|
|
return m_connected;
|
|
}
|
|
|
|
void wxSocketClient::OnRequest(wxRequestEvent evt)
|
|
{
|
|
if (evt == EVT_CONNECT)
|
|
{
|
|
if (m_connected)
|
|
{
|
|
m_neededreq &= ~REQ_CONNECT;
|
|
return;
|
|
}
|
|
m_connected = TRUE;
|
|
return;
|
|
}
|
|
wxSocketBase::OnRequest(evt);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////
|
|
// wxSocketHandler ///////////////////////////////////////////////
|
|
/////////////////////////////////////////////////////////////////
|
|
|
|
wxSocketHandler *wxSocketHandler::master = NULL;
|
|
#if defined(__WINDOWS__)
|
|
static int win_initialized = 0;
|
|
#endif
|
|
|
|
// --------------------------------------------------------------
|
|
// --------- wxSocketHandler CONSTRUCTOR ------------------------
|
|
// --------------------------------------------------------------
|
|
wxSocketHandler::wxSocketHandler()
|
|
{
|
|
#if defined(__WINDOWS__)
|
|
if (!win_initialized)
|
|
{
|
|
WSADATA wsaData;
|
|
|
|
WSAStartup((1 << 8) | 1, &wsaData);
|
|
win_initialized = 1;
|
|
}
|
|
#endif
|
|
|
|
socks = new wxList;
|
|
|
|
#ifndef __WINDOWS__
|
|
signal(SIGPIPE, SIG_IGN);
|
|
#endif
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// --------- wxSocketHandler DESTRUCTOR -------------------------
|
|
// --------------------------------------------------------------
|
|
wxSocketHandler::~wxSocketHandler()
|
|
{
|
|
wxNode *next_node, *node = socks->First();
|
|
|
|
while (node)
|
|
{
|
|
wxSocketBase* sock = (wxSocketBase*)node->Data();
|
|
|
|
delete sock;
|
|
next_node = node->Next();
|
|
delete node;
|
|
node = next_node;
|
|
}
|
|
|
|
delete socks;
|
|
|
|
#ifdef __WINDOWS__
|
|
WSACleanup();
|
|
win_initialized = 0;
|
|
#endif
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// --------- wxSocketHandler registering functions --------------
|
|
// --------------------------------------------------------------
|
|
|
|
void wxSocketHandler::Register(wxSocketBase* sock)
|
|
{
|
|
wxNode *node;
|
|
|
|
for (node = socks->First(); node != NULL; node = node->Next())
|
|
{
|
|
wxSocketBase* s = (wxSocketBase*)node->Data();
|
|
|
|
if (s == sock)
|
|
return;
|
|
}
|
|
|
|
if (sock)
|
|
{
|
|
socks->Append(sock);
|
|
sock->SetHandler(this);
|
|
}
|
|
}
|
|
|
|
void wxSocketHandler::UnRegister(wxSocketBase* sock)
|
|
{
|
|
wxNode *node;
|
|
|
|
for (node = socks->First(); node; node = node->Next())
|
|
{
|
|
wxSocketBase* s = (wxSocketBase*)node->Data();
|
|
|
|
if (s == sock)
|
|
{
|
|
delete node;
|
|
sock->SetHandler(NULL);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned long wxSocketHandler::Count() const
|
|
{
|
|
return socks->Number();
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// --------- wxSocketHandler "big" wait functions ---------------
|
|
// --------------------------------------------------------------
|
|
|
|
int wxSocketHandler::Wait(long seconds, long microseconds)
|
|
{
|
|
// TODO Needs the completely asynchronous notifier.
|
|
|
|
/*
|
|
int i;
|
|
int on_wait;
|
|
wxNode *node;
|
|
for (node = socks->First(), i=0; node; node = node->Next(), i++)
|
|
{
|
|
wxSocketBase *sock = (wxSocketBase *)node->Data();
|
|
|
|
sock->SaveState();
|
|
|
|
sock->SetupCallbacks();
|
|
|
|
sock->Callback(handler_cbk);
|
|
sock->CallbackData((char *)&on_wait);
|
|
}
|
|
on_wait = 0;
|
|
if (seconds != -1)
|
|
s_wake.Start((seconds*1000) + (microseconds/1000), TRUE);
|
|
|
|
while (!on_wait)
|
|
PROCESS_EVENTS();
|
|
|
|
for (node = socks->First(), i=0; node; node = node->Next(), i++)
|
|
{
|
|
wxSocketBase *sock = (wxSocketBase *)node->Data();
|
|
|
|
sock->RestoreState();
|
|
}
|
|
|
|
if (on_wait == -2)
|
|
return 0;
|
|
|
|
return on_wait;
|
|
*/
|
|
return 0;
|
|
}
|
|
|
|
void wxSocketHandler::YieldSock()
|
|
{
|
|
wxNode *node;
|
|
|
|
// Nothing to do anymore here except waiting for the queue emptying.
|
|
for (node = socks->First(); node; node=node->Next()) {
|
|
wxSocketBase *sock = (wxSocketBase *)node->Data();
|
|
|
|
sock->m_internal->WaitForEnd(NULL);
|
|
}
|
|
}
|
|
|
|
// --------------------------------------------------------------
|
|
// --------- wxSocketHandler: create and register the socket ----
|
|
// --------------------------------------------------------------
|
|
wxSocketServer *wxSocketHandler::CreateServer(wxSockAddress& addr,
|
|
wxSocketBase::wxSockFlags flags)
|
|
{
|
|
wxSocketServer *serv = new wxSocketServer(addr, flags);
|
|
|
|
Register(serv);
|
|
return serv;
|
|
}
|
|
|
|
wxSocketClient *wxSocketHandler::CreateClient(wxSocketBase::wxSockFlags flags)
|
|
{
|
|
wxSocketClient *client = new wxSocketClient(flags);
|
|
|
|
Register(client);
|
|
return client;
|
|
}
|
|
|
|
bool wxSocketModule::OnInit()
|
|
{
|
|
wxSocketHandler::master = new wxSocketHandler();
|
|
return TRUE;
|
|
}
|
|
|
|
void wxSocketModule::OnExit()
|
|
{
|
|
delete wxSocketHandler::master;
|
|
wxSocketHandler::master = NULL;
|
|
}
|
|
|
|
#endif
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// __WXSTUBS__
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#endif
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// wxUSE_SOCKETS
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