git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61488 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			845 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			845 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        wx/app.h
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| // Purpose:     wxAppBase class and macros used for declaration of wxApp
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| //              derived class in the user code
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| // Author:      Julian Smart
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| // Modified by:
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| // Created:     01/02/97
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Julian Smart
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
 | |
| #ifndef _WX_APP_H_BASE_
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| #define _WX_APP_H_BASE_
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| 
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| // ----------------------------------------------------------------------------
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| // headers we have to include here
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| // ----------------------------------------------------------------------------
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| 
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| #include "wx/event.h"       // for the base class
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| #include "wx/build.h"
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| #include "wx/cmdargs.h"     // for wxCmdLineArgsArray used by wxApp::argv
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| #include "wx/init.h"        // we must declare wxEntry()
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| #include "wx/intl.h"        // for wxLayoutDirection
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| 
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| class WXDLLIMPEXP_FWD_BASE wxAppConsole;
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| class WXDLLIMPEXP_FWD_BASE wxAppTraits;
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| class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
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| class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
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| class WXDLLIMPEXP_FWD_BASE wxLog;
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| class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
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| 
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| #if wxUSE_GUI
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|     struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
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|     class WXDLLIMPEXP_FWD_CORE wxWindow;
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| #endif
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| 
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| // ----------------------------------------------------------------------------
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| // typedefs
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| // ----------------------------------------------------------------------------
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| 
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| // the type of the function used to create a wxApp object on program start up
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| typedef wxAppConsole* (*wxAppInitializerFunction)();
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| 
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| // ----------------------------------------------------------------------------
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| // constants
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| // ----------------------------------------------------------------------------
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| 
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| enum
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| {
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|     wxPRINT_WINDOWS = 1,
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|     wxPRINT_POSTSCRIPT = 2
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // global variables
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| // ----------------------------------------------------------------------------
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| 
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| // use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
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| // and IsScheduledForDestruction()  methods instead of this list directly, it
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| // is here for compatibility purposes only
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| extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
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| 
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| // ----------------------------------------------------------------------------
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| // wxAppConsoleBase: wxApp for non-GUI applications
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler
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| {
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| public:
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|     // ctor and dtor
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|     wxAppConsoleBase();
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|     virtual ~wxAppConsoleBase();
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| 
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| 
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|     // the virtual functions which may/must be overridden in the derived class
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|     // -----------------------------------------------------------------------
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| 
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|     // This is the very first function called for a newly created wxApp object,
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|     // it is used by the library to do the global initialization. If, for some
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|     // reason, you must override it (instead of just overriding OnInit(), as
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|     // usual, for app-specific initializations), do not forget to call the base
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|     // class version!
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|     virtual bool Initialize(int& argc, wxChar **argv);
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| 
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|     // This gives wxCocoa a chance to call OnInit() with a memory pool in place
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|     virtual bool CallOnInit() { return OnInit(); }
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| 
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|     // Called before OnRun(), this is a good place to do initialization -- if
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|     // anything fails, return false from here to prevent the program from
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|     // continuing. The command line is normally parsed here, call the base
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|     // class OnInit() to do it.
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|     virtual bool OnInit();
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| 
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|     // This is the replacement for the normal main(): all program work should
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|     // be done here. When OnRun() returns, the programs starts shutting down.
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|     virtual int OnRun();
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| 
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|     // This is called by wxEventLoopBase::SetActive(): you should put the code
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|     // which needs an active event loop here.
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|     // Note that this function is called whenever an event loop is activated;
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|     // you may want to use wxEventLoopBase::IsMain() to perform initialization
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|     // specific for the app's main event loop.
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|     virtual void OnEventLoopEnter(wxEventLoopBase* WXUNUSED(loop)) {}
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| 
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|     // This is only called if OnInit() returned true so it's a good place to do
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|     // any cleanup matching the initializations done there.
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|     virtual int OnExit();
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| 
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|     // This is called by wxEventLoopBase::OnExit() for each event loop which
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|     // is exited.
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|     virtual void OnEventLoopExit(wxEventLoopBase* WXUNUSED(loop)) {}
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| 
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|     // This is the very last function called on wxApp object before it is
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|     // destroyed. If you override it (instead of overriding OnExit() as usual)
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|     // do not forget to call the base class version!
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|     virtual void CleanUp();
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| 
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|     // Called when a fatal exception occurs, this function should take care not
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|     // to do anything which might provoke a nested exception! It may be
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|     // overridden if you wish to react somehow in non-default way (core dump
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|     // under Unix, application crash under Windows) to fatal program errors,
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|     // however extreme care should be taken if you don't want this function to
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|     // crash.
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|     virtual void OnFatalException() { }
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| 
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|     // Called from wxExit() function, should terminate the application a.s.a.p.
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|     virtual void Exit();
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| 
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| 
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|     // application info: name, description, vendor
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|     // -------------------------------------------
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| 
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|     // NB: all these should be set by the application itself, there are no
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|     //     reasonable default except for the application name which is taken to
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|     //     be argv[0]
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| 
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|         // set/get the application name
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|     wxString GetAppName() const
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|     {
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|         return m_appName.empty() ? m_className : m_appName;
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|     }
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|     void SetAppName(const wxString& name) { m_appName = name; }
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| 
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|         // set/get the application display name: the display name is the name
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|         // shown to the user in titles, reports, etc while the app name is
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|         // used for paths, config, and other places the user doesn't see
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|         //
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|         // so the app name could be myapp while display name could be "My App"
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|     wxString GetAppDisplayName() const
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|     {
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|         return m_appDisplayName.empty() ? GetAppName().Capitalize()
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|                                         : m_appDisplayName;
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|     }
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| 
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|     void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
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| 
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|         // set/get the app class name
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|     wxString GetClassName() const { return m_className; }
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|     void SetClassName(const wxString& name) { m_className = name; }
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| 
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|         // set/get the vendor name
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|     const wxString& GetVendorName() const { return m_vendorName; }
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|     void SetVendorName(const wxString& name) { m_vendorName = name; }
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| 
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|         // set/get the vendor display name:  the display name is shown
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|         // in titles/reports/dialogs to the user, while the vendor name
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|         // is used in some areas such as wxConfig, wxStandardPaths, etc
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|     const wxString& GetVendorDisplayName() const
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|     {
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|         return m_vendorDisplayName.empty() ? GetVendorName()
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|                                            : m_vendorDisplayName;
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|     }
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|     void SetVendorDisplayName(const wxString& name)
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|     {
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|         m_vendorDisplayName = name;
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|     }
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| 
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| 
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|     // cmd line parsing stuff
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|     // ----------------------
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| 
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|     // all of these methods may be overridden in the derived class to
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|     // customize the command line parsing (by default only a few standard
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|     // options are handled)
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|     //
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|     // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
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|     // this to work
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| 
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| #if wxUSE_CMDLINE_PARSER
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|     // this one is called from OnInit() to add all supported options
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|     // to the given parser (don't forget to call the base class version if you
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|     // override it!)
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|     virtual void OnInitCmdLine(wxCmdLineParser& parser);
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| 
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|     // called after successfully parsing the command line, return true
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|     // to continue and false to exit (don't forget to call the base class
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|     // version if you override it!)
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|     virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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| 
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|     // called if "--help" option was specified, return true to continue
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|     // and false to exit
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|     virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
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| 
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|     // called if incorrect command line options were given, return
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|     // false to abort and true to continue
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|     virtual bool OnCmdLineError(wxCmdLineParser& parser);
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| #endif // wxUSE_CMDLINE_PARSER
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| 
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| 
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|     // miscellaneous customization functions
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|     // -------------------------------------
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| 
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|     // create the app traits object to which we delegate for everything which
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|     // either should be configurable by the user (then he can change the
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|     // default behaviour simply by overriding CreateTraits() and returning his
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|     // own traits object) or which is GUI/console dependent as then wxAppTraits
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|     // allows us to abstract the differences behind the common facade
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|     wxAppTraits *GetTraits();
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| 
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|     // this function provides safer access to traits object than
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|     // wxTheApp->GetTraits() during startup or termination when the global
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|     // application object itself may be unavailable
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|     //
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|     // of course, it still returns NULL in this case and the caller must check
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|     // for it
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|     static wxAppTraits *GetTraitsIfExists();
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| 
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|     // returns the main event loop instance, i.e. the event loop which is started
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|     // by OnRun() and which dispatches all events sent from the native toolkit
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|     // to the application (except when new event loops are temporarily set-up).
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|     // The returned value maybe NULL. Put initialization code which needs a
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|     // non-NULL main event loop into OnEventLoopEnter().
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|     wxEventLoopBase* GetMainLoop() const
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|         { return m_mainLoop; }
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| 
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| 
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|     // event processing functions
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|     // --------------------------
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| 
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|     // this method allows to filter all the events processed by the program, so
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|     // you should try to return quickly from it to avoid slowing down the
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|     // program to the crawl
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|     //
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|     // return value should be -1 to continue with the normal event processing,
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|     // or TRUE or FALSE to stop further processing and pretend that the event
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|     // had been already processed or won't be processed at all, respectively
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|     virtual int FilterEvent(wxEvent& event);
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| 
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|     // return true if we're running event loop, i.e. if the events can
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|     // (already) be dispatched
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|     static bool IsMainLoopRunning();
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| 
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| #if wxUSE_EXCEPTIONS
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|     // execute the functor to handle the given event
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|     //
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|     // this is a generalization of HandleEvent() below and the base class
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|     // implementation of CallEventHandler() still calls HandleEvent() for
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|     // compatibility for functors which are just wxEventFunctions (i.e. methods
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|     // of wxEvtHandler)
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|     virtual void CallEventHandler(wxEvtHandler *handler,
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|                                   wxEventFunctor& functor,
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|                                   wxEvent& event) const;
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| 
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|     // call the specified handler on the given object with the given event
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|     //
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|     // this method only exists to allow catching the exceptions thrown by any
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|     // event handler, it would lead to an extra (useless) virtual function call
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|     // if the exceptions were not used, so it doesn't even exist in that case
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|     virtual void HandleEvent(wxEvtHandler *handler,
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|                              wxEventFunction func,
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|                              wxEvent& event) const;
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| 
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|     // Called when an unhandled C++ exception occurs inside OnRun(): note that
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|     // the main event loop has already terminated by now and the program will
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|     // exit, if you need to really handle the exceptions you need to override
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|     // OnExceptionInMainLoop()
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|     virtual void OnUnhandledException();
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| 
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|     // Function called if an uncaught exception is caught inside the main
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|     // event loop: it may return true to continue running the event loop or
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|     // false to stop it (in the latter case it may rethrow the exception as
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|     // well)
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|     virtual bool OnExceptionInMainLoop();
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| 
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| #endif // wxUSE_EXCEPTIONS
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| 
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| 
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|     // pending events
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|     // --------------
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| 
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|     // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
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|     //            but for many reasons we need to allow queuing of events
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|     //            even when there's no event loop (e.g. in wxApp::OnInit);
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|     //            this feature is used e.g. to queue events on secondary threads
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|     //            or in wxPython to use wx.CallAfter before the GUI is initialized
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| 
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|     // process all events in the m_handlersWithPendingEvents list -- it is necessary
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|     // to call this function to process posted events. This happens during each
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|     // event loop iteration in GUI mode but if there is no main loop, it may be
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|     // also called directly.
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|     virtual void ProcessPendingEvents();
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| 
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|     // check if there are pending events on global pending event list
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|     bool HasPendingEvents() const;
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| 
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|     // temporary suspends processing of the pending events
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|     void SuspendProcessingOfPendingEvents();
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| 
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|     // resume processing of the pending events previously stopped because of a
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|     // call to SuspendProcessingOfPendingEvents()
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|     void ResumeProcessingOfPendingEvents();
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| 
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|     // called by ~wxEvtHandler to (eventually) remove the handler from the list of
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|     // the handlers with pending events
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|     void RemovePendingEventHandler(wxEvtHandler* toRemove);
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| 
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|     // adds an event handler to the list of the handlers with pending events
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|     void AppendPendingEventHandler(wxEvtHandler* toAppend);
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| 
 | |
|     // moves the event handler from the list of the handlers with pending events
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|     //to the list of the handlers with _delayed_ pending events
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|     void DelayPendingEventHandler(wxEvtHandler* toDelay);
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| 
 | |
|     // deletes the current pending events
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|     void DeletePendingEvents();
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| 
 | |
| 
 | |
|     // delayed destruction
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|     // -------------------
 | |
| 
 | |
|     // If an object may have pending events for it, it shouldn't be deleted
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|     // immediately as this would result in a crash when trying to handle these
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|     // events: instead, it should be scheduled for destruction and really
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|     // destroyed only after processing all pending events.
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|     //
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|     // Notice that this is only possible if we have a running event loop,
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|     // otherwise the object is just deleted directly by ScheduleForDestruction()
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|     // and IsScheduledForDestruction() always returns false.
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| 
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|     // schedule the object for destruction in the near future
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|     void ScheduleForDestruction(wxObject *object);
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| 
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|     // return true if the object is scheduled for destruction
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|     bool IsScheduledForDestruction(wxObject *object) const;
 | |
| 
 | |
| 
 | |
|     // wxEventLoop-related methods
 | |
|     // ---------------------------
 | |
| 
 | |
|     // all these functions are forwarded to the corresponding methods of the
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|     // currently active event loop -- and do nothing if there is none
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|     virtual bool Pending();
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|     virtual bool Dispatch();
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| 
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|     virtual int MainLoop();
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|     virtual void ExitMainLoop();
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| 
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|     bool Yield(bool onlyIfNeeded = false);
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| 
 | |
|     virtual void WakeUpIdle();
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| 
 | |
|     // this method is called by the active event loop when there are no events
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|     // to process
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|     //
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|     // by default it generates the idle events and if you override it in your
 | |
|     // derived class you should call the base class version to ensure that idle
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|     // events are still sent out
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|     virtual bool ProcessIdle();
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| 
 | |
|     // this virtual function is overridden in GUI wxApp to always return true
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|     // as GUI applications always have an event loop -- but console ones may
 | |
|     // have it or not, so it simply returns true if already have an event loop
 | |
|     // running but false otherwise
 | |
|     virtual bool UsesEventLoop() const;
 | |
| 
 | |
| 
 | |
|     // debugging support
 | |
|     // -----------------
 | |
| 
 | |
|     // this function is called when an assert failure occurs, the base class
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|     // version does the normal processing (i.e. shows the usual assert failure
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|     // dialog box)
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|     //
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|     // the arguments are the location of the failed assert (func may be empty
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|     // if the compiler doesn't support C99 __FUNCTION__), the text of the
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|     // assert itself and the user-specified message
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|     virtual void OnAssertFailure(const wxChar *file,
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|                                  int line,
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|                                  const wxChar *func,
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|                                  const wxChar *cond,
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|                                  const wxChar *msg);
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| 
 | |
|     // old version of the function without func parameter, for compatibility
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|     // only, override OnAssertFailure() in the new code
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|     virtual void OnAssert(const wxChar *file,
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|                           int line,
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|                           const wxChar *cond,
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|                           const wxChar *msg);
 | |
| 
 | |
|     // check that the wxBuildOptions object (constructed in the application
 | |
|     // itself, usually the one from IMPLEMENT_APP() macro) matches the build
 | |
|     // options of the library and abort if it doesn't
 | |
|     static bool CheckBuildOptions(const char *optionsSignature,
 | |
|                                   const char *componentName);
 | |
| 
 | |
|     // implementation only from now on
 | |
|     // -------------------------------
 | |
| 
 | |
|     // helpers for dynamic wxApp construction
 | |
|     static void SetInitializerFunction(wxAppInitializerFunction fn)
 | |
|         { ms_appInitFn = fn; }
 | |
|     static wxAppInitializerFunction GetInitializerFunction()
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|         { return ms_appInitFn; }
 | |
| 
 | |
|     // accessors for ms_appInstance field (external code might wish to modify
 | |
|     // it, this is why we provide a setter here as well, but you should really
 | |
|     // know what you're doing if you call it), wxTheApp is usually used instead
 | |
|     // of GetInstance()
 | |
|     static wxAppConsole *GetInstance() { return ms_appInstance; }
 | |
|     static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
 | |
| 
 | |
| 
 | |
|     // command line arguments (public for backwards compatibility)
 | |
|     int argc;
 | |
| 
 | |
|     // this object is implicitly convertible to either "char**" (traditional
 | |
|     // type of argv parameter of main()) or to "wchar_t **" (for compatibility
 | |
|     // with Unicode build in previous wx versions and because the command line
 | |
|     // can, in pr
 | |
| #if wxUSE_UNICODE
 | |
|     wxCmdLineArgsArray argv;
 | |
| #else
 | |
|     char **argv;
 | |
| #endif
 | |
| 
 | |
| protected:
 | |
|     // delete all objects in wxPendingDelete list
 | |
|     //
 | |
|     // called from ProcessPendingEvents()
 | |
|     void DeletePendingObjects();
 | |
| 
 | |
|     // the function which creates the traits object when GetTraits() needs it
 | |
|     // for the first time
 | |
|     virtual wxAppTraits *CreateTraits();
 | |
| 
 | |
|     // function used for dynamic wxApp creation
 | |
|     static wxAppInitializerFunction ms_appInitFn;
 | |
| 
 | |
|     // the one and only global application object
 | |
|     static wxAppConsole *ms_appInstance;
 | |
| 
 | |
|     // create main loop from AppTraits or return NULL if
 | |
|     // there is no main loop implementation
 | |
|     wxEventLoopBase *CreateMainLoop();
 | |
| 
 | |
|     // application info (must be set from the user code)
 | |
|     wxString m_vendorName,        // vendor name ("acme")
 | |
|              m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
 | |
|              m_appName,           // app name ("myapp")
 | |
|              m_appDisplayName,    // app display name ("My Application")
 | |
|              m_className;         // class name
 | |
| 
 | |
|     // the class defining the application behaviour, NULL initially and created
 | |
|     // by GetTraits() when first needed
 | |
|     wxAppTraits *m_traits;
 | |
| 
 | |
|     // the main event loop of the application (may be NULL if the loop hasn't
 | |
|     // been started yet or has already terminated)
 | |
|     wxEventLoopBase *m_mainLoop;
 | |
| 
 | |
| 
 | |
|     // pending events management vars:
 | |
| 
 | |
|     // the array of the handlers with pending events which needs to be processed
 | |
|     // inside ProcessPendingEvents()
 | |
|     wxEvtHandlerArray m_handlersWithPendingEvents;
 | |
| 
 | |
|     // helper array used by ProcessPendingEvents() to store the event handlers
 | |
|     // which have pending events but of these events none can be processed right now
 | |
|     // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
 | |
|     // pending events)
 | |
|     wxEvtHandlerArray m_handlersWithPendingDelayedEvents;
 | |
| 
 | |
| #if wxUSE_THREADS
 | |
|     // this critical section protects both the lists above
 | |
|     wxCriticalSection m_handlersWithPendingEventsLocker;
 | |
| #endif
 | |
| 
 | |
|     // flag modified by Suspend/ResumeProcessingOfPendingEvents()
 | |
|     bool m_bDoPendingEventProcessing;
 | |
| 
 | |
|     friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
 | |
| 
 | |
|     // the application object is a singleton anyhow, there is no sense in
 | |
|     // copying it
 | |
|     wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
 | |
| };
 | |
| 
 | |
| #if defined(__UNIX__)
 | |
|     #include "wx/unix/app.h"
 | |
| #else
 | |
|     // this has to be a class and not a typedef as we forward declare it
 | |
|     class wxAppConsole : public wxAppConsoleBase { };
 | |
| #endif
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // wxAppBase: the common part of wxApp implementations for all platforms
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| // ----------------------------------------------------------------------------
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| 
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| #if wxUSE_GUI
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| 
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| class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
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| {
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| public:
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|     wxAppBase();
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|     virtual ~wxAppBase();
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| 
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|     // the virtual functions which may/must be overridden in the derived class
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|     // -----------------------------------------------------------------------
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| 
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|         // very first initialization function
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|         //
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|         // Override: very rarely
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|     virtual bool Initialize(int& argc, wxChar **argv);
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| 
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|         // a platform-dependent version of OnInit(): the code here is likely to
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|         // depend on the toolkit. default version does nothing.
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|         //
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|         // Override: rarely.
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|     virtual bool OnInitGui();
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| 
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|         // called to start program execution - the default version just enters
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|         // the main GUI loop in which events are received and processed until
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|         // the last window is not deleted (if GetExitOnFrameDelete) or
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|         // ExitMainLoop() is called. In console mode programs, the execution
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|         // of the program really starts here
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|         //
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|         // Override: rarely in GUI applications, always in console ones.
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|     virtual int OnRun();
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| 
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|         // a matching function for OnInit()
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|     virtual int OnExit();
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| 
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|         // very last clean up function
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|         //
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|         // Override: very rarely
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|     virtual void CleanUp();
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| 
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| 
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|     // the worker functions - usually not used directly by the user code
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|     // -----------------------------------------------------------------
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| 
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|         // safer alternatives to Yield(), using wxWindowDisabler
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|     virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
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|     virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
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| 
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|         // this virtual function is called in the GUI mode when the application
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|         // becomes idle and normally just sends wxIdleEvent to all interested
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|         // parties
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|         //
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|         // it should return true if more idle events are needed, false if not
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|     virtual bool ProcessIdle();
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| 
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|         // Send idle event to window and all subwindows
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|         // Returns true if more idle time is requested.
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|     virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
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| 
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|         // override base class version: GUI apps always use an event loop
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|     virtual bool UsesEventLoop() const { return true; }
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| 
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| 
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|     // top level window functions
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|     // --------------------------
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| 
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|         // return true if our app has focus
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|     virtual bool IsActive() const { return m_isActive; }
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| 
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|         // set the "main" top level window
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|     void SetTopWindow(wxWindow *win) { m_topWindow = win; }
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| 
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|         // return the "main" top level window (if it hadn't been set previously
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|         // with SetTopWindow(), will return just some top level window and, if
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|         // there are none, will return NULL)
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|     virtual wxWindow *GetTopWindow() const;
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| 
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|         // control the exit behaviour: by default, the program will exit the
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|         // main loop (and so, usually, terminate) when the last top-level
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|         // program window is deleted. Beware that if you disable this behaviour
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|         // (with SetExitOnFrameDelete(false)), you'll have to call
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|         // ExitMainLoop() explicitly from somewhere.
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|     void SetExitOnFrameDelete(bool flag)
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|         { m_exitOnFrameDelete = flag ? Yes : No; }
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|     bool GetExitOnFrameDelete() const
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|         { return m_exitOnFrameDelete == Yes; }
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| 
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| 
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|     // display mode, visual, printing mode, ...
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|     // ------------------------------------------------------------------------
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| 
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|         // Get display mode that is used use. This is only used in framebuffer
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|         // wxWin ports (such as wxMGL or wxDFB).
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|     virtual wxVideoMode GetDisplayMode() const;
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|         // Set display mode to use. This is only used in framebuffer wxWin
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|         // ports (such as wxMGL or wxDFB). This method should be called from
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|         // wxApp::OnInitGui
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|     virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
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| 
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|         // set use of best visual flag (see below)
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|     void SetUseBestVisual( bool flag, bool forceTrueColour = false )
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|         { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
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|     bool GetUseBestVisual() const { return m_useBestVisual; }
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| 
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|         // set/get printing mode: see wxPRINT_XXX constants.
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|         //
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|         // default behaviour is the normal one for Unix: always use PostScript
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|         // printing.
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|     virtual void SetPrintMode(int WXUNUSED(mode)) { }
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|     int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
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| 
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|     // Return the layout direction for the current locale or wxLayout_Default
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|     // if it's unknown
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|     virtual wxLayoutDirection GetLayoutDirection() const;
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| 
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|     // Change the theme used by the application, return true on success.
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|     virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
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| 
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| 
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|     // command line parsing (GUI-specific)
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|     // ------------------------------------------------------------------------
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| 
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| #if wxUSE_CMDLINE_PARSER
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|     virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
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|     virtual void OnInitCmdLine(wxCmdLineParser& parser);
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| #endif
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| 
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|     // miscellaneous other stuff
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|     // ------------------------------------------------------------------------
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| 
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|     // called by toolkit-specific code to set the app status: active (we have
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|     // focus) or not and also the last window which had focus before we were
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|     // deactivated
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|     virtual void SetActive(bool isActive, wxWindow *lastFocus);
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| 
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| #if WXWIN_COMPATIBILITY_2_6
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|     // OBSOLETE: don't use, always returns true
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|     //
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|     // returns true if the program is successfully initialized
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|     wxDEPRECATED( bool Initialized() );
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| #endif // WXWIN_COMPATIBILITY_2_6
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| 
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| protected:
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|     // override base class method to use GUI traits
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|     virtual wxAppTraits *CreateTraits();
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| 
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| 
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|     // the main top level window (may be NULL)
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|     wxWindow *m_topWindow;
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| 
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|     // if Yes, exit the main loop when the last top level window is deleted, if
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|     // No don't do it and if Later -- only do it once we reach our OnRun()
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|     //
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|     // the explanation for using this strange scheme is given in appcmn.cpp
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|     enum
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|     {
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|         Later = -1,
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|         No,
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|         Yes
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|     } m_exitOnFrameDelete;
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| 
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|     // true if the app wants to use the best visual on systems where
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|     // more than one are available (Sun, SGI, XFree86 4.0 ?)
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|     bool m_useBestVisual;
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|     // force TrueColour just in case "best" isn't TrueColour
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|     bool m_forceTrueColour;
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| 
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|     // does any of our windows have focus?
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|     bool m_isActive;
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| 
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|     wxDECLARE_NO_COPY_CLASS(wxAppBase);
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| };
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| 
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| #if WXWIN_COMPATIBILITY_2_6
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|     inline bool wxAppBase::Initialized() { return true; }
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| #endif // WXWIN_COMPATIBILITY_2_6
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| 
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| // ----------------------------------------------------------------------------
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| // now include the declaration of the real class
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| // ----------------------------------------------------------------------------
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| 
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| #if defined(__WXPALMOS__)
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|     #include "wx/palmos/app.h"
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| #elif defined(__WXMSW__)
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|     #include "wx/msw/app.h"
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| #elif defined(__WXMOTIF__)
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|     #include "wx/motif/app.h"
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| #elif defined(__WXMGL__)
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|     #include "wx/mgl/app.h"
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| #elif defined(__WXDFB__)
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|     #include "wx/dfb/app.h"
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| #elif defined(__WXGTK20__)
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|     #include "wx/gtk/app.h"
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| #elif defined(__WXGTK__)
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|     #include "wx/gtk1/app.h"
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| #elif defined(__WXX11__)
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|     #include "wx/x11/app.h"
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| #elif defined(__WXMAC__)
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|     #include "wx/osx/app.h"
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| #elif defined(__WXCOCOA__)
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|     #include "wx/cocoa/app.h"
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| #elif defined(__WXPM__)
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|     #include "wx/os2/app.h"
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| #endif
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| 
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| #else // !GUI
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| 
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| // wxApp is defined in core and we cannot define another one in wxBase,
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| // so use the preprocessor to allow using wxApp in console programs too
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| #define wxApp wxAppConsole
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| 
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| #endif // GUI/!GUI
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| 
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| // ----------------------------------------------------------------------------
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| // the global data
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| // ----------------------------------------------------------------------------
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| 
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| // for compatibility, we define this macro to access the global application
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| // object of type wxApp
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| //
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| // note that instead of using of wxTheApp in application code you should
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| // consider using DECLARE_APP() after which you may call wxGetApp() which will
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| // return the object of the correct type (i.e. MyApp and not wxApp)
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| //
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| // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
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| // console mode it does nothing at all
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| #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
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| 
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| // ----------------------------------------------------------------------------
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| // global functions
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| // ----------------------------------------------------------------------------
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| 
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| // event loop related functions only work in GUI programs
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| // ------------------------------------------------------
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| 
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| // Force an exit from main loop
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| WXDLLIMPEXP_BASE void wxExit();
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| 
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| // avoid redeclaring this function here if it had been already declared by
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| // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
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| #ifndef wx_YIELD_DECLARED
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| #define wx_YIELD_DECLARED
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| 
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| // Yield to other apps/messages
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| WXDLLIMPEXP_CORE bool wxYield();
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| 
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| #endif // wx_YIELD_DECLARED
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| 
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| // Yield to other apps/messages
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| WXDLLIMPEXP_BASE void wxWakeUpIdle();
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| 
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| // ----------------------------------------------------------------------------
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| // macros for dynamic creation of the application object
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| // ----------------------------------------------------------------------------
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| 
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| // Having a global instance of this class allows wxApp to be aware of the app
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| // creator function. wxApp can then call this function to create a new app
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| // object. Convoluted, but necessary.
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| 
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| class WXDLLIMPEXP_BASE wxAppInitializer
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| {
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| public:
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|     wxAppInitializer(wxAppInitializerFunction fn)
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|         { wxApp::SetInitializerFunction(fn); }
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| };
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| 
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| // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
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| // your compiler really, really wants main() to be in your main program (e.g.
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| // hello.cpp). Now IMPLEMENT_APP should add this code if required.
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| 
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| #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
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|         int main(int argc, char **argv) { return wxEntry(argc, argv); }
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| 
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| // port-specific header could have defined it already in some special way
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| #ifndef IMPLEMENT_WXWIN_MAIN
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|     #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
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| #endif // defined(IMPLEMENT_WXWIN_MAIN)
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| 
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| #ifdef __WXUNIVERSAL__
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|     #include "wx/univ/theme.h"
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| 
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|     #ifdef wxUNIV_DEFAULT_THEME
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|         #define IMPLEMENT_WX_THEME_SUPPORT \
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|             WX_USE_THEME(wxUNIV_DEFAULT_THEME);
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|     #else
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|         #define IMPLEMENT_WX_THEME_SUPPORT
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|     #endif
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| #else
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|     #define IMPLEMENT_WX_THEME_SUPPORT
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| #endif
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| 
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| // Use this macro if you want to define your own main() or WinMain() function
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| // and call wxEntry() from there.
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| #define IMPLEMENT_APP_NO_MAIN(appname)                                      \
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|     wxAppConsole *wxCreateApp()                                             \
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|     {                                                                       \
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|         wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE,         \
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|                                         "your program");                    \
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|         return new appname;                                                 \
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|     }                                                                       \
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|     wxAppInitializer                                                        \
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|         wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp);        \
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|     DECLARE_APP(appname)                                                    \
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|     appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
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| 
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| // Same as IMPLEMENT_APP() normally but doesn't include themes support in
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| // wxUniversal builds
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| #define IMPLEMENT_APP_NO_THEMES(appname)    \
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|     IMPLEMENT_APP_NO_MAIN(appname)          \
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|     IMPLEMENT_WXWIN_MAIN
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| 
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| // Use this macro exactly once, the argument is the name of the wxApp-derived
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| // class which is the class of your application.
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| #define IMPLEMENT_APP(appname)              \
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|     IMPLEMENT_APP_NO_THEMES(appname)        \
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|     IMPLEMENT_WX_THEME_SUPPORT
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| 
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| // Same as IMPLEMENT_APP(), but for console applications.
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| #define IMPLEMENT_APP_CONSOLE(appname)      \
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|     IMPLEMENT_APP_NO_MAIN(appname)          \
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|     IMPLEMENT_WXWIN_MAIN_CONSOLE
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| 
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| // this macro can be used multiple times and just allows you to use wxGetApp()
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| // function
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| #define DECLARE_APP(appname) extern appname& wxGetApp();
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| 
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| 
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| // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
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| // anywhere else but at the very least it suppresses icc warnings about
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| // defining extern symbols without prior declaration, and it shouldn't do any
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| // harm
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| extern wxAppConsole *wxCreateApp();
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| extern wxAppInitializer wxTheAppInitializer;
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| 
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| #endif // _WX_APP_H_BASE_
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