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			205 lines
		
	
	
		
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			TeX
		
	
	
	
	
	
			
		
		
	
	
			205 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \section{Interprocess communication overview}\label{ipcoverview}
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| 
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| Classes: \helpref{wxDDEServer}{wxddeserver}, \helpref{wxDDEConnection}{wxddeconnection}, 
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| \helpref{wxDDEClient}{wxddeclient}, 
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| \helpref{wxTCPServer}{wxtcpserver}, \helpref{wxTCPConnection}{wxtcpconnection}, 
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| \helpref{wxTCPClient}{wxtcpclient}
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| 
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| wxWindows has a number of different classes to help with interprocess communication
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| and network programming. This section only discusses one family of classes - the DDE-like
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| protocol - but here's a list of other useful classes:
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| 
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| \begin{itemize}\itemsep=0pt
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| \item \helpref{wxSocketEvent}{wxsocketevent}, 
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| \helpref{wxSocketBase}{wxsocketbase}, 
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| \helpref{wxSocketClient}{wxsocketclient}, 
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| \helpref{wxSocketServer}{wxsocketserver}: classes for the low-level TCP/IP API.
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| \item \helpref{wxProtocol}{wxprotocol}, \helpref{wxURL}{wxurl}, \helpref{wxFTP}{wxftp}, wxHTTP: classes
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| for programming popular Internet protocols.
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| \end{itemize}
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| 
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| Further information on these classes will be available in due course.
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| 
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| Notice that by including {\tt <wx/ipc.h>} you may define convnient synonyms for
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| the IPC classes: {\tt wxServer} for either {\tt wxDDEServer} or 
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| {\tt wxTCPServer} depending on whether DDE-based or socket-based implementation
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| is used and the same thing for {\tt wxClient} and {\tt wxConnection}. By
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| default, DDE implementation is used under Windows. If you want to use IPC
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| between the different workstations you should define {\tt wxUSE\_DDE\_FOR\_IPC}
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| as $0$ before including this header -- this will force using TCP/IP
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| implementation even under Windows.
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| 
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| 
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| wxWindows has a high-level protocol based on Windows DDE.
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| There are two implementations of this DDE-like protocol:
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| one using real DDE running on Windows only, and another using TCP/IP (sockets) that runs
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| on most platforms. Since the API is the same apart from the names of the classes, you
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| should find it easy to switch between the two implementations.
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| 
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| The following description refers to 'DDE' but remember that the equivalent wxTCP... classes
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| can be used in much the same way.
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| 
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| Three classes are central to the DDE API:
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| 
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| \begin{enumerate}\itemsep=0pt
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| \item wxDDEClient. This represents the client application, and is used
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| only within a client program.
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| \item wxDDEServer. This represents the server application, and is used
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| only within a server program.
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| \item wxDDEConnection. This represents the connection from the current
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| client or server to the other application (server or client), and can be used
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| in both server and client programs. Most DDE
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| transactions operate on this object.
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| \end{enumerate}
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| 
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| Messages between applications are usually identified by three variables:
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| connection object, topic name and item name.  A data string is a fourth
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| element of some messages. To create a connection (a conversation in
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| Windows parlance), the client application sends the message
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| MakeConnection to the client object, with a string service name to
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| identify the server and a topic name to identify the topic for the
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| duration of the connection. Under Unix, the service name may be either an
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| integer port identifier in which case an Internet domain socket will be used
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| for the communications or a valid file name (which shouldn't exist and will be
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| deleted afterwards) in which case a Unix domain socket is created.
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| 
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| {\bf SECURITY NOTE:} Using Internet domain sockets if extremely insecure for
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| IPC as there is absolutely no access control for them, use Unix domain sockets
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| whenever possible!
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| 
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| The server then responds and either vetoes the connection or allows it.
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| If allowed, a connection object is created which persists until the
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| connection is closed.  The connection object is then used for subsequent
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| messages between client and server.
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| 
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| To create a working server, the programmer must:
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| 
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| \begin{enumerate}\itemsep=0pt
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| \item Derive a class from wxDDEServer.
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| \item Override the handler OnAcceptConnection for accepting or rejecting a connection,
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| on the basis of the topic argument. This member must create and return a connection
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| object if the connection is accepted.
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| \item Create an instance of your server object, and call Create to
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| activate it, giving it a service name.
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| \item Derive a class from wxDDEConnection.
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| \item Provide handlers for various messages that are sent to the server
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| side of a wxDDEConnection.
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| \end{enumerate}
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| 
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| To create a working client, the programmer must:
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| 
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| \begin{enumerate}\itemsep=0pt
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| \item Derive a class from wxDDEClient.
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| \item Override the handler OnMakeConnection to create and return
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| an appropriate connection object.
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| \item Create an instance of your client object.
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| \item Derive a class from wxDDEConnection.
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| \item Provide handlers for various messages that are sent to the client
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| side of a wxDDEConnection.
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| \item When appropriate, create a new connection by sending a MakeConnection
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| message to the client object, with arguments host name (processed in Unix only),
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| service name, and topic name for this connection. The client object will call OnMakeConnection
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| to create a connection object of the desired type.
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| \item Use the wxDDEConnection member functions to send messages to the server.
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| \end{enumerate}
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| 
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| \subsection{Data transfer}
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| 
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| These are the ways that data can be transferred from one application to
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| another.
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| 
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| \begin{itemize}\itemsep=0pt
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| \item {\bf Execute:} the client calls the server with a data string representing
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| a command to be executed. This succeeds or fails, depending on the
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| server's willingness to answer. If the client wants to find the result
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| of the Execute command other than success or failure, it has to explicitly
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| call Request.
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| \item {\bf Request:} the client asks the server for a particular data string
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| associated with a given item string. If the server is unwilling to
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| reply, the return value is NULL. Otherwise, the return value is a string
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| (actually a pointer to the connection buffer, so it should not be
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| deallocated by the application).
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| \item {\bf Poke:} The client sends a data string associated with an item
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| string directly to the server. This succeeds or fails.
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| \item {\bf Advise:} The client asks to be advised of any change in data
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| associated with a particular item. If the server agrees, the server will
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| send an OnAdvise message to the client along with the item and data.
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| \end{itemize}
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| 
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| The default data type is wxCF\_TEXT (ASCII text), and the default data
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| size is the length of the null-terminated string. Windows-specific data
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| types could also be used on the PC.
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| 
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| \subsection{Examples}
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| 
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| See the sample programs {\it server}\/ and {\it client}\/ in the IPC
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| samples directory.  Run the server, then the client. This demonstrates
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| using the Execute, Request, and Poke commands from the client, together
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| with an Advise loop: selecting an item in the server list box causes
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| that item to be highlighted in the client list box.
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| 
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| \subsection{More DDE details}
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| 
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| A wxDDEClient object represents the client part of a client-server DDE
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| (Dynamic Data Exchange) conversation (available in both
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| Windows and Unix).
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| 
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| To create a client which can communicate with a suitable server,
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| you need to derive a class from wxDDEConnection and another from wxDDEClient.
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| The custom wxDDEConnection class will intercept communications in
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| a `conversation' with a server, and the custom wxDDEServer is required
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| so that a user-overridden \helpref{wxDDEClient::OnMakeConnection}{wxddeclientonmakeconnection} member can return
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| a wxDDEConnection of the required class, when a connection is made.
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| 
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| For example:
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| 
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| \begin{verbatim}
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| class MyConnection: public wxDDEConnection
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| {
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|  public:
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|   MyConnection(void)::wxDDEConnection(ipc_buffer, 3999) {}
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|   ~MyConnection(void) { }
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|   bool OnAdvise(const wxString& topic, const wxString& item, char *data, int size, wxIPCFormat format)
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|   { wxMessageBox(topic, data); }
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| };
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| 
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| class MyClient: public wxDDEClient
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| {
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|  public:
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|   MyClient(void) {}
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|   wxConnectionBase *OnMakeConnection(void) { return new MyConnection; }
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| };
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| 
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| \end{verbatim}
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| 
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| Here, {\bf MyConnection} will respond to \helpref{OnAdvise}{wxddeconnectiononadvise} messages sent
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| by the server.
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| 
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| When the client application starts, it must create an instance of the derived wxDDEClient. In the following, command line
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| arguments are used to pass the host name (the name of the machine the server is running
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| on) and the server name (identifying the server process). Calling \helpref{wxDDEClient::MakeConnection}{wxddeclientmakeconnection}\rtfsp
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| implicitly creates an instance of {\bf MyConnection} if the request for a
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| connection is accepted, and the client then requests an {\it Advise} loop
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| from the server, where the server calls the client when data has changed.
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| 
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| \begin{verbatim}
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|   wxString server = "4242";
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|   wxString hostName;
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|   wxGetHostName(hostName);
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| 
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|   // Create a new client
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|   MyClient *client = new MyClient;
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|   connection = (MyConnection *)client->MakeConnection(hostName, server, "IPC TEST");
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| 
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|   if (!connection)
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|   {
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|     wxMessageBox("Failed to make connection to server", "Client Demo Error");
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|     return NULL;
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|   }
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|   connection->StartAdvise("Item");
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| \end{verbatim}
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| 
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| Note that it is no longer necessary to call wxDDEInitialize or wxDDECleanUp, since
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| wxWindows will do this itself if necessary.
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| 
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