git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10489 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			169 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			169 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        xmldemo.cpp
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// Purpose:     XML resources sample
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// Author:      Vaclav Slavik
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// RCS-ID:      $Id$
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// Copyright:   (c) Vaclav Slavik
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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    #pragma implementation "xrcdemo.cpp"
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    #pragma interface "xrcdemo.cpp"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers)
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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#include "wx/image.h"
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#include "wx/xrc/xmlres.h"
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// ----------------------------------------------------------------------------
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// resources
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// ----------------------------------------------------------------------------
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// the application icon
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#if defined(__WXGTK__) || defined(__WXMOTIF__)
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    #include "rc/appicon.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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    // override base class virtuals
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    // ----------------------------
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    // this one is called on application startup and is a good place for the app
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    // initialization (doing it here and not in the ctor allows to have an error
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    // return: if OnInit() returns false, the application terminates)
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    virtual bool OnInit();
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};
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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    // event handlers (these functions should _not_ be virtual)
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    void OnQuit(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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    void OnDlg1(wxCommandEvent& event);
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    void OnDlg2(wxCommandEvent& event);
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private:
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    // any class wishing to process wxWindows events must use this macro
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    DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(XMLID("menu_quit"),  MyFrame::OnQuit)
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    EVT_MENU(XMLID("menu_about"), MyFrame::OnAbout)
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    EVT_MENU(XMLID("menu_dlg1"), MyFrame::OnDlg1)
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    EVT_MENU(XMLID("menu_dlg2"), MyFrame::OnDlg2)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    wxImage::AddHandler(new wxGIFHandler);
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    wxTheXmlResource->InitAllHandlers();
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    wxTheXmlResource->Load("rc/resource.xrc");
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    MyFrame *frame = new MyFrame("XML resources demo",
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                                 wxPoint(50, 50), wxSize(450, 340));
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    frame->Show(TRUE);
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    return TRUE;
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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// frame constructor
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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       : wxFrame((wxFrame *)NULL, -1, title, pos, size)
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{
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    SetIcon(wxICON(appicon));
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    SetMenuBar(wxTheXmlResource->LoadMenuBar("mainmenu"));
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    SetToolBar(wxTheXmlResource->LoadToolBar(this, "toolbar"));
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}
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// event handlers
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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    // TRUE is to force the frame to close
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    Close(TRUE);
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}
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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    wxString msg;
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    msg.Printf( _T("This is the about dialog of XML resources demo.\n")
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                _T("Welcome to %s"), wxVERSION_STRING);
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    wxMessageBox(msg, "About XML resources demo", wxOK | wxICON_INFORMATION, this);
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}
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void MyFrame::OnDlg1(wxCommandEvent& WXUNUSED(event))
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{
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    wxDialog dlg;
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    wxTheXmlResource->LoadDialog(&dlg, this, "dlg1");
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    dlg.ShowModal();
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}
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void MyFrame::OnDlg2(wxCommandEvent& WXUNUSED(event))
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{
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    wxDialog dlg;
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    wxTheXmlResource->LoadDialog(&dlg, this, "dlg2");
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    dlg.ShowModal();
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}
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