git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18051 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			152 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			152 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
# Microsoft Developer Studio Project File - Name="keyboard" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=keyboard - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE 
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!MESSAGE NMAKE /f "keyboard.mak".
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!MESSAGE 
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE 
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!MESSAGE NMAKE /f "keyboard.mak" CFG="keyboard - Win32 Debug"
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!MESSAGE 
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!MESSAGE Possible choices for configuration are:
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!MESSAGE 
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!MESSAGE "keyboard - Win32 Release DLL" (based on "Win32 (x86) Application")
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!MESSAGE "keyboard - Win32 Debug DLL" (based on "Win32 (x86) Application")
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!MESSAGE "keyboard - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "keyboard - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE 
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF  "$(CFG)" == "keyboard - Win32 Release DLL"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
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# ADD CPP /nologo /MD /W4 /O2 /I "..\..\include" /I "..\..\lib\mswdll" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D wxUSE_GUI=1 /D "WXUSINGDLL" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib ..\..\lib\wxmsw250.lib /nologo /subsystem:windows /machine:I386
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!ELSEIF  "$(CFG)" == "keyboard - Win32 Debug DLL"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "DebugDll"
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# PROP BASE Intermediate_Dir "DebugDll"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "DebugDll"
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# PROP Intermediate_Dir "DebugDll"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
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# ADD CPP /nologo /MDd /W4 /Zi /Od /I "..\..\include" /I "..\..\lib\mswdlld" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D wxUSE_GUI=1 /D "__WXDEBUG__" /D WXDEBUG=1 /D "WXUSINGDLL" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /i "..\..\include" /d "_DEBUG"
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# ADD RSC /l 0x409 /i "..\..\include" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib ..\..\lib\wxmsw250d.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ELSEIF  "$(CFG)" == "keyboard - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
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# ADD CPP /nologo /MD /W4 /O2 /I "..\..\include" /I "..\..\lib\msw" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /i "..\..\include" /d "NDEBUG"
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# ADD RSC /l 0x409 /i "..\..\include" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib ..\..\lib\zlib.lib ..\..\lib\regex.lib ..\..\lib\png.lib ..\..\lib\jpeg.lib ..\..\lib\tiff.lib ..\..\lib\wxmsw.lib /nologo /subsystem:windows /machine:I386
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!ELSEIF  "$(CFG)" == "keyboard - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
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# ADD CPP /nologo /MDd /W4 /Zi /Od /I "..\..\include" /I "..\..\lib\mswd" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D wxUSE_GUI=1 /D "__WXDEBUG__" /D WXDEBUG=1 /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /i "..\..\include" /d "_DEBUG"
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# ADD RSC /l 0x409 /i "..\..\include" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib ..\..\lib\zlibd.lib ..\..\lib\regexd.lib ..\..\lib\pngd.lib ..\..\lib\jpegd.lib ..\..\lib\tiffd.lib ..\..\lib\wxmswd.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ENDIF 
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# Begin Target
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# Name "keyboard - Win32 Release DLL"
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# Name "keyboard - Win32 Debug DLL"
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# Name "keyboard - Win32 Release"
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# Name "keyboard - Win32 Debug"
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# Begin Source File
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SOURCE=.\keyboard.cpp
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# End Source File
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# End Target
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# End Project
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