Disable the recently added wxUIActionSimulator class until the issues with it mentioned at http://article.gmane.org/gmane.comp.lib.wxwidgets.devel/119792/ are fixed. Also use "" around wx headers instead of <> in wx code itself. See #11801. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63736 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			154 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        uiaction.h
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// Purpose:     interface of wxUIActionSimulator
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxUIActionSimulator
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    wxUIActionSimulator is a class used to simulate user interface actions
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    such as a mouse click or a key press.
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    @note that this class is currently experimental and disabled by default,
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    you must set @c wxUSE_UIACTIONSIMULATOR to 1 in your setup.h file or use
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    configure @c --enable-uiactionsim option to enable it.
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    Common usages for this class would be to provide playback and record (aka macro recording)
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    functionality for users, or to drive unit tests by simulating user sessions.
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    See the uiaction sample for example usage of this class.
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    NOTE: For keyboard operations, currently you must pass the keycode of the actual
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    key on the keyboard. To simulate, e.g. IME actions, you'd need to simulate the actual
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    keypresses needed to active the IME, then the keypresses needed to type and select
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    the desired character.
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    @library{wxcore}
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*/
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class wxUIActionSimulator
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{
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  public:
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    /**
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        Constructor.
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    */
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    wxUIActionSimulator();
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    ~wxUIActionSimulator();
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    /**
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        Move the mouse to the specified coordinates.
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        @param x
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            x coordinate to move to, in screen coordinates.
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        @param y
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            y coordinate to move to, in screen coordinates.
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    */
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    bool        MouseMove(long x, long y);
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    /**
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        Press a mouse button.
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        @param button
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            Button to press. Valid constants are wxMOUSE_BTN_LEFT, wxMOUSE_BTN_MIDDLE, and wxMOUSE_BTN_RIGHT.
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    */
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    bool        MouseDown(int button = wxMOUSE_BTN_LEFT);
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    /**
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        Release a mouse button.
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        @param button
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            Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
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    */
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    bool        MouseUp(int button = wxMOUSE_BTN_LEFT);
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    /**
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        Click a mouse button.
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        @param button
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            Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
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    */
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    bool        MouseClick(int button = wxMOUSE_BTN_LEFT);
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    /**
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        Double-click a mouse button.
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        @param button
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            Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
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    */
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    bool        MouseDblClick(int button = wxMOUSE_BTN_LEFT);
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    /**
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        Perform a drag and drop operation.
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        @param x1
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            x start coordinate, in screen coordinates.
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        @param y1
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            y start coordinate, in screen coordinates.
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        @param x2
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            x desintation coordinate, in screen coordinates.
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        @param y2
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            y destination coordinate, in screen coordinates.
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        @param button
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            Button to press. See wxUIActionSimulator::MouseDown for a list of valid constants.
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    */
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    bool        MouseDragDrop(long x1, long y1, long x2, long y2, int button = wxMOUSE_BTN_LEFT);
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    /**
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        Press a key.
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        @param keycode
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            key to operate on, as an integer.
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        @param shiftDown
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            true if the shift key should be pressed, false otherwise.
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        @param cmdDown
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            true if the cmd key should be pressed, false otherwise.
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        @param altDown
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            true if the alt key should be pressed, false otherwise.
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    */
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    bool        KeyDown(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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    /**
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        Release a key.
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        @param keycode
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            key to operate on, as an integer.
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        @param shiftDown
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            true if the shift key should be pressed, false otherwise.
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        @param cmdDown
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            true if the cmd key should be pressed, false otherwise.
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        @param altDown
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            true if the alt key should be pressed, false otherwise.
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    */
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    bool        KeyUp(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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    /**
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        Press and release a key.
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        @param keycode
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            key to operate on, as an integer.
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        @param shiftDown
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            true if the shift key should be pressed, false otherwise.
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        @param cmdDown
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            true if the cmd key should be pressed, false otherwise.
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        @param altDown
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            true if the alt key should be pressed, false otherwise.
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    */
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    bool        Char(int keycode, bool shiftDown=false, bool cmdDown=false, bool altDown=false);
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};
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