Files
wxWidgets/include/wx/animate.h
Vadim Zeitlin d0371d75f7 Define wxHAS_NATIVE_ANIMATIONCTRL
This allows to easily test for the native control existence and also
whether wxGenericAnimationCtrl is really different from wxAnimationCtrl.

It also allows to avoid explicit check for wxGTK in common code.
2020-04-05 16:56:58 +02:00

197 lines
6.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/animate.h
// Purpose: wxAnimation and wxAnimationCtrl
// Author: Julian Smart and Guillermo Rodriguez Garcia
// Modified by: Francesco Montorsi
// Created: 13/8/99
// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ANIMATE_H_
#define _WX_ANIMATE_H_
#include "wx/defs.h"
#if wxUSE_ANIMATIONCTRL
#include "wx/animdecod.h"
#include "wx/control.h"
#include "wx/timer.h"
#include "wx/bitmap.h"
class WXDLLIMPEXP_FWD_CORE wxAnimation;
extern WXDLLIMPEXP_DATA_CORE(wxAnimation) wxNullAnimation;
extern WXDLLIMPEXP_DATA_CORE(const char) wxAnimationCtrlNameStr[];
WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_CORE);
// ----------------------------------------------------------------------------
// wxAnimationImpl
// ----------------------------------------------------------------------------
enum wxAnimationImplType
{
wxANIMATION_IMPL_TYPE_NATIVE,
wxANIMATION_IMPL_TYPE_GENERIC
};
class WXDLLIMPEXP_CORE wxAnimationImpl : public wxObject, public wxRefCounter
{
public:
wxAnimationImpl() {}
virtual wxAnimationImplType GetImplType() = 0;
virtual bool IsOk() const = 0;
// can be -1
virtual int GetDelay(unsigned int frame) const = 0;
virtual unsigned int GetFrameCount() const = 0;
virtual wxImage GetFrame(unsigned int frame) const = 0;
virtual wxSize GetSize() const = 0;
virtual bool LoadFile(const wxString& name,
wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
virtual bool Load(wxInputStream& stream,
wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
};
// ----------------------------------------------------------------------------
// wxAnimation
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxAnimation : public wxObject
{
public:
explicit wxAnimation(wxAnimationImplType implType = wxANIMATION_IMPL_TYPE_NATIVE);
explicit wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY,
wxAnimationImplType implType = wxANIMATION_IMPL_TYPE_NATIVE);
wxAnimation(const wxAnimation& other);
wxAnimation& operator=(const wxAnimation& other);
wxAnimationImpl* GetImpl() const
{ return static_cast<wxAnimationImpl*>(m_refData); }
bool IsOk() const
{ return GetImpl() && GetImpl()->IsOk(); }
int GetDelay(unsigned int frame) const;
unsigned int GetFrameCount() const;
wxImage GetFrame(unsigned int frame);
wxSize GetSize() const;
bool LoadFile(const wxString& name, wxAnimationType type = wxANIMATION_TYPE_ANY);
bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
// Methods for managing the list of decoders
static inline wxAnimationDecoderList& GetHandlers() { return sm_handlers; }
static void AddHandler(wxAnimationDecoder *handler);
static void InsertHandler(wxAnimationDecoder *handler);
static const wxAnimationDecoder *FindHandler( wxAnimationType animType );
static void CleanUpHandlers();
static void InitStandardHandlers();
protected:
static wxAnimationDecoderList sm_handlers;
wxDECLARE_DYNAMIC_CLASS(wxAnimation);
};
// ----------------------------------------------------------------------------
// wxAnimationCtrlBase
// ----------------------------------------------------------------------------
// do not autoresize to the animation's size when SetAnimation() is called
#define wxAC_NO_AUTORESIZE (0x0010)
// default style does not include wxAC_NO_AUTORESIZE, that is, the control
// auto-resizes by default to fit the new animation when SetAnimation() is called
#define wxAC_DEFAULT_STYLE (wxBORDER_NONE)
class WXDLLIMPEXP_CORE wxAnimationCtrlBase : public wxControl
{
public:
wxAnimationCtrlBase() { }
// public API
virtual bool LoadFile(const wxString& filename,
wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
virtual bool Load(wxInputStream& stream,
wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
virtual void SetAnimation(const wxAnimation &anim) = 0;
virtual wxAnimation GetAnimation() const = 0;
virtual bool Play() = 0;
virtual void Stop() = 0;
virtual bool IsPlaying() const = 0;
virtual void SetInactiveBitmap(const wxBitmap &bmp);
// always return the original bitmap set in this control
wxBitmap GetInactiveBitmap() const
{ return m_bmpStatic; }
protected:
// the inactive bitmap as it was set by the user
wxBitmap m_bmpStatic;
// the inactive bitmap currently shown in the control
// (may differ in the size from m_bmpStatic)
wxBitmap m_bmpStaticReal;
// updates m_bmpStaticReal from m_bmpStatic if needed
virtual void UpdateStaticImage();
// called by SetInactiveBitmap
virtual void DisplayStaticImage() = 0;
private:
wxDECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase);
};
// ----------------------------------------------------------------------------
// include the platform-specific version of the wxAnimationCtrl class
// ----------------------------------------------------------------------------
#include "wx/generic/animate.h"
#if defined(__WXGTK20__)
#include "wx/gtk/animate.h"
#define wxHAS_NATIVE_ANIMATIONCTRL
#else
class WXDLLIMPEXP_ADV wxAnimationCtrl : public wxGenericAnimationCtrl
{
public:
wxAnimationCtrl()
: wxGenericAnimationCtrl()
{}
wxAnimationCtrl(wxWindow *parent,
wxWindowID id,
const wxAnimation& anim = wxNullAnimation,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxAC_DEFAULT_STYLE,
const wxString& name = wxAnimationCtrlNameStr)
: wxGenericAnimationCtrl(parent, id, anim, pos, size, style, name)
{}
private:
wxDECLARE_DYNAMIC_CLASS(wxAnimationCtrl);
};
#endif // defined(__WXGTK20__)
#endif // wxUSE_ANIMATIONCTRL
#endif // _WX_ANIMATE_H_