git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26189 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			332 lines
		
	
	
		
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			HTML
		
	
	
	
	
	
			
		
		
	
	
			332 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
<?xml version="1.0" encoding="iso-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" />
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<title>Building wxPython 2.5 for Development and Testing</title>
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<link rel="stylesheet" href="default.css" type="text/css" />
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</head>
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<body>
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<div class="document" id="building-wxpython-2-5-for-development-and-testing">
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<h1 class="title">Building wxPython 2.5 for Development and Testing</h1>
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<p>This file describes how I build wxWidgets and wxPython while doing
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development and testing, and is meant to help other people that want
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to do the same thing.  I'll assume that you are using either a CVS
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snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or
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one of the released wxPythonSrc-2.5.* tarballs.  I'll also assume that
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you know your way around your system, the compiler, etc. and most
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importantly, that you know what you are doing!  ;-)</p>
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<p>If you want to also install the version of wxPython you build to be in
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your site-packages dir and be your default version of wxPython, then a
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few additional steps are needed, and you may want to use slightly
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different options.  See INSTALL.txt for more details.  If you only use
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the instructions in this BUILD.txt file then you will end up with a
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separate installation of wxPython and you can switch back and forth
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between this and the release version that you may already have
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installed.</p>
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<p>If you want to make changes to any of the <tt class="literal"><span class="pre">*.i</span></tt> files, (SWIG interface
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definition files,) or to regenerate the extension sources or renamer
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modules, then you will need an up to date version of SWIG.  Either get
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and build the current CVS version, or version 1.3.20, and then apply
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the patches in wxPython/SWIG.  See the README.txt in that dir for
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details about each patch and also info about those that may already
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have been applied to the SWIG sources.  If you install this build of
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SWIG to a location that is not on the PATH (so it doesn't interfere
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with an existing SWIG install for example) then you can set a setup.py
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command-line variable named SWIG to be the full path name of the
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executable and the wxPython build will use it.  See below for an
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example.</p>
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<div class="section" id="building-on-unix-like-systems-e-g-linux-and-os-x">
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<h1><a name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1>
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<p>These platforms are built almost the same way while in development
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so I'll combine the descriptions about their build process here.
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First we will build wxWidgets and install it to an out of the way
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place, then do the same for wxPython.</p>
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<ol class="arabic">
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<li><p class="first">Create a build directory in the main wxWidgets dir, and configure
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wxWidgets.  If you want to have multiple builds with different
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configure options, just use different subdirectories.  I normally
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put the configure command in a script named ".configure" in each
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build dir so I can easily blow away everything in the build dir and
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rerun the script without having to remember the options I used
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before:</p>
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<pre class="literal-block">
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mkdir bld
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cd bld
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../configure --prefix=/opt/wx/2.5 \
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             --with-gtk \
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             --with-opengl \
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             --disable-monolithic \
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             --enable-debug \
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             --enable-geometry \
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             --enable-sound --with-sdl \
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             --enable-display \
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</pre>
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<p>On OS X of course you'll want to use --with-mac instead of
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--with-gtk.  For GTK2 and unicode add:</p>
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<pre class="literal-block">
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--enable-gtk2 \
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--enable-unicode \
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</pre>
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<p>Notice that I used a prefix of /opt/wx/2.5.  You can use whatever
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path you want, such as a path in your HOME dir or even one of the
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standard prefix paths such as /usr or /usr/local if you like, but
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using /opt this way lets me easily have multiple versions and ports
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of wxWidgets "installed" and makes it easy to switch between them,
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without impacting any versions of wxWidgets that may have been
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installed via an RPM or whatever.  For the rest of the steps below
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be sure to also substitute "/opt/wx/2.5" with whatever prefix you
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choose for your build.</p>
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<p>If you want to use the image and zlib libraries included with
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wxWidgets instead of those already installed on your system, (for
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example, to reduce dependencies on 3rd party libraries) then you
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can add these flags to the configure command:</p>
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<pre class="literal-block">
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--with-libjpeg=builtin \
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--with-libpng=builtin \
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--with-libtiff=builtin \
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--with-zlib=builtin \
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</pre>
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</li>
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<li><p class="first">To build and install wxWidgets you could just use the "make"
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command but there are other libraries besides the main wxWidgets
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libs that also need to be built so again I make a script to do it
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all for me so I don't forget anything.  This time it is called
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".make" (I use the leading ".  so when I do <tt class="literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build
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dir I don't lose my scripts too.)  This is what it looks like:</p>
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<pre class="literal-block">
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make $* \
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    && make -C contrib/src/gizmos $* \
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    && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
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    && make -C contrib/src/stc $* \
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    && make -C contrib/src/xrc $* 
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</pre>
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<p>So you just use .make as if it where make, but don't forget to set
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the execute bit on .make first!:</p>
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<pre class="literal-block">
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.make
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.make install
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</pre>
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<p>When it's done you should have an installed set of files under
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/opt/wx/2.5 containing just wxWidgets.  Now to use this version of
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wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
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LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.</p>
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</li>
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<li><p class="first">I also have a script to help me build wxPython and it is checked in
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to the CVS as wxWidgets/wxPython/b, but probably don't want to use
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it as it's very cryptic and expects that you want to run SWIG, so
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if you don't have the latest patched up version of SWIG then you'll
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probably get stuck.  So I'll just give the raw commands instead.</p>
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<p>We're not going to install the development version of wxPython with
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these commands, so it won't impact your already installed version
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of the latest release.  You'll be able test with this version when
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you want to, and use the installed release version the rest of the
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time.  If do want to install the development verison please read
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INSTALL.txt.</p>
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<p>If you have more than one version of Python on your system then be
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sure to use the version of Python that you want to use when running
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wxPython programs to run the setup.py commands below.  I'll be
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using python2.3.</p>
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<p>Make sure that the first wx-config found on the PATH is the one you
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installed above, and then change to the wxWidgets/wxPython dir and
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run the this command:</p>
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<pre class="literal-block">
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cd wxPython
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python2.3 setup.py build_ext --inplace --debug
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</pre>
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<p>If your new wx-config script is not on the PATH, or there is some
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other version of it found first, then you can add this to the
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command line to ensure your new one is used instead:</p>
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<pre class="literal-block">
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WX_CONFIG=/opt/wx/2.5/bin/wx-config
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</pre>
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<p>If you are building with GTK2 then add the following flags to the
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command line:</p>
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<pre class="literal-block">
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WXPORT=gtk2 UNICODE=1
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</pre>
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<p>If you are wanting to have the source files regenerated with swig,
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then you need to turn on the USE_SWIG flag and optionally tell it
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where to find the new swig executable, so add these flags:</p>
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<pre class="literal-block">
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USE_SWIG=1 SWIG=/opt/swig/bin/swig
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</pre>
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<p>If you get errors about wxGLCanvas or being unable to find libGLU
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or something like that then you can add BUILD_GLCANVAS=0 to the
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setup.py command line to disable the building of the glcanvas
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module.</p>
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<p>When the setup.py command is done you should have fully populated
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wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
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.../wx, with all the extension modules (<tt class="literal"><span class="pre">*.so</span></tt> files) located in the
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wx package.</p>
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</li>
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<li><p class="first">To run code with the development verison of wxPython, just set the
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PYTHONPATH to the wxPython dir in the CVS tree.  For example:</p>
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<pre class="literal-block">
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export LD_LIBRARY=/opt/wx/2.5/lib
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export PYTHONPATH=/myprojects/wxWidgets/wxPython
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cd /myprojects/wxWidgets/wxPython/demo
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python2.3 demo.py
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</pre>
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<p>OS X NOTE: You need to use "pythonw" on the command line to run
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wxPython applications.  This version of the Python executable is
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part of the Python Framework and is allowed to interact with the
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display.  You can also double click on a .py or a .pyw file from
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the finder (assuming that PythonLauncher is still associated with
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these file extensions) and it will launch the Framework version of
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Python for you.  For information about creating Applicaiton Bundles
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of your wxPython apps please see the wiki and the mail lists.</p>
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<p>SOLARIS NOTE: If you get unresolved symbol errors when importing
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wxPython and you are running on Solaris and building with gcc, then
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you may be able to work around the problem by uncommenting a bit of
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code in setup.py and building again.  Look for 'SunOS' in setup.py
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and uncomment the block containing it.  The problem is that Sun's ld
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does not automatically add libgcc to the link step.</p>
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</li>
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</ol>
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</div>
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<div class="section" id="building-on-windows">
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<h1><a name="building-on-windows">Building on Windows</a></h1>
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<p>The Windows builds currently require the use of Microsoft Visual C++.
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Theoretically, other compilers (such as mingw32 or the Borland
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compilers) can also be used but I've never done the work to make that
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happen.  If you want to try that then first you'll want to find out if
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there are any tricks that have to be done to make Python extension
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modules using that compiler, and then make a few changes to setup.py
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to accomodate that.  (And send the patches to me.)  If you plan on
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using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
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have to build Python and any other extension modules that you use with
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that compiler because a different version of the C runtime likbrary is
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used.  The Python executable that comes from PythonLabs and the
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wxPython extensions that I distribute are built with MSVC 6 with all
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the Service Packs applied.</p>
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<p>If you want to build a debugable version of wxWidgets and wxPython you
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will need to have also built a debug version of Python and any other
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extension modules you need to use.  You can tell if you have them
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already if there is a _d in the file names, for example python_d.exe
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or python23_d.dll.  If you don't need to trace through the C/C++ parts
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of the code with the debugger then building the normal (or hybrid)
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version is fine, and you can use the regular python executables with
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it.</p>
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<p>Just like the unix versions I also use some scripts to help me build
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wxWidgets, but I use some non-standard stuff to do it.  So if you want
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to use them too you'll need to get a copy or 4DOS or 4NT from
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<a class="reference" href="http://www.jpsoft.com/">http://www.jpsoft.com/</a> and also a copy of unix-like cat and sed
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programs.  You can also do by hand what my scripts are doing, but
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there are a lof steps involved and I won't be going into details
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here.  There is a copy of my build scripts in wxWidgetswxPythondistribmsw</p>
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<ol class="arabic">
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<li><p class="first">Set an environment variable to the root of the wxWidgets source
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tree:</p>
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<pre class="literal-block">
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set WXWIN=e:\projects\wxWidgets
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</pre>
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</li>
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<li><p class="first">Copy setup0.h to setup.h</p>
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<blockquote>
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<p>cd %WXWIN%includewxmsw
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copy setup0.h setup.h</p>
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</blockquote>
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</li>
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<li><p class="first">Edit %WXWIN%includewxmswsetup.h and change a few settings.
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Some of them are changed by my build scripts depending on the type
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of build (debug/hybrid, unicode/ansi). I change a few of the other
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defaults to have these values:</p>
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<pre class="literal-block">
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wxDIALOG_UNIT_COMPATIBILITY    0
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wxUSE_DEBUG_CONTEXT            1
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wxUSE_MEMORY_TRACING           1
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wxUSE_DIALUP_MANAGER           0
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wxUSE_GLCANVAS                 1
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wxUSE_POSTSCRIPT               1
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wxUSE_AFM_FOR_POSTSCRIPT       0
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wxUSE_DISPLAY                  1
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</pre>
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</li>
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<li><p class="first">Make a %WXWIN%BIN directory and add it to the PATH.  My build
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scripts will copy the wxWidgets DLLs there.</p>
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</li>
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<li><p class="first">Change to the %WXWIN%buildmsw directory and copy my build scripts
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there.</p>
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</li>
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<li><p class="first">Use the .make.btm command to build wxWidgets.  It needs one
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command-line parameter which controls what kind of build(s) to do.
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Use one of the following:</p>
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<pre class="literal-block">
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debug          Build debug version
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hybrid         Build hybrid version
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both           Both debug and hybrid
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debug-uni      Build a debug unicode library
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hybrid-uni     Hybrid unicode (see the pattern yet? ;-)
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both-uni       and finally both unicode libraries
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</pre>
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<p>For example:</p>
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<pre class="literal-block">
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     .make hybrid
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You can also pass additional command line parameters as needed and
 | 
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they will all be passed on to the nmake commands, for example to
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clean up the build::
 | 
						|
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     .make hybrid clean
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						|
</pre>
 | 
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</li>
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<li><p class="first">When that is done it will have built the main wxWidgets DLLs and
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also some of the contribs DLLs.  There should be a ton of DLLs in
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%WXDIR%bin and lots of lib files and other stuff in
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%WXDIR%libvc_dll.</p>
 | 
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</li>
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<li><p class="first">Building wxPython on Windows is very similar to doing it for the
 | 
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unix systems.  We're not going to install the development version
 | 
						|
of wxPython with these commands, so it won't impact your already
 | 
						|
installed version of the latest release.  You'll be able to test
 | 
						|
with this version when you want to, and use the installed release
 | 
						|
version the rest of the time.  If you ever do want to install the
 | 
						|
development verison please refer to INSTALL.txt.</p>
 | 
						|
<p>Change to the wxWidgetswxPython dir and run the this command,
 | 
						|
makeing sure that you use the version of python that you want to
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build for (if you have more than one on your system):</p>
 | 
						|
<pre class="literal-block">
 | 
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cd %WXWIN%\wxPython
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python setup.py build_ext --inplace 
 | 
						|
</pre>
 | 
						|
<p>If you are wanting to have the source files regenerated with swig,
 | 
						|
then you need to turn on the USE_SWIG flag and optionally tell it
 | 
						|
where to find the new swig executable, so add these flags:</p>
 | 
						|
<pre class="literal-block">
 | 
						|
USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
 | 
						|
</pre>
 | 
						|
<p>If you built a Unicode version of wxWidgets and want to also build
 | 
						|
the Unicode version of wxPython then add this flag:</p>
 | 
						|
<pre class="literal-block">
 | 
						|
UNICODE=1
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						|
</pre>
 | 
						|
<p>If you have a debug version of Python and wxWidgets and want to
 | 
						|
build a debug version of wxPython too, add the --debug flag to the
 | 
						|
command line.  You should then end up with a set of <tt class="literal"><span class="pre">*_d.pyd</span></tt>
 | 
						|
files in the wx package and you'll have to run <tt class="literal"><span class="pre">python_d.exe</span></tt> to
 | 
						|
use them.  The debug and hybrid(release) versions can coexist.</p>
 | 
						|
<p>When the setup.py command is done you should have fully populated
 | 
						|
wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
 | 
						|
wxWidgets/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.pyd</span></tt>
 | 
						|
files) located in the wx package.</p>
 | 
						|
</li>
 | 
						|
<li><p class="first">To run code with the development verison of wxPython, just set the
 | 
						|
PYTHONPATH to the wxPython dir in the CVS tree.  For example:</p>
 | 
						|
<pre class="literal-block">
 | 
						|
set PYTHONPATH=e:\projects\wxWidgets\wxPython
 | 
						|
cd e:\projects\wxWidgets\wxPython
 | 
						|
python demo.py
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						|
</pre>
 | 
						|
</li>
 | 
						|
</ol>
 | 
						|
</div>
 | 
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</div>
 | 
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<hr class="footer" />
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<div class="footer">
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Generated on: 2004-03-12 19:55 UTC.
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</div>
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