git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10189 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1138 lines
28 KiB
C++
1138 lines
28 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: sizer.cpp
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// Purpose: provide new wxSizer class for layout
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// Author: Robert Roebling and Robin Dunn
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// Modified by:
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// Created:
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// RCS-ID: $Id$
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// Copyright: (c) Robin Dunn, Dirk Holtwick and Robert Roebling
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "sizer.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/sizer.h"
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#include "wx/utils.h"
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#include "wx/statbox.h"
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#include "wx/notebook.h"
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//---------------------------------------------------------------------------
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IMPLEMENT_ABSTRACT_CLASS(wxSizerItem, wxObject);
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IMPLEMENT_ABSTRACT_CLASS(wxSizer, wxObject);
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IMPLEMENT_ABSTRACT_CLASS(wxGridSizer, wxSizer);
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IMPLEMENT_ABSTRACT_CLASS(wxFlexGridSizer, wxGridSizer);
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IMPLEMENT_ABSTRACT_CLASS(wxBoxSizer, wxSizer);
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IMPLEMENT_ABSTRACT_CLASS(wxStaticBoxSizer, wxBoxSizer);
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#if wxUSE_NOTEBOOK
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IMPLEMENT_ABSTRACT_CLASS(wxNotebookSizer, wxSizer);
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#endif
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//---------------------------------------------------------------------------
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// wxSizerItem
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//---------------------------------------------------------------------------
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wxSizerItem::wxSizerItem( int width, int height, int option, int flag, int border, wxObject* userData )
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{
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m_window = (wxWindow *) NULL;
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m_sizer = (wxSizer *) NULL;
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m_option = option;
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m_border = border;
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m_flag = flag;
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m_userData = userData;
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// minimal size is the initial size
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m_minSize.x = width;
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m_minSize.y = height;
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SetRatio(width, height);
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// size is set directly
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m_size = m_minSize;
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}
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wxSizerItem::wxSizerItem( wxWindow *window, int option, int flag, int border, wxObject* userData )
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{
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m_window = window;
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m_sizer = (wxSizer *) NULL;
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m_option = option;
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m_border = border;
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m_flag = flag;
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m_userData = userData;
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// minimal size is the initial size
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m_minSize = window->GetSize();
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// aspect ratio calculated from initial size
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SetRatio(m_minSize);
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// size is calculated later
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// m_size = ...
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}
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wxSizerItem::wxSizerItem( wxSizer *sizer, int option, int flag, int border, wxObject* userData )
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{
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m_window = (wxWindow *) NULL;
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m_sizer = sizer;
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m_option = option;
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m_border = border;
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m_flag = flag;
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m_userData = userData;
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// minimal size is calculated later
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// m_minSize = ...
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m_ratio = 0;
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// size is calculated later
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// m_size = ...
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}
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wxSizerItem::~wxSizerItem()
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{
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if (m_userData)
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delete m_userData;
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if (m_sizer)
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delete m_sizer;
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}
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wxSize wxSizerItem::GetSize()
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{
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wxSize ret;
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if (IsSizer())
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ret = m_sizer->GetSize();
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else
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if (IsWindow())
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ret = m_window->GetSize();
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else ret = m_size;
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if (m_flag & wxWEST)
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ret.x += m_border;
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if (m_flag & wxEAST)
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ret.x += m_border;
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if (m_flag & wxNORTH)
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ret.y += m_border;
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if (m_flag & wxSOUTH)
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ret.y += m_border;
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return ret;
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}
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wxSize wxSizerItem::CalcMin()
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{
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wxSize ret;
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if (IsSizer())
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{
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ret = m_sizer->GetMinSize();
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// if we have to preserve aspect ratio _AND_ this is
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// the first-time calculation, consider ret to be initial size
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if ((m_flag & wxSHAPED) && !m_ratio)
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SetRatio(ret);
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}
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else
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{
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if ( IsWindow() && (m_flag & wxADJUST_MINSIZE) )
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{
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// check if the best (minimal, in fact) window size hadn't changed
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// by chance: this may happen for, e.g. static text if its label
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// changed
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wxSize size = m_window->GetBestSize();
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if ( size.x > m_minSize.x )
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m_minSize.x = size.x;
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if ( size.y > m_minSize.y )
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m_minSize.y = size.y;
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}
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ret = m_minSize;
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}
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if (m_flag & wxWEST)
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ret.x += m_border;
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if (m_flag & wxEAST)
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ret.x += m_border;
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if (m_flag & wxNORTH)
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ret.y += m_border;
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if (m_flag & wxSOUTH)
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ret.y += m_border;
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return ret;
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}
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void wxSizerItem::SetDimension( wxPoint pos, wxSize size )
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{
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if (m_flag & wxSHAPED)
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{
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// adjust aspect ratio
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int rwidth = (int) (size.y * m_ratio);
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if (rwidth > size.x)
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{
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// fit horizontally
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int rheight = (int) (size.x / m_ratio);
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// add vertical space
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if (m_flag & wxALIGN_CENTER_VERTICAL)
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pos.y += (size.y - rheight) / 2;
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else if (m_flag & wxALIGN_BOTTOM)
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pos.y += (size.y - rheight);
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// use reduced dimensions
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size.y =rheight;
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}
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else if (rwidth < size.x)
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{
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// add horizontal space
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if (m_flag & wxALIGN_CENTER_HORIZONTAL)
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pos.x += (size.x - rwidth) / 2;
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else if (m_flag & wxALIGN_RIGHT)
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pos.x += (size.x - rwidth);
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size.x = rwidth;
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}
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}
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// This is what GetPosition() returns. Since we calculate
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// borders afterwards, GetPosition() will be the left/top
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// corner of the surrounding border.
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m_pos = pos;
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if (m_flag & wxWEST)
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{
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pos.x += m_border;
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size.x -= m_border;
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}
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if (m_flag & wxEAST)
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{
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size.x -= m_border;
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}
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if (m_flag & wxNORTH)
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{
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pos.y += m_border;
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size.y -= m_border;
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}
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if (m_flag & wxSOUTH)
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{
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size.y -= m_border;
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}
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if (IsSizer())
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m_sizer->SetDimension( pos.x, pos.y, size.x, size.y );
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if (IsWindow())
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m_window->SetSize( pos.x, pos.y, size.x, size.y, wxSIZE_ALLOW_MINUS_ONE );
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m_size = size;
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}
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bool wxSizerItem::IsWindow()
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{
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return (m_window != NULL);
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}
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bool wxSizerItem::IsSizer()
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{
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return (m_sizer != NULL);
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}
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bool wxSizerItem::IsSpacer()
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{
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return (m_window == NULL) && (m_sizer == NULL);
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}
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//---------------------------------------------------------------------------
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// wxSizer
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//---------------------------------------------------------------------------
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wxSizer::wxSizer()
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{
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m_children.DeleteContents( TRUE );
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m_minSize.x = 0;
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m_minSize.y = 0;
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}
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wxSizer::~wxSizer()
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{
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}
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void wxSizer::Add( wxWindow *window, int option, int flag, int border, wxObject* userData )
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{
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m_children.Append( new wxSizerItem( window, option, flag, border, userData ) );
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}
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void wxSizer::Add( wxSizer *sizer, int option, int flag, int border, wxObject* userData )
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{
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m_children.Append( new wxSizerItem( sizer, option, flag, border, userData ) );
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}
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void wxSizer::Add( int width, int height, int option, int flag, int border, wxObject* userData )
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{
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m_children.Append( new wxSizerItem( width, height, option, flag, border, userData ) );
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}
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void wxSizer::Prepend( wxWindow *window, int option, int flag, int border, wxObject* userData )
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{
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m_children.Insert( new wxSizerItem( window, option, flag, border, userData ) );
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}
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void wxSizer::Prepend( wxSizer *sizer, int option, int flag, int border, wxObject* userData )
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{
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m_children.Insert( new wxSizerItem( sizer, option, flag, border, userData ) );
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}
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void wxSizer::Prepend( int width, int height, int option, int flag, int border, wxObject* userData )
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{
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m_children.Insert( new wxSizerItem( width, height, option, flag, border, userData ) );
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}
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void wxSizer::Insert( int before, wxWindow *window, int option, int flag, int border, wxObject* userData )
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{
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m_children.Insert( before, new wxSizerItem( window, option, flag, border, userData ) );
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}
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void wxSizer::Insert( int before, wxSizer *sizer, int option, int flag, int border, wxObject* userData )
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{
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m_children.Insert( before, new wxSizerItem( sizer, option, flag, border, userData ) );
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}
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void wxSizer::Insert( int before, int width, int height, int option, int flag, int border, wxObject* userData )
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{
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m_children.Insert( before, new wxSizerItem( width, height, option, flag, border, userData ) );
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}
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bool wxSizer::Remove( wxWindow *window )
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{
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wxASSERT( window );
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wxNode *node = m_children.First();
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while (node)
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{
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wxSizerItem *item = (wxSizerItem*)node->Data();
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if (item->GetWindow() == window)
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{
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m_children.DeleteNode( node );
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return TRUE;
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}
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node = node->Next();
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}
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return FALSE;
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}
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bool wxSizer::Remove( wxSizer *sizer )
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{
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wxASSERT( sizer );
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wxNode *node = m_children.First();
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while (node)
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{
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wxSizerItem *item = (wxSizerItem*)node->Data();
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if (item->GetSizer() == sizer)
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{
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m_children.DeleteNode( node );
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return TRUE;
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}
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node = node->Next();
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}
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return FALSE;
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}
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bool wxSizer::Remove( int pos )
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{
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wxNode *node = m_children.Nth( pos );
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if (!node) return FALSE;
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m_children.DeleteNode( node );
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return TRUE;
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}
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void wxSizer::Fit( wxWindow *window )
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{
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wxSize size;
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if (window->IsTopLevel())
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size = FitSize( window );
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else
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size = GetMinWindowSize( window );
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window->SetSize( size );
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}
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void wxSizer::Layout()
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{
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CalcMin();
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RecalcSizes();
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}
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void wxSizer::SetSizeHints( wxWindow *window )
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{
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wxSize size = FitSize( window );
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window->SetSizeHints( size.x, size.y );
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}
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wxSize wxSizer::GetMaxWindowSize( wxWindow *WXUNUSED(window) )
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{
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wxRect rect = wxGetClientDisplayRect();
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wxSize sizeMax (rect.width,rect.height);
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// Make the max size a bit smaller than the visible portion of
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// the screen. A window which takes the entire screen doesn't
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// look very nice either
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sizeMax.x *= 9;
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sizeMax.x /= 10;
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sizeMax.y *= 9;
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sizeMax.y /= 10;
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return sizeMax;
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}
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wxSize wxSizer::GetMinWindowSize( wxWindow *window )
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{
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wxSize minSize( GetMinSize() );
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wxSize size( window->GetSize() );
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wxSize client_size( window->GetClientSize() );
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return wxSize( minSize.x+size.x-client_size.x,
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minSize.y+size.y-client_size.y );
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}
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// Return a window size that will fit within the screens dimensions
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wxSize wxSizer::FitSize( wxWindow *window )
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{
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wxSize size = GetMinWindowSize( window );
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wxSize sizeMax = GetMaxWindowSize( window );
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if ( size.x > sizeMax.x )
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size.x = sizeMax.x;
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if ( size.y > sizeMax.y )
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size.y = sizeMax.y;
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return size;
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}
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void wxSizer::SetDimension( int x, int y, int width, int height )
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{
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m_position.x = x;
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m_position.y = y;
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m_size.x = width;
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m_size.y = height;
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CalcMin();
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RecalcSizes();
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}
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wxSize wxSizer::GetMinSize()
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{
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wxSize ret( CalcMin() );
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if (ret.x < m_minSize.x) ret.x = m_minSize.x;
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if (ret.y < m_minSize.y) ret.y = m_minSize.y;
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return ret;
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}
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void wxSizer::DoSetMinSize( int width, int height )
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{
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m_minSize.x = width;
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m_minSize.y = height;
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}
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bool wxSizer::DoSetItemMinSize( wxWindow *window, int width, int height )
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{
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wxASSERT( window );
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wxNode *node = m_children.First();
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while (node)
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{
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wxSizerItem *item = (wxSizerItem*)node->Data();
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if (item->GetWindow() == window)
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{
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item->SetInitSize( width, height );
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return TRUE;
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}
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node = node->Next();
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}
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node = m_children.First();
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while (node)
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{
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wxSizerItem *item = (wxSizerItem*)node->Data();
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if (item->GetSizer())
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{
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/* It's a sizer, so lets search recursively. */
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if (item->GetSizer()->DoSetItemMinSize( window, width, height ))
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{
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/* A child sizer found the requested windw, exit. */
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return TRUE;
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}
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}
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node = node->Next();
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}
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return FALSE;
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}
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bool wxSizer::DoSetItemMinSize( wxSizer *sizer, int width, int height )
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{
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wxASSERT( sizer );
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wxNode *node = m_children.First();
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while (node)
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{
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wxSizerItem *item = (wxSizerItem*)node->Data();
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if (item->GetSizer() == sizer)
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{
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item->GetSizer()->DoSetMinSize( width, height );
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return TRUE;
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}
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node = node->Next();
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}
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node = m_children.First();
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while (node)
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{
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wxSizerItem *item = (wxSizerItem*)node->Data();
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if (item->GetSizer())
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{
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/* It's a sizer, so lets search recursively. */
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if (item->GetSizer()->DoSetItemMinSize( sizer, width, height ))
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{
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/* A child sizer found the requested windw, exit. */
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return TRUE;
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}
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}
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node = node->Next();
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}
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return FALSE;
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}
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bool wxSizer::DoSetItemMinSize( int pos, int width, int height )
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{
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wxNode *node = m_children.Nth( pos );
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if (!node) return FALSE;
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wxSizerItem *item = (wxSizerItem*) node->Data();
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if (item->GetSizer())
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{
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/* Sizers contains the minimal size in them, if not calculated ... */
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item->GetSizer()->DoSetMinSize( width, height );
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}
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else
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{
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/* ... whereas the minimal size of spacers and windows in stored
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in the item */
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item->SetInitSize( width, height );
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}
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return TRUE;
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}
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//---------------------------------------------------------------------------
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// wxGridSizer
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//---------------------------------------------------------------------------
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wxGridSizer::wxGridSizer( int rows, int cols, int vgap, int hgap )
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{
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m_rows = rows;
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m_cols = cols;
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m_vgap = vgap;
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m_hgap = hgap;
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}
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wxGridSizer::wxGridSizer( int cols, int vgap, int hgap )
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{
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m_rows = 0;
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m_cols = cols;
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m_vgap = vgap;
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m_hgap = hgap;
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}
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void wxGridSizer::RecalcSizes()
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{
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if (m_children.GetCount() == 0)
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return;
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int nitems = m_children.GetCount();
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int nrows = m_rows;
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int ncols = m_cols;
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if (ncols > 0)
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nrows = (nitems + ncols-1) / ncols;
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else
|
|
ncols = (nitems + nrows-1) / nrows;
|
|
|
|
wxSize sz( GetSize() );
|
|
wxPoint pt( GetPosition() );
|
|
|
|
int w = (sz.x - (ncols - 1) * m_hgap) / ncols;
|
|
int h = (sz.y - (nrows - 1) * m_vgap) / nrows;
|
|
|
|
int x = pt.x;
|
|
for (int c = 0; c < ncols; c++)
|
|
{
|
|
int y = pt.y;
|
|
for (int r = 0; r < nrows; r++)
|
|
{
|
|
int i = r * ncols + c;
|
|
if (i < nitems)
|
|
{
|
|
wxNode *node = m_children.Nth( i );
|
|
wxASSERT( node );
|
|
|
|
SetItemBounds( (wxSizerItem*) node->Data(), x, y, w, h);
|
|
}
|
|
y = y + h + m_vgap;
|
|
}
|
|
x = x + w + m_hgap;
|
|
}
|
|
}
|
|
|
|
wxSize wxGridSizer::CalcMin()
|
|
{
|
|
if (m_children.GetCount() == 0)
|
|
return wxSize(10,10);
|
|
|
|
int nitems = m_children.GetCount();
|
|
int nrows = m_rows;
|
|
int ncols = m_cols;
|
|
|
|
if (ncols > 0)
|
|
nrows = (nitems + ncols-1) / ncols;
|
|
else
|
|
ncols = (nitems + nrows-1) / nrows;
|
|
|
|
/* Find the max width and height for any component */
|
|
int w = 0;
|
|
int h = 0;
|
|
|
|
wxNode *node = m_children.First();
|
|
while (node)
|
|
{
|
|
wxSizerItem *item = (wxSizerItem*)node->Data();
|
|
wxSize sz( item->CalcMin() );
|
|
w = wxMax( w, sz.x );
|
|
h = wxMax( h, sz.y );
|
|
|
|
node = node->Next();
|
|
}
|
|
|
|
return wxSize(ncols * w + (ncols-1) * m_hgap,
|
|
nrows * h + (nrows-1) * m_vgap);
|
|
}
|
|
|
|
void wxGridSizer::SetItemBounds( wxSizerItem *item, int x, int y, int w, int h )
|
|
{
|
|
wxPoint pt( x,y );
|
|
wxSize sz( item->CalcMin() );
|
|
int flag = item->GetFlag();
|
|
|
|
if ((flag & wxEXPAND) || (flag & wxSHAPED))
|
|
{
|
|
sz = wxSize(w, h);
|
|
}
|
|
else
|
|
{
|
|
if (flag & wxALIGN_CENTER_HORIZONTAL)
|
|
{
|
|
pt.x = x + (w - sz.x) / 2;
|
|
}
|
|
else if (flag & wxALIGN_RIGHT)
|
|
{
|
|
pt.x = x + (w - sz.x);
|
|
}
|
|
|
|
if (flag & wxALIGN_CENTER_VERTICAL)
|
|
{
|
|
pt.y = y + (h - sz.y) / 2;
|
|
}
|
|
else if (flag & wxALIGN_BOTTOM)
|
|
{
|
|
pt.y = y + (h - sz.y);
|
|
}
|
|
}
|
|
|
|
item->SetDimension(pt, sz);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// wxFlexGridSizer
|
|
//---------------------------------------------------------------------------
|
|
|
|
wxFlexGridSizer::wxFlexGridSizer( int rows, int cols, int vgap, int hgap )
|
|
: wxGridSizer( rows, cols, vgap, hgap )
|
|
{
|
|
m_rowHeights = (int*) NULL;
|
|
m_colWidths = (int*) NULL;
|
|
}
|
|
|
|
wxFlexGridSizer::wxFlexGridSizer( int cols, int vgap, int hgap )
|
|
: wxGridSizer( cols, vgap, hgap )
|
|
{
|
|
m_rowHeights = (int*) NULL;
|
|
m_colWidths = (int*) NULL;
|
|
}
|
|
|
|
wxFlexGridSizer::~wxFlexGridSizer()
|
|
{
|
|
if (m_rowHeights)
|
|
delete[] m_rowHeights;
|
|
if (m_colWidths)
|
|
delete[] m_colWidths;
|
|
}
|
|
|
|
void wxFlexGridSizer::CreateArrays()
|
|
{
|
|
if (m_rowHeights)
|
|
delete[] m_rowHeights;
|
|
if (m_colWidths)
|
|
delete[] m_colWidths;
|
|
|
|
if (m_children.GetCount() == 0)
|
|
return;
|
|
|
|
int nitems = m_children.GetCount();
|
|
int nrows = m_rows;
|
|
int ncols = m_cols;
|
|
|
|
if (ncols > 0)
|
|
nrows = (nitems + ncols-1) / ncols;
|
|
else
|
|
ncols = (nitems + nrows-1) / nrows;
|
|
|
|
m_rowHeights = new int[nrows];
|
|
m_colWidths = new int[ncols];
|
|
|
|
for (int col = 0; col < ncols; col++)
|
|
m_colWidths[ col ] = 0;
|
|
for (int row = 0; row < nrows; row++)
|
|
m_rowHeights[ row ] = 0;
|
|
}
|
|
|
|
void wxFlexGridSizer::RecalcSizes()
|
|
{
|
|
if (m_children.GetCount() == 0)
|
|
return;
|
|
|
|
int nitems = m_children.GetCount();
|
|
int nrows = m_rows;
|
|
int ncols = m_cols;
|
|
|
|
if (ncols > 0)
|
|
nrows = (nitems + ncols-1) / ncols;
|
|
else
|
|
ncols = (nitems + nrows-1) / nrows;
|
|
|
|
wxSize sz( GetSize() );
|
|
wxSize minsz( CalcMin() );
|
|
wxPoint pt( GetPosition() );
|
|
int delta;
|
|
size_t idx;
|
|
|
|
if ((m_growableRows.GetCount() > 0) && (sz.y > minsz.y))
|
|
{
|
|
delta = (sz.y - minsz.y) / m_growableRows.GetCount();
|
|
for (idx = 0; idx < m_growableRows.GetCount(); idx++)
|
|
m_rowHeights[ m_growableRows[idx] ] += delta;
|
|
}
|
|
|
|
if ((m_growableCols.GetCount() > 0) && (sz.x > minsz.x))
|
|
{
|
|
delta = (sz.x - minsz.x) / m_growableCols.GetCount();
|
|
for (idx = 0; idx < m_growableCols.GetCount(); idx++)
|
|
m_colWidths[ m_growableCols[idx] ] += delta;
|
|
}
|
|
|
|
sz = wxSize( pt.x + sz.x, pt.y + sz.y );
|
|
|
|
int x = pt.x;
|
|
for (int c = 0; c < ncols; c++)
|
|
{
|
|
int y = pt.y;
|
|
for (int r = 0; r < nrows; r++)
|
|
{
|
|
int i = r * ncols + c;
|
|
if (i < nitems)
|
|
{
|
|
wxNode *node = m_children.Nth( i );
|
|
wxASSERT( node );
|
|
|
|
int w = wxMax( 0, wxMin( m_colWidths[c], sz.x - x ) );
|
|
int h = wxMax( 0, wxMin( m_rowHeights[r], sz.y - y ) );
|
|
|
|
SetItemBounds( (wxSizerItem*) node->Data(), x, y, w, h);
|
|
}
|
|
y = y + m_rowHeights[r] + m_vgap;
|
|
}
|
|
x = x + m_colWidths[c] + m_hgap;
|
|
}
|
|
}
|
|
|
|
wxSize wxFlexGridSizer::CalcMin()
|
|
{
|
|
if (m_children.GetCount() == 0)
|
|
return wxSize(10,10);
|
|
|
|
int nitems = m_children.GetCount();
|
|
int nrows = m_rows;
|
|
int ncols = m_cols;
|
|
|
|
if (ncols > 0)
|
|
nrows = (nitems + ncols-1) / ncols;
|
|
else
|
|
ncols = (nitems + nrows-1) / nrows;
|
|
|
|
CreateArrays();
|
|
|
|
int col;
|
|
int row;
|
|
|
|
int i = 0;
|
|
wxNode *node = m_children.First();
|
|
while (node)
|
|
{
|
|
wxSizerItem *item = (wxSizerItem*)node->Data();
|
|
wxSize sz( item->CalcMin() );
|
|
row = i / ncols;
|
|
col = i % ncols;
|
|
m_rowHeights[ row ] = wxMax( sz.y, m_rowHeights[ row ] );
|
|
m_colWidths[ col ] = wxMax( sz.x, m_colWidths[ col ] );
|
|
|
|
node = node->Next();
|
|
i++;
|
|
}
|
|
|
|
int width = 0;
|
|
for (col = 0; col < ncols; col++)
|
|
width += m_colWidths[ col ];
|
|
|
|
int height = 0;
|
|
for (row = 0; row < nrows; row++)
|
|
height += m_rowHeights[ row ];
|
|
|
|
return wxSize( width + (ncols-1) * m_hgap,
|
|
height + (nrows-1) * m_vgap);
|
|
}
|
|
|
|
void wxFlexGridSizer::AddGrowableRow( size_t idx )
|
|
{
|
|
m_growableRows.Add( idx );
|
|
}
|
|
|
|
void wxFlexGridSizer::RemoveGrowableRow( size_t WXUNUSED(idx) )
|
|
{
|
|
}
|
|
|
|
void wxFlexGridSizer::AddGrowableCol( size_t idx )
|
|
{
|
|
m_growableCols.Add( idx );
|
|
}
|
|
|
|
void wxFlexGridSizer::RemoveGrowableCol( size_t WXUNUSED(idx) )
|
|
{
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// wxBoxSizer
|
|
//---------------------------------------------------------------------------
|
|
|
|
wxBoxSizer::wxBoxSizer( int orient )
|
|
{
|
|
m_orient = orient;
|
|
}
|
|
|
|
void wxBoxSizer::RecalcSizes()
|
|
{
|
|
if (m_children.GetCount() == 0)
|
|
return;
|
|
|
|
int delta = 0;
|
|
int extra = 0;
|
|
if (m_stretchable)
|
|
{
|
|
if (m_orient == wxHORIZONTAL)
|
|
{
|
|
delta = (m_size.x - m_fixedWidth) / m_stretchable;
|
|
extra = (m_size.x - m_fixedWidth) % m_stretchable;
|
|
}
|
|
else
|
|
{
|
|
delta = (m_size.y - m_fixedHeight) / m_stretchable;
|
|
extra = (m_size.y - m_fixedHeight) % m_stretchable;
|
|
}
|
|
}
|
|
|
|
wxPoint pt( m_position );
|
|
|
|
wxNode *node = m_children.GetFirst();
|
|
while (node)
|
|
{
|
|
wxSizerItem *item = (wxSizerItem*) node->Data();
|
|
|
|
int weight = 1;
|
|
if (item->GetOption())
|
|
weight = item->GetOption();
|
|
|
|
wxSize size( item->CalcMin() );
|
|
|
|
if (m_orient == wxVERTICAL)
|
|
{
|
|
wxCoord height = size.y;
|
|
if (item->GetOption())
|
|
{
|
|
height = (delta * weight) + extra;
|
|
extra = 0; // only the first item will get the remainder as extra size
|
|
}
|
|
|
|
wxPoint child_pos( pt );
|
|
wxSize child_size( wxSize( size.x, height) );
|
|
|
|
if (item->GetFlag() & (wxEXPAND | wxSHAPED))
|
|
child_size.x = m_size.x;
|
|
else if (item->GetFlag() & wxALIGN_RIGHT)
|
|
child_pos.x += m_size.x - size.x;
|
|
else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
|
|
// XXX wxCENTER is added for backward compatibility;
|
|
// wxALIGN_CENTER should be used in new code
|
|
child_pos.x += (m_size.x - size.x) / 2;
|
|
|
|
item->SetDimension( child_pos, child_size );
|
|
|
|
pt.y += height;
|
|
}
|
|
else
|
|
{
|
|
wxCoord width = size.x;
|
|
if (item->GetOption())
|
|
{
|
|
width = (delta * weight) + extra;
|
|
extra = 0; // only the first item will get the remainder as extra size
|
|
}
|
|
|
|
wxPoint child_pos( pt );
|
|
wxSize child_size( wxSize(width, size.y) );
|
|
|
|
if (item->GetFlag() & (wxEXPAND | wxSHAPED))
|
|
child_size.y = m_size.y;
|
|
else if (item->GetFlag() & wxALIGN_BOTTOM)
|
|
child_pos.y += m_size.y - size.y;
|
|
else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
|
|
// XXX wxCENTER is added for backward compatibility;
|
|
// wxALIGN_CENTER should be used in new code
|
|
child_pos.y += (m_size.y - size.y) / 2;
|
|
|
|
item->SetDimension( child_pos, child_size );
|
|
|
|
pt.x += width;
|
|
}
|
|
|
|
node = node->Next();
|
|
}
|
|
}
|
|
|
|
wxSize wxBoxSizer::CalcMin()
|
|
{
|
|
if (m_children.GetCount() == 0)
|
|
return wxSize(10,10);
|
|
|
|
m_stretchable = 0;
|
|
m_minWidth = 0;
|
|
m_minHeight = 0;
|
|
m_fixedWidth = 0;
|
|
m_fixedHeight = 0;
|
|
|
|
// Find how long each stretch unit needs to be
|
|
int stretchSize = 1;
|
|
wxNode *node = m_children.GetFirst();
|
|
while (node)
|
|
{
|
|
wxSizerItem *item = (wxSizerItem*) node->Data();
|
|
if (item->GetOption() != 0)
|
|
{
|
|
int stretch = item->GetOption();
|
|
wxSize size( item->CalcMin() );
|
|
int sizePerStretch;
|
|
// Integer division rounded up is (a + b - 1) / b
|
|
if (m_orient == wxHORIZONTAL)
|
|
sizePerStretch = ( size.x + stretch - 1 ) / stretch;
|
|
else
|
|
sizePerStretch = ( size.y + stretch - 1 ) / stretch;
|
|
if (sizePerStretch > stretchSize)
|
|
stretchSize = sizePerStretch;
|
|
}
|
|
node = node->Next();
|
|
}
|
|
// Calculate overall minimum size
|
|
node = m_children.GetFirst();
|
|
while (node)
|
|
{
|
|
wxSizerItem *item = (wxSizerItem*) node->Data();
|
|
|
|
m_stretchable += item->GetOption();
|
|
|
|
wxSize size( item->CalcMin() );
|
|
if (item->GetOption() != 0)
|
|
{
|
|
if (m_orient == wxHORIZONTAL)
|
|
size.x = stretchSize * item->GetOption();
|
|
else
|
|
size.y = stretchSize * item->GetOption();
|
|
}
|
|
|
|
if (m_orient == wxHORIZONTAL)
|
|
{
|
|
m_minWidth += size.x;
|
|
m_minHeight = wxMax( m_minHeight, size.y );
|
|
}
|
|
else
|
|
{
|
|
m_minHeight += size.y;
|
|
m_minWidth = wxMax( m_minWidth, size.x );
|
|
}
|
|
|
|
if (item->GetOption() == 0)
|
|
{
|
|
if (m_orient == wxVERTICAL)
|
|
{
|
|
m_fixedHeight += size.y;
|
|
m_fixedWidth = wxMax( m_fixedWidth, size.x );
|
|
}
|
|
else
|
|
{
|
|
m_fixedWidth += size.x;
|
|
m_fixedHeight = wxMax( m_fixedHeight, size.y );
|
|
}
|
|
}
|
|
|
|
node = node->Next();
|
|
}
|
|
|
|
return wxSize( m_minWidth, m_minHeight );
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// wxStaticBoxSizer
|
|
//---------------------------------------------------------------------------
|
|
|
|
wxStaticBoxSizer::wxStaticBoxSizer( wxStaticBox *box, int orient )
|
|
: wxBoxSizer( orient )
|
|
{
|
|
wxASSERT_MSG( box, wxT("wxStaticBoxSizer needs a static box") );
|
|
|
|
m_staticBox = box;
|
|
}
|
|
|
|
static void GetStaticBoxBorders(wxStaticBox *box,
|
|
int *borderTop, int *borderOther)
|
|
{
|
|
// this has to be done platform by platform as there is no way to
|
|
// guess the thickness of a wxStaticBox border
|
|
#ifdef __WXGTK__
|
|
if ( box->GetLabel().IsEmpty() )
|
|
*borderTop = 5;
|
|
else
|
|
#endif // __WXGTK__
|
|
*borderTop = 15;
|
|
(void)box;
|
|
*borderOther = 5;
|
|
}
|
|
|
|
void wxStaticBoxSizer::RecalcSizes()
|
|
{
|
|
int top_border, other_border;
|
|
GetStaticBoxBorders(m_staticBox, &top_border, &other_border);
|
|
|
|
m_staticBox->SetSize( m_position.x, m_position.y, m_size.x, m_size.y );
|
|
|
|
wxPoint old_pos( m_position );
|
|
m_position.x += other_border;
|
|
m_position.y += top_border;
|
|
wxSize old_size( m_size );
|
|
m_size.x -= 2*other_border;
|
|
m_size.y -= top_border + other_border;
|
|
|
|
wxBoxSizer::RecalcSizes();
|
|
|
|
m_position = old_pos;
|
|
m_size = old_size;
|
|
}
|
|
|
|
wxSize wxStaticBoxSizer::CalcMin()
|
|
{
|
|
int top_border, other_border;
|
|
GetStaticBoxBorders(m_staticBox, &top_border, &other_border);
|
|
|
|
wxSize ret( wxBoxSizer::CalcMin() );
|
|
ret.x += 2*other_border;
|
|
ret.y += other_border + top_border;
|
|
|
|
return ret;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// wxNotebookSizer
|
|
//---------------------------------------------------------------------------
|
|
|
|
#if wxUSE_NOTEBOOK
|
|
|
|
wxNotebookSizer::wxNotebookSizer( wxNotebook *nb )
|
|
{
|
|
wxASSERT_MSG( nb, wxT("wxNotebookSizer needs a notebook") );
|
|
|
|
m_notebook = nb;
|
|
}
|
|
|
|
void wxNotebookSizer::RecalcSizes()
|
|
{
|
|
m_notebook->SetSize( m_position.x, m_position.y, m_size.x, m_size.y );
|
|
}
|
|
|
|
wxSize wxNotebookSizer::CalcMin()
|
|
{
|
|
// This will have to be done platform by platform
|
|
// as there is no way to guess the thickness of
|
|
// the wxNotebook tabs and border.
|
|
|
|
int borderX = 5;
|
|
int borderY = 5;
|
|
if ((m_notebook->HasFlag(wxNB_RIGHT)) ||
|
|
(m_notebook->HasFlag(wxNB_LEFT)))
|
|
{
|
|
borderX += 90; // improvements later..
|
|
}
|
|
else
|
|
{
|
|
borderY += 40; // improvements later..
|
|
}
|
|
|
|
if (m_notebook->GetChildren().GetCount() == 0)
|
|
return wxSize(borderX + 10, borderY + 10);
|
|
|
|
int maxX = 0;
|
|
int maxY = 0;
|
|
|
|
wxWindowList::Node *node = m_notebook->GetChildren().GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *item = node->GetData();
|
|
wxSizer *itemsizer = item->GetSizer();
|
|
|
|
if (itemsizer)
|
|
{
|
|
wxSize subsize( itemsizer->CalcMin() );
|
|
|
|
if (subsize.x > maxX) maxX = subsize.x;
|
|
if (subsize.y > maxY) maxY = subsize.y;
|
|
}
|
|
|
|
node = node->GetNext();
|
|
}
|
|
|
|
return wxSize( borderX + maxX, borderY + maxY );
|
|
}
|
|
|
|
#endif // wxUSE_NOTEBOOK
|