demo to match. Also fixed some deprecation warnings. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27049 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			133 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#----------------------------------------------------------------------
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# Name:        wxPython.lib.splashscreen
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# Purpose:     A simple frame that can display a bitmap and closes itself
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#              after a specified timeout or a mouse click.
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#
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# Author:      Mike Fletcher, Robin Dunn
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#
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# Created:     19-Nov-1999
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# RCS-ID:      $Id$
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# Copyright:   (c) 1999 by Total Control Software
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# Licence:     wxWindows license
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#----------------------------------------------------------------------
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# 12/11/2003 - Jeff Grimmett (grimmtooth@softhome.net)
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#
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# o 2.5 compatability update.
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# o Untested.
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#
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"""
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A Splash Screen implemented in Python.
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NOTE: Now that wxWindows has a wxSplashScrren class and it is wrapped
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in wxPython this class is deprecated.  See the docs for more details.
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"""
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import  warnings
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import  wx
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warningmsg = r"""\
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#####################################################\
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# THIS MODULE IS NOW DEPRECATED                      |
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#                                                    |
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# The core wx library now contains an implementation |
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# of the 'real' wx.SpashScreen.                      |
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#####################################################/
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"""
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warnings.warn(warningmsg, DeprecationWarning, stacklevel=2)
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#----------------------------------------------------------------------
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class SplashScreen(wx.Frame):
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    def __init__(self, parent, ID=-1, title="SplashScreen",
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                 style=wx.SIMPLE_BORDER|wx.STAY_ON_TOP,
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                 duration=1500, bitmapfile="bitmaps/splashscreen.bmp",
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                 callback = None):
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        '''
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        parent, ID, title, style -- see wx.Frame
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        duration -- milliseconds to display the splash screen
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        bitmapfile -- absolute or relative pathname to image file
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        callback -- if specified, is called when timer completes, callback is
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                    responsible for closing the splash screen
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        '''
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        ### Loading bitmap
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        self.bitmap = bmp = wx.Image(bitmapfile, wx.BITMAP_TYPE_ANY).ConvertToBitmap()
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        ### Determine size of bitmap to size window...
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        size = (bmp.GetWidth(), bmp.GetHeight())
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        # size of screen
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        width = wx.SystemSettings_GetMetric(wx.SYS_SCREEN_X)
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        height = wx.SystemSettings_GetMetric(wx.SYS_SCREEN_Y)
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        pos = ((width-size[0])/2, (height-size[1])/2)
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        # check for overflow...
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        if pos[0] < 0:
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            size = (wx.SystemSettings_GetSystemMetric(wx.SYS_SCREEN_X), size[1])
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        if pos[1] < 0:
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            size = (size[0], wx.SystemSettings_GetSystemMetric(wx.SYS_SCREEN_Y))
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        wx.Frame.__init__(self, parent, ID, title, pos, size, style)
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        self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseClick)
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        self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
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        self.Bind(wx.EVT_PAINT, self.OnPaint)
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        self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBG)
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        self.Show(True)
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        class SplashTimer(wx.Timer):
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            def __init__(self, targetFunction):
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                self.Notify = targetFunction
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                wx.Timer.__init__(self)
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        if callback is None:
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            callback = self.OnSplashExitDefault
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        self.timer = SplashTimer(callback)
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        self.timer.Start(duration, 1) # one-shot only
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    def OnPaint(self, event):
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        dc = wx.PaintDC(self)
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        dc.DrawBitmap(self.bitmap, 0,0, False)
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    def OnEraseBG(self, event):
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        pass
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    def OnSplashExitDefault(self, event=None):
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        self.Close(True)
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    def OnCloseWindow(self, event=None):
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        self.Show(False)
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        self.timer.Stop()
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        del self.timer
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        self.Destroy()
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    def OnMouseClick(self, event):
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        self.timer.Notify()
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#----------------------------------------------------------------------
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if __name__ == "__main__":
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    class DemoApp(wx.App):
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        def OnInit(self):
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            wx.InitAllImageHandlers()
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            self.splash = SplashScreen(None, bitmapfile="splashscreen.jpg", callback=self.OnSplashExit)
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            self.splash.Show(True)
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            self.SetTopWindow(self.splash)
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            return True
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        def OnSplashExit(self, event=None):
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            print "Yay! Application callback worked!"
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            self.splash.Close(True)
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            del self.splash
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            ### Build working windows here...
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    def test(sceneGraph=None):
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        app = DemoApp(0)
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        app.MainLoop()
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    test()
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