Files
wxWidgets/src/common/effects.cpp
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

129 lines
3.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/effects.cpp
// Purpose: wxEffectsImpl implementation
// Author: Julian Smart
// Modified by:
// Created: 25/4/2000
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/effects.h"
#ifndef WX_PRECOMP
#include "wx/dcmemory.h"
#include "wx/pen.h"
#include "wx/settings.h"
#include "wx/gdicmn.h"
#endif //WX_PRECOMP
#if WXWIN_COMPATIBILITY_2_8
/*
* wxEffectsImpl: various 3D effects
*/
IMPLEMENT_CLASS(wxEffectsImpl, wxObject)
// Assume system colours
wxEffectsImpl::wxEffectsImpl()
{
m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ;
m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ;
m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ;
m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ;
}
// Going from lightest to darkest
wxEffectsImpl::wxEffectsImpl(const wxColour& highlightColour, const wxColour& lightShadow,
const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow)
{
m_highlightColour = highlightColour;
m_lightShadow = lightShadow;
m_faceColour = faceColour;
m_mediumShadow = mediumShadow;
m_darkShadow = darkShadow;
}
// Draw a sunken edge
void wxEffectsImpl::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize))
{
wxPen highlightPen(m_highlightColour, 1, wxPENSTYLE_SOLID);
wxPen lightShadowPen(m_lightShadow, 1, wxPENSTYLE_SOLID);
wxPen facePen(m_faceColour, 1, wxPENSTYLE_SOLID);
wxPen mediumShadowPen(m_mediumShadow, 1, wxPENSTYLE_SOLID);
wxPen darkShadowPen(m_darkShadow, 1, wxPENSTYLE_SOLID);
//// LEFT AND TOP
// Draw a medium shadow pen on left and top, followed by dark shadow line to
// right and below of these lines
dc.SetPen(mediumShadowPen);
dc.DrawLine(rect.x, rect.y, rect.x+rect.width-1, rect.y); // Top
dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height-1); // Left
dc.SetPen(darkShadowPen);
dc.DrawLine(rect.x+1, rect.y+1, rect.x+rect.width-2, rect.y+1); // Top
dc.DrawLine(rect.x+1, rect.y+1, rect.x+1, rect.y+rect.height-1); // Left
//// RIGHT AND BOTTOM
dc.SetPen(highlightPen);
dc.DrawLine(rect.x+rect.width-1, rect.y, rect.x+rect.width-1, rect.y+rect.height-1); // Right
dc.DrawLine(rect.x, rect.y+rect.height-1, rect.x+rect.width, rect.y+rect.height-1); // Bottom
dc.SetPen(lightShadowPen);
dc.DrawLine(rect.x+rect.width-2, rect.y+1, rect.x+rect.width-2, rect.y+rect.height-2); // Right
dc.DrawLine(rect.x+1, rect.y+rect.height-2, rect.x+rect.width-1, rect.y+rect.height-2); // Bottom
dc.SetPen(wxNullPen);
}
bool wxEffectsImpl::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
{
int w = bitmap.GetWidth();
int h = bitmap.GetHeight();
wxMemoryDC dcMem;
#if wxUSE_PALETTE
static bool hiColour = (wxDisplayDepth() >= 16) ;
if (bitmap.GetPalette() && !hiColour)
{
dc.SetPalette(* bitmap.GetPalette());
dcMem.SetPalette(* bitmap.GetPalette());
}
#endif // wxUSE_PALETTE
dcMem.SelectObjectAsSource(bitmap);
int i, j;
for (i = rect.x; i < rect.x + rect.width; i += w)
{
for (j = rect.y; j < rect.y + rect.height; j+= h)
dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
}
dcMem.SelectObject(wxNullBitmap);
#if wxUSE_PALETTE
if (bitmap.GetPalette() && !hiColour)
{
dc.SetPalette(wxNullPalette);
dcMem.SetPalette(wxNullPalette);
}
#endif // wxUSE_PALETTE
return true;
}
#endif // WXWIN_COMPATIBILITY_2_8