This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
129 lines
3.9 KiB
C++
129 lines
3.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: src/common/effects.cpp
|
|
// Purpose: wxEffectsImpl implementation
|
|
// Author: Julian Smart
|
|
// Modified by:
|
|
// Created: 25/4/2000
|
|
// Copyright: (c) Julian Smart
|
|
// Licence: wxWindows licence
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
// For compilers that support precompilation, includes "wx.h".
|
|
#include "wx/wxprec.h"
|
|
|
|
#ifdef __BORLANDC__
|
|
#pragma hdrstop
|
|
#endif
|
|
|
|
#include "wx/effects.h"
|
|
|
|
#ifndef WX_PRECOMP
|
|
#include "wx/dcmemory.h"
|
|
#include "wx/pen.h"
|
|
#include "wx/settings.h"
|
|
#include "wx/gdicmn.h"
|
|
#endif //WX_PRECOMP
|
|
|
|
#if WXWIN_COMPATIBILITY_2_8
|
|
|
|
/*
|
|
* wxEffectsImpl: various 3D effects
|
|
*/
|
|
|
|
IMPLEMENT_CLASS(wxEffectsImpl, wxObject)
|
|
|
|
// Assume system colours
|
|
wxEffectsImpl::wxEffectsImpl()
|
|
{
|
|
m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ;
|
|
m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ;
|
|
m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ;
|
|
m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
|
|
m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ;
|
|
}
|
|
|
|
// Going from lightest to darkest
|
|
wxEffectsImpl::wxEffectsImpl(const wxColour& highlightColour, const wxColour& lightShadow,
|
|
const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow)
|
|
{
|
|
m_highlightColour = highlightColour;
|
|
m_lightShadow = lightShadow;
|
|
m_faceColour = faceColour;
|
|
m_mediumShadow = mediumShadow;
|
|
m_darkShadow = darkShadow;
|
|
}
|
|
|
|
// Draw a sunken edge
|
|
void wxEffectsImpl::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize))
|
|
{
|
|
wxPen highlightPen(m_highlightColour, 1, wxPENSTYLE_SOLID);
|
|
wxPen lightShadowPen(m_lightShadow, 1, wxPENSTYLE_SOLID);
|
|
wxPen facePen(m_faceColour, 1, wxPENSTYLE_SOLID);
|
|
wxPen mediumShadowPen(m_mediumShadow, 1, wxPENSTYLE_SOLID);
|
|
wxPen darkShadowPen(m_darkShadow, 1, wxPENSTYLE_SOLID);
|
|
|
|
//// LEFT AND TOP
|
|
// Draw a medium shadow pen on left and top, followed by dark shadow line to
|
|
// right and below of these lines
|
|
|
|
dc.SetPen(mediumShadowPen);
|
|
dc.DrawLine(rect.x, rect.y, rect.x+rect.width-1, rect.y); // Top
|
|
dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height-1); // Left
|
|
|
|
dc.SetPen(darkShadowPen);
|
|
dc.DrawLine(rect.x+1, rect.y+1, rect.x+rect.width-2, rect.y+1); // Top
|
|
dc.DrawLine(rect.x+1, rect.y+1, rect.x+1, rect.y+rect.height-1); // Left
|
|
|
|
//// RIGHT AND BOTTOM
|
|
|
|
dc.SetPen(highlightPen);
|
|
dc.DrawLine(rect.x+rect.width-1, rect.y, rect.x+rect.width-1, rect.y+rect.height-1); // Right
|
|
dc.DrawLine(rect.x, rect.y+rect.height-1, rect.x+rect.width, rect.y+rect.height-1); // Bottom
|
|
|
|
dc.SetPen(lightShadowPen);
|
|
dc.DrawLine(rect.x+rect.width-2, rect.y+1, rect.x+rect.width-2, rect.y+rect.height-2); // Right
|
|
dc.DrawLine(rect.x+1, rect.y+rect.height-2, rect.x+rect.width-1, rect.y+rect.height-2); // Bottom
|
|
|
|
dc.SetPen(wxNullPen);
|
|
}
|
|
|
|
bool wxEffectsImpl::TileBitmap(const wxRect& rect, wxDC& dc, const wxBitmap& bitmap)
|
|
{
|
|
int w = bitmap.GetWidth();
|
|
int h = bitmap.GetHeight();
|
|
|
|
wxMemoryDC dcMem;
|
|
|
|
#if wxUSE_PALETTE
|
|
static bool hiColour = (wxDisplayDepth() >= 16) ;
|
|
if (bitmap.GetPalette() && !hiColour)
|
|
{
|
|
dc.SetPalette(* bitmap.GetPalette());
|
|
dcMem.SetPalette(* bitmap.GetPalette());
|
|
}
|
|
#endif // wxUSE_PALETTE
|
|
|
|
dcMem.SelectObjectAsSource(bitmap);
|
|
|
|
int i, j;
|
|
for (i = rect.x; i < rect.x + rect.width; i += w)
|
|
{
|
|
for (j = rect.y; j < rect.y + rect.height; j+= h)
|
|
dc.Blit(i, j, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
|
|
}
|
|
dcMem.SelectObject(wxNullBitmap);
|
|
|
|
#if wxUSE_PALETTE
|
|
if (bitmap.GetPalette() && !hiColour)
|
|
{
|
|
dc.SetPalette(wxNullPalette);
|
|
dcMem.SetPalette(wxNullPalette);
|
|
}
|
|
#endif // wxUSE_PALETTE
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif // WXWIN_COMPATIBILITY_2_8
|
|
|