git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23454 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			180 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        joytest.cpp
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// Purpose:     Joystick sample
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// Author:      Julian Smart
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// Modified by:
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// Created:     04/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#if !wxUSE_JOYSTICK
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#   error You must set wxUSE_JOYSTICK to 1 in setup.h
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#endif
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#if !wxUSE_STATUSBAR
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#   error You must set wxUSE_STATUSBAR to 1 in setup.h
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#endif
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#include "wx/wave.h"
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#include "wx/joystick.h"
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#include "joytest.h"
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MyFrame *frame = NULL;
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IMPLEMENT_APP(MyApp)
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// For drawing lines in a canvas
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long xpos = -1;
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long ypos = -1;
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int winNumber = 1;
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// Initialise this in OnInit, not statically
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bool MyApp::OnInit()
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{
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    wxJoystick stick(wxJOYSTICK1);
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    if (!stick.IsOk())
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    {
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        wxMessageBox(_T("No joystick detected!"));
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        return FALSE;
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    }
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#if wxUSE_WAVE
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    m_fire.Create(_T("gun.wav"));
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#endif // wxUSE_WAVE
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    m_maxX = stick.GetXMax();
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    m_maxY = stick.GetYMax();
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    // Create the main frame window
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    frame = new MyFrame(NULL, _T("Joystick Demo"), wxDefaultPosition,
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        wxSize(500, 400), wxDEFAULT_FRAME_STYLE | wxHSCROLL | wxVSCROLL);
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  // Give it an icon (this is ignored in MDI mode: uses resources)
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#ifdef __WXMSW__
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    frame->SetIcon(wxIcon(_T("joyicon")));
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#endif
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#ifdef __X__
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    frame->SetIcon(wxIcon(_T("joyicon.xbm")));
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#endif
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    // Make a menubar
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    wxMenu *file_menu = new wxMenu;
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    file_menu->Append(JOYTEST_QUIT, _T("&Exit"));
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    wxMenuBar *menu_bar = new wxMenuBar;
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    menu_bar->Append(file_menu, _T("&File"));
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    // Associate the menu bar with the frame
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    frame->SetMenuBar(menu_bar);
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    frame->CreateStatusBar();
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    frame->CenterOnScreen();
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    frame->Show(TRUE);
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    SetTopWindow(frame);
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    return TRUE;
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}
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BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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    EVT_JOYSTICK_EVENTS(MyCanvas::OnJoystickEvent)
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END_EVENT_TABLE()
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// Define a constructor for my canvas
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MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
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    wxScrolledWindow(parent, -1, pos, size, wxSUNKEN_BORDER)
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{
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    wxJoystick joystick(wxJOYSTICK1);
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    joystick.SetCapture(this);
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}
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MyCanvas::~MyCanvas()
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{
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    wxJoystick joystick(wxJOYSTICK1);
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    joystick.ReleaseCapture();
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}
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void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
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{
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    wxClientDC dc(this);
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    wxPoint pt(event.GetPosition());
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    // Scale to canvas size
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    int cw, ch;
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    GetSize(&cw, &ch);
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    pt.x = (long) (((double)pt.x/(double)wxGetApp().m_maxX) * cw);
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    pt.y = (long) (((double)pt.y/(double)wxGetApp().m_maxY) * ch);
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    if (xpos > -1 && ypos > -1 && event.IsMove() && event.ButtonIsDown())
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    {
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        dc.SetPen(*wxBLACK_PEN);
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        dc.DrawLine(xpos, ypos, pt.x, pt.y);
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    }
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    xpos = pt.x;
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    ypos = pt.y;
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    wxString buf;
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    if (event.ButtonDown())
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        buf.Printf(_T("Joystick (%d, %d) Fire!"), pt.x, pt.y);
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    else
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        buf.Printf(_T("Joystick (%d, %d)"), pt.x, pt.y);
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    frame->SetStatusText(buf);
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#if wxUSE_WAVE
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    if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
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    {
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        wxGetApp().m_fire.Play();
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    }
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#endif // wxUSE_WAVE
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}
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(JOYTEST_QUIT, MyFrame::OnQuit)
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END_EVENT_TABLE()
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MyFrame::MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos,
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    const wxSize& size, const long style)
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    : wxFrame(parent, -1, title, pos, size, style)
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{
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    canvas = new MyCanvas(this);
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}
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MyFrame::~MyFrame()
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{
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    // Empty
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}
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void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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    Close(TRUE);
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}
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void MyFrame::OnActivate(wxActivateEvent& event)
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{
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    if (event.GetActive() && canvas)
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        canvas->SetFocus();
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}
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