MM_... -> wxMM_... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1615 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			167 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        joytest.cpp
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| // Purpose:     Joystick sample
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| // Author:      Julian Smart
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| // Modified by:
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| // Created:     04/01/98
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Julian Smart and Markus Holzem
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| // Licence:   	wxWindows license
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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| #pragma hdrstop
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| #endif
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| 
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| #ifndef WX_PRECOMP
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| #include "wx/wx.h"
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| #endif
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| 
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| #include <wx/msw/wave.h>
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| #include <wx/msw/joystick.h>
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| 
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| #include "joytest.h"
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| 
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| MyFrame *frame = NULL;
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| 
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| IMPLEMENT_APP(MyApp)
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| 
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| // For drawing lines in a canvas
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| long xpos = -1;
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| long ypos = -1;
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| 
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| int winNumber = 1;
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| 
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| // Initialise this in OnInit, not statically
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| bool MyApp::OnInit(void)
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| {
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|   wxJoystick stick(wxJOYSTICK1);
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|   if (!stick.IsOk())
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|   {
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|     wxMessageBox("No joystick detected!");
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|     return FALSE;
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|   }
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|   m_fire.Create("gun.wav");
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| 
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|   m_maxX = stick.GetXMax();
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|   m_maxY = stick.GetYMax();
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| 
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|   // Create the main frame window
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| 
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|   frame = new MyFrame(NULL, "Joystick Demo", wxPoint(0, 0), wxSize(500, 400),
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|    wxDEFAULT_FRAME_STYLE | wxHSCROLL | wxVSCROLL);
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| 
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|   // Give it an icon (this is ignored in MDI mode: uses resources)
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| #ifdef __WXMSW__
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|   frame->SetIcon(wxIcon("joyicon"));
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| #endif
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| #ifdef __X__
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|   frame->SetIcon(wxIcon("joyicon.xbm"));
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| #endif
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| 
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|   // Make a menubar
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|   wxMenu *file_menu = new wxMenu;
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| 
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|   file_menu->Append(JOYTEST_QUIT, "&Exit");
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| 
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|   wxMenu *help_menu = new wxMenu;
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|   help_menu->Append(JOYTEST_ABOUT, "&About");
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| 
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|   wxMenuBar *menu_bar = new wxMenuBar;
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| 
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|   menu_bar->Append(file_menu, "&File");
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|   menu_bar->Append(help_menu, "&Help");
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| 
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|   // Associate the menu bar with the frame
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|   frame->SetMenuBar(menu_bar);
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| 
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|   frame->CreateStatusBar();
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| 
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|   frame->Show(TRUE);
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| 
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|   SetTopWindow(frame);
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| 
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|   return TRUE;
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| }
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| 
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| BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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| 	EVT_JOYSTICK_EVENTS(MyCanvas::OnJoystickEvent)
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| END_EVENT_TABLE()
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| 
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| // Define a constructor for my canvas
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| MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size):
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|  wxScrolledWindow(parent, -1, pos, size, wxSUNKEN_BORDER)
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| {
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|     wxJoystick joystick(wxJOYSTICK1);
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|     joystick.SetCapture(this);
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| }
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| 
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| MyCanvas::~MyCanvas(void)
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| {
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|     wxJoystick joystick(wxJOYSTICK1);
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|     joystick.ReleaseCapture();
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| }
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| 
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| void MyCanvas::OnJoystickEvent(wxJoystickEvent& event)
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| {
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|   wxClientDC dc(this);
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| 
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|   wxPoint pt(event.GetPosition());
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| 
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|   // Scale to canvas size
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|   int cw, ch;
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|   GetSize(&cw, &ch);
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| 
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|   pt.x = (long) (((double)pt.x/(double)wxGetApp().m_maxX) * cw);
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|   pt.y = (long) (((double)pt.y/(double)wxGetApp().m_maxY) * ch);
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| 
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|   if (xpos > -1 && ypos > -1 && event.IsMove() && event.ButtonIsDown())
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|   {
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|     dc.SetPen(*wxBLACK_PEN);
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|     dc.DrawLine(xpos, ypos, pt.x, pt.y);
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|   }
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|   xpos = pt.x;
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|   ypos = pt.y;
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| 
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|   char buf[100];
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|   if (event.ButtonDown())
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|     sprintf(buf, "Joystick (%ld, %ld) Fire!", pt.x, pt.y);
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|   else
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|     sprintf(buf, "Joystick (%ld, %ld)", pt.x, pt.y);
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|   frame->SetStatusText(buf);
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| 
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|   if (event.ButtonDown() && wxGetApp().m_fire.IsOk())
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|   {
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|     wxGetApp().m_fire.Play();
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|   }
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| }
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| 
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|   EVT_MENU(JOYTEST_QUIT, MyFrame::OnQuit)
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| END_EVENT_TABLE()
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| 
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| MyFrame::MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size,
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| const long style):
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|   wxFrame(parent, -1, title, pos, size, style)
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| {
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|   canvas = new MyCanvas(this);
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| }
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| 
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| MyFrame::~MyFrame(void)
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| {
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| }
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| 
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| void MyFrame::OnQuit(wxCommandEvent& event)
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| {
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|       Close(TRUE);
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| }
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| 
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| void MyFrame::OnActivate(wxActivateEvent& event)
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| {
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|   if (event.GetActive() && canvas)
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|     canvas->SetFocus();
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| }
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