Files
wxWidgets/samples/univ/univ.cpp
Vadim Zeitlin f84d752df6 wxUniv demo created
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8028 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-08-11 13:18:39 +00:00

118 lines
3.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: univ.cpp
// Purpose: wxUniversal demo
// Author: Vadim Zeitlin
// Id: $Id$
// Copyright: (c) 2000 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
#ifdef __GNUG__
#pragma implementation "univ.cpp"
#pragma interface "univ.cpp"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/frame.h"
#include "wx/dcclient.h"
#endif
// Define a new application type, each program should derive a class from wxApp
class MyUnivApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyUnivFrame : public wxFrame
{
public:
// ctor(s)
MyUnivFrame(const wxString& title);
protected:
// event handlers
void OnPaint(wxPaintEvent& event);
void OnLeftUp(wxMouseEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// event tables
// ----------------------------------------------------------------------------
IMPLEMENT_APP(MyUnivApp)
BEGIN_EVENT_TABLE(MyUnivFrame, wxFrame)
EVT_PAINT(MyUnivFrame::OnPaint)
EVT_LEFT_UP(MyUnivFrame::OnLeftUp)
END_EVENT_TABLE()
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// app class
// ----------------------------------------------------------------------------
bool MyUnivApp::OnInit()
{
wxFrame *frame = new MyUnivFrame(_T("wxUniversal demo"));
frame->Show();
return TRUE;
}
// ----------------------------------------------------------------------------
// top level frame class
// ----------------------------------------------------------------------------
MyUnivFrame::MyUnivFrame(const wxString& title)
: wxFrame(NULL, -1, title, wxDefaultPosition, wxSize(300, 150))
{
}
void MyUnivFrame::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
dc.DrawText(_T("Ctrl-click to exit."), 10, 10);
}
void MyUnivFrame::OnLeftUp(wxMouseEvent& event)
{
if ( event.ControlDown() )
{
Close();
}
}