git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@34015 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			302 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			302 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //----------------------------------------------------------------------
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| // Name:        embedded.cpp
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| // Purpose:     To serve as an example of how to use wxPython from
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| //              within a C++ wxWindows program.
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| //
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| // Author:      Robin Dunn
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| //
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| // Created:     1-May-2002
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 2002 by Total Control Software
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| // Licence:     wxWindows license
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| //----------------------------------------------------------------------
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| 
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| #include <Python.h>
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| 
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include <wx/wxprec.h>
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| 
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| #ifdef __BORLANDC__
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|     #pragma hdrstop
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| #endif
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| 
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| #ifndef WX_PRECOMP
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|     #include <wx/wx.h>
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| #endif
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| 
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| #include <wx/splitter.h>
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| 
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| #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
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|     #include "mondrian.xpm"
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| #endif
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| 
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| // Import Python and wxPython headers
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| #include <wx/wxPython/wxPython.h>
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| 
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| 
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| //----------------------------------------------------------------------
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| // Class definitions
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| 
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| class MyApp : public wxApp
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| {
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| public:
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|     virtual bool OnInit();
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|     virtual int  OnExit();
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|     bool Init_wxPython();
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| private:
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|     PyThreadState* m_mainTState;
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| };
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| 
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| 
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| class MyFrame : public wxFrame
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| {
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| public:
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|     MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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|     void RedirectStdio();
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|     wxWindow* DoPythonStuff(wxWindow* parent);
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|     void OnExit(wxCommandEvent& event);
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|     void OnPyFrame(wxCommandEvent& event);
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| 
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| private:
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|     DECLARE_EVENT_TABLE()
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| };
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| 
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| //----------------------------------------------------------------------
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| // MyApp methods
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| 
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| 
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| bool MyApp::OnInit()
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| {
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|     if ( !Init_wxPython() )
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|         // don't start the app if we can't initialize wxPython.
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|         return false;  
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|     
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|     MyFrame *frame = new MyFrame(_T("Embedded wxPython Test"),
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|                                  wxDefaultPosition, wxSize(700, 600));
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|     frame->Show(true);
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|     return true;
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| }
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| 
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| 
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| 
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| bool MyApp::Init_wxPython()
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| {
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|     // Initialize Python
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|     Py_Initialize();
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|     PyEval_InitThreads();
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| 
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|     // Load the wxPython core API.  Imports the wx._core_ module and sets a
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|     // local pointer to a function table located there.  The pointer is used
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|     // internally by the rest of the API functions.
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|     if ( ! wxPyCoreAPI_IMPORT() ) {
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|         wxLogError(wxT("***** Error importing the wxPython API! *****"));
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|         PyErr_Print();
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|         Py_Finalize();
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|         return false;
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|     }        
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|     
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|     // Save the current Python thread state and release the
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|     // Global Interpreter Lock.
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|     m_mainTState = wxPyBeginAllowThreads();
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| 
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|     return true;
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| }
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| 
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| 
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| int MyApp::OnExit()
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| {
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|     // Restore the thread state and tell Python to cleanup after itself.
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|     // wxPython will do its own cleanup as part of that process.  This is done
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|     // in OnExit instead of ~MyApp because OnExit is only called if OnInit is
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|     // successful.
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|     wxPyEndAllowThreads(m_mainTState);
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|     Py_Finalize();
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|     return 0;    
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| }
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| 
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| 
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| IMPLEMENT_APP(MyApp)
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| 
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| //----------------------------------------------------------------------
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| 
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| enum
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| {
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|     ID_EXIT=1001,
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|     ID_PYFRAME
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| };
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| 
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| 
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(ID_EXIT,      MyFrame::OnExit)
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|     EVT_MENU(ID_PYFRAME,   MyFrame::OnPyFrame)
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| END_EVENT_TABLE()
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| 
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| 
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| 
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| MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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|     : wxFrame(NULL, -1, title, pos, size,
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|               wxDEFAULT_FRAME_STYLE|wxNO_FULL_REPAINT_ON_RESIZE)
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| {
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|     SetIcon(wxICON(mondrian));
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| 
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|     wxMenuBar* mbar = new wxMenuBar;
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|     wxMenu*    menu = new wxMenu;
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|     menu->Append(ID_PYFRAME, _T("Make wx&Python frame"));
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|     menu->AppendSeparator();
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|     menu->Append(ID_EXIT, _T("&Close Frame\tAlt-X"));
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|     mbar->Append(menu, _T("&File"));
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|     SetMenuBar(mbar);
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| 
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|     CreateStatusBar();
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|     RedirectStdio();
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| 
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|     // Make some child windows from C++
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|     wxSplitterWindow* sp = new wxSplitterWindow(this, -1);
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|     wxPanel* p1 = new wxPanel(sp, -1, wxDefaultPosition, wxDefaultSize, wxSUNKEN_BORDER);
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| 
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|     new wxStaticText(p1, -1,
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|                  _T("The frame, menu, splitter, this panel and this text were created in C++..."),
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|                  wxPoint(10,10));
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| 
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|     // And get a panel from Python
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|     wxWindow* p2 = DoPythonStuff(sp);
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| 
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|     sp->SplitHorizontally(p1, p2, GetClientSize().y/4);
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| }
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| 
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| void MyFrame::OnExit(wxCommandEvent& event)
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| {
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|     Close();
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| }
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| 
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| 
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| //----------------------------------------------------------------------
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| // This is where the fun begins...
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| 
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| 
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| char* python_code1 = "\
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| import wx\n\
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| f = wx.Frame(None, -1, 'Hello from wxPython!', size=(250, 150))\n\
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| f.Show()\n\
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| ";
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| 
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| void MyFrame::OnPyFrame(wxCommandEvent& event)
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| {
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|     // For simple Python code that doesn't have to interact with the
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|     // C++ code in any way, you can execute it with PyRun_SimpleString.
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| 
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| 
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|     // First, whenever you do anything with Python objects or code, you
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|     // *MUST* aquire the Global Interpreter Lock and block other
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|     // Python threads from running.
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|     wxPyBlock_t blocked = wxPyBeginBlockThreads();
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| 
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|     // Execute the code in the __main__ module
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|     PyRun_SimpleString(python_code1);
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| 
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|     // Finally, release the GIL and let other Python threads run.
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|     wxPyEndBlockThreads(blocked);
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| }
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| 
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| 
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| void MyFrame::RedirectStdio()
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| {
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|     // This is a helpful little tidbit to help debugging and such.  It
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|     // redirects Python's stdout and stderr to a window that will popup
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|     // only on demand when something is printed, like a traceback.
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|     char* python_redirect = "\
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| import sys\n\
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| import wx\n\
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| output = wx.PyOnDemandOutputWindow()\n\
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| sys.stdin = sys.stderr = output\n\
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| ";
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|     wxPyBlock_t blocked = wxPyBeginBlockThreads();
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|     PyRun_SimpleString(python_redirect);
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|     wxPyEndBlockThreads(blocked);
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| }
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| 
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| 
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| 
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| 
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| char* python_code2 = "\
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| import sys\n\
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| sys.path.append('.')\n\
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| import embedded_sample\n\
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| \n\
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| def makeWindow(parent):\n\
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|     win = embedded_sample.MyPanel(parent)\n\
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|     return win\n\
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| ";
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| 
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| wxWindow* MyFrame::DoPythonStuff(wxWindow* parent)
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| {
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|     // More complex embedded situations will require passing C++ objects to
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|     // Python and/or returning objects from Python to be used in C++.  This
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|     // sample shows one way to do it.  NOTE: The above code could just have
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|     // easily come from a file, or the whole thing could be in the Python
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|     // module that is imported and manipulated directly in this C++ code.  See
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|     // the Python API for more details.
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| 
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|     wxWindow* window = NULL;
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|     PyObject* result;
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| 
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|     // As always, first grab the GIL
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|     wxPyBlock_t blocked = wxPyBeginBlockThreads();
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| 
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|     // Now make a dictionary to serve as the global namespace when the code is
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|     // executed.  Put a reference to the builtins module in it.  (Yes, the
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|     // names are supposed to be different, I don't know why...)
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|     PyObject* globals = PyDict_New();
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|     PyObject* builtins = PyImport_ImportModule("__builtin__");
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|     PyDict_SetItemString(globals, "__builtins__", builtins);
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|     Py_DECREF(builtins);
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| 
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|     // Execute the code to make the makeWindow function
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|     result = PyRun_String(python_code2, Py_file_input, globals, globals);
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|     // Was there an exception?
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|     if (! result) {
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|         PyErr_Print();
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|         wxPyEndBlockThreads(blocked);
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|         return NULL;
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|     }
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|     Py_DECREF(result);
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| 
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|     // Now there should be an object named 'makeWindow' in the dictionary that
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|     // we can grab a pointer to:
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|     PyObject* func = PyDict_GetItemString(globals, "makeWindow");
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|     wxASSERT(PyCallable_Check(func));
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| 
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|     // Now build an argument tuple and call the Python function.  Notice the
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|     // use of another wxPython API to take a wxWindows object and build a
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|     // wxPython object that wraps it.
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|     PyObject* arg = wxPyMake_wxObject(parent, false);
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|     wxASSERT(arg != NULL);
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|     PyObject* tuple = PyTuple_New(1);
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|     PyTuple_SET_ITEM(tuple, 0, arg);
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|     result = PyEval_CallObject(func, tuple);
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| 
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|     // Was there an exception?
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|     if (! result)
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|         PyErr_Print();
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|     else {
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|         // Otherwise, get the returned window out of Python-land and
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|         // into C++-ville...
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|         bool success = wxPyConvertSwigPtr(result, (void**)&window, _T("wxWindow"));
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|         wxASSERT_MSG(success, _T("Returned object was not a wxWindow!"));
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|         Py_DECREF(result);
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|     }
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| 
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|     // Release the python objects we still have
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|     Py_DECREF(globals);
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|     Py_DECREF(tuple);
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| 
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|     // Finally, after all Python stuff is done, release the GIL
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|     wxPyEndBlockThreads(blocked);
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| 
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|     return window;
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| }
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| 
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| 
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| //----------------------------------------------------------------------
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