git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@37168 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			141 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/univ/scrthumb.h
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// Purpose:     wxScrollThumb class
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     12.02.01
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// RCS-ID:      $Id$
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// Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_SCRTHUMB_H_
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#define _WX_UNIV_SCRTHUMB_H_
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// ----------------------------------------------------------------------------
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// wxScrollThumb is not a control but just a class containing the common
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// functionality of scroll thumb such as used by scrollbars, sliders and maybe
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// other (user) controls
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//
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// This class is similar to wxScrollThumb.
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxControlWithThumb;
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class WXDLLEXPORT wxMouseEvent;
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class WXDLLEXPORT wxRect;
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class WXDLLEXPORT wxScrollTimer;
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#include "wx/timer.h"
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// ----------------------------------------------------------------------------
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// wxScrollThumb: an abstraction of scrollbar thumb
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxScrollThumb
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{
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public:
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    enum Shaft
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    {
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        Shaft_None = -1,
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        Shaft_Above,    // or to the left of the thumb
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        Shaft_Below,    // or to the right of the thumb
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        Shaft_Thumb,    // on the thumb
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        Shaft_Max
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    };
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    // ctor requires a back pointer to wxControlWithThumb
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    wxScrollThumb(wxControlWithThumb *control);
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    // process a mouse click: will capture the mouse if the button was pressed
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    // on either the thumb (start dragging it then) or the shaft (start
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    // scrolling)
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    bool HandleMouse(const wxMouseEvent& event) const;
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    // process a mouse move
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    bool HandleMouseMove(const wxMouseEvent& event) const;
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    // dtor
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    ~wxScrollThumb();
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private:
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    // do we have the mouse capture?
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    bool HasCapture() const { return m_captureData != NULL; }
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    // get the coord of this event in the direction we're interested in (y for
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    // vertical shaft or x for horizontal ones)
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    wxCoord GetMouseCoord(const wxMouseEvent& event) const;
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    // get the position of the thumb corresponding to the current mouse
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    // position (can only be called while we're dragging the thumb!)
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    int GetThumbPos(const wxMouseEvent& event) const;
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    // the main control
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    wxControlWithThumb *m_control;
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    // the part of it where the mouse currently is
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    Shaft m_shaftPart;
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    // the data for the mouse capture
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    struct WXDLLEXPORT wxScrollThumbCaptureData *m_captureData;
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};
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// ----------------------------------------------------------------------------
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// wxControlWithThumb: interface implemented by controls using wxScrollThumb
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxControlWithThumb
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{
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public:
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    virtual ~wxControlWithThumb() {}
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    // simple accessors
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    // ----------------
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    // get the controls window (used for mouse capturing)
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    virtual wxWindow *GetWindow() = 0;
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    // get the orientation of the shaft (vertical or horizontal)
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    virtual bool IsVertical() const = 0;
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    // geometry functions
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    // ------------------
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    // hit testing: return part of the shaft the point is in (or Shaft_None)
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    virtual wxScrollThumb::Shaft HitTest(const wxPoint& pt) const = 0;
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    // get the current position in pixels of the thumb
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    virtual wxCoord ThumbPosToPixel() const = 0;
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    // transform from pixel offset to the thumb logical position
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    virtual int PixelToThumbPos(wxCoord x) const = 0;
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    // callbacks
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    // ---------
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    // set or clear the specified flag in the arrow state: this function is
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    // responsible for refreshing the control
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    virtual void SetShaftPartState(wxScrollThumb::Shaft shaftPart,
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                                   int flag,
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                                   bool set = true) = 0;
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    // called when the user starts dragging the thumb
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    virtual void OnThumbDragStart(int pos) = 0;
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    // called while the user drags the thumb
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    virtual void OnThumbDrag(int pos) = 0;
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    // called when the user stops dragging the thumb
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    virtual void OnThumbDragEnd(int pos) = 0;
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    // called before starting to call OnPageScroll() - gives the control the
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    // possibility to remember its current state
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    virtual void OnPageScrollStart() = 0;
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    // called while the user keeps the mouse pressed above/below the thumb,
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    // return true to continue scrollign and false to stop it (e.g. because the
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    // scrollbar has reached the top/bottom)
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    virtual bool OnPageScroll(int pageInc) = 0;
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};
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#endif // _WX_UNIV_SCRTHUMB_H_
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