by setting the value of wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW. Added first part of Peter Lenhard's WinCE DrawEllipticArc implementation. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22912 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
864 lines
26 KiB
C++
864 lines
26 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: common/dcbase.cpp
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// Purpose: generic methods of the wxDC Class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 05/25/99
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// RCS-ID: $Id$
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// Copyright: (c) wxWindows team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma implementation "dcbase.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/dc.h"
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#include <math.h>
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// bool wxDCBase::sm_cacheing = FALSE;
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// special symbols
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// ----------------------------------------------------------------------------
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void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1,
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wxCoord width, wxCoord height)
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{
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wxCHECK_RET( Ok(), wxT("invalid window dc") );
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wxCoord x2 = x1 + width,
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y2 = y1 + height;
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// this is to yield width of 3 for width == height == 10
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SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID));
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// we're drawing a scaled version of wx/generic/tick.xpm here
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wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom
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y3 = y1 + height / 2; // y of the left tick branch
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DoDrawLine(x1, y3, x3, y2);
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DoDrawLine(x3, y2, x2, y1);
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CalcBoundingBox(x1, y1);
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CalcBoundingBox(x2, y2);
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}
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// ----------------------------------------------------------------------------
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// line/polygons
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// ----------------------------------------------------------------------------
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void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset)
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{
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int n = list->GetCount();
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wxPoint *points = new wxPoint[n];
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int i = 0;
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for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
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{
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wxPoint *point = (wxPoint *)node->GetData();
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points[i].x = point->x;
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points[i].y = point->y;
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}
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DoDrawLines(n, points, xoffset, yoffset);
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delete [] points;
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}
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void wxDCBase::DrawPolygon(const wxList *list,
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wxCoord xoffset, wxCoord yoffset,
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int fillStyle)
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{
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int n = list->GetCount();
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wxPoint *points = new wxPoint[n];
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int i = 0;
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for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
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{
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wxPoint *point = (wxPoint *)node->GetData();
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points[i].x = point->x;
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points[i].y = point->y;
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}
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DoDrawPolygon(n, points, xoffset, yoffset, fillStyle);
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delete [] points;
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}
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// ----------------------------------------------------------------------------
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// splines
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// ----------------------------------------------------------------------------
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#if wxUSE_SPLINES
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// TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
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void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3)
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{
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wxList point_list;
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wxPoint *point1 = new wxPoint;
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point1->x = x1; point1->y = y1;
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point_list.Append((wxObject*)point1);
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wxPoint *point2 = new wxPoint;
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point2->x = x2; point2->y = y2;
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point_list.Append((wxObject*)point2);
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wxPoint *point3 = new wxPoint;
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point3->x = x3; point3->y = y3;
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point_list.Append((wxObject*)point3);
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DrawSpline(&point_list);
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for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() )
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{
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wxPoint *p = (wxPoint *)node->GetData();
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delete p;
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}
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}
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void wxDCBase::DrawSpline(int n, wxPoint points[])
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{
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wxList list;
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for (int i =0; i < n; i++)
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{
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list.Append((wxObject*)&points[i]);
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}
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DrawSpline(&list);
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}
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// ----------------------------------- spline code ----------------------------------------
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void wx_quadratic_spline(double a1, double b1, double a2, double b2,
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double a3, double b3, double a4, double b4);
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void wx_clear_stack();
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int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
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double *y3, double *x4, double *y4);
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void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
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double x4, double y4);
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static bool wx_spline_add_point(double x, double y);
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static void wx_spline_draw_point_array(wxDCBase *dc);
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wxList wx_spline_point_list;
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#define half(z1, z2) ((z1+z2)/2.0)
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#define THRESHOLD 5
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/* iterative version */
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void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
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double b4)
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{
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register double xmid, ymid;
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double x1, y1, x2, y2, x3, y3, x4, y4;
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wx_clear_stack();
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wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
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while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
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xmid = (double)half(x2, x3);
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ymid = (double)half(y2, y3);
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if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
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fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
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wx_spline_add_point( x1, y1 );
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wx_spline_add_point( xmid, ymid );
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} else {
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wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
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(double)half(x3, x4), (double)half(y3, y4), x4, y4);
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wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
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(double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
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}
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}
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}
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/* utilities used by spline drawing routines */
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typedef struct wx_spline_stack_struct {
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double x1, y1, x2, y2, x3, y3, x4, y4;
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} Stack;
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#define SPLINE_STACK_DEPTH 20
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static Stack wx_spline_stack[SPLINE_STACK_DEPTH];
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static Stack *wx_stack_top;
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static int wx_stack_count;
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void wx_clear_stack()
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{
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wx_stack_top = wx_spline_stack;
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wx_stack_count = 0;
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}
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void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
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{
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wx_stack_top->x1 = x1;
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wx_stack_top->y1 = y1;
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wx_stack_top->x2 = x2;
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wx_stack_top->y2 = y2;
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wx_stack_top->x3 = x3;
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wx_stack_top->y3 = y3;
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wx_stack_top->x4 = x4;
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wx_stack_top->y4 = y4;
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wx_stack_top++;
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wx_stack_count++;
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}
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int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
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double *x3, double *y3, double *x4, double *y4)
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{
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if (wx_stack_count == 0)
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return (0);
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wx_stack_top--;
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wx_stack_count--;
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*x1 = wx_stack_top->x1;
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*y1 = wx_stack_top->y1;
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*x2 = wx_stack_top->x2;
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*y2 = wx_stack_top->y2;
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*x3 = wx_stack_top->x3;
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*y3 = wx_stack_top->y3;
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*x4 = wx_stack_top->x4;
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*y4 = wx_stack_top->y4;
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return (1);
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}
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static bool wx_spline_add_point(double x, double y)
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{
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wxPoint *point = new wxPoint ;
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point->x = (int) x;
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point->y = (int) y;
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wx_spline_point_list.Append((wxObject*)point);
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return TRUE;
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}
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static void wx_spline_draw_point_array(wxDCBase *dc)
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{
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dc->DrawLines(&wx_spline_point_list, 0, 0 );
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wxList::compatibility_iterator node = wx_spline_point_list.GetFirst();
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while (node)
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{
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wxPoint *point = (wxPoint *)node->GetData();
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delete point;
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wx_spline_point_list.Erase(node);
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node = wx_spline_point_list.GetFirst();
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}
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}
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void wxDCBase::DoDrawSpline( wxList *points )
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{
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wxCHECK_RET( Ok(), wxT("invalid window dc") );
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wxPoint *p;
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double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
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double x1, y1, x2, y2;
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wxList::compatibility_iterator node = points->GetFirst();
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p = (wxPoint *)node->GetData();
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x1 = p->x;
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y1 = p->y;
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node = node->GetNext();
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p = (wxPoint *)node->GetData();
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x2 = p->x;
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y2 = p->y;
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cx1 = (double)((x1 + x2) / 2);
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cy1 = (double)((y1 + y2) / 2);
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cx2 = (double)((cx1 + x2) / 2);
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cy2 = (double)((cy1 + y2) / 2);
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wx_spline_add_point(x1, y1);
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while ((node = node->GetNext())
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#if !wxUSE_STL
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!= NULL
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#endif // !wxUSE_STL
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)
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{
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p = (wxPoint *)node->GetData();
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x1 = x2;
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y1 = y2;
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x2 = p->x;
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y2 = p->y;
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cx4 = (double)(x1 + x2) / 2;
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cy4 = (double)(y1 + y2) / 2;
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cx3 = (double)(x1 + cx4) / 2;
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cy3 = (double)(y1 + cy4) / 2;
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wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
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cx1 = cx4;
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cy1 = cy4;
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cx2 = (double)(cx1 + x2) / 2;
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cy2 = (double)(cy1 + y2) / 2;
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}
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wx_spline_add_point( cx1, cy1 );
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wx_spline_add_point( x2, y2 );
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wx_spline_draw_point_array( this );
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}
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#endif // wxUSE_SPLINES
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// ----------------------------------------------------------------------------
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// enhanced text drawing
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// ----------------------------------------------------------------------------
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void wxDCBase::GetMultiLineTextExtent(const wxString& text,
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wxCoord *x,
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wxCoord *y,
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wxCoord *h,
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wxFont *font)
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{
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wxCoord widthTextMax = 0, widthLine,
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heightTextTotal = 0, heightLineDefault = 0, heightLine = 0;
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wxString curLine;
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for ( const wxChar *pc = text; ; pc++ )
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{
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if ( *pc == _T('\n') || *pc == _T('\0') )
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{
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if ( curLine.empty() )
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{
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// we can't use GetTextExtent - it will return 0 for both width
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// and height and an empty line should count in height
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// calculation
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// assume that this line has the same height as the previous
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// one
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if ( !heightLineDefault )
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heightLineDefault = heightLine;
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if ( !heightLineDefault )
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{
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// but we don't know it yet - choose something reasonable
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GetTextExtent(_T("W"), NULL, &heightLineDefault,
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NULL, NULL, font);
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}
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heightTextTotal += heightLineDefault;
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}
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else
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{
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GetTextExtent(curLine, &widthLine, &heightLine,
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NULL, NULL, font);
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if ( widthLine > widthTextMax )
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widthTextMax = widthLine;
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heightTextTotal += heightLine;
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}
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if ( *pc == _T('\n') )
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{
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curLine.clear();
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}
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else
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{
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// the end of string
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break;
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}
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}
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else
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{
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curLine += *pc;
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}
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}
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if ( x )
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*x = widthTextMax;
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if ( y )
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*y = heightTextTotal;
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if ( h )
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*h = heightLine;
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}
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void wxDCBase::DrawLabel(const wxString& text,
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const wxBitmap& bitmap,
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const wxRect& rect,
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int alignment,
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int indexAccel,
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wxRect *rectBounding)
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{
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// find the text position
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wxCoord widthText, heightText, heightLine;
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GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine);
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wxCoord width, height;
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if ( bitmap.Ok() )
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{
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width = widthText + bitmap.GetWidth();
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height = bitmap.GetHeight();
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}
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else // no bitmap
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{
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width = widthText;
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height = heightText;
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}
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wxCoord x, y;
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if ( alignment & wxALIGN_RIGHT )
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{
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x = rect.GetRight() - width;
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}
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else if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
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{
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x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2;
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}
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else // alignment & wxALIGN_LEFT
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{
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x = rect.GetLeft();
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}
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if ( alignment & wxALIGN_BOTTOM )
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{
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y = rect.GetBottom() - height;
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}
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else if ( alignment & wxALIGN_CENTRE_VERTICAL )
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{
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y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2;
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}
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else // alignment & wxALIGN_TOP
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{
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y = rect.GetTop();
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}
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// draw the bitmap first
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wxCoord x0 = x,
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y0 = y,
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width0 = width;
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if ( bitmap.Ok() )
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{
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DrawBitmap(bitmap, x, y, TRUE /* use mask */);
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wxCoord offset = bitmap.GetWidth() + 4;
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x += offset;
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width -= offset;
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y += (height - heightText) / 2;
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}
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// we will draw the underscore under the accel char later
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wxCoord startUnderscore = 0,
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endUnderscore = 0,
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yUnderscore = 0;
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// split the string into lines and draw each of them separately
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wxString curLine;
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for ( const wxChar *pc = text; ; pc++ )
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{
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if ( *pc == _T('\n') || *pc == _T('\0') )
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{
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int xRealStart = x; // init it here to avoid compielr warnings
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if ( !curLine.empty() )
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{
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// NB: can't test for !(alignment & wxALIGN_LEFT) because
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// wxALIGN_LEFT is 0
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if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) )
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{
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wxCoord widthLine;
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GetTextExtent(curLine, &widthLine, NULL);
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if ( alignment & wxALIGN_RIGHT )
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{
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xRealStart += width - widthLine;
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}
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else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
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{
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xRealStart += (width - widthLine) / 2;
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}
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}
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//else: left aligned, nothing to do
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DrawText(curLine, xRealStart, y);
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}
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y += heightLine;
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// do we have underscore in this line? we can check yUnderscore
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// because it is set below to just y + heightLine if we do
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if ( y == yUnderscore )
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{
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// adjust the horz positions to account for the shift
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startUnderscore += xRealStart;
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endUnderscore += xRealStart;
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}
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if ( *pc == _T('\0') )
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break;
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curLine.clear();
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}
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else // not end of line
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{
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if ( pc - text.c_str() == indexAccel )
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{
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// remeber to draw underscore here
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GetTextExtent(curLine, &startUnderscore, NULL);
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curLine += *pc;
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GetTextExtent(curLine, &endUnderscore, NULL);
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yUnderscore = y + heightLine;
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}
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else
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{
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curLine += *pc;
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}
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}
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}
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// draw the underscore if found
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if ( startUnderscore != endUnderscore )
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{
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// it should be of the same colour as text
|
|
SetPen(wxPen(GetTextForeground(), 0, wxSOLID));
|
|
|
|
yUnderscore--;
|
|
|
|
DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore);
|
|
}
|
|
|
|
// return bounding rect if requested
|
|
if ( rectBounding )
|
|
{
|
|
*rectBounding = wxRect(x, y - heightText, widthText, heightText);
|
|
}
|
|
|
|
CalcBoundingBox(x0, y0);
|
|
CalcBoundingBox(x0 + width0, y0 + height);
|
|
}
|
|
|
|
/*
|
|
Notes for wxWindows DrawEllipticArcRot(...)
|
|
|
|
wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse.
|
|
It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...),
|
|
which are also new.
|
|
|
|
All methods are generic, so they can be implemented in wxDCBase.
|
|
DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper
|
|
methods like (WinCE) wxDC::DoDrawArc(...).
|
|
|
|
CalculateEllipticPoints(...) fills a given list of wxPoints with some points
|
|
of an elliptic arc. The algorithm is pixel-based: In every row (in flat
|
|
parts) or every column (in steep parts) only one pixel is calculated.
|
|
Trigonometric calculation (sin, cos, tan, atan) is only done if the
|
|
starting angle is not equal to the ending angle. The calculation of the
|
|
pixels is done using simple arithmetic only and should perform not too
|
|
bad even on devices without floating point processor. I didn't test this yet.
|
|
|
|
Rotate(...) rotates a list of point pixel-based, you will see rounding errors.
|
|
For instance: an ellipse rotated 180 degrees is drawn
|
|
slightly different from the original.
|
|
|
|
The points are then moved to an array and used to draw a polyline and/or polygon
|
|
(with center added, the pie).
|
|
The result looks quite similar to the native ellipse, only e few pixels differ.
|
|
|
|
The performance on a desktop system (Athlon 1800, WinXP) is about 7 times
|
|
slower as DrawEllipse(...), which calls the native API.
|
|
An rotated ellipse outside the clipping region takes nearly the same time,
|
|
while an native ellipse outside takes nearly no time to draw.
|
|
|
|
If you draw an arc with this new method, you will see the starting and ending angles
|
|
are calculated properly.
|
|
If you use DrawEllipticArc(...), you will see they are only correct for circles
|
|
and not properly calculated for ellipses.
|
|
|
|
Peter Lenhard
|
|
p.lenhard@t-online.de
|
|
*/
|
|
|
|
#ifdef __WXWINCE__
|
|
void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y,
|
|
wxCoord w, wxCoord h,
|
|
double sa, double ea, double angle )
|
|
{
|
|
wxList list;
|
|
|
|
CalculateEllipticPoints( &list, x, y, w, h, sa, ea );
|
|
Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) );
|
|
|
|
// Add center (for polygon/pie)
|
|
list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) );
|
|
|
|
// copy list into array and delete list elements
|
|
int n = list.Number();
|
|
wxPoint *points = new wxPoint[n];
|
|
int i = 0;
|
|
wxNode* node = 0;
|
|
for ( node = list.First(); node; node = node->Next(), i++ )
|
|
{
|
|
wxPoint *point = (wxPoint *)node->Data();
|
|
points[i].x = point->x;
|
|
points[i].y = point->y;
|
|
delete point;
|
|
}
|
|
|
|
// first draw the pie without pen, if necessary
|
|
if( GetBrush() != *wxTRANSPARENT_BRUSH )
|
|
{
|
|
wxPen tempPen( GetPen() );
|
|
SetPen( *wxTRANSPARENT_PEN );
|
|
DoDrawPolygon( n, points, 0, 0 );
|
|
SetPen( tempPen );
|
|
}
|
|
|
|
// then draw the arc without brush, if necessary
|
|
if( GetPen() != *wxTRANSPARENT_PEN )
|
|
{
|
|
// without center
|
|
DoDrawLines( n-1, points, 0, 0 );
|
|
}
|
|
|
|
delete [] points;
|
|
|
|
} // DrawEllipticArcRot
|
|
|
|
void wxDCBase::Rotate( wxList* points, double angle, wxPoint center )
|
|
{
|
|
if( angle != 0.0 )
|
|
{
|
|
double pi(3.1415926536);
|
|
double dSinA = -sin(angle*2.0*pi/360.0);
|
|
double dCosA = cos(angle*2.0*pi/360.0);
|
|
for ( wxNode* node = points->First(); node; node = node->Next() )
|
|
{
|
|
wxPoint* point = (wxPoint*)node->Data();
|
|
|
|
// transform coordinates, if necessary
|
|
if( center.x ) point->x -= center.x;
|
|
if( center.y ) point->y -= center.y;
|
|
|
|
// calculate rotation, rounding simply by implicit cast to integer
|
|
int xTemp = point->x * dCosA - point->y * dSinA;
|
|
point->y = point->x * dSinA + point->y * dCosA;
|
|
point->x = xTemp;
|
|
|
|
// back transform coordinates, if necessary
|
|
if( center.x ) point->x += center.x;
|
|
if( center.y ) point->y += center.y;
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxDCBase::CalculateEllipticPoints( wxList* points,
|
|
wxCoord xStart, wxCoord yStart,
|
|
wxCoord w, wxCoord h,
|
|
double sa, double ea )
|
|
{
|
|
double pi = 3.1415926535;
|
|
double sar = 0;
|
|
double ear = 0;
|
|
int xsa = 0;
|
|
int ysa = 0;
|
|
int xea = 0;
|
|
int yea = 0;
|
|
int sq = 0;
|
|
int eq = 0;
|
|
bool bUseAngles = false;
|
|
if( w<0 ) w = -w;
|
|
if( h<0 ) h = -h;
|
|
// half-axes
|
|
wxCoord a = w/2;
|
|
wxCoord b = h/2;
|
|
// decrement 1 pixel if ellipse is smaller than 2*a, 2*b
|
|
int decrX = 0;
|
|
if( 2*a == w ) decrX = 1;
|
|
int decrY = 0;
|
|
if( 2*b == h ) decrY = 1;
|
|
// center
|
|
wxCoord xCenter = xStart + a;
|
|
wxCoord yCenter = yStart + b;
|
|
// calculate data for start and end, if necessary
|
|
if( sa != ea )
|
|
{
|
|
bUseAngles = true;
|
|
// normalisation of angles
|
|
while( sa<0 ) sa += 360;
|
|
while( ea<0 ) ea += 360;
|
|
while( sa>=360 ) sa -= 360;
|
|
while( ea>=360 ) ea -= 360;
|
|
// calculate quadrant numbers
|
|
if( sa > 270 ) sq = 3;
|
|
else if( sa > 180 ) sq = 2;
|
|
else if( sa > 90 ) sq = 1;
|
|
if( ea > 270 ) eq = 3;
|
|
else if( ea > 180 ) eq = 2;
|
|
else if( ea > 90 ) eq = 1;
|
|
sar = sa * pi / 180.0;
|
|
ear = ea * pi / 180.0;
|
|
// correct angle circle -> ellipse
|
|
sar = atan( -a/(double)b * tan( sar ) );
|
|
if ( sq == 1 || sq == 2 ) sar += pi;
|
|
ear = atan( -a/(double)b * tan( ear ) );
|
|
if ( eq == 1 || eq == 2 ) ear += pi;
|
|
// coordinates of points
|
|
xsa = xCenter + a * cos( sar );
|
|
if( sq == 0 || sq == 3 ) xsa -= decrX;
|
|
ysa = yCenter + b * sin( sar );
|
|
if( sq == 2 || sq == 3 ) ysa -= decrY;
|
|
xea = xCenter + a * cos( ear );
|
|
if( eq == 0 || eq == 3 ) xea -= decrX;
|
|
yea = yCenter + b * sin( ear );
|
|
if( eq == 2 || eq == 3 ) yea -= decrY;
|
|
} // if iUseAngles
|
|
// calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2
|
|
double c1 = b * b;
|
|
double c2 = 2.0 / w;
|
|
c2 *= c2;
|
|
c2 *= c1;
|
|
wxCoord x = 0;
|
|
wxCoord y = b;
|
|
long x2 = 1;
|
|
long y2 = y*y;
|
|
long y2_old = 0;
|
|
long y_old = 0;
|
|
// Lists for quadrant 1 to 4
|
|
wxList pointsarray[4];
|
|
// Calculate points for first quadrant and set in all quadrants
|
|
for( x = 0; x <= a; ++x )
|
|
{
|
|
x2 = x2+x+x-1;
|
|
y2_old = y2;
|
|
y_old = y;
|
|
bool bNewPoint = false;
|
|
while( y2 > c1 - c2 * x2 && y > 0 )
|
|
{
|
|
bNewPoint = true;
|
|
y2 = y2-y-y+1;
|
|
--y;
|
|
}
|
|
// old y now to big: set point with old y, old x
|
|
if( bNewPoint && x>1)
|
|
{
|
|
int x1 = x - 1;
|
|
// remove points on the same line
|
|
pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) );
|
|
pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) );
|
|
pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) );
|
|
pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) );
|
|
} // set point
|
|
} // calculate point
|
|
|
|
// Starting and/or ending points for the quadrants, first quadrant gets both.
|
|
pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) );
|
|
pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) );
|
|
pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) );
|
|
pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) );
|
|
pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) );
|
|
|
|
// copy quadrants in original list
|
|
if( bUseAngles )
|
|
{
|
|
// Copy the right part of the points in the lists
|
|
// and delete the wxPoints, because they do not leave this method.
|
|
points->Append( (wxObject*) new wxPoint( xsa, ysa ) );
|
|
int q = sq;
|
|
bool bStarted = false;
|
|
bool bReady = false;
|
|
bool bForceTurn = ( sq == eq && sa > ea );
|
|
while( !bReady )
|
|
{
|
|
for( wxNode *node = pointsarray[q].First(); node; node = node->Next() )
|
|
{
|
|
// once: go to starting point in start quadrant
|
|
if( !bStarted &&
|
|
(
|
|
( (wxPoint*) node->Data() )->x < xsa+1 && q <= 1
|
|
||
|
|
( (wxPoint*) node->Data() )->x > xsa-1 && q >= 2
|
|
)
|
|
)
|
|
{
|
|
bStarted = true;
|
|
}
|
|
|
|
// copy point, if not at ending point
|
|
if( bStarted )
|
|
{
|
|
if( q != eq || bForceTurn
|
|
||
|
|
( (wxPoint*) node->Data() )->x > xea+1 && q <= 1
|
|
||
|
|
( (wxPoint*) node->Data() )->x < xea-1 && q >= 2
|
|
)
|
|
{
|
|
// copy point
|
|
wxPoint* pPoint = new wxPoint( *((wxPoint*) node->Data() ) );
|
|
points->Append( (wxObject*) pPoint );
|
|
}
|
|
else if( q == eq && !bForceTurn || ( (wxPoint*) node->Data() )->x == xea)
|
|
{
|
|
bReady = true;
|
|
}
|
|
}
|
|
} // for node
|
|
++q;
|
|
if( q > 3 ) q = 0;
|
|
bForceTurn = false;
|
|
bStarted = true;
|
|
} // while not bReady
|
|
points->Append( (wxObject*) new wxPoint( xea, yea ) );
|
|
|
|
// delete points
|
|
for( q = 0; q < 4; ++q )
|
|
{
|
|
for( wxNode *node = pointsarray[q].First(); node; node = node->Next() )
|
|
{
|
|
wxPoint *p = (wxPoint *)node->Data();
|
|
delete p;
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
// copy whole ellipse, wxPoints will be deleted outside
|
|
for( wxNode *node = pointsarray[0].First(); node; node = node->Next() )
|
|
{
|
|
wxObject *p = node->Data();
|
|
points->Append( p );
|
|
}
|
|
for( node = pointsarray[1].First(); node; node = node->Next() )
|
|
{
|
|
wxObject *p = node->Data();
|
|
points->Append( p );
|
|
}
|
|
for( node = pointsarray[2].First(); node; node = node->Next() )
|
|
{
|
|
wxObject *p = node->Data();
|
|
points->Append( p );
|
|
}
|
|
for( node = pointsarray[3].First(); node; node = node->Next() )
|
|
{
|
|
wxObject *p = node->Data();
|
|
points->Append( p );
|
|
}
|
|
} // not iUseAngles
|
|
} // CalculateEllipticPoints
|
|
|
|
#endif
|
|
|