git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45260 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			660 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			660 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \chapter{Introduction}\label{introduction}
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| \pagenumbering{arabic}%
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| \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
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| \setfooter{\thepage}{}{}{}{}{\thepage}%
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| 
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| \section{What is wxWidgets?}\label{whatis}
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| 
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| wxWidgets is a C++ framework providing GUI (Graphical User
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| Interface) and other facilities on more than one platform.  Version 2 currently
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| supports all desktop versions of MS Windows, Unix with GTK+, Unix with Motif,
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| and MacOS. An OS/2 port is in progress.
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| 
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| wxWidgets was originally developed at the Artificial Intelligence
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| Applications Institute, University of Edinburgh, for internal use,
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| and was first made publicly available in 1992.
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| Version 2 is a vastly improved version written and maintained by
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| Julian Smart, Robert Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
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| 
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| This manual contains a class reference and topic overviews.
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| For a selection of wxWidgets tutorials, please see the documentation page on the \urlref{wxWidgets web site}{http://www.wxwidgets.org}.
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| 
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| Please note that in the following, ``MS Windows" often refers to all
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| platforms related to Microsoft Windows, including 16-bit and 32-bit
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| variants, unless otherwise stated. All trademarks are acknowledged.
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| 
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| \section{Why another cross-platform development tool?}\label{why}
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| 
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| wxWidgets was developed to provide a cheap and flexible way to maximize
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| investment in GUI application development.  While a number of commercial
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| class libraries already existed for cross-platform development,
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| none met all of the following criteria:
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| 
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| \begin{enumerate}\itemsep=0pt
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| \item low price;
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| \item source availability;
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| \item simplicity of programming;
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| \item support for a wide range of compilers.
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| \end{enumerate}
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| 
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| Since wxWidgets was started, several other free or almost-free
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| GUI frameworks have emerged. However, none has the range of
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| features, flexibility, documentation and the well-established
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| development team that wxWidgets has.
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| 
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| As open source software, wxWidgets has benefited from comments,
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| ideas, bug fixes, enhancements and the sheer enthusiasm of
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| users. This gives wxWidgets a certain advantage over its
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| commercial competitors (and over free libraries without an
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| independent development team), plus a robustness against the
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| transience of one individual or company. This openness and
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| availability of source code is especially important when the
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| future of thousands of lines of application code may depend upon
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| the longevity of the underlying class library.
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| 
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| Version 2 goes much further than previous versions in terms of
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| generality and features, allowing applications to be produced
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| that are often indistinguishable from those produced using
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| single-platform toolkits such as Motif, GTK+ and MFC.
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| 
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| The importance of using a platform-independent class library
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| cannot be overstated, since GUI application development is very
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| time-consuming, and sustained popularity of particular GUIs
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| cannot be guaranteed. Code can very quickly become obsolete if
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| it addresses the wrong platform or audience.  wxWidgets helps to
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| insulate the programmer from these winds of change. Although
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| wxWidgets may not be suitable for every application (such as an
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| OLE-intensive program), it provides access to most of the
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| functionality a GUI program normally requires, plus many extras
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| such as network programming, PostScript output, and HTML
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| rendering; and it can of course be extended as needs dictate.
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| As a bonus, it provides a far cleaner and easier programming
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| interface than the native APIs. Programmers may find it
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| worthwhile to use wxWidgets even if they are developing on only
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| one platform.
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| 
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| It is impossible to sum up the functionality of wxWidgets in a few paragraphs, but
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| here are some of the benefits:
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| 
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| \begin{itemize}\itemsep=0pt
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| \item Low cost (free, in fact!)
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| \item You get the source.
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| \item Available on a variety of popular platforms.
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| \item Works with almost all popular C++ compilers and Python.
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| \item Over 50 example programs.
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| \item Over 1000 pages of printable and on-line documentation.
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| \item Includes Tex2RTF, to allow you to produce your own documentation
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| in Windows Help, HTML and Word RTF formats.
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| \item Simple-to-use, object-oriented API.
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| \item Flexible event system.
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| \item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
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| \item Constraint-based and sizer-based layouts.
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| \item Print/preview and document/view architectures.
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| \item Toolbar, notebook, tree control, advanced list control classes.
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| \item PostScript generation under Unix, normal MS Windows printing on the PC.
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| \item MDI (Multiple Document Interface) support.
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| \item Can be used to create DLLs under Windows, dynamic libraries on Unix.
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| \item Common dialogs for file browsing, printing, colour selection, etc.
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| \item Under MS Windows, support for creating metafiles and copying
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| them to the clipboard.
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| \item An API for invoking help from applications.
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| \item Ready-to-use HTML window (supporting a subset of HTML).
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| \item Network support via a family of socket and protocol classes.
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| \item Support for platform independent image processing.
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| \item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
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| \end{itemize}
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| 
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| \begin{comment}
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| \section{Changes from version 2.0}\label{versionchanges20}
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| 
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| These are a few of the differences between versions 2.0 and 2.2.
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| 
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| Removals:
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| 
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| \begin{itemize}\itemsep=0pt
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| \item GTK 1.0 no longer supported.
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| \end{itemize}
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| 
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| Additions and changes:
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| 
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| \begin{itemize}\itemsep=0pt
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| \item Corrected many classes to conform better to documented behaviour.
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| \item Added handlers for more image formats (Now GIF, JPEG, PCX, BMP, XPM, PNG, PNM).
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| \item Improved support for socket and network functions.
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| \item Support for different national font encodings.
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| \item Sizer based layout system.
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| \item HTML widget and help system.
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| \item Added some controls (e.g. wxSpinCtrl) and supplemented many.
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| \item Many optical improvements to GTK port.
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| \item Support for menu accelerators in GTK port.
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| \item Enhanced and improved support for scrolling, including child windows.
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| \item Complete rewrite of clipboard and drag and drop classes.
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| \item Improved support for ODBC databases.
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| \item Improved tab traversal in dialogs.
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| \end{itemize}
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| \end{comment}
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| 
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| \section{wxWidgets requirements}\label{requirements}
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| 
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| To make use of wxWidgets, you currently need one of the following setups.
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| 
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| (a) MS-Windows:
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| 
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| \begin{enumerate}\itemsep=0pt
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| \item A 32-bit or 64-bit PC running MS Windows.
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| \item A Windows compiler: MS Visual C++ (embedded Visual C++ for wxWinCE
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| port), Borland C++, Watcom C++, Cygwin, MinGW, Metrowerks CodeWarrior,
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| Digital Mars C++. See {\tt install.txt} for details about compiler 
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| version supported.
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| \item At least 100 MB of disk space for source tree and additional space for 
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| libraries and application building (depends on compiler and build settings).
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| \end{enumerate}
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| 
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| (b) Unix:
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| 
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| \begin{enumerate}\itemsep=0pt
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| \item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
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| \item Almost any Unix workstation, and one of: GTK+ 1.2, GTK+ 2.0, Motif 1.2 or higher, Lesstif.
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| If using the wxX11 port, no such widget set is required.
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| \item At least 100 MB of disk space for source tree and additional space for 
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| libraries and application building (depends on compiler and build settings).
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| \end{enumerate}
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| 
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| (c) Mac OS/Mac OS X:
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| 
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| \begin{enumerate}\itemsep=0pt
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| \item A PowerPC Mac running Mac OS 8.6/9.x (eg. Classic) or Mac OS X 10.x.
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| \item CodeWarrior 5.3, 6 or 7 for Classic Mac OS.
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| \item The Apple Developer Tools (eg. GNU C++), CodeWarrior 7 or above for Mac OS X.
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| \item At least 100 MB of disk space for source tree and additional space for 
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| libraries and application building (depends on compiler and build settings).
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| \end{enumerate}
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| 
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| \section{Availability and location of wxWidgets}\label{where}
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| 
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| \winhelponly{wxWidgets is available by anonymous FTP and World Wide Web
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| from ftp://biolpc22.york.ac.uk/pub and/or http://www.wxwidgets.org.}
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| \winhelpignore{wxWidgets is available by anonymous FTP and World Wide Web
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| from \urlref{ftp://biolpc22.york.ac.uk/pub}{ftp://biolpc22.york.ac.uk/pub} 
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| and/or \urlref{http://www.wxwidgets.org}{http://www.wxwidgets.org}.}
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| 
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| You can also buy a CD-ROM using the form on the Web site.
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| 
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| \section{Acknowledgements}\label{acknowledgements}
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| 
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| Thanks are due to AIAI for being willing to release the original version of
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| wxWidgets into the public domain, and to our patient partners.
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| 
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| We would particularly like to thank the following for their contributions to wxWidgets, and the many others who have been involved in
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| the project over the years. Apologies for any unintentional omissions from this list. 
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|  
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| Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, 
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| Patrick Albert, Karsten Ballueder, Mattia Barbon, Michael Bedward, 
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| Kai Bendorf, Yura Bidus, Keith Gary Boyce, Chris Breeze, Pete Britton, 
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| Ian Brown, C. Buckley, Marco Cavallini, Dmitri Chubraev, Robin Corbet, Cecil Coupe, 
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| Stefan Csomor, Andrew Davison, Gilles Depeyrot, Neil Dudman, Robin Dunn, 
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| Hermann Dunkel, Jos van Eijndhoven, Chris Elliott, David Elliott, Tom Felici, 
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| Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, 
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| Dominic Gallagher, Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz, 
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| Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, 
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| Harco de Hilster, Kevin Hock, Cord Hockemeyer, Markus Holzem, Olaf Klein, Leif Jensen, 
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| Bart Jourquin, Guilhem Lavaux, Ron Lee, Jan Lessner, Nicholas Liebmann, 
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| Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu M\"{a}nnist\"{o}, 
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| Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Ryan Norton, Hernan Otero, 
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| Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti, 
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| Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, 
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| Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Wlodzimierz `ABX' Skiba, 
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| Vaclav Slavik, Julian Smart, Stein Somers, Petr Smilauer, Neil Smith, 
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| Kari Syst\"{a}, George Tasker, Arthur Tetzlaff-Deas, Jonathan Tonberg, 
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| Jyrki Tuomi, Janos Vegh, Andrea Venturoli, David Webster, Otto Wyss, 
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| Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
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| 
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| `Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
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| T.J. van Eijndhoven of Eindhoven University of Technology. The code has
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| been used in wxGraphLayout with his permission.
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| 
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| We also acknowledge the author of XFIG, the excellent Unix drawing tool,
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| from the source of which we have borrowed some spline drawing code.
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| His copyright is included below.
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| 
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| {\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
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| use, copy, modify, distribute, and sell this software and its
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| documentation for any purpose is hereby granted without fee, provided
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| that the above copyright notice appear in all copies and that both that
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| copyright notice and this permission notice appear in supporting
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| documentation, and that the name of M.I.T. not be used in advertising or
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| publicity pertaining to distribution of the software without specific,
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| written prior permission.  M.I.T. makes no representations about the
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| suitability of this software for any purpose.  It is provided ``as is''
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| without express or implied warranty.}
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| 
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| \chapter{Multi-platform development with wxWidgets}\label{multiplat}
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| \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
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| \setfooter{\thepage}{}{}{}{}{\thepage}%
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| 
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| This chapter describes the practical details of using wxWidgets. Please
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| see the file install.txt for up-to-date installation instructions, and
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| changes.txt for differences between versions.
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| 
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| \section{Include files}\label{includefiles}
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| 
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| The main include file is {\tt "wx/wx.h"}; this includes the most commonly
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| used modules of wxWidgets.
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| 
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| To save on compilation time, include only those header files relevant to the
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| source file. If you are using precompiled headers, you should include
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| the following section before any other includes:
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| 
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| \begin{verbatim}
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| // For compilers that support precompilation, includes "wx.h".
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| #include <wx/wxprec.h>
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| 
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| #ifdef __BORLANDC__
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| #pragma hdrstop
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| #endif
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| 
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| #ifndef WX_PRECOMP
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| // Include your minimal set of headers here, or wx.h
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| #include <wx/wx.h>
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| #endif
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| 
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| ... now your other include files ...
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| \end{verbatim}
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| 
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| The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
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| may seem quirky, it is in fact the end result of a lot of experimentation,
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| and several Windows compilers to use precompilation which is largely automatic for
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| compilers with necessary support. Currently it is used for Visual C++ (including
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| embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++
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| and newer versions of GCC.
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| Some compilers might need extra work from the application developer to set the
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| build environment up as necessary for the support.
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| 
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| \section{Libraries}\label{libraries}
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| 
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| Most ports of wxWidgets can create either a static library or a shared
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| library. wxWidgets can also be built in multilib and monolithic variants.
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| See the \helpref{libraries list}{librarieslist} for more
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| information on these.
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| 
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| \section{Configuration}\label{configuration}
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| 
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| When using project files and makefiles directly to build wxWidgets,
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| options are configurable in the file
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| \rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some 
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| settings are a matter of taste, some help with platform-specific problems, and
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| others can be set to minimize the size of the library. Please see the setup.h file
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| and {\tt install.txt} files for details on configuration.
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| 
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| When using the 'configure' script to configure wxWidgets (on Unix and other platforms where
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| configure is available), the corresponding setup.h files are generated automatically
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| along with suitable makefiles. When using the RPM packages
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| for installing wxWidgets on Linux, a correct setup.h is shipped in the package and
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| this must not be changed.
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| 
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| \section{Makefiles}\label{makefiles}
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| 
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| On Microsoft Windows, wxWidgets has a different set of makefiles for each
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| compiler, because each compiler's 'make' tool is slightly different.
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| Popular Windows compilers that we cater for, and the corresponding makefile
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| extensions, include: Microsoft Visual C++ (.vc), Borland C++ (.bcc),
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| OpenWatcom C++ (.wat) and MinGW/Cygwin (.gcc). Makefiles are provided
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| for the wxWidgets library itself, samples, demos, and utilities.
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| 
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| On Linux, Mac and OS/2, you use the 'configure' command to
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| generate the necessary makefiles. You should also use this method when
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| building with MinGW/Cygwin on Windows.
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| 
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| We also provide project files for some compilers, such as
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| Microsoft VC++. However, we recommend using makefiles
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| to build the wxWidgets library itself, because makefiles
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| can be more powerful and less manual intervention is required.
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| 
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| On Windows using a compiler other than MinGW/Cygwin, you would
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| build the wxWidgets library from the build/msw directory
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| which contains the relevant makefiles.
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| 
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| On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke
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| 'configure' (found in the top-level of the wxWidgets source hierarchy),
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| from within a suitable empty directory for containing makefiles, object files and
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| libraries.
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| 
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| For details on using makefiles, configure, and project files,
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| please see docs/xxx/install.txt in your distribution, where
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| xxx is the platform of interest, such as msw, gtk, x11, mac.
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| 
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| \section{Windows-specific files}\label{windowsfiles}
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| 
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| wxWidgets application compilation under MS Windows requires at least one
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| extra file: a resource file.
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| 
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| \subsection{Resource file}\label{resources}
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| 
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| The least that must be defined in the Windows resource file (extension RC)
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| is the following statement:
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| 
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| \begin{verbatim}
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| #include "wx/msw/wx.rc"
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| \end{verbatim}
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| 
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| which includes essential internal wxWidgets definitions.  The resource script
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| may also contain references to icons, cursors, etc., for example:
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| 
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| \begin{verbatim}
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| wxicon icon wx.ico
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| \end{verbatim}
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| 
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| The icon can then be referenced by name when creating a frame icon. See
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| the MS Windows SDK documentation.
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| 
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| \normalbox{Note: include wx.rc {\it after} any ICON statements
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| so programs that search your executable for icons (such
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| as the Program Manager) find your application icon first.}
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| 
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| \section{Allocating and deleting wxWidgets objects}\label{allocatingobjects}
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| 
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| In general, classes derived from wxWindow must dynamically allocated
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| with {\it new} and deleted with {\it delete}. If you delete a window,
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| all of its children and descendants will be automatically deleted,
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| so you don't need to delete these descendants explicitly.
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| 
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| When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
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| that the wxWidgets delayed deletion can take effect. This waits until idle time
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| (when all messages have been processed) to actually delete the window, to avoid
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| problems associated with the GUI sending events to deleted windows.
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| 
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| Don't create a window on the stack, because this will interfere
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| with delayed deletion.
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| 
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| If you decide to allocate a C++ array of objects (such as wxBitmap) that may
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| be cleaned up by wxWidgets, make sure you delete the array explicitly
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| before wxWidgets has a chance to do so on exit, since calling {\it delete} on
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| array members will cause memory problems.
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| 
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| wxColour can be created statically: it is not automatically cleaned
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| up and is unlikely to be shared between other objects; it is lightweight
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| enough for copies to be made.
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| 
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| Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
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| Windows is particularly sensitive to this: so make sure you
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| make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
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| a drawing object that may be in use. Code that doesn't do this will probably work
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| fine on some platforms, and then fail under Windows.
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| 
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| \section{Architecture dependency}\label{architecturedependency}
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| 
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| A problem which sometimes arises from writing multi-platform programs is that
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| the basic C types are not defined the same on all platforms. This holds true
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| for both the length in bits of the standard types (such as int and long) as 
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| well as their byte order, which might be little endian (typically
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| on Intel computers) or big endian (typically on some Unix workstations). wxWidgets
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| defines types and macros that make it easy to write architecture independent
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| code. The types are:
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| 
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| wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
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| 
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| where wxInt32 stands for a 32-bit signed integer type etc. You can also check
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| which architecture the program is compiled on using the wxBYTE\_ORDER define
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| which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
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| as well).
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| 
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| The macros handling bit-swapping with respect to the applications endianness
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| are described in the \helpref{Byte order macros}{byteordermacros} section.
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| 
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| \section{Conditional compilation}\label{conditionalcompilation}
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| 
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| One of the purposes of wxWidgets is to reduce the need for conditional
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| compilation in source code, which can be messy and confusing to follow.
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| However, sometimes it is necessary to incorporate platform-specific
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| features (such as metafile use under MS Windows). The symbols
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| listed in the file {\tt symbols.txt} may be used for this purpose,
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| along with any user-supplied ones.
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| 
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| \section{C++ issues}\label{cpp}
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| 
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| The following documents some miscellaneous C++ issues.
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| 
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| \subsection{Templates}\label{templates}
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| 
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| wxWidgets does not use templates (except for some advanced features that
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| are switched off by default) since it is a notoriously unportable feature.
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| 
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| \subsection{RTTI}\label{rtti}
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| 
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| wxWidgets does not use C++ run-time type information since wxWidgets provides
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| its own run-time type information system, implemented using macros.
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| 
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| \subsection{Type of NULL}\label{null}
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| 
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| Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
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| no conversion to pointers is allowed. Because of that, all these
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| occurrences of NULL in the GTK+ port use an explicit conversion such 
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| as
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| 
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| {\small
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| \begin{verbatim}
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|   wxWindow *my_window = (wxWindow*) NULL;
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| \end{verbatim}
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| }%
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| 
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| It is recommended to adhere to this in all code using wxWidgets as
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| this make the code (a bit) more portable.
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| 
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| \subsection{Precompiled headers}\label{precompiledheaders}
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| 
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| Some compilers, such as Borland C++ and Microsoft C++, support
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| precompiled headers. This can save a great deal of compiling time. The
 | |
| recommended approach is to precompile {\tt "wx.h"}, using this
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| precompiled header for compiling both wxWidgets itself and any
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| wxWidgets applications. For Windows compilers, two dummy source files
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| are provided (one for normal applications and one for creating DLLs)
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| to allow initial creation of the precompiled header.
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| 
 | |
| However, there are several downsides to using precompiled headers. One
 | |
| is that to take advantage of the facility, you often need to include
 | |
| more header files than would normally be the case. This means that
 | |
| changing a header file will cause more recompilations (in the case of
 | |
| wxWidgets, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
 | |
| 
 | |
| A related problem is that for compilers that don't have precompiled
 | |
| headers, including a lot of header files slows down compilation
 | |
| considerably. For this reason, you will find (in the common
 | |
| X and Windows parts of the library) conditional
 | |
| compilation that under Unix, includes a minimal set of headers;
 | |
| and when using Visual C++, includes {\tt wx.h}. This should help provide
 | |
| the optimal compilation for each compiler, although it is
 | |
| biased towards the precompiled headers facility available
 | |
| in Microsoft C++.
 | |
| 
 | |
| \section{File handling}\label{filehandling}
 | |
| 
 | |
| When building an application which may be used under different
 | |
| environments, one difficulty is coping with documents which may be
 | |
| moved to different directories on other machines. Saving a file which
 | |
| has pointers to full pathnames is going to be inherently unportable. One
 | |
| approach is to store filenames on their own, with no directory
 | |
| information.  The application searches through a number of locally
 | |
| defined directories to find the file. To support this, the class {\bf
 | |
| wxPathList} makes adding directories and searching for files easy, and
 | |
| the global function {\bf wxFileNameFromPath} allows the application to
 | |
| strip off the filename from the path if the filename must be stored.
 | |
| This has undesirable ramifications for people who have documents of the
 | |
| same name in different directories.
 | |
| 
 | |
| As regards the limitations of DOS 8+3 single-case filenames versus
 | |
| unrestricted Unix filenames, the best solution is to use DOS filenames
 | |
| for your application, and also for document filenames {\it if} the user
 | |
| is likely to be switching platforms regularly. Obviously this latter
 | |
| choice is up to the application user to decide.  Some programs (such as
 | |
| YACC and LEX) generate filenames incompatible with DOS; the best
 | |
| solution here is to have your Unix makefile rename the generated files
 | |
| to something more compatible before transferring the source to DOS.
 | |
| Transferring DOS files to Unix is no problem, of course, apart from EOL
 | |
| conversion for which there should be a utility available (such as
 | |
| dos2unix).
 | |
| 
 | |
| See also the File Functions section of the reference manual for
 | |
| descriptions of miscellaneous file handling functions.
 | |
| 
 | |
| \chapter{Utilities and libraries supplied with wxWidgets}\label{utilities}
 | |
| \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
 | |
| \setfooter{\thepage}{}{}{}{}{\thepage}%
 | |
| 
 | |
| In addition to the core wxWidgets library, a number of further
 | |
| libraries and utilities are supplied with each distribution.
 | |
| 
 | |
| Some are under the 'contrib' hierarchy which mirrors the
 | |
| structure of the main wxWidgets hierarchy. See also the 'utils'
 | |
| hierarchy. The first place to look for documentation about
 | |
| these tools and libraries is under the wxWidgets 'docs' hierarchy,
 | |
| for example {\tt docs/htmlhelp/fl.chm}.
 | |
| 
 | |
| For other user-contributed packages, please see the Contributions page
 | |
| on the \urlref{wxWidgets Web site}{http://www.wxwidgets.org}.
 | |
| 
 | |
| \begin{description}\itemsep=0pt
 | |
| \item[{\bf Helpview}]
 | |
| Helpview is a program for displaying wxWidgets HTML
 | |
| Help files. In many cases, you may wish to use the wxWidgets HTML
 | |
| Help classes from within your application, but this provides a
 | |
| handy stand-alone viewer. See \helpref{wxHTML Notes}{wxhtml} for more details.
 | |
| You can find it in {\tt samples/html/helpview}.
 | |
| \item[{\bf Tex2RTF}]
 | |
| Supplied with wxWidgets is a utility called Tex2RTF for converting\rtfsp
 | |
| \LaTeX\ manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
 | |
| Help RTF formats. Tex2RTF is used for the wxWidgets manuals and can be used independently
 | |
| by authors wishing to create on-line and printed manuals from the same\rtfsp
 | |
| \LaTeX\ source. Please see the separate documentation for Tex2RTF.
 | |
| You can find it under {\tt utils/tex2rtf}.
 | |
| \item[{\bf Helpgen}]
 | |
| Helpgen takes C++ header files and generates a Tex2RTF-compatible
 | |
| documentation file for each class it finds, using comments as appropriate.
 | |
| This is a good way to start a reference for a set of classes.
 | |
| Helpgen can be found in {\tt utils/HelpGen}.
 | |
| \item[{\bf Emulator}]
 | |
| Xnest-based display emulator for X11-based PDA applications. On some
 | |
| systems, the Xnest window does not synchronise with the
 | |
| 'skin' window. This program can be found in {\tt utils/emulator}.
 | |
| \item[{\bf XRC resource system}]
 | |
| This is the sizer-aware resource system, and uses
 | |
| XML-based resource specifications that can be generated by tools
 | |
| such as \urlref{wxDesigner}{http://www.roebling.de}.
 | |
| You can find this in {\tt src/xrc}, {\tt include/wx/xrc}, {\tt samples/xrc}.
 | |
| For more information, see the \helpref{XML-based resource system overview}{xrcoverview}.
 | |
| \item[{\bf Net library}]
 | |
| Net is a collection of very simple mail and web related classes. Currently
 | |
| there is only wxEmail, which makes it easy to send email messages via MAPI on Windows or sendmail on Unix.
 | |
| You can find this in {\tt contrib/src/net} and {\tt contrib/include/wx/net}.
 | |
| \item[{\bf Styled Text Control library}]
 | |
| STC is a wrapper around Scintilla, a syntax-highlighting text editor.
 | |
| You can find this in {\tt src/stc}, {\tt include/wx/stc}, and {\tt samples/stc}.
 | |
| \end{description}
 | |
| 
 | |
| \chapter{Programming strategies}\label{strategies}
 | |
| \setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
 | |
| \setfooter{\thepage}{}{}{}{}{\thepage}%
 | |
| 
 | |
| This chapter is intended to list strategies that may be useful when
 | |
| writing and debugging wxWidgets programs. If you have any good tips,
 | |
| please submit them for inclusion here.
 | |
| 
 | |
| \section{Strategies for reducing programming errors}\label{reducingerrors}
 | |
| 
 | |
| \subsection{Use ASSERT}\label{useassert}
 | |
| 
 | |
| Although I haven't done this myself within wxWidgets, it is good
 | |
| practice to use ASSERT statements liberally, that check for conditions that
 | |
| should or should not hold, and print out appropriate error messages.
 | |
| These can be compiled out of a non-debugging version of wxWidgets
 | |
| and your application. Using ASSERT is an example of `defensive programming':
 | |
| it can alert you to problems later on.
 | |
| 
 | |
| \subsection{Use wxString in preference to character arrays}\label{usewxstring}
 | |
| 
 | |
| Using wxString can be much safer and more convenient than using wxChar *.
 | |
| Again, I haven't practiced what I'm preaching, but I'm now trying to use
 | |
| wxString wherever possible. You can reduce the possibility of memory
 | |
| leaks substantially, and it is much more convenient to use the overloaded
 | |
| operators than functions such as strcmp. wxString won't add a significant
 | |
| overhead to your program; the overhead is compensated for by easier
 | |
| manipulation (which means less code).
 | |
| 
 | |
| The same goes for other data types: use classes wherever possible.
 | |
| 
 | |
| \section{Strategies for portability}\label{portability}
 | |
| 
 | |
| \subsection{Use relative positioning or constraints}\label{userelativepositioning}
 | |
| 
 | |
| Don't use absolute panel item positioning if you can avoid it. Different GUIs have
 | |
| very differently sized panel items. Consider using the constraint system, although this
 | |
| can be complex to program.
 | |
| 
 | |
| Alternatively, you could use alternative .wrc (wxWidgets resource files) on different
 | |
| platforms, with slightly different dimensions in each. Or space your panel items out
 | |
| to avoid problems.
 | |
| 
 | |
| \subsection{Use wxWidgets resource files}\label{useresources}
 | |
| 
 | |
| Use .xrc (wxWidgets resource files) where possible, because they can be easily changed
 | |
| independently of source code.
 | |
| 
 | |
| \section{Strategies for debugging}\label{debugstrategies}
 | |
| 
 | |
| \subsection{Positive thinking}\label{positivethinking}
 | |
| 
 | |
| It is common to blow up the problem in one's imagination, so that it seems to threaten
 | |
| weeks, months or even years of work. The problem you face may seem insurmountable:
 | |
| but almost never is. Once you have been programming for some time, you will be able
 | |
| to remember similar incidents that threw you into the depths of despair. But
 | |
| remember, you always solved the problem, somehow!
 | |
| 
 | |
| Perseverance is often the key, even though a seemingly trivial problem
 | |
| can take an apparently inordinate amount of time to solve. In the end,
 | |
| you will probably wonder why you worried so much. That's not to say it
 | |
| isn't painful at the time. Try not to worry -- there are many more important
 | |
| things in life.
 | |
| 
 | |
| \subsection{Simplify the problem}\label{simplifyproblem}
 | |
| 
 | |
| Reduce the code exhibiting the problem to the smallest program possible
 | |
| that exhibits the problem. If it is not possible to reduce a large and
 | |
| complex program to a very small program, then try to ensure your code
 | |
| doesn't hide the problem (you may have attempted to minimize the problem
 | |
| in some way: but now you want to expose it).
 | |
| 
 | |
| With luck, you can add a small amount of code that causes the program
 | |
| to go from functioning to non-functioning state. This should give a clue
 | |
| to the problem. In some cases though, such as memory leaks or wrong
 | |
| deallocation, this can still give totally spurious results!
 | |
| 
 | |
| \subsection{Use a debugger}\label{usedebugger}
 | |
| 
 | |
| This sounds like facetious advice, but it is surprising how often people
 | |
| don't use a debugger. Often it is an overhead to install or learn how to
 | |
| use a debugger, but it really is essential for anything but the most
 | |
| trivial programs.
 | |
| 
 | |
| \subsection{Use logging functions}\label{uselogging}
 | |
| 
 | |
| There is a variety of logging functions that you can use in your program:
 | |
| see \helpref{Logging functions}{logfunctions}.
 | |
| 
 | |
| Using tracing statements may be more convenient than using the debugger
 | |
| in some circumstances (such as when your debugger doesn't support a lot
 | |
| of debugging code, or you wish to print a bunch of variables).
 | |
| 
 | |
| \subsection{Use the wxWidgets debugging facilities}\label{usedebuggingfacilities}
 | |
| 
 | |
| You can use wxDebugContext to check for
 | |
| memory leaks and corrupt memory: in fact in debugging mode, wxWidgets will
 | |
| automatically check for memory leaks at the end of the program if wxWidgets is suitably
 | |
| configured. Depending on the operating system and compiler, more or less
 | |
| specific information about the problem will be logged.
 | |
| 
 | |
| You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
 | |
| scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
 | |
| will save a surprising amount of time in the long run.
 | |
| 
 | |
| See the \helpref{debugging overview}{debuggingoverview} for further information.
 | |
| 
 |